CocoView = require 'views/core/CocoView' CocoClass = require 'core/CocoClass' Level = require 'models/Level' LevelSession = require 'models/LevelSession' CocoCollection = require 'collections/CocoCollection' User = require 'models/User' LeaderboardCollection = require 'collections/LeaderboardCollection' {teamDataFromLevel} = require './utils' ModelModal = require 'views/modal/ModelModal' HIGHEST_SCORE = 1000000 module.exports = class LadderTabView extends CocoView id: 'ladder-tab-view' template: require 'templates/play/ladder/ladder_tab' events: 'click .connect-facebook': 'onConnectFacebook' 'click .connect-google-plus': 'onConnectGPlus' 'click .name-col-cell': 'onClickPlayerName' 'click .load-more-ladder-entries': 'onLoadMoreLadderEntries' subscriptions: 'auth:facebook-api-loaded': 'checkFriends' 'auth:gplus-api-loaded': 'checkFriends' 'auth:logged-in-with-facebook': 'onConnectedWithFacebook' 'auth:logged-in-with-gplus': 'onConnectedWithGPlus' constructor: (options, @level, @sessions) -> super(options) @teams = teamDataFromLevel @level @leaderboards = {} @refreshLadder() @socialNetworkRes = @supermodel.addSomethingResource('social_network_apis', 0) @checkFriends() checkFriends: -> return if @checked or (not window.FB) or (not window.gapi) @checked = true # @addSomethingToLoad('facebook_status') @fbStatusRes = @supermodel.addSomethingResource('facebook_status', 0) @fbStatusRes.load() FB.getLoginStatus (response) => return if @destroyed @facebookStatus = response.status @loadFacebookFriends() if @facebookStatus is 'connected' @fbStatusRes.markLoaded() if application.gplusHandler.loggedIn is undefined @listenToOnce(application.gplusHandler, 'checked-state', @gplusSessionStateLoaded) else @gplusSessionStateLoaded() @socialNetworkRes.markLoaded() # FACEBOOK onConnectFacebook: -> @connecting = true FB.login() onConnectedWithFacebook: -> location.reload() if @connecting loadFacebookFriends: -> # @addSomethingToLoad('facebook_friends') @fbFriendRes = @supermodel.addSomethingResource('facebook_friends', 0) @fbFriendRes.load() FB.api '/me/friends', @onFacebookFriendsLoaded onFacebookFriendsLoaded: (response) => @facebookData = response.data @loadFacebookFriendSessions() @fbFriendRes.markLoaded() loadFacebookFriendSessions: -> levelFrag = "#{@level.get('original')}.#{@level.get('version').major}" url = "/db/level/#{levelFrag}/leaderboard_facebook_friends" @fbFriendSessionRes = @supermodel.addRequestResource('facebook_friend_sessions', { url: url data: { friendIDs: (f.id for f in @facebookData) } method: 'POST' success: @onFacebookFriendSessionsLoaded }) @fbFriendSessionRes.load() onFacebookFriendSessionsLoaded: (result) => friendsMap = {} friendsMap[friend.id] = friend.name for friend in @facebookData for friend in result friend.name = friendsMap[friend.facebookID] friend.otherTeam = if friend.team is 'humans' then 'ogres' else 'humans' friend.imageSource = "http://graph.facebook.com/#{friend.facebookID}/picture" @facebookFriendSessions = result @render() # because the ladder tab renders before waiting for fb to finish # GOOGLE PLUS onConnectGPlus: -> @connecting = true @listenToOnce application.gplusHandler, 'logged-in', @onConnectedWithGPlus application.gplusHandler.reauthorize() onConnectedWithGPlus: -> location.reload() if @connecting gplusSessionStateLoaded: -> if application.gplusHandler.loggedIn #@addSomethingToLoad('gplus_friends') @gpFriendRes = @supermodel.addSomethingResource('gplus_friends', 0) @gpFriendRes.load() application.gplusHandler.loadFriends @gplusFriendsLoaded gplusFriendsLoaded: (friends) => @gplusData = friends.items @loadGPlusFriendSessions() @gpFriendRes.markLoaded() loadGPlusFriendSessions: -> levelFrag = "#{@level.get('original')}.#{@level.get('version').major}" url = "/db/level/#{levelFrag}/leaderboard_gplus_friends" @gpFriendSessionRes = @supermodel.addRequestResource('gplus_friend_sessions', { url: url data: { friendIDs: (f.id for f in @gplusData) } method: 'POST' success: @onGPlusFriendSessionsLoaded }) @gpFriendSessionRes.load() onGPlusFriendSessionsLoaded: (result) => friendsMap = {} friendsMap[friend.id] = friend for friend in @gplusData for friend in result friend.name = friendsMap[friend.gplusID].displayName friend.otherTeam = if friend.team is 'humans' then 'ogres' else 'humans' friend.imageSource = friendsMap[friend.gplusID].image.url @gplusFriendSessions = result @render() # because the ladder tab renders before waiting for gplus to finish # LADDER LOADING refreshLadder: -> @supermodel.resetProgress() @ladderLimit ?= parseInt @getQueryVariable('top_players', 20) for team in @teams if oldLeaderboard = @leaderboards[team.id] @supermodel.removeModelResource oldLeaderboard oldLeaderboard.destroy() teamSession = _.find @sessions.models, (session) -> session.get('team') is team.id @leaderboards[team.id] = new LeaderboardData(@level, team.id, teamSession, @ladderLimit) @leaderboardRes = @supermodel.addModelResource(@leaderboards[team.id], 'leaderboard', {}, 3) @leaderboardRes.load() render: -> super() @$el.find('.histogram-display').each (i, el) => histogramWrapper = $(el) team = _.find @teams, name: histogramWrapper.data('team-name') histogramData = null $.when( $.get("/db/level/#{@level.get('slug')}/histogram_data?team=#{team.name.toLowerCase()}", (data) -> histogramData = data) ).then => @generateHistogram(histogramWrapper, histogramData, team.name.toLowerCase()) unless @destroyed getRenderData: -> ctx = super() ctx.level = @level ctx.link = "/play/level/#{@level.get('name')}" ctx.teams = @teams team.leaderboard = @leaderboards[team.id] for team in @teams ctx.levelID = @levelID ctx.friends = @consolidateFriends() ctx.onFacebook = @facebookStatus is 'connected' ctx.onGPlus = application.gplusHandler.loggedIn ctx.capitalize = _.string.capitalize ctx generateHistogram: (histogramElement, histogramData, teamName) -> #renders twice, hack fix if $('#' + histogramElement.attr('id')).has('svg').length then return histogramData = histogramData.map (d) -> d*100 margin = top: 20 right: 20 bottom: 30 left: 0 width = 300 - margin.left - margin.right height = 125 - margin.top - margin.bottom formatCount = d3.format(',.0') minX = Math.floor(Math.min(histogramData...) / 1000) * 1000 maxX = Math.ceil(Math.max(histogramData...) / 1000) * 1000 x = d3.scale.linear().domain([minX, maxX]).range([0, width]) data = d3.layout.histogram().bins(x.ticks(20))(histogramData) y = d3.scale.linear().domain([0, d3.max(data, (d) -> d.y)]).range([height, 10]) #create the x axis xAxis = d3.svg.axis().scale(x).orient('bottom').ticks(5).outerTickSize(0) svg = d3.select('#' + histogramElement.attr('id')).append('svg') .attr('width', width + margin.left + margin.right) .attr('height', height + margin.top + margin.bottom) .append('g') .attr('transform', "translate(#{margin.left}, #{margin.top})") barClass = 'bar' if teamName.toLowerCase() is 'ogres' then barClass = 'ogres-bar' if teamName.toLowerCase() is 'humans' then barClass = 'humans-bar' bar = svg.selectAll('.bar') .data(data) .enter().append('g') .attr('class', barClass) .attr('transform', (d) -> "translate(#{x(d.x)}, #{y(d.y)})") bar.append('rect') .attr('x', 1) .attr('width', width/20) .attr('height', (d) -> height - y(d.y)) if @leaderboards[teamName].session? playerScore = @leaderboards[teamName].session.get('totalScore') * 100 scorebar = svg.selectAll('.specialbar') .data([playerScore]) .enter().append('g') .attr('class', 'specialbar') .attr('transform', "translate(#{x(playerScore)}, #{y(9001)})") scorebar.append('rect') .attr('x', 1) .attr('width', 3) .attr('height', height - y(9001)) rankClass = 'rank-text' if teamName.toLowerCase() is 'ogres' then rankClass = 'rank-text ogres-rank-text' if teamName.toLowerCase() is 'humans' then rankClass = 'rank-text humans-rank-text' message = "#{histogramData.length} players" if @leaderboards[teamName].session? if @leaderboards[teamName].myRank <= histogramData.length message="##{@leaderboards[teamName].myRank} of #{histogramData.length}" else message='Rank your session!' svg.append('g') .append('text') .attr('class', rankClass) .attr('y', 0) .attr('text-anchor', 'end') .attr('x', width) .text(message) #Translate the x-axis up svg.append('g') .attr('class', 'x axis') .attr('transform', 'translate(0, ' + height + ')') .call(xAxis) consolidateFriends: -> allFriendSessions = (@facebookFriendSessions or []).concat(@gplusFriendSessions or []) sessions = _.uniq allFriendSessions, false, (session) -> session._id sessions = _.sortBy sessions, 'totalScore' sessions.reverse() sessions # Admin view of players' code onClickPlayerName: (e) -> return unless me.isAdmin() row = $(e.target).parent() player = new User _id: row.data 'player-id' session = new LevelSession _id: row.data 'session-id' @openModalView new ModelModal models: [session, player] onLoadMoreLadderEntries: (e) -> @ladderLimit ?= 100 @ladderLimit += 100 @refreshLadder() module.exports.LeaderboardData = LeaderboardData = class LeaderboardData extends CocoClass ### Consolidates what you need to load for a leaderboard into a single Backbone Model-like object. ### constructor: (@level, @team, @session, @limit) -> super() fetch: -> console.warn 'Already have top players on', @ if @topPlayers @topPlayers = new LeaderboardCollection(@level, {order: -1, scoreOffset: HIGHEST_SCORE, team: @team, limit: @limit}) promises = [] promises.push @topPlayers.fetch() if @session score = @session.get('totalScore') or 10 @playersAbove = new LeaderboardCollection(@level, {order: 1, scoreOffset: score, limit: 4, team: @team}) promises.push @playersAbove.fetch() @playersBelow = new LeaderboardCollection(@level, {order: -1, scoreOffset: score, limit: 4, team: @team}) promises.push @playersBelow.fetch() level = "#{@level.get('original')}.#{@level.get('version').major}" success = (@myRank) => promises.push $.ajax "/db/level/#{level}/leaderboard_rank?scoreOffset=#{@session.get('totalScore')}&team=#{@team}", {success} @promise = $.when(promises...) @promise.then @onLoad @promise.fail @onFail @promise onLoad: => return if @destroyed or not @topPlayers.loaded @loaded = true @loading = false @trigger 'sync', @ # TODO: cache user ids -> names mapping, and load them here as needed, # and apply them to sessions. Fetching each and every time is too costly. onFail: (resource, jqxhr) => return if @destroyed @trigger 'error', @, jqxhr inTopSessions: -> return me.id in (session.attributes.creator for session in @topPlayers.models) nearbySessions: -> return [] unless @session?.get('totalScore') l = [] above = @playersAbove.models l = l.concat(above) l.reverse() l.push @session l = l.concat(@playersBelow.models) if @myRank startRank = @myRank - 4 session.rank = startRank + i for session, i in l l allResources: -> resources = [@topPlayers, @playersAbove, @playersBelow] return (r for r in resources when r)