ModalView = require 'views/kinds/ModalView' template = require 'templates/game-menu/game-menu-modal' submenuViews = [ require 'views/game-menu/InventoryView' require 'views/game-menu/ChooseHeroView' require 'views/game-menu/SaveLoadView' require 'views/game-menu/OptionsView' require 'views/game-menu/GuideView' require 'views/game-menu/MultiplayerView' ] module.exports = class GameMenuModal extends ModalView template: template modalWidthPercent: 95 id: 'game-menu-modal' instant: true constructor: (options) -> super options @options.showDevBits = me.isAdmin() or /https?:\/\/localhost/.test(window.location.href) @options.showInventory = @options.level.get('type', true) is 'hero' events: 'change input.select': 'onSelectionChanged' getRenderData: (context={}) -> context = super(context) context.showDevBits = @options.showDevBits context.showInventory = @options.showInventory context afterRender: -> super() @$el.toggleClas @insertSubView new submenuView @options for submenuView in submenuViews (if @options.showInventory then @subviews.inventory_view else @subviews.choose_hero_view).$el.addClass 'active' onHidden: -> subview.onHidden?() for subviewKey, subview of @subviews me.patch()