CocoClass = require 'core/CocoClass' PlayHeroesModal = require 'views/play/modal/PlayHeroesModal' InventoryModal = require 'views/play/menu/InventoryModal' LevelSession = require 'models/LevelSession' SuperModel = require 'models/SuperModel' ThangType = require 'models/ThangType' LevelOptions = require 'lib/LevelOptions' lastHeroesEarned = me.get('earned')?.heroes ? [] lastHeroesPurchased = me.get('purchased')?.heroes ? [] module.exports = class LevelSetupManager extends CocoClass constructor: (@options) -> super() @supermodel = @options.supermodel ? new SuperModel() @session = @options.session if @session @fillSessionWithDefaults() else @loadSession() @loadModals() loadSession: -> url = "/db/level/#{@options.levelID}/session" #url += "?team=#{@team}" if @options.team # TODO: figure out how to get the teams for multiplayer PVP hero style @session = new LevelSession().setURL url onSessionSync = -> @session.url = -> '/db/level.session/' + @id @fillSessionWithDefaults() @listenToOnce @session, 'sync', onSessionSync @session = @supermodel.loadModel(@session, 'level_session').model if @session.loaded onSessionSync.call @ fillSessionWithDefaults: -> heroConfig = _.merge {}, me.get('heroConfig'), @session.get('heroConfig') @session.set('heroConfig', heroConfig) loadModals: -> # build modals and prevent them from disappearing. @heroesModal = new PlayHeroesModal({supermodel: @supermodel, session: @session, confirmButtonI18N: 'play.next', levelID: @options.levelID, hadEverChosenHero: @options.hadEverChosenHero}) @inventoryModal = new InventoryModal({supermodel: @supermodel, session: @session, levelID: @options.levelID}) @heroesModalDestroy = @heroesModal.destroy @inventoryModalDestroy = @inventoryModal.destroy @heroesModal.destroy = @inventoryModal.destroy = _.noop @listenTo @heroesModal, 'confirm-click', @onHeroesModalConfirmClicked @listenToOnce @heroesModal, 'hero-loaded', @onceHeroLoaded @listenTo @inventoryModal, 'choose-hero-click', @onChooseHeroClicked @listenTo @inventoryModal, 'play-click', @onInventoryModalPlayClicked open: -> firstModal = if @options.hadEverChosenHero then @inventoryModal else @heroesModal if (not _.isEqual(lastHeroesEarned, me.get('earned')?.heroes ? []) or not _.isEqual(lastHeroesPurchased, me.get('purchased')?.heroes ? [])) console.log 'Showing hero picker because heroes earned/purchased has changed.' firstModal = @heroesModal else if allowedHeroSlugs = LevelOptions[@options.levelID]?.allowedHeroes unless _.find(allowedHeroSlugs, (slug) -> ThangType.heroes[slug] is me.get('heroConfig')?.thangType) firstModal = @heroesModal lastHeroesEarned = me.get('earned')?.heroes ? [] lastHeroesPurchased = me.get('purchased')?.heroes ? [] @options.parent.openModalView(firstModal) # @inventoryModal.onShown() # replace? @playSound 'game-menu-open' #- Modal events onceHeroLoaded: (e) -> @inventoryModal.setHero(e.hero) onHeroesModalConfirmClicked: (e) -> @options.parent.openModalView(@inventoryModal) @inventoryModal.render() @inventoryModal.didReappear() @inventoryModal.onShown() @inventoryModal.setHero(e.hero) window.tracker?.trackEvent 'Choose Inventory', category: 'Play Level', ['Google Analytics'] onChooseHeroClicked: -> @options.parent.openModalView(@heroesModal) @heroesModal.render() @heroesModal.didReappear() @inventoryModal.endHighlight() window.tracker?.trackEvent 'Change Hero', category: 'Play Level', ['Google Analytics'] onInventoryModalPlayClicked: -> @navigatingToPlay = true PlayLevelView = 'views/play/level/PlayLevelView' LadderView = 'views/ladder/LadderView' viewClass = if @options.levelPath is 'ladder' then LadderView else PlayLevelView Backbone.Mediator.publish 'router:navigate', { route: "/play/#{@options.levelPath || 'level'}/#{@options.levelID}" viewClass: viewClass viewArgs: [{supermodel: @supermodel}, @options.levelID] } destroy: -> @heroesModalDestroy.call @heroesModal unless @heroesModal.destroyed @inventoryModalDestroy.call @inventoryModal unless @inventoryModal.destroyed super()