module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: "German (Austria)", translation: home: slogan: "Lerne spielend Programmieren" no_ie: "CodeCombat läuft nicht im IE8 oder älteren Browsern. Tut uns Leid!" # Warning that only shows up in IE8 and older no_mobile: "CodeCombat ist nicht für Mobilgeräte optimiert und funktioniert möglicherweise nicht." # Warning that shows up on mobile devices play: "Spielen" # The big play button that opens up the campaign view. old_browser: "Oh! Dein Browser ist zu alt für CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari old_browser_suffix: "Du kannst es trotzdem versuchen, aber es wird wahrscheinlich nicht funktionieren." ipad_browser: "Schlechte Nachricht: CodeCombat funktioniert im iPad-Browser nicht. Gute Nachricht: Unsere iPad App wartet auf das OK von Apple." campaign: "Kampagne" for_beginners: "Für Anfänger" multiplayer: "Mehrspieler" # Not currently shown on home page for_developers: "Für Entwickler" # Not currently shown on home page. or_ipad: "Oder für iPad runterladen" nav: play: "Spielen" # The top nav bar entry where players choose which levels to play community: "Community" editor: "Editor" blog: "Blog" forum: "Forum" account: "Account" profile: "Profil" stats: "Statistiken" code: "Code" admin: "Administration" # Only shows up when you are an admin home: "Home" contribute: "Helfen" legal: "Rechtliches" about: "Über" contact: "Kontakt" twitter_follow: "Twitter" teachers: "Lehrer" # careers: "Careers" modal: close: "Schließen" okay: "Okay" not_found: page_not_found: "Seite nicht gefunden" diplomat_suggestion: title: "Hilf CodeCombat zu übersetzen!" # This shows up when a player switches to a non-English language using the language selector. sub_heading: "Wir brauchen Deine Sprachfähigkeiten." pitch_body: "Wir entwickeln CodeCombat in Englisch, aber wir haben Spieler in der ganzen Welt. Viele von ihnen wollen in Deutsch (Österreich) spielen, sprechen aber kein Englisch. Wenn Du also beide Sprachen beherrscht, melde Dich an um ein Diplomat zu werden und hilf die Website und die Levels zu Deutsch (Österreich) zu übersetzen." missing_translations: "Solange wir nicht alles ins Deutsche (Österreich) übesetzt haben, siehst Du die englische Übersetzung, wo Deutsch (Österreich) leider noch nicht zur Verfügung steht." learn_more: "Finde heraus, wie Du ein Diplomat werden kannst" subscribe_as_diplomat: "Schreibe dich als Diplomat ein" play: play_as: "Spiele als " # Ladder page spectate: "Zuschauen" # Ladder page players: "Spieler" # Hover over a level on /play hours_played: "Stunden gespielt" # Hover over a level on /play items: "Gegenstände" # Tooltip on item shop button from /play # unlock: "Unlock" # For purchasing items and heroes confirm: "Bestätigen" # owned: "Owned" # For items you own locked: "Gesperrt" # purchasable: "Purchasable" # For a hero you unlocked but haven't purchased available: "Verfügbar" # skills_granted: "Skills Granted" # Property documentation details heroes: "Helden" # Tooltip on hero shop button from /play achievements: "Erfolge" # Tooltip on achievement list button from /play account: "Account" # Tooltip on account button from /play settings: "Einstellungen" # Tooltip on settings button from /play # poll: "Poll" # Tooltip on poll button from /play next: "Weiter" # Go from choose hero to choose inventory before playing a level change_hero: "Held wechseln" # Go back from choose inventory to choose hero choose_inventory: "Gegenstände ausrüsten" buy_gems: "Juwelen kaufen" # subscription_required: "Subscription Required" anonymous: "Anonymer Spieler" level_difficulty: "Schwierigkeit: " campaign_beginner: "Anfängerkampagne" # awaiting_levels_adventurer_prefix: "We release new levels every week." # awaiting_levels_adventurer: "Sign up as an Adventurer" # awaiting_levels_adventurer_suffix: "to be the first to play new levels." # adjust_volume: "Adjust volume" campaign_multiplayer: "Multiplayerarena" campaign_multiplayer_description: "... in der Du Kopf-an-Kopf gegen andere Spieler programmierst." # campaign_old_multiplayer: "(Deprecated) Old Multiplayer Arenas" # campaign_old_multiplayer_description: "Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas." # share_progress_modal: # blurb: "You’re making great progress! Tell your parent how much you've learned with CodeCombat." # email_invalid: "Email address invalid." # form_blurb: "Enter your parent's email below and we’ll show them!" # form_label: "Email Address" # placeholder: "email address" # title: "Excellent Work, Apprentice" login: sign_up: "Registrieren" log_in: "Einloggen" logging_in: "Logge ein" log_out: "Ausloggen" forgot_password: "Passwort vergessen?" authenticate_gplus: "G+ authentifizieren" load_profile: "G+ Profil laden" finishing: "Fertig stellen" sign_in_with_facebook: "Mit Facebook anmelden" sign_in_with_gplus: "Mit G+ anmelden" signup_switch: "Möchtest du einen Account erstellen?" signup: email_announcements: "Erhalte Benachrichtigungen per Email" creating: "Erzeuge Account..." sign_up: "Neuen Account anlegen" log_in: "mit Passwort einloggen" social_signup: "oder, du registriest dich über Facebook oder G+:" required: "Du musst dich vorher einloggen um dort hin zu gehen." login_switch: "Du hast bereits einen Account?" recover: recover_account_title: "Account Wiederherstellung" send_password: "Wiederherstellungskennwort senden" recovery_sent: "Wiederherstellungs-Email versandt." items: primary: "Primär" secondary: "Sekundär" armor: "Rüstung" accessories: "Zubehör" misc: "Sonstiges" books: "Bücher" common: # back: "Back" # When used as an action verb, like "Navigate backward" # continue: "Continue" # When used as an action verb, like "Continue forward" loading: "Lade..." saving: "Speichere..." sending: "Übertrage..." send: "Senden" cancel: "Abbrechen" save: "Speichern" publish: "Publiziere" create: "Erstelle" fork: "Fork" play: "Abspielen" # When used as an action verb, like "Play next level" retry: "Erneut versuchen" # actions: "Actions" # info: "Info" # help: "Help" # watch: "Watch" # unwatch: "Unwatch" submit_patch: "Patch einreichen" # submit_changes: "Submit Changes" # save_changes: "Save Changes" general: and: "und" name: "Name" date: "Datum" body: "Inhalt" version: "Version" # pending: "Pending" # accepted: "Accepted" # rejected: "Rejected" # withdrawn: "Withdrawn" # accept: "Accept" # reject: "Reject" # withdraw: "Withdraw" submitter: "Veröffentlicher" submitted: "Veröffentlicht" commit_msg: "Nachricht absenden" version_history: "Versionshistorie" version_history_for: "Versionsgeschichte für: " # select_changes: "Select two changes below to see the difference." # undo_prefix: "Undo" # undo_shortcut: "(Ctrl+Z)" # redo_prefix: "Redo" # redo_shortcut: "(Ctrl+Shift+Z)" play_preview: "Vorschau vom aktuellen Level spielen" result: "Ergebnis" results: "Ergebnisse" description: "Beschreibung" or: "oder" subject: "Betreff" email: "Email" password: "Passwort" message: "Nachricht" code: "Code" ladder: "Rangliste" when: "Wann" opponent: "Gegner" rank: "Rang" score: "Punktzahl" win: "Sieg" loss: "Niederlage" tie: "Unentschieden" easy: "Einfach" medium: "Mittel" hard: "Schwer" player: "Spieler" player_level: "Spielerlevel" # Like player level 5, not like level: Dungeons of Kithgard # warrior: "Warrior" # ranger: "Ranger" # wizard: "Wizard" units: second: "Sekunde" seconds: "Sekunden" minute: "Minute" minutes: "Minuten" hour: "Stunde" hours: "Stunden" day: "Tag" days: "Tage" week: "Woche" weeks: "Wochen" month: "Monat" months: "Monate" year: "Jahr" years: "Jahre" play_level: done: "Fertig" # next_game: "Next game" # show_menu: "Show game menu" home: "Startseite" # Not used any more, will be removed soon. level: "Mission" # Like "Level: Dungeons of Kithgard" skip: "Überspringen" game_menu: "Spielmenü" guide: "Hilfe" restart: "Neustart" goals: "Ziele" goal: "Ziel" # running: "Running..." success: "Erfolgreich!" incomplete: "Unvollständig" timed_out: "Zeit abgelaufen" # failing: "Failing" action_timeline: "Aktionszeitlinie" click_to_select: "Klicke auf eine Einheit, um sie auszuwählen." control_bar_multiplayer: "Mehrspieler" control_bar_join_game: "Spiel beitreten" reload: "Neu laden" reload_title: "Gesamten Code neu laden?" reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?" reload_confirm: "Alles neu laden" victory: "Sieg" victory_title_prefix: "" victory_title_suffix: " Abgeschlossen" victory_sign_up: "Melde Dich an, um Fortschritte zu speichern" victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden." victory_rate_the_level: "Bewerte das Level: " # Only in old-style levels. victory_return_to_ladder: "Zurück zur Rangliste" victory_play_continue: "Weiter" victory_saving_progress: "Speichere Fortschritt" victory_go_home: "Geh auf die Startseite" victory_review: "Erzähl uns davon!" # victory_review_placeholder: "How was the level?" victory_hour_of_code_done: "Bist Du fertig?" victory_hour_of_code_done_yes: "Ja, ich bin mit meiner Code-Stunde fertig!" victory_experience_gained: "EP erhalten" victory_gems_gained: "Juwelen erhalten" # victory_new_item: "New Item" # victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks." # victory_become_a_viking: "Become a Viking" # victory_bloc: "Great work! Your skills are improving, and someone's taking notice. If you've considered becoming a software developer, this may be your lucky day. Bloc is an online bootcamp that pairs you 1-on-1 with an expert mentor who will help train you into a professional developer! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES" # victory_bloc_cta: "Meet your mentor – learn about Bloc" guide_title: "Anleitung" tome_minion_spells: "Die Zaubersprüche Deiner Knechte" # Only in old-style levels. tome_read_only_spells: "Nur-lesen Zauberspüche" # Only in old-style levels. tome_other_units: "Andere Einheiten" # Only in old-style levels. # tome_cast_button_run: "Run" # tome_cast_button_running: "Running" # tome_cast_button_ran: "Ran" tome_submit_button: "Absenden" tome_reload_method: "Lade den ursprünglichen Code dieser Methode" # Title text for individual method reload button. tome_select_method: "Wähle eine Methode" tome_see_all_methods: "Zeige alle editierbaren Methoden" # Title text for method list selector (shown when there are multiple programmable methods). tome_select_a_thang: "Wähle jemanden aus, um " tome_available_spells: "Verfügbare Zauber" tome_your_skills: "Deine Fähigkeiten" tome_current_method: "Aktuelle Methode" hud_continue_short: "Weiter" code_saved: "Code gespeichert" skip_tutorial: "Überspringen (Esc)" keyboard_shortcuts: "Tastenkürzel" loading_ready: "Bereit!" loading_start: "Starte Level" problem_alert_title: "Korrigiere deinen Code" time_current: "Aktuell" time_total: "Total" time_goto: "Gehe zu" # non_user_code_problem_title: "Unable to Load Level" # infinite_loop_title: "Infinite Loop Detected" # infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know." # check_dev_console: "You can also open the developer console to see what might be going wrong." # check_dev_console_link: "(instructions)" infinite_loop_try_again: "Erneut versuchen" infinite_loop_reset_level: "Level zurücksetzen" infinite_loop_comment_out: "Meinen Code auskommentieren" tip_toggle_play: "Wechsel zwischen Play und Pause mit Strg+P." tip_scrub_shortcut: "Spule vor und zurück mit Strg+[ und Strg+]" # {change} tip_guide_exists: "Klicke auf die Anleitung am oberen Ende der Seite für nützliche Informationen" tip_open_source: "CodeCombat ist 100% quelloffen!" # tip_tell_friends: "Enjoying CodeCombat? Tell your friends about us!" tip_beta_launch: "CodeCombat startete seine Beta im Oktober 2013." tip_think_solution: "Denke über die Lösung nach, nicht über das Problem." tip_theory_practice: "In der Theorie gibt es keinen Unterschied zwischen Theorie und Praxis. In der Praxis schon. - Yogi Berra" tip_error_free: "Es gibt zwei Wege fehlerfreie Programme zu schreiben; nur der Dritte funktioniert. - Alan Perlis" tip_debugging_program: "Wenn Debugging der Prozess zum Fehler entfernen ist, dann muss Programmieren der Prozess sein Fehler zu machen. - Edsger W. Dijkstra" tip_forums: "Gehe zum Forum und sage uns was du denkst!" tip_baby_coders: "In der Zukunft werden sogar Babies Erzmagier sein." tip_morale_improves: "Das Laden wird weiter gehen bis die Stimmung sich verbessert." tip_all_species: "Wir glauben an gleiche Chancen für alle Arten Programmieren zu lernen." # tip_reticulating: "Reticulating spines." tip_harry: "Du bist ein Zauberer, " tip_great_responsibility: "Mit großen Programmierfähigkeiten kommt große Verantwortung." tip_munchkin: "Wenn du dein Gemüse nicht isst, besucht dich ein Zwerg während du schläfst." tip_binary: "Es gibt auf der Welt nur 10 Arten von Menschen: die, welche Binär verstehen und die, welche nicht." tip_commitment_yoda: "Ein Programmier muss die größte Hingabe haben, den ernstesten Verstand. ~ Yoda" tip_no_try: "Tu. Oder tu nicht. Es gibt kein Versuchen. - Yoda" tip_patience: "Geduld du musst haben, junger Padawan. - Yoda" tip_documented_bug: "Ein dokumentierter Fehler ist kein Fehler; er ist ein Merkmal." tip_impossible: "Es wirkt immer unmöglich bis es vollbracht ist. - Nelson Mandela" tip_talk_is_cheap: "Reden ist billig. Zeig mir den Code. - Linus Torvalds" tip_first_language: "Das schwierigste, das du jemals lernen wirst, ist die erste Programmiersprache. - Alan Kay" tip_hardware_problem: "Q: Wie viele Programmierer braucht man um eine Glühbirne auszuwechseln? A: Keine, es ist ein Hardware-Problem." # tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law." # tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth" tip_brute_force: "Im Zweifelsfall, verwende rohe Gewalt. - Ken Thompson" # tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..." # tip_superpower: "Coding is the closest thing we have to a superpower." # tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds" # tip_no_code: "No code is faster than no code." # tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries" # tip_reusable_software: "Before software can be reusable it first has to be usable." # tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_source_code: "I want to change the world but they would not give me the source code." # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr." # tip_google: "Have a problem you can't solve? Google it!" # tip_adding_evil: "Adding a pinch of evil." # tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven" # tip_open_source_contribute: "You can help CodeCombat improve!" # tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch" # tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus" # tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha" # tip_paper_and_pen: "Before you start coding, you can always plan with a sheet of paper and a pen." # tip_solve_then_write: "First, solve the problem. Then, write the code. - John Johnson" game_menu: inventory_tab: "Inventar" save_load_tab: "Speichere/Lade" options_tab: "Einstellungen" guide_tab: "Guide" guide_video_tutorial: "Video Tutorial" guide_tips: "Tipps" multiplayer_tab: "Mehrspieler" auth_tab: "Anmelden" inventory_caption: "Rüste deinen Helden aus" choose_hero_caption: "Wähle Helden, Sprache" save_load_caption: "... und schaue dir die Historie an" options_caption: "konfiguriere Einstellungen" guide_caption: "Doku und Tipps" multiplayer_caption: "Spiele mit Freunden!" auth_caption: "Fortschritt speichern." # leaderboard: # leaderboard: "Leaderboard" # view_other_solutions: "View Leaderboards" # scores: "Scores" # top_players: "Top Players by" # day: "Today" # week: "This Week" # all: "All-Time" # time: "Time" # damage_taken: "Damage Taken" # damage_dealt: "Damage Dealt" # difficulty: "Difficulty" # gold_collected: "Gold Collected" inventory: choose_inventory: "Gegenstände ausrüsten" equipped_item: "Ausgerüstet" # required_purchase_title: "Required" available_item: "Verfügbar" restricted_title: "Eingeschränkt" should_equip: "(Doppelklick um auszurüsten)" equipped: "(Ausgerüstet)" locked: "(Gesperrt)" restricted: "(Eingeschränkt in diesem Level)" equip: "Ausrüsten" unequip: "Ablegen" buy_gems: few_gems: "Ein paar Juwelen" pile_gems: "Ein Haufen Juwelen" chest_gems: "Truhe voll Juwelen" purchasing: "Kaufe..." declined: "Deine Karte wurde abgelehnt" retrying: "Serverfehler, erneuter Versuch." prompt_title: "Nicht genug Juwelen" prompt_body: "Möchtest du mehr?" prompt_button: "Shop betreten" recovered: "Voriger Juwelenkauf wiederhergestellt. Bitte die Seite neu laden." # price: "x3500 / mo" # subscribe: # comparison_blurb: "Sharpen your skills with a CodeCombat subscription!" # feature1: "110+ basic levels across 4 worlds" # feature2: "10 powerful new heroes with unique skills!" # feature3: "80+ bonus levels" # feature4: "3500 bonus gems every month!" # feature5: "Video tutorials" # feature6: "Premium email support" # feature7: "Private Clans" # free: "Free" # month: "month" # must_be_logged: "You must be logged in first. Please create an account or log in from the menu above." # subscribe_title: "Subscribe" # unsubscribe: "Unsubscribe" # confirm_unsubscribe: "Confirm Unsubscribe" # never_mind: "Never Mind, I Still Love You" # thank_you_months_prefix: "Thank you for supporting us these last" # thank_you_months_suffix: "months." # thank_you: "Thank you for supporting CodeCombat." # sorry_to_see_you_go: "Sorry to see you go! Please let us know what we could have done better." # unsubscribe_feedback_placeholder: "O, what have we done?" # parent_button: "Ask your parent" # parent_email_description: "We'll email them so they can buy you a CodeCombat subscription." # parent_email_input_invalid: "Email address invalid." # parent_email_input_label: "Parent email address" # parent_email_input_placeholder: "Enter parent email" # parent_email_send: "Send Email" # parent_email_sent: "Email sent!" # parent_email_title: "What's your parent's email?" # parents: "For Parents" # parents_title: "Dear Parent: Your child is learning to code. Will you help them continue?" # parents_blurb1: "Your child has played __nLevels__ levels and learned programming basics. Help cultivate their interest and buy them a subscription so they can keep playing." # parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?" # parents_blurb2: "For $9.99 USD/mo, your child will get new challenges every week and personal email support from professional programmers." # parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe." # payment_methods: "Payment Methods" # payment_methods_title: "Accepted Payment Methods" # payment_methods_blurb1: "We currently accept credit cards and Alipay." # payment_methods_blurb2: "If you require an alternate form of payment, please contact" # sale_already_subscribed: "You're already subscribed!" # sale_blurb1: "Save 35%" # sale_blurb2: "off regular subscription price of $120 for a whole year!" # sale_button: "Sale!" # sale_button_title: "Save 35% when you purchase a 1 year subscription" # sale_click_here: "Click Here" # sale_ends: "Ends" # sale_extended: "*Existing subscriptions will be extended by 1 year." # sale_feature_here: "Here's what you'll get:" # sale_feature2: "Access to 9 powerful new heroes with unique skills!" # sale_feature4: "42,000 bonus gems awarded immediately!" # sale_continue: "Ready to continue adventuring?" # sale_limited_time: "Limited time offer!" # sale_new_heroes: "New heroes!" # sale_title: "Back to School Sale" # sale_view_button: "Buy 1 year subscription for" # stripe_description: "Monthly Subscription" # stripe_description_year_sale: "1 Year Subscription (35% discount)" # subscription_required_to_play: "You'll need a subscription to play this level." # unlock_help_videos: "Subscribe to unlock all video tutorials." # personal_sub: "Personal Subscription" # Accounts Subscription View below # loading_info: "Loading subscription information..." # managed_by: "Managed by" # will_be_cancelled: "Will be cancelled on" # currently_free: "You currently have a free subscription" # currently_free_until: "You currently have a subscription until" # was_free_until: "You had a free subscription until" # managed_subs: "Managed Subscriptions" # managed_subs_desc: "Add subscriptions for other players (students, children, etc.)" # managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide." # group_discounts: "Group discounts" # group_discounts_1: "We also offer group discounts for bulk subscriptions." # group_discounts_1st: "1st subscription" # group_discounts_full: "Full price" # group_discounts_2nd: "Subscriptions 2-11" # group_discounts_20: "20% off" # group_discounts_12th: "Subscriptions 12+" # group_discounts_40: "40% off" # subscribing: "Subscribing..." # recipient_emails_placeholder: "Enter email address to subscribe, one per line." # subscribe_users: "Subscribe Users" # users_subscribed: "Users subscribed:" # no_users_subscribed: "No users subscribed, please double check your email addresses." # current_recipients: "Current Recipients" # unsubscribing: "Unsubscribing" # subscribe_prepaid: "Click Subscribe to use prepaid code" # using_prepaid: "Using prepaid code for monthly subscription" choose_hero: choose_hero: "Wähle deinen Helden" programming_language: "Programmiersprache" programming_language_description: "Welche Programmiersprache möchtest du verwenden?" default: "Standard" experimental: "Experimentiell" python_blurb: "Einfach jedoch leistungsfähig, Python ist eine gute Allzweck-Programmiersprache." javascript_blurb: "Die Sprache des Web." coffeescript_blurb: "Schönere JavaScript Syntax." clojure_blurb: "Ein modernes Lisp." lua_blurb: "Skriptsprache für Spiele (KI)." io_blurb: "Simpel aber obskur." status: "Status" # hero_type: "Type" weapons: "Waffen" weapons_warrior: "Schwerter - Kurze Reichweite, keine Magie" weapons_ranger: "Armbrüste, Pistolen - Hohe Reichweite, keine Magie" weapons_wizard: "Stöcke, Stäbe - Hohe Reichweite, Magie" attack: "Angriffsschaden" # Can also translate as "Attack" health: "Gesundheit" speed: "Geschwindigkeit" regeneration: "Regeneration" range: "Reichweite" # As in "attack or visual range" blocks: "Haltbarkeit" # As in "this shield blocks this much damage" backstab: "Hinterhaltsschaden" # As in "this dagger does this much backstab damage" skills: "Fähigkeiten" # attack_1: "Deals" # attack_2: "of listed" # attack_3: "weapon damage." # health_1: "Gains" # health_2: "of listed" # health_3: "armor health." # speed_1: "Moves at" # speed_2: "meters per second." available_for_purchase: "Zum Kauf verfügbar" # Shows up when you have unlocked, but not purchased, a hero in the hero store level_to_unlock: "Level zum Freischalten:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) restricted_to_certain_heroes: "Nur bestimmte Helden können dieses Level spielen." # skill_docs: # writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this # read_only: "read-only" # action: "Action" # spell: "Spell" # action_name: "name" # action_cooldown: "Takes" # action_specific_cooldown: "Cooldown" # action_damage: "Damage" # action_range: "Range" # action_radius: "Radius" # action_duration: "Duration" # example: "Example" # ex: "ex" # Abbreviation of "example" # current_value: "Current Value" # default_value: "Default value" # parameters: "Parameters" # returns: "Returns" # granted_by: "Granted by" save_load: granularity_saved_games: "Gespeichert" granularity_change_history: "Historie" options: general_options: "Allgemeine Einstellungen" # Check out the Options tab in the Game Menu while playing a level volume_label: "Lautstärke" music_label: "Musik" music_description: "Schalte Hintergrundmusik an/aus." editor_config_title: "Editor Einstellungen" editor_config_keybindings_label: "Tastenbelegung" editor_config_keybindings_default: "Standard (Ace)" editor_config_keybindings_description: "Fügt zusätzliche Tastenkombinationen, bekannt aus anderen Editoren, hinzu" editor_config_livecompletion_label: "Live Auto-Vervollständigung" editor_config_livecompletion_description: "Zeigt Vorschläge der Auto-Vervollständigung an während du tippst." editor_config_invisibles_label: "Zeige unsichtbare Zeichen" editor_config_invisibles_description: "Zeigt unsichtbare Zeichen wie Leertasten an." editor_config_indentguides_label: "Zeige Einrückungshilfe" editor_config_indentguides_description: "Zeigt vertikale Linien an um Einrückungen besser zu sehen." editor_config_behaviors_label: "Intelligentes Verhalten" editor_config_behaviors_description: "Vervollständigt automatisch Klammern und Anführungszeichen." about: why_codecombat: "Warum CodeCombat?" why_paragraph_1: "Programmieren lernen? Du brauchst keine Stunden. Du musst einen Haufen Code schreiben und dabei Spaß haben." why_paragraph_2_prefix: "Darum geht's beim Programmieren. Es soll Spaß machen. Nicht so einen Spaß wie" why_paragraph_2_italic: "jau, 'ne Plakette" why_paragraph_2_center: "sondern Spaß wie" why_paragraph_2_italic_caps: "NEIN MUTTI ICH MUSS NOCH DEN LEVEL BEENDEN !" why_paragraph_2_suffix: "Deshalb ist CodeCombat ein Multiplayerspiel und kein spielähnlicher Kurs. Wir werden nicht aufhören bis du nicht mehr aufhören kannst -- nur diesmal ist das eine gute Sache." why_paragraph_3: "Wenn dich Spiele süchtig machen, dass lass dich von diesem süchtig machen und werde ein Zauberer des Technologiezeitalters." press_title: "Blogger/Presse" press_paragraph_1_prefix: "Sie möchten über uns schreiben? Laden und benutzen Sie ruhig alle Ressourcen in unserem" press_paragraph_1_link: "Presse-Paket" press_paragraph_1_suffix: ". Alle Logos und Bilder können ohne unsere vorherige Zustimmung verwendet werden." team: "Team" george_title: "CEO" # {change} george_blurb: "Businesser" scott_title: "Programmierer" # {change} scott_blurb: "Der Vernünftige" nick_title: "Programmierer" # {change} nick_blurb: "Motivationsguru" michael_title: "Programmierer" michael_blurb: "Sys Admin" matt_title: "Programmierer" # {change} matt_blurb: "Radfahrer" # cat_title: "Chief Artisan" # cat_blurb: "Airbender" # josh_title: "Game Designer" # josh_blurb: "Floor Is Lava" # jose_title: "Music" # jose_blurb: "Taking Off" # retrostyle_title: "Illustration" # retrostyle_blurb: "RetroStyle Games" teachers: more_info: "Info für Lehrer" # intro_1: "CodeCombat is an online game that teaches programming. Students write code in real programming languages." # intro_2: "No experience required!" # free_title: "How much does it cost?" # cost_premium_server: "CodeCombat is free for the first five levels, after which it costs $9.99 USD per month for access to our other 190+ levels on our exclusive country-specific servers." # free_1: "There are 110+ FREE levels which cover every concept." # free_2: "A monthly subscription provides access to video tutorials and extra practice levels." # teacher_subs_title: "Teachers get free subscriptions!" # teacher_subs_0: "We offer free subscriptions to teachers for evaluation purposes." # teacher_subs_1: "Please fill out our" # teacher_subs_2: "Teacher Survey" # teacher_subs_3: "to set up your subscription." # sub_includes_title: "What is included in the subscription?" # sub_includes_1: "In addition to the 110+ basic levels, students with a monthly subscription get access to these additional features:" # sub_includes_2: "80+ practice levels" # sub_includes_3: "Video tutorials" # sub_includes_4: "Premium email support" # sub_includes_5: "10 new heroes with unique skills to master" # sub_includes_6: "3500 bonus gems every month" # sub_includes_7: "Private Clans" # monitor_progress_title: "How do I monitor student progress?" # monitor_progress_1: "Student progress can be monitored by creating a" # monitor_progress_2: "for your class." # monitor_progress_3: "To add a student, send them the invite link for your Clan, which is on the" # monitor_progress_4: "page." # monitor_progress_5: "After they join, you will see a summary of the student's progress on your Clan's page." # private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student." # private_clans_2: "To create a private Clan, check the 'Make clan private' checkbox when creating a" # private_clans_3: "." # who_for_title: "Who is CodeCombat for?" # who_for_1: "We recommend CodeCombat for students aged 9 and up. No prior programming experience is needed." # who_for_2: "We've designed CodeCombat to appeal to both boys and girls." # material_title: "How much material is there?" # material_premium_server: "Approximately 50 hours of gameplay spread over 190+ subscriber-only levels so far." # material_1: "Approximately 25 hours of free content and an additional 15 hours of subscriber content." # concepts_title: "What concepts are covered?" # how_much_title: "How much does a monthly subscription cost?" # how_much_1: "A" # how_much_2: "monthly subscription" # how_much_3: "costs $9.99, and can be cancelled anytime." # how_much_4: "Additionally, we provide discounts for larger groups:" # how_much_5: "We accept discounted one-time purchases and yearly subscription purchases for groups, such as a class or school. Please contact" # how_much_6: "for more details." # more_info_title: "Where can I find more information?" # more_info_1: "Our" # more_info_2: "teachers forum" # more_info_3: "is a good place to connect with fellow educators who are using CodeCombat." # sys_requirements_title: "System Requirements" # sys_requirements_1: "A modern web browser. Newer versions of Chrome, Firefox, or Safari. Internet Explorer 9 or later." # sys_requirements_2: "CodeCombat is not supported on iPad yet." # teachers_survey: # title: "Teacher Survey" # must_be_logged: "You must be logged in first. Please create an account or log in from the menu above." # retrieving: "Retrieving information..." # being_reviewed_1: "Your application for a free trial subscription is being" # being_reviewed_2: "reviewed." # approved_1: "Your application for a free trial subscription was" # approved_2: "approved." # approved_3: "Further instructions have been sent to" # denied_1: "Your application for a free trial subscription has been" # denied_2: "denied." # contact_1: "Please contact" # contact_2: "if you have further questions." # description_1: "We offer free subscriptions to teachers for evaluation purposes. You can find more information on our" # description_2: "teachers" # description_3: "page." # description_4: "Please fill out this quick survey and we’ll email you setup instructions." # email: "Email Address" # school: "Name of School" # location: "Name of City" # age_students: "How old are your students?" # under: "Under" # other: "Other:" # amount_students: "How many students do you teach?" # hear_about: "How did you hear about CodeCombat?" # fill_fields: "Please fill out all fields." # thanks: "Thanks! We'll send you setup instructions shortly." versions: save_version_title: "Neue Version speichern" new_major_version: "Neue Hauptversion" # submitting_patch: "Submitting Patch..." cla_prefix: "Damit Änderungen gespeichert werden können, musst du unsere Lizenzbedingungen (" cla_url: "CLA" cla_suffix: ") akzeptieren." cla_agree: "Ich stimme zu" # owner_approve: "An owner will need to approve it before your changes will become visible." contact: contact_us: "Kontaktiere CodeCombat" welcome: "Schön von Dir zu hören! Benutze dieses Formular um uns eine Email zu schicken." forum_prefix: "Für alle öffentlichen Themen, benutze stattdessen " forum_page: "unser Forum" forum_suffix: "." # faq_prefix: "There's also a" # faq: "FAQ" # subscribe_prefix: "If you need help figuring out a level, please" # subscribe: "buy a CodeCombat subscription" # subscribe_suffix: "and we'll be happy to help you with your code." # subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support." # screenshot_included: "Screenshot included." # where_reply: "Where should we reply?" send: "Sende Feedback" contact_candidate: "Kontaktiere Kandidaten" # Deprecated recruitment_reminder: "Benutzen Sie dieses Formular um Kontakt zu Kandidaten aufzunehmen, an denen Sie interessiert sind. Bedenken Sie das CodeCombat 15% des ersten Jahresgehaltes berechnet. Diese Gebühr wird fällig wenn Sie den Kandidaten einstellen und ist für 90 Tage rückerstattungsfähig, sollte der Mitarbeiter nicht eingestellt bleiben. Mitarbeiter die für Teilzeit, Remote oder eine Auftragsarbeit eingestellt werden sind kostenlos, das gilt auch für Praktikanten." # Deprecated account_settings: title: "Accounteinstellungen" not_logged_in: "Logge Dich ein oder lege einen Account an, um deine Einstellungen ändern zu können." autosave: "Sichere Änderungen automatisch" me_tab: "Ich" picture_tab: "Bild" # delete_account_tab: "Delete Your Account" # wrong_email: "Wrong Email" # wrong_password: "Wrong Password" upload_picture: "Ein Bild hochladen" # delete_this_account: "Delete this account permanently" # god_mode: "God Mode" password_tab: "Passwort" emails_tab: "Emails" admin: "Admin" new_password: "Neues Passwort" new_password_verify: "Passwort verifizieren" # type_in_email: "Type in your email to confirm account deletion." # type_in_password: "Also, type in your password." email_subscriptions: "Email Abonnements" email_subscriptions_none: "Keine Email Abonnements." email_announcements: "Ankündigungen" email_announcements_description: "Erhalte regelmäßig Ankündigungen zu deinem Account." email_notifications: "Benachrichtigungen" email_notifications_summary: "Steuerung für personalisierte, automatische Emailbenachrichtigungen im Zusammenhang mit deiner CodeCombat Aktivität." email_any_notes: "Jegliche Benachrichtungen" email_any_notes_description: "Deaktivieren um alle aktiven Benachrichtigungen zu stoppen." email_news: "News" email_recruit_notes: "Job-Angebote" email_recruit_notes_description: "Wenn du besonders gut spielst, werden wir dich evtl. kontaktieren um dir einen (besseren) Job zu suchen." contributor_emails: "Unterstützer Email" contribute_prefix: "Wir suchen nach Leuten, die mitmachen! Schau dir die" contribute_page: "Unterstützer Seite" contribute_suffix: " an um mehr zu erfahren." email_toggle: "Alles wählen" error_saving: "Fehler beim Speichern" saved: "Änderungen gespeichert" password_mismatch: "Passwörter stimmen nicht überein." password_repeat: "Bitte wiederhole dein Passwort." job_profile: "Jobprofil" # Rest of this section (the job profile stuff and wizard stuff) is deprecated job_profile_approved: "Dein Jobprofil wurde von CodeCombat freigegeben. Arbeitgeber können dieses solange einsehen, bis du es als inaktiv markiert oder wenn innerhalb von vier Wochen keine Änderung daran vorgenommen wurde." job_profile_explanation: "Hi! Fülle dies aus und wir melden uns bei dir bezüglich des Auffindens eines Jobs als Programmierer" sample_profile: "Ein Beispielprofil ansehen" view_profile: "Dein Profil ansehen" keyboard_shortcuts: keyboard_shortcuts: "Tastaturkürzel" space: "Leertaste" enter: "Eingabetaste" # press_enter: "press enter" escape: "Escape" shift: "Umschalttaste" # run_code: "Run current code." run_real_time: "Führe in Echtzeit aus." continue_script: "Setze nach aktuellenm Skript fort." skip_scripts: "Überspringe alle überspringbaren Skripte." toggle_playback: "Umschalten Play/Pause." scrub_playback: "Scrubbe vor und zurück durch die Zeit." single_scrub_playback: "Scrubbe ein Frame vor und zurück durch die Zeit." scrub_execution: "Scrubbe durch die aktuelle Zauberspruch-Ausführung." toggle_debug: "Debug-Anzeige an/aus." toggle_grid: "Grid-Overlay an/aus." toggle_pathfinding: "Wegfindungs-Overlay an/aus." beautify: "Verschönere deinen Code durch die Standardisierung der Formatierung." maximize_editor: "Maximiere/Minimiere Code Editor." community: main_title: "CodeCombat Community" introduction: "Schaue dir unten die Möglichkeiten wie du mitwirken kannst und entscheide was dir am meisten Spass macht. Wir freuen uns auf die Zusammenarbeit mit dir!" level_editor_prefix: "Benutze den CodeCombat" level_editor_suffix: "um Level zu erstellen oder zu bearbeiten. Benutzer haben bereits Level für ihre Klassen, Freunde, Hackathons, Schüler und Geschwister erstellt. Wenn das Neuerstellen eines Levels abschreckend wirkt, dann kannst du erstmal ein bestehendes kopieren!" thang_editor_prefix: "Wir nennen Einheiten innerhalb des Spiels 'Thangs'. Benutze den" # thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites." article_editor_prefix: "Hast du einen Fehler in unseren Dokus gefunden? Willst du Anleitungen für deine Kreationen erstellen? Schau dir den" article_editor_suffix: "und hilf CodeCombat Spielern das meiste aus ihrer Spielzeit heraus zu bekommen." find_us: "Finde uns auf diesen Seiten" # social_github: "Check out all our code on GitHub" social_blog: "Lese den CodeCombat Blog auf Sett" social_discource: "Schließe dich den Diskussionen in unserem Discourse Forum an" social_facebook: "Like CodeCombat auf Facebook" social_twitter: "Folge CodeCombat auf Twitter" social_gplus: "Schließe dich CodeCombat bei Google+ an" social_hipchat: "Chatte mit uns in unserem öffentlichen CodeCombat HipChat Raum" contribute_to_the_project: "Trage zu diesem Projekt bei" # clans: # clan: "Clan" # clans: "Clans" # new_name: "New clan name" # new_description: "New clan description" # make_private: "Make clan private" # subs_only: "subscribers only" # create_clan: "Create New Clan" # private_preview: "Preview" # public_clans: "Public Clans" # my_clans: "My Clans" # clan_name: "Clan Name" # name: "Name" # chieftain: "Chieftain" # type: "Type" # edit_clan_name: "Edit Clan Name" # edit_clan_description: "Edit Clan Description" # edit_name: "edit name" # edit_description: "edit description" # private: "(private)" # summary: "Summary" # average_level: "Average Level" # average_achievements: "Average Achievements" # delete_clan: "Delete Clan" # leave_clan: "Leave Clan" # join_clan: "Join Clan" # invite_1: "Invite:" # invite_2: "*Invite players to this Clan by sending them this link." # members: "Members" # progress: "Progress" # not_started_1: "not started" # started_1: "started" # complete_1: "complete" # exp_levels: "Expand levels" # rem_hero: "Remove Hero" # status: "Status" # complete_2: "Complete" # started_2: "Started" # not_started_2: "Not Started" # view_solution: "Click to view solution." # latest_achievement: "Latest Achievement" # playtime: "Playtime" # last_played: "Last played" # leagues_explanation: "Play in a league against other clan members in these multiplayer arena instances." # track_concepts1: "Track concepts" # track_concepts2a: "learned by each student" # track_concepts2b: "learned by each member" # track_concepts3a: "Track levels completed for each student" # track_concepts3b: "Track levels completed for each member" # track_concepts4a: "See your students'" # track_concepts4b: "See your members'" # track_concepts5: "solutions" # track_concepts6a: "Sort students by name or progress" # track_concepts6b: "Sort members by name or progress" # track_concepts7: "Requires invitation" # track_concepts8: "to join" # private_require_sub: "Private clans require a subscription to create or join." # courses: # course: "Course" # courses: "courses" # not_enrolled: "You are not enrolled in this course." # visit_pref: "Please visit the" # visit_suf: "page to enroll." # select_class: "Select one of your classes" # unnamed: "*unnamed*" # select: "Select" # unnamed_class: "Unnamed Class" # edit_settings: "edit class settings" # edit_settings1: "Edit Class Settings" # progress: "Class Progress" # add_students: "Add Students" # stats: "Statistics" # total_students: "Total students:" # average_time: "Average level play time:" # total_time: "Total play time:" # average_levels: "Average levels completed:" # total_levels: "Total levels completed:" # furthest_level: "Furthest level completed:" # concepts_covered: "Concepts Covered" # students: "Students" # students1: "students" # expand_details: "Expand details" # concepts: "Concepts" # levels: "levels" # played: "Played" # play_time: "Play time:" # completed: "Completed:" # invite_students: "Invite students to join this class." # invite_link_header: "Link to join course" # invite_link_p_1: "Give this link to students you would like to have join the course." # invite_link_p_2: "Or have us email them directly:" # capacity_used: "Course slots used:" # enter_emails: "Enter student emails to invite, one per line" # send_invites: "Send Invites" # title: "Title" # description: "Description" # languages_available: "Select programming languages available to the class:" # all_lang: "All Languages" # show_progress: "Show student progress to everyone in the class" # creating_class: "Creating class..." # purchasing_course: "Purchasing course..." # buy_course: "Buy Course" # buy_course1: "Buy this course" # create_class: "Create Class" # select_all_courses: "Select 'All Courses' for a 50% discount!" # all_courses: "All Courses" # number_students: "Number of students" # enter_number_students: "Enter the number of students you need for this class." # name_class: "Name your class" # displayed_course_page: "This will be displayed on the course page for you and your students. It can be changed later." # buy: "Buy" # purchasing_for: "You are purchasing a license for" # creating_for: "You are creating a class for" # for: "for" # Like in 'for 30 students' # receive_code: "Afterwards you will receive an unlock code to distribute to your students, which they can use to enroll in your class." # free_trial: "Free trial for teachers!" # get_access: "to get individual access to all courses for evalutaion purposes." # questions: "Questions?" # faq: "Courses FAQ" # question: "Q:" # Like in 'Question' # question1: "What's the difference between these courses and the single player game?" # answer: "A:" # Like in 'Answer' # answer1: "The single player game is designed for individuals, while the courses are designed for classes." # answer2: "The single player game has items, gems, hero selection, leveling up, and in-app purchases. Courses have classroom management features and streamlined student-focused level pacing." # teachers_click: "Teachers Click Here" # students_click: "Students Click Here" # courses_on_coco: "Courses on CodeCombat" # designed_to: "Courses are designed to introduce computer science concepts using CodeCombat's fun and engaging environment. CodeCombat levels are organized around key topics to encourage progressive learning, over the course of 5 hours." # more_in_less: "Learn more in less time" # no_experience: "No coding experience necesssary" # easy_monitor: "Easily monitor student progress" # purchase_for_class: "Purchase a course for your entire class. It's easy to sign up your students!" # see_the: "See the" # more_info: "for more information." # choose_course: "Choose Your Course:" # enter_code: "Enter an unlock code to join an existing class" # enter_code1: "Enter unlock code" # enroll: "Enroll" # pick_from_classes: "Pick from your current classes" # enter: "Enter" # or: "Or" # topics: "Topics" # hours_content: "Hours of content:" # get_free: "Get FREE course" classes: archmage_title: "Erzmagier" archmage_title_description: "(Programmierer)" # archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!" artisan_title: "Handwerker" artisan_title_description: "(Level Entwickler)" # artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program." adventurer_title: "Abenteurer" adventurer_title_description: "(Level Spieltester)" # adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release." scribe_title: "Schreiber" scribe_title_description: "(Artikel Editor)" # scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe." diplomat_title: "Diplomat" diplomat_title_description: "(Übersetzer)" # diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations." ambassador_title: "Botschafter" ambassador_title_description: "(Support)" # ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world." editor: main_title: "CodeCombat Editoren" article_title: "Artikel Editor" thang_title: "Thang Editor" level_title: "Level Editor" achievement_title: "Achievement Editor" # poll_title: "Poll Editor" back: "Zurück" revert: "Zurücksetzen" revert_models: "Models zurücksetzen." pick_a_terrain: "Wähle ein Terrain" # dungeon: "Dungeon" # indoor: "Indoor" # desert: "Desert" grassy: "Grasig" # mountain: "Mountain" # glacier: "Glacier" small: "Klein" # large: "Large" fork_title: "Forke neue Version" fork_creating: "Erzeuge Fork..." generate_terrain: "Generiere Terrain" more: "Mehr" wiki: "Wiki" live_chat: "Live Chat" # thang_main: "Main" # thang_spritesheets: "Spritesheets" # thang_colors: "Colors" level_some_options: "Einige Einstellungsmöglichkeiten?" level_tab_thangs: "Thangs" level_tab_scripts: "Skripte" level_tab_settings: "Einstellungen" level_tab_components: "Komponenten" level_tab_systems: "Systeme" level_tab_docs: "Dokumentation" level_tab_thangs_title: "Aktuelle Thangs" level_tab_thangs_all: "Alle" level_tab_thangs_conditions: "Startbedingungen" level_tab_thangs_add: "Thangs hinzufügen" # level_tab_thangs_search: "Search thangs" # add_components: "Add Components" # component_configs: "Component Configurations" # config_thang: "Double click to configure a thang" delete: "Löschen" duplicate: "Duplizieren" # stop_duplicate: "Stop Duplicate" # rotate: "Rotate" level_settings_title: "Einstellungen" level_component_tab_title: "Aktuelle Komponenten" level_component_btn_new: "neue Komponente erstellen" level_systems_tab_title: "Aktuelle Systeme" level_systems_btn_new: "neues System erstellen" level_systems_btn_add: "System hinzufügen" level_components_title: "Zurück zu allen Thangs" level_components_type: "Typ" level_component_edit_title: "Komponente bearbeiten" level_component_config_schema: "Konfigurationsschema" level_component_settings: "Einstellungen" level_system_edit_title: "System bearbeiten" create_system_title: "neues System erstellen" new_component_title: "Neue Komponente erstellen" new_component_field_system: "System" new_article_title: "Erstelle einen neuen Artikel" new_thang_title: "Erstelle einen neuen Thang-Typen" new_level_title: "Erstelle ein neues Level" new_article_title_login: "Melde dich an um einen neuen Artikel zu erstellen" new_thang_title_login: "Melde dich an um einen neuen Thang-Typen zu erstellen" new_level_title_login: "Melde dich an um ein neues Level zu erstellen" new_achievement_title: "Erstelle ein neues Achievement" new_achievement_title_login: "Melde dich an um ein neues Achievement zu erstellen" # new_poll_title: "Create a New Poll" # new_poll_title_login: "Log In to Create a New Poll" article_search_title: "Durchsuche Artikel hier" thang_search_title: "Durchsuche Thang-Typen hier" level_search_title: "Durchsuche Levels hier" achievement_search_title: "Durchsuche Achievements" # poll_search_title: "Search Polls" read_only_warning2: "Warnung: Du kannst hier keine Änderungen speichern, weil du nicht angemeldet bist." no_achievements: "Es wurden noch keine Achievements zu diesem Level hinzugefügt." # achievement_query_misc: "Key achievement off of miscellanea" # achievement_query_goals: "Key achievement off of level goals" # level_completion: "Level Completion" # pop_i18n: "Populate I18N" # tasks: "Tasks" # clear_storage: "Clear your local changes" # add_system_title: "Add Systems to Level" # done_adding: "Done Adding" article: edit_btn_preview: "Vorschau" edit_article_title: "Artikel bearbeiten" # polls: # priority: "Priority" contribute: # page_title: "Contributing" # intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!" alert_account_message_intro: "Hey du!" alert_account_message: "Um Klassen-Emails abonnieren zu können, musst du dich zuerst anmelden." # archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever." class_attributes: "Klassenattribute" # archmage_attribute_1_pref: "Knowledge in " # archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax." # archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you." # how_to_join: "How To Join" join_desc_1: "Jeder kann mithelfen! Schau dir unseren " join_desc_2: "um anzufangen, und hake die Checkbox unten an um dich als mutiger Erzmagier einzutragen und über die neuesten Nachrichten per Email zu erhalten. Möchtest du dich darüber unterhalten was zu tun ist oder wie du dich besser beteiligen kannst? " join_desc_3: ", oder finde uns in unserem " join_desc_4: "und wir schauen von dort mal!" join_url_email: "Emaile uns" join_url_hipchat: "öffentlicher HipChat Raum" archmage_subscribe_desc: "Erhalte Emails über neue Programmier-Möglichkeiten und Ankündigungen." # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_suf: ", then this class might be for you." # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" artisan_join_desc: "Verwende den Level-Editor mit diesen Schritten, mehr oder weniger:" artisan_join_step1: "Lese die Dokumentation." artisan_join_step2: "Erstelle ein neues Level und erkunde existierende Level." artisan_join_step3: "Finde uns im öffentlichen HipChat Raum, falls du Hilfe brauchst." artisan_join_step4: "Poste deine Level im Forum um Feedback zu erhalten." artisan_subscribe_desc: "Erhalte Emails über Level-Editor Updates und Ankündigungen." # adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you." # adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though." # adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve." # adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like" # adventurer_forum_url: "our forum" # adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!" adventurer_subscribe_desc: "Erhalte Emails wenn es neue Levels zum Testen gibt." # scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the " scribe_introduction_url_mozilla: "Mozilla Developer Network" # scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you." # scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others." contact_us_url: "Kontaktiere uns" scribe_join_description: "erzähle uns ein bißchen über dich, deine Erfahrung mit der Programmierung und über welche Themen du schreiben möchtest. Wir werden von dort aus gehen!" scribe_subscribe_desc: "Erhalte Emails über Ankündigungen zu schreibenden Artikeln." diplomat_introduction_pref: "Also wenn es eines gibt was wir gelernt haben vom " diplomat_launch_url: "Launch im Oktober" diplomat_introduction_suf: "ist das es ein großes Interesse an CodeCombat in anderen Ländern gibt! Wir stellen eine Truppe von Übersetzern zusammen, die gewillt sind einen Satz Wörten in einen anderen Satz Wörter umzuwandeln um CodeCombat der Welt so zugänglich wie möglich zu machen. Wenn du es magst eine Vorschau von zukünftigem Content zu erhalten und diese Level so schnell wie möglich deinen Landsleuten zur Verfügung zu stellen, dann ist diese Klasse vielleicht für dich." # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_i18n_page_prefix: "You can start translating our levels by going to our" # diplomat_i18n_page: "translations page" # diplomat_i18n_page_suffix: ", or our interface and website on GitHub." diplomat_join_pref_github: "Finde deine Sprachdatei " diplomat_github_url: "bei GitHub" diplomat_join_suf_github: ", editiere sie online und reiche einen Pull Request ein. Außerdem, hake die Checkbox unten an um über neue Entwicklungen bei der Internationalisierung auf dem laufenden zu bleiben!" diplomat_subscribe_desc: "Erhalte Emails über i18n Entwicklungen und Level die übersetzt werden müssen." ambassador_introduction: "Wir bauen einen Community und du bist die Verbindung dazu. Wir haben Olark Chats, Email und soziale Netzwerke mit vielen Menschen mit denen man sprechen, dabei helfen mit dem Spiel vertraut zu werden und von lernen kann. Wenn du helfen möchtest Leute zu involvieren, Spass zu haben und ein gutes Gefühl für den Puls von CodeCombat und wo wir hn wollen, dann könnte diese Klasse für dich sein." # ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!" # ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!" ambassador_join_note_strong: "Anmerkung" # ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!" ambassador_subscribe_desc: "Erhalte Emails über Support-Updates and Mehrspieler-Entwicklungen." changes_auto_save: "Änderungen an Checkboxen werden automatisch gespeichert." diligent_scribes: "Unsere fleißgen Schreiber:" powerful_archmages: "Unsere mächtigen Erzmagier:" creative_artisans: "Unsere kreativen Handwerker:" brave_adventurers: "Unsere mutigen Abenteurer:" translating_diplomats: "Unsere übersetzenden Diplomaten:" helpful_ambassadors: "Unsere hilfreichen Botschafter:" ladder: please_login: "Bitte logge dich zunächst ein, bevor du ein Ladder-Game spielst." my_matches: "Meine Matches" simulate: "Simuliere" simulation_explanation: "Durch das Simulieren von Spielen kannst du deine Spiele schneller rangiert bekommen!" # simulation_explanation_leagues: "You will mainly help simulate games for allied players in your clans and courses." simulate_games: "Simuliere Spiele!" games_simulated_by: "Spiele die durch dich simuliert worden:" games_simulated_for: "Spiele die für dich simuliert worden:" # games_in_queue: "Games currently in the queue:" games_simulated: "simulierte Spiele" games_played: "gespielte Spiele" ratio: "Ratio" leaderboard: "Rangliste" battle_as: "Kämpfe als " summary_your: "Deine " summary_matches: "Matches - " summary_wins: " Siege, " # summary_losses: " Losses" # rank_no_code: "No New Code to Rank" # rank_my_game: "Rank My Game!" # rank_submitting: "Submitting..." # rank_submitted: "Submitted for Ranking" # rank_failed: "Failed to Rank" # rank_being_ranked: "Game Being Ranked" # rank_last_submitted: "submitted " help_simulate: "Hilf Spiele zu simulieren?" # code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in." # no_ranked_matches_pre: "No ranked matches for the " # no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked." choose_opponent: "Wähle einen Gegner" select_your_language: "Wähle deine Sprache!" tutorial_play: "Spiele Tutorial" tutorial_recommended: "Empfohlen, wenn du noch nie zuvor gespielt hast." tutorial_skip: "Überspringe Tutorial" tutorial_not_sure: "Nicht sicher was hier ab geht?" tutorial_play_first: "Spiele zuerst das Tutorial." simple_ai: "Einfache KI" warmup: "Aufwärmen" friends_playing: "spielende Freunde" log_in_for_friends: "Melde dich an um mit deinen Freunden zu spielen!" social_connect_blurb: "Verbinde und spiele gegen deine Freunde!" invite_friends_to_battle: "Lade deine Freunde zum Kampf ein!" fight: "Kämpft!" watch_victory: "Schau dir deinen Sieg an" defeat_the: "Besiege den" # watch_battle: "Watch the battle" # tournament_started: ", started" tournament_ends: "Turnier endet" tournament_ended: "Turnier beendet" tournament_rules: "Turnier-Regeln" tournament_blurb: "Schreibe Code, sammle Gold, erstelle Armeen, zerquetsche Feinde, gewinne Preis und verbessere deine Karriere in unserem 40.000 $ Greed-Turnier! Schau dir die Details" tournament_blurb_criss_cross: "Gewinne Gebote, konstruiere Pfade, trickse Feinde aus, greife Edelsteine ab und verbessere deine Karriere in unserem Criss-Cross-Turnier! Schau dir die Details" # tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details" # tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details" tournament_blurb_blog: "auf unserem Blog an" rules: "Regeln" winners: "Gewinner" # league: "League" # red_ai: "Red AI" # "Red AI Wins", at end of multiplayer match playback # blue_ai: "Blue AI" # wins: "Wins" # At end of multiplayer match playback # humans: "Red" # Ladder page display team name # ogres: "Blue" user: stats: "Statistiken" singleplayer_title: "Einzelspieler Level" multiplayer_title: "Mehrspieler Level" achievements_title: "Achievements" last_played: "Zuletzt gespielt" status: "Status" status_completed: "Vollendet" status_unfinished: "Unvollendet" no_singleplayer: "Noch keine Einzelspieler-Spiele gespielt." no_multiplayer: "Noch keine Mehrspieler-Spiele gespielt." no_achievements: "Noch keine Achievements verdient." favorite_prefix: "Lieblingssprache ist " favorite_postfix: "." # not_member_of_clans: "Not a member of any clans yet." achievements: # last_earned: "Last Earned" amount_achieved: "Anzahl" achievement: "Achievement" # category_contributor: "Contributor" # category_ladder: "Ladder" # category_level: "Level" category_miscellaneous: "Sonstiges" category_levels: "Level" category_undefined: "ohne Kategorie" # current_xp_prefix: "" # current_xp_postfix: " in total" # new_xp_prefix: "" # new_xp_postfix: " earned" # left_xp_prefix: "" # left_xp_infix: " until level " # left_xp_postfix: "" account: recently_played: "Kürzlich gespielt" no_recent_games: "Keine Spiele in den letzten zwei Wochen gespielt." # payments: "Payments" # prepaid_codes: "Prepaid Codes" # purchased: "Purchased" # sale: "Sale" # subscription: "Subscription" # invoices: "Invoices" # service_apple: "Apple" # service_web: "Web" # paid_on: "Paid On" # service: "Service" # price: "Price" # gems: "Gems" # active: "Active" # subscribed: "Subscribed" # unsubscribed: "Unsubscribed" # active_until: "Active Until" # cost: "Cost" # next_payment: "Next Payment" # card: "Card" # status_unsubscribed_active: "You're not subscribed and won't be billed, but your account is still active for now." # status_unsubscribed: "Get access to new levels, heroes, items, and bonus gems with a CodeCombat subscription!" # account_invoices: # amount: "Amount in US dollars" # declined: "Your card was declined" # invalid_amount: "Please enter a US dollar amount." # not_logged_in: "Log in or create an account to access invoices." # pay: "Pay Invoice" # purchasing: "Purchasing..." # retrying: "Server error, retrying." # success: "Successfully paid. Thanks!" # account_prepaid: # purchase_code: "Purchase a Subscription Code" # purchase_code1: "Subscription Codes can be redeemed to add premium subscription time to one or more CodeCombat accounts." # purchase_code2: "Each CodeCombat account can only redeem a particular Subscription Code once." # purchase_code3: "Subscription Code months will be added to the end of any existing subscription on the account." # users: "Users" # months: "Months" # purchase_total: "Total" # purchase_button: "Submit Purchase" # your_codes: "Your Codes" # redeem_codes: "Redeem a Subscription Code" # prepaid_code: "Prepaid Code" # lookup_code: "Lookup prepaid code" # apply_account: "Apply to your account" # copy_link: "You can copy the code's link and send it to someone." # quantity: "Quantity" # redeemed: "Redeemed" # no_codes: "No codes yet!" loading_error: could_not_load: "Fehler beim Laden vom Server" connection_failure: "Verbindung fehlgeschlagen." unauthorized: "Du musst angemeldet sein. Hast du Cookies ausgeschaltet?" forbidden: "Sie haben nicht die nötigen Berechtigungen." not_found: "Nicht gefunden." not_allowed: "Methode nicht erlaubt." timeout: "Server timeout." conflict: "Ressourcen Konflikt." bad_input: "Falsche Eingabe." server_error: "Server Fehler." unknown: "Unbekannter Fehler." # error: "ERROR" resources: sessions: "Sessions" your_sessions: "Meine Sessions" level: "Level" social_network_apis: "Social Network APIs" facebook_status: "Facebook Status" facebook_friends: "Facebook Freunde" facebook_friend_sessions: "Facebook Freunde Sessions" gplus_friends: "G+ Freunde" gplus_friend_sessions: "G+ Freunde Sessions" leaderboard: "Rangliste" user_schema: "Benutzerschema" user_profile: "Benutzerprofil" # patch: "Patch" patches: "Patche" # patched_model: "Source Document" model: "Model" system: "System" systems: "Systeme" component: "Komponente" components: "Komponenten" thang: "Thang" thangs: "Thangs" level_session: "Deine Session" opponent_session: "Gegner-Session" article: "Artikel" user_names: "Benutzernamen" thang_names: "Thang Namen" files: "Dateien" top_simulators: "Top Simulatoren" # source_document: "Source Document" document: "Dokument" sprite_sheet: "Sprite Sheet" employers: "Arbeitgeber" candidates: "Kandidaten" candidate_sessions: "Kandidat-Sessions" user_remark: "Benutzerkommentar" user_remarks: "Benutzerkommentare" versions: "Versionen" items: "Gegenstände" # hero: "Hero" heroes: "Helden" achievement: "Achievement" clas: "CLAs" # play_counts: "Play Counts" feedback: "Feedback" # payment_info: "Payment Info" # campaigns: "Campaigns" # poll: "Poll" # user_polls_record: "Poll Voting History" # concepts: # advanced_strings: "Advanced Strings" # algorithms: "Algorithms" # arguments: "Arguments" # arithmetic: "Arithmetic" # arrays: "Arrays" # basic_syntax: "Basic Syntax" # boolean_logic: "Boolean Logic" # break_statements: "Break Statements" # classes: "Classes" # continue_statements: "Continue Statements" # for_loops: "For Loops" # functions: "Functions" # graphics: "Graphics" # if_statements: "If Statements" # input_handling: "Input Handling" # math_operations: "Math Operations" # object_literals: "Object Literals" # parameters: "Parameters" # strings: "Strings" # variables: "Variables" # vectors: "Vectors" # while_loops: "Loops" # recursion: "Recursion" delta: added: "hinzugefügt" modified: "modifiziert" # not_modified: "Not Modified" deleted: "gelöscht" # moved_index: "Moved Index" text_diff: "Text Diff" merge_conflict_with: "MERGE KONFLIKT MIT" no_changes: "Keine Änderungen" multiplayer: multiplayer_title: "Mehrspieler Einstellungen" # We'll be changing this around significantly soon. Until then, it's not important to translate. multiplayer_toggle: "Aktiviere Mehrspieler" multiplayer_toggle_description: "Erlaube anderen an deinem Spiel teilzunehmen." multiplayer_link_description: "Gib diesen Link jedem, der mitmachen will." multiplayer_hint_label: "Hinweis:" multiplayer_hint: " Klick den Link, um alles auszuwählen, dann drück ⌘-C oder Strg-C um den Link zu kopieren." multiplayer_coming_soon: "Mehr Multiplayerfeatures werden kommen!" multiplayer_sign_in_leaderboard: "Melde dich an oder erstelle einen Account und bringe deine Lösung auf die Rangliste." legal: page_title: "Rechtliches" opensource_intro: "CodeCombat ist Free-to-Play und vollständig Open Source." opensource_description_prefix: "Schau dir " github_url: "unsere GitHub-Seite" opensource_description_center: " an und mach mit wenn Du möchtest! CodeCombat baut auf duzenden Open Source Projekten auf, und wir lieben sie. Schau dir die Liste in " archmage_wiki_url: "unserem Erzmagier-Wiki" opensource_description_suffix: " an, welche Software dieses Spiel möglich macht." practices_title: "Best Practices" practices_description: "Dies sind unsere Versprechen an dich, den Spieler, in weniger Fachchinesisch." privacy_title: "Datenschutz" # privacy_description: "We will not sell any of your personal information." security_title: "Datensicherheit" security_description: "Wir streben an, deine persönlichen Daten sicher zu verwahren. Als Open Source Projekt ist unsere Site frei zugänglich für jedermann, auch um unsere Sicherheitsmaßnahmen in Augenschein zu nehmen und zu verbessern." email_title: "Email" email_description_prefix: "Wir werden dich nicht mit Spam überschwemmen. Mittels" email_settings_url: "deiner Emaileinstellungen" email_description_suffix: "oder durch von uns gesendete Links kannst du jederzeit deine Einstellungen ändern und Abonnements kündigen." cost_title: "Kosten" cost_description: "CodeCombat ist zur Zeit 100% kostenlos! Eines unserer Hauptziele ist, es dabei zu belassen, so dass es so viele Leute wie möglich spielen können, unabhängig davon in welcher Lebenssituation sie sich befinden. Falls dunkle Wolken aufziehen, könnten wir manche Inhalte im Rahmen eines Abonnements anbieten, aber lieber nicht. Mit etwas Glück können wir die Firma erhalten durch:" copyrights_title: "Copyrights und Lizenzen" contributor_title: "Contributor License Agreement" contributor_description_prefix: "Alle Beiträge, sowohl auf unserer Webseite als auch in unserem GitHub Repository, unterliegen unserer" cla_url: "CLA" contributor_description_suffix: "zu welcher du dich einverstanden erklären musst bevor du beitragen kannst." code_title: "Code - MIT" code_description_prefix: "Der gesamte Code der CodeCombat gehört oder auf codecombat.com gehostet wird, sowohl im GitHub Repository als auch auch in der codecombat.com Datenbank, ist lizensiert durch die" mit_license_url: "MIT Lizenz" code_description_suffix: "Dies beihnhaltet all den Code in Systemen und Komponenten der für die Erstellung von Levels durch CodeCombat zu Verfügung gestellt wird." art_title: "Grafiken/Musik - Creative Commons " # art_description_prefix: "All common content is available under the" cc_license_url: "Creative Commons Attribution 4.0 International License" # art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:" art_music: "Musik" art_sound: "Sound" art_artwork: "Grafiken" art_sprites: "Sprites" # art_other: "Any and all other non-code creative works that are made available when creating Levels." # art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible." # art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:" use_list_1: "Wenn in einem Film verwendet, nenne codecombat.com in den Credits/Abspann" # use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution." # art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any." rights_title: "Rechte vorbehalten" rights_desc: "Alle Rechte vorbehalten für die Level selbst. Dies beinhaltet" rights_scripts: "Skripte" rights_unit: "Einheitenkonfiguration" rights_description: "Beschreibung" rights_writings: "Schriftliches" rights_media: "Medien (Sounds, Musik) und jede andere Form von kreativem Inhalt der spezifisch für das Level ist nicht generell für die Levelerstellung bereitgestellt wird." # rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not." nutshell_title: "Zusammenfassung" # nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening." canonical: "Die englische Version dieses Dokuments ist die definitive, kanonische Version. Sollte es Unterschiede zwischen den Übersetzungen geben, dann hat das englische Dokument Vorrang." ladder_prizes: title: "Turnierpreise" # This section was for an old tournament and doesn't need new translations now. blurb_1: "Die Preise werden verliehen nach" blurb_2: "den Turnierregeln" blurb_3: "and den Top Mensch und Oger-Spieler." blurb_4: "Zwei Teams heißt die doppelte Anzahl zu gewinnender Preise!" blurb_5: "(Es wird zwei Erstplazierte, zwei Zeitplatzierte, usw. geben)" rank: "Rang" prizes: "Gewinne" total_value: "Gesamtwert" in_cash: "in Bar" custom_wizard: "Benutzerdefinierter CodeCombat Zauberer" custom_avatar: "Benutzerdefinierter CodeCombat Avatar" # heap: "for six months of \"Startup\" access" # credits: "credits" one_month_coupon: "Gutschein: Wähle entweder Rails oder HTML" one_month_discount: "30% Rabatt: Wähle entweder Rails oder HTML" license: "Lizenz" oreilly: "Ebook deiner Wahl" account_profile: settings: "Einstellungen" # We are not actively recruiting right now, so there's no need to add new translations for this section. edit_profile: "Profil editieren" done_editing: "Editierung beenden" profile_for_prefix: "Profil von " profile_for_suffix: "" # featured: "Featured" # not_featured: "Not Featured" looking_for: "Suche nach:" last_updated: "zuletzt geändert:" contact: "Kontakt" active: "Suche jetzt nach Interview-Angeboten" inactive: "Suche momentan nicht nach Angeboten" complete: "komplett" # next: "Next" next_city: "Stadt?" next_country: "Wähle dein Land." next_name: "Name?" next_short_description: "Schreibe eine kurze Beschreibung." next_long_description: "Beschreibe deine gewünschte Position" next_skills: "Liste mindestens fünf Fähigkeiten." next_work: "Liste deine berufliche Erfahrung chronologisch auf." next_education: "Erzähle von deinen schulischen Martyrien." next_projects: "Zeige bis zu 3 Projekte an denen du gearbeitet hast." next_links: "Füge beliebige persönliche oder soziale Links hinzu." next_photo: "Füge ein optionales professionelles Foto hinzu." next_active: "Markiere dich empfänglich für Job-Angebote um in Suchergebnissen zu erscheinen." example_blog: "Blog" example_personal_site: "Persönliche Seite" links_header: "Persönliche Links" links_blurb: "Verlinke zu anderen Seiten oder Profilen die du hervorheben möchtest, wie z.B. dein GitHub, dein LinkedIn oder deinen Blog." links_name: "Link-Name" links_name_help: "Wozu verlinkst du?" links_link_blurb: "Link URL" basics_header: "Aktualisiere Grundangaben" basics_active: "Offen für Angebote" basics_active_help: "Möchtest du nun Angebote für Vorstellungsgespräche erhalten?" basics_job_title: "Gewünschter Job-Titel" basics_job_title_help: "Was für eine Stelle suchst du?" basics_city: "Stadt" basics_city_help: "Stadt in der du arbeiten möchtest (oder jetzt lebst)." basics_country: "Land" basics_country_help: "Land in dem du arbeiten möchtest (oder jetzt lebst)." basics_visa: "US Arbeitserlaubnis" basics_visa_help: "Bist du berechtigt in den USA zu arbeiten oder benötigst du Visa Sponsoring? (Wenn du in Kanada oder Australien lebst, markiere berechtigt.)" basics_looking_for: "Suche nach" basics_looking_for_full_time: "Vollzeit" basics_looking_for_part_time: "Teilzeit" basics_looking_for_remote: "Remote" basics_looking_for_contracting: "Vertragsarbeit" basics_looking_for_internship: "Praktikum" basics_looking_for_help: "Was für eine Art Entwickler-Position suchst du?" name_header: "Trage deinen Namen ein" name_anonymous: "Anonymer Entwickler" name_help: "Name den Arbeitgeber sehen sollen, z.B. 'Nick Winter'." short_description_header: "Schreibe einen kurzen Text über dich" # short_description_blurb: "Add a tagline to help an employer quickly learn more about you." # short_description: "Tagline" short_description_help: "Wer bist du und wonach suchst du? 140 Zeichen max." skills_header: "Fähigkeiten" # skills_help: "Tag relevant developer skills in order of proficiency." long_description_header: "Beschreibe deine gewünschte Position" long_description_blurb: "Teile Arbeitgebern mit wie toll du bist und nach welcher Position du suchst." # long_description: "Self Description" # long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max." work_experience: "Berufserfahrung" work_header: "Liste deine Berufserfahrung chronologisch auf" work_years: "Jahre der Erfahrung" work_years_help: "Wieviele Jahre professionelle Erfahrung (bezahlte Arbeit) hast du mit der Entwicklung von Software?" work_blurb: "Liste deine relevante Berufserfahrung auf, letzte Tätigkeit zuerst." work_employer: "Arbeitgeber" work_employer_help: "Name deines Arbeitgebers." work_role: "Jobtitel" work_role_help: "Was war dein Jobtitel oder deine Rolle?" work_duration: "Dauer" work_duration_help: "Wann warst du dort?" work_description: "Beschreibung" work_description_help: "Was hast du dort gemacht (140 Zeichen; optional)" education: "Schulbildung" education_header: "Erzähle von deinen akademischen Martyrien" education_blurb: "Liste deine akademischen Martyrien." education_school: "Schule" education_school_help: "Name deiner Schule." education_degree: "Abschluss" education_degree_help: "Was war dein Abschluss und deine Fachrichtung?" education_duration: "Daten" education_duration_help: "Wann?" education_description: "Beschreibung" # education_description_help: "Highlight anything about this educational experience. (140 chars; optional)" our_notes: "CodeCombat's Notizen" remarks: "Kommentare" projects: "Projekte" projects_header: "Füge 3 Projekte hinzu" projects_header_2: "Projekte (Top 3)" projects_blurb: "Hebe deine Projekte hervor um Arbeitgeber zu verblüffen." project_name: "Projekt Name" project_name_help: "Wie wurde das Projekt genannt?" project_description: "Beschreibung" project_description_help: "Beschreibe kurz das Projekt." project_picture: "Bild" project_picture_help: "Lade ein 230x115px oder größeres Bild hoch, welches das Projekt darstellt." project_link: "Link" project_link_help: "Verlinke zu dem Projekt." player_code: "Spieler Code" employers: # deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now." # deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being." hire_developers_not_credentials: "Stellen Sie Entwickler ein, nicht Qualifikationen." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section. get_started: "Legen Sie los" already_screened: "Wir haben alle Kandidaten bereits technisch geprüft" filter_further: ", aber Sie können noch weiter filtern:" filter_visa: "Visum" filter_visa_yes: "US authorisiert" filter_visa_no: "nicht authorisiert" filter_education_top: "Top-Schule" filter_education_other: "Andere" filter_role_web_developer: "Web Entwickler" filter_role_software_developer: "Software Entwickler" filter_role_mobile_developer: "Mobile Entwickler" filter_experience: "Erfahrung" filter_experience_senior: "Senior" filter_experience_junior: "Junior" filter_experience_recent_grad: "Vor kurzem promoviert" filter_experience_student: "Student" filter_results: "Ergebnisse" start_hiring: "Beginnen Sie einzustellen." reasons: "Drei Gründe warum Sie durch uns einstellen sollten:" everyone_looking: "Jeder sucht hier nach der nächsten Herausforderung." everyone_looking_blurb: "Vergessen Sie die 20% LinkedIn InMail Antwort-Raten. Jeden den wir auf unseren Webseite listen, sucht nach seiner nächsten Position und wird Ihnen auf Ihren Wunsch zu einem weiteren kennenlernen antworten." weeding: "Lehnen Sie sich zurück; wir haben das Aussortieren für Sie übernommen." weeding_blurb: "Jeden Spieler den wir listen wurde bereits auf seine technischen Fähigkeiten geprüft. Wir führen auch Telefoninterviews mit ausgewählten Kandidaten durch und machen Notizen in ihrem Profil um Ihnen Zeit zu ersparen." pass_screen: "Sie werden Ihre technischen Tests bestehen." pass_screen_blurb: "Prüfen Sie den Code jedes Kandidaten bevor Sie ihn kontaktieren. Ein Arbeitgeber fand heraus das bis zu 5 mal soviele unserer Entwickler sein technisches Screening bestanden als wenn er durch Hacker News eingestellt hätte." make_hiring_easier: "Machen Sie bitte meinen Einstellungsprozess einfachen." what: "Was ist CodeCombat?" what_blurb: "CodeCombat ist ein Mehrspieler Browser-Programmierspiel. Spieler schreiben Code um Ihre Armeen im Kampf gegen andere Entwickler zu steuern. Unsere Spieler habe Erfahrung mit allen wichtigen Tech-Stacks." cost: "Wieviel berechnen wir?" cost_blurb: "Wir berechnen 15% des ersten Jahresgehalts und bieten eine 100% Geld-Zurück-Garantie für 90 Tage an. Wir berechnen nicht für Kandidaten die bereits aktiv an Ihrem Bewerbungsverfahren teilnehmen." candidate_name: "Name" candidate_location: "Standort" candidate_looking_for: "Sucht nach" candidate_role: "Rolle" candidate_top_skills: "Top Fähigkeiten" # candidate_years_experience: "Yrs Exp" candidate_last_updated: "Zuletzt aktualisiert" candidate_who: "Wer" # featured_developers: "Featured Developers" other_developers: "Andere Entwickler" inactive_developers: "Inaktive Etwickler" admin: av_espionage: "Spionage" # Really not important to translate /admin controls. av_espionage_placeholder: "Email oder Benutzername" av_usersearch: "Benutzersuche" av_usersearch_placeholder: "Email, Benutzename, Name, Was auch immer" av_usersearch_search: "Suchen" av_title: "Administrator Übersicht" av_entities_sub_title: "Entitäten" av_entities_users_url: "Benutzer" av_entities_active_instances_url: "Aktive Instanzen" av_entities_employer_list_url: "Arbeitgeberliste" av_entities_candidates_list_url: "Kandidatenliste" # av_entities_user_code_problems_list_url: "User Code Problems List" av_other_sub_title: "Sonstige" av_other_debug_base_url: "Base (um base.jade zu debuggen)" u_title: "Benutzerliste" # ucp_title: "User Code Problems" lg_title: "Letzte Spiele" clas: "CLAs"