CocoModel = require './CocoModel' LevelComponent = require './LevelComponent' LevelSystem = require './LevelSystem' ThangType = require './ThangType' module.exports = class Level extends CocoModel @className: 'Level' @schema: require 'schemas/models/level' urlRoot: '/db/level' serialize: (supermodel, session) -> o = @denormalize supermodel, session # Figure out Components o.levelComponents = _.cloneDeep (lc.attributes for lc in supermodel.getModels LevelComponent) @sortThangComponents o.thangs, o.levelComponents @fillInDefaultComponentConfiguration o.thangs, o.levelComponents # Figure out Systems systemModels = _.cloneDeep (ls.attributes for ls in supermodel.getModels LevelSystem) o.systems = @sortSystems o.systems, systemModels @fillInDefaultSystemConfiguration o.systems # Figure out ThangTypes' Components o.thangTypes = (original: tt.get('original'), name: tt.get('name'), components: $.extend(true, [], tt.get('components')) for tt in supermodel.getModels ThangType) @sortThangComponents o.thangTypes, o.levelComponents @fillInDefaultComponentConfiguration o.thangTypes, o.levelComponents o denormalize: (supermodel, session) -> o = $.extend true, {}, @attributes if @get('type') is 'hero' # TOOD: figure out if/when/how we are doing this for non-Hero levels that aren't expecting denormalization. for levelThang in o.thangs @denormalizeThang(levelThang, supermodel, session) o denormalizeThang: (levelThang, supermodel, session) -> levelThang.components ?= [] thangType = supermodel.getModelByOriginal(ThangType, levelThang.thangType) # Empty out placeholder Components and store their values if we're the hero placeholder. placeholders = {} if levelThang.id is 'Hero Placeholder' for thangComponent in levelThang.components ? [] placeholders[thangComponent.original] = thangComponent levelThang.components = [] heroThangType = session?.get('heroConfig')?.thangType console.log "got thang type", heroThangType levelThang.thangType = heroThangType if heroThangType configs = {} for thangComponent in levelThang.components configs[thangComponent.original] = thangComponent for defaultThangComponent in thangType.get('components') if levelThangComponent = configs[defaultThangComponent.original] # Take the ThangType default Components and merge level-specific Component config into it copy = $.extend true, {}, defaultThangComponent.config levelThangComponent.config = _.merge copy, levelThangComponent.config else # Just add the Component as is levelThangComponent = $.extend true, {}, defaultThangComponent levelThang.components.push levelThangComponent if placeholderComponent = placeholders[defaultThangComponent.original] placeholderConfig = placeholderComponent.config ? {} if placeholderConfig.pos # Pull in Physical pos x and y levelThangComponent.config.pos ?= {} levelThangComponent.config.pos.x = placeholderConfig.pos.x levelThangComponent.config.pos.y = placeholderConfig.pos.y else if placeholderConfig.team # Pull in Allied team levelThangComponent.config.team = placeholderConfig.team else if placeholderConfig.programmableMethods # Take the ThangType default Programmable and merge level-specific Component config into it copy = $.extend true, {}, placeholderConfig levelThangComponent.config = _.merge copy, levelThangComponent.config if levelThang.id is 'Hero Placeholder' and equips = _.find levelThang.components, {original: LevelComponent.EquipsID} inventory = session?.get('heroConfig')?.inventory equips.config.inventory = $.extend true, {}, inventory if inventory sortSystems: (levelSystems, systemModels) -> [sorted, originalsSeen] = [[], {}] visit = (system) -> return if system.original of originalsSeen systemModel = _.find systemModels, {original: system.original} return console.error 'Couldn\'t find model for original', system.original, 'from', systemModels unless systemModel for d in systemModel.dependencies or [] system2 = _.find levelSystems, {original: d.original} visit system2 #console.log 'sorted systems adding', systemModel.name sorted.push {model: systemModel, config: _.cloneDeep system.config} originalsSeen[system.original] = true visit system for system in levelSystems sorted sortThangComponents: (thangs, levelComponents) -> # Here we have to sort the Components by their dependencies. # It's a bit tricky though, because we don't have either soft dependencies or priority levels. # Example: Programmable must come last, since it has to override any Component-provided methods that any other Component might have created. Can't enumerate all soft dependencies. # Example: Collides doesn't depend on Allied, but if both exist, Collides must come after Allied. Soft dependency example. Can't just figure out a proper priority to take care of it. # Decision? Just special case the sort logic in here until we have more examples than these two and decide how best to handle most of the cases then, since we don't really know the whole of the problem yet. # TODO: anything that depends on Programmable will break right now. for thang in thangs sorted = [] visit = (c) -> return if c in sorted lc = _.find levelComponents, {original: c.original} console.error thang.id or thang.name, 'couldn\'t find lc for', c, 'of', levelComponents unless lc return unless lc if lc.name is 'Programmable' # Programmable always comes last visit c2 for c2 in _.without thang.components, c else for d in lc.dependencies or [] c2 = _.find thang.components, {original: d.original} console.error thang.id or thang.name, 'couldn\'t find dependent Component', d.original, 'from', lc.name unless c2 visit c2 if c2 if lc.name is 'Collides' allied = _.find levelComponents, {name: 'Allied'} if allied collides = _.find(thang.components, {original: allied.original}) visit collides if collides #console.log thang.id, 'sorted comps adding', lc.name sorted.push c for comp in thang.components visit comp thang.components = sorted fillInDefaultComponentConfiguration: (thangs, levelComponents) -> for thang in thangs for component in thang.components or [] continue unless lc = _.find levelComponents, {original: component.original} component.config ?= {} @walkDefaults component.config, lc.configSchema.properties fillInDefaultSystemConfiguration: (levelSystems) -> for system in levelSystems ? [] system.config ?= {} @walkDefaults system.config, system.model.configSchema.properties walkDefaults: (config, properties) -> return unless properties for prop, schema of properties if schema.default? and config[prop] is undefined #console.log 'Setting default of', config, 'for', prop, 'to', schema.default config[prop] = schema.default if schema.type is 'object' and config[prop] @walkDefaults config[prop], schema.properties else if schema.type is 'array' and config[prop] for item in config[prop] or [] @walkDefaults item, schema.items dimensions: -> width = 0 height = 0 for thang in @get('thangs') or [] for component in thang.components c = component.config continue unless c? width = c.width if c.width? and c.width > width height = c.height if c.height? and c.height > height return {width: width, height: height}