View = require 'views/kinds/CocoView' template = require 'templates/play/level/goals' {me} = require 'lib/auth' stateIconMap = incomplete: 'icon-minus' success: 'icon-ok' failure: 'icon-remove' module.exports = class GoalsView extends View id: "goals-view" template: template subscriptions: 'goal-manager:new-goal-states': 'onNewGoalStates' 'level-set-letterbox': 'onSetLetterbox' events: 'click': 'toggleCollapse' toggleCollapse: (e) => @$el.toggleClass('expanded').toggleClass('collapsed') onNewGoalStates: (e) -> list = $('#primary-goals-list', @$el) list.empty() goals = [] for goal in e.goals state = e.goalStates[goal.id] continue if goal.hiddenGoal and state.status isnt 'failure' continue if goal.team and me.team isnt goal.team text = goal.i18n?[me.lang()]?.name ? goal.name if state.killed dead = _.filter(_.values(state.killed)).length targeted = _.values(state.killed).length if targeted > 1 # Does this make sense? if goal.isPositive completed = dead else completed = targeted - dead text = text + " (#{completed}/#{targeted})" # This should really get refactored, along with GoalManager, so that goals have a standard # representation of how many are done, how many are needed, what that means, etc. li = $('
').addClass("status-#{state.status}").text(text) li.prepend($('').addClass(stateIconMap[state.status])) list.append(li) goals.push goal if goals.length then @$el.removeClass('hide') else @$el.addClass('hide') render: -> super() @$el.addClass('hide').addClass('expanded') onSetLetterbox: (e) -> if e.on then @$el.hide() else @$el.show()