CocoClass = require 'lib/CocoClass' module.exports = class PointChooser extends CocoClass constructor: (@options) -> super() @buildShape() @options.stage.addEventListener 'stagemousedown', @onMouseDown @options.camera.dragDisabled = true destroy: -> @options.stage.removeEventListener 'stagemousedown', @onMouseDown super() # Called also from WorldSelectModal setPoint: (@point) -> @updateShape() buildShape: -> @shape = new createjs.Shape() @shape.alpha = 0.9 @shape.mouseEnabled = false @shape.graphics.setStrokeStyle(1, 'round').beginStroke('#000000').beginFill('#fedcba') @shape.graphics.drawCircle(0, 0, 4).endFill() @shape.layerIndex = 100 onMouseDown: (e) => console.log 'got stagemousedown', e, key.shift return unless key.shift @setPoint @options.camera.screenToWorld {x: e.stageX, y: e.stageY} Backbone.Mediator.publish 'choose-point', point: @point updateShape: -> sup = @options.camera.worldToSurface @point @options.surfaceLayer.addChild @shape @shape.x = sup.x @shape.y = sup.y