CocoClass = require 'lib/CocoClass' path = require './path' Dropper = require './Dropper' AudioPlayer = require 'lib/AudioPlayer' {me} = require 'lib/auth' Camera = require './Camera' CameraBorder = require './CameraBorder' Layer = require './Layer' Letterbox = require './Letterbox' Dimmer = require './Dimmer' CastingScreen = require './CastingScreen' PlaybackOverScreen = require './PlaybackOverScreen' DebugDisplay = require './DebugDisplay' CoordinateDisplay = require './CoordinateDisplay' SpriteBoss = require './SpriteBoss' PointChooser = require './PointChooser' RegionChooser = require './RegionChooser' MusicPlayer = require './MusicPlayer' module.exports = Surface = class Surface extends CocoClass stage: null layers: null surfaceLayer: null surfaceTextLayer: null screenLayer: null gridLayer: null # TODO: maybe spriteBoss: null debugDisplay: null currentFrame: 0 lastFrame: null totalFramesDrawn: 0 playing: true # play vs. pause dead: false # if we kill it for some reason imagesLoaded: false worldLoaded: false scrubbing: false debug: false defaults: wizards: true paths: true grid: false navigateToSelection: true choosing: false # 'point', 'region', 'ratio-region' coords: true playJingle: false showInvisible: false frameRate: 60 # Best as a divisor of 60, like 15, 30, 60, with RAF_SYNCHED timing. subscriptions: 'level-disable-controls': 'onDisableControls' 'level-enable-controls': 'onEnableControls' 'level-set-playing': 'onSetPlaying' 'level-set-debug': 'onSetDebug' 'level-toggle-debug': 'onToggleDebug' 'level-set-grid': 'onSetGrid' 'level-toggle-grid': 'onToggleGrid' 'level-toggle-pathfinding': 'onTogglePathFinding' 'level-set-time': 'onSetTime' 'level-set-surface-camera': 'onSetCamera' 'level:restarted': 'onLevelRestarted' 'god:new-world-created': 'onNewWorld' 'tome:cast-spells': 'onCastSpells' 'level-set-letterbox': 'onSetLetterbox' shortcuts: 'ctrl+\\, ⌘+\\': 'onToggleDebug' 'ctrl+g, ⌘+g': 'onToggleGrid' 'ctrl+o, ⌘+o': 'onTogglePathFinding' # external functions constructor: (@world, @canvas, givenOptions) -> super() @layers = [] @options = _.clone(@defaults) @options = _.extend(@options, givenOptions) if givenOptions @initEasel() @initAudio() destroy: -> @dead = true @camera?.destroy() createjs.Ticker.removeEventListener("tick", @tick) createjs.Sound.stop() layer.destroy() for layer in @layers @spriteBoss.destroy() @chooser?.destroy() @dimmer?.destroy() @castingScreen?.destroy() @playbackOverScreen?.destroy() @stage.clear() @musicPlayer?.destroy() @stage.removeAllChildren() @stage.removeEventListener 'stagemousemove', @onMouseMove @stage.removeEventListener 'stagemousedown', @onMouseDown @stage.removeAllEventListeners() @stage.enableDOMEvents false @stage.enableMouseOver 0 @onFramesScrubbed = null @onMouseMove = null @onMouseDown = null @tick = null @canvas.off 'mousewheel', @onMouseWheel @onMouseWheel = null super() setWorld: (@world) -> @worldLoaded = true @world.getFrame(Math.min(@getCurrentFrame(), @world.totalFrames - 1)).restoreState() unless @options.choosing @spriteBoss.world = @world @showLevel() @updateState true if @loaded # TODO: synchronize both ways of choosing whether to show coords (@world via UI System or @options via World Select modal) if @world.showCoordinates and @options.coords @coordinateDisplay = new CoordinateDisplay camera: @camera @surfaceTextLayer.addChild @coordinateDisplay @onFrameChanged() Backbone.Mediator.publish 'surface:world-set-up' onTogglePathFinding: (e) -> e?.preventDefault?() @hidePathFinding() @showingPathFinding = not @showingPathFinding if @showingPathFinding then @showPathFinding() else @hidePathFinding() hidePathFinding: -> @surfaceLayer.removeChild @navRectangles if @navRectangles @surfaceLayer.removeChild @navPaths if @navPaths @navRectangles = @navPaths = null showPathFinding: -> @hidePathFinding() mesh = _.values(@world.navMeshes or {})[0] return unless mesh @navRectangles = new createjs.Container() @navRectangles.layerPriority = -1 @addMeshRectanglesToContainer mesh, @navRectangles @surfaceLayer.addChild @navRectangles @surfaceLayer.updateLayerOrder() graph = _.values(@world.graphs or {})[0] return @surfaceLayer.updateLayerOrder() unless graph @navPaths = new createjs.Container() @navPaths.layerPriority = -1 @addNavPathsToContainer graph, @navPaths @surfaceLayer.addChild @navPaths @surfaceLayer.updateLayerOrder() addMeshRectanglesToContainer: (mesh, container) -> for rect in mesh shape = new createjs.Shape() pos = @camera.worldToSurface {x:rect.x, y:rect.y} dim = @camera.worldToSurface {x:rect.width, y:rect.height} shape.graphics .setStrokeStyle(3) .beginFill('rgba(0, 0, 128, 0.3)') .beginStroke('rgba(0, 0, 128, 0.7)') .drawRect(pos.x - dim.x/2, pos.y - dim.y/2, dim.x, dim.y) container.addChild shape addNavPathsToContainer: (graph, container) -> for node in _.values graph for edgeVertex in node.edges @drawLine node.vertex, edgeVertex, container drawLine: (v1, v2, container) -> shape = new createjs.Shape() v1 = @camera.worldToSurface v1 v2 = @camera.worldToSurface v2 shape.graphics .setStrokeStyle(1) .moveTo(v1.x, v1.y) .beginStroke('rgba(128, 0, 0, 0.4)') .lineTo(v2.x, v2.y) .endStroke() container.addChild shape setProgress: (progress, scrubDuration=500) -> progress = Math.max(Math.min(progress, 1), 0.0) @scrubbing = true onTweenEnd = => @scrubbingTo = null @scrubbing = false @scrubbingPlaybackSpeed = null @fastForwarding = false if @scrubbingTo? # cut to the chase for existing tween createjs.Tween.removeTweens(@) @currentFrame = @scrubbingTo @scrubbingTo = Math.min(Math.floor(progress * @world.totalFrames), @world.totalFrames) @scrubbingPlaybackSpeed = Math.sqrt(Math.abs(@scrubbingTo - @currentFrame) * @world.dt / (scrubDuration or 0.5)) if scrubDuration t = createjs.Tween .get(@) .to({currentFrame:@scrubbingTo}, scrubDuration, createjs.Ease.sineInOut) .call(onTweenEnd) t.addEventListener('change', @onFramesScrubbed) else @currentFrame = @scrubbingTo @onFramesScrubbed() # For performance, don't play these for instant transitions. onTweenEnd() return unless @loaded @updateState true @onFrameChanged() onFramesScrubbed: (e) => return unless @loaded if e # Gotta play all the sounds when scrubbing (but not when doing an immediate transition). rising = @currentFrame > @lastFrame actualCurrentFrame = @currentFrame tempFrame = if rising then Math.ceil(@lastFrame) else Math.floor(@lastFrame) while true # temporary fix to stop cacophony break if rising and tempFrame > actualCurrentFrame break if (not rising) and tempFrame < actualCurrentFrame @currentFrame = tempFrame frame = @world.getFrame(@getCurrentFrame()) frame.restoreState() for thangID, sprite of @spriteBoss.sprites sprite.playSounds false, Math.max(0.05, Math.min(1, 1 / @scrubbingPlaybackSpeed)) tempFrame += if rising then 1 else -1 @currentFrame = actualCurrentFrame @restoreWorldState() @spriteBoss.update true @onFrameChanged() getCurrentFrame: -> return Math.max(0, Math.min(Math.floor(@currentFrame), @world.totalFrames - 1)) getProgress: -> @currentFrame / @world.totalFrames onLevelRestarted: (e) -> @setProgress 0, 0 onSetCamera: (e) -> if e.thangID return unless target = @spriteBoss.spriteFor(e.thangID)?.displayObject else if e.pos target = @camera.worldToSurface e.pos else target = null @camera.setBounds e.bounds if e.bounds @cameraBorder.updateBounds @camera.bounds @camera.zoomTo target, e.zoom, e.duration # TODO: SurfaceScriptModule perhaps shouldn't assign e.zoom if not set setDisabled: (@disabled) -> @spriteBoss.disabled = @disabled onDisableControls: (e) -> return if e.controls and not ('surface' in e.controls) @setDisabled true @dimmer ?= new Dimmer camera: @camera, layer: @screenLayer @dimmer.setSprites @spriteBoss.sprites onEnableControls: (e) -> return if e.controls and not ('surface' in e.controls) @setDisabled false onSetLetterbox: (e) -> @setDisabled e.on onSetPlaying: (e) -> @playing = (e ? {}).playing ? true if @playing and @currentFrame >= (@world.totalFrames - 5) @currentFrame = 0 if @fastForwarding and not @playing @setProgress @currentFrame / @world.totalFrames onSetTime: (e) -> toFrame = @currentFrame if e.time? @worldLifespan = @world.totalFrames / @world.frameRate e.ratio = e.time / @worldLifespan if e.ratio? toFrame = @world.totalFrames * e.ratio if e.frameOffset toFrame += e.frameOffset if e.ratioOffset toFrame += @world.totalFrames * e.ratioOffset unless _.isNumber(toFrame) and not _.isNaN(toFrame) return console.error('set-time event', e, 'produced invalid target frame', toFrame) @setProgress(toFrame / @world.totalFrames, e.scrubDuration) onFrameChanged: (force) -> @currentFrame = Math.min(@currentFrame, @world.totalFrames) @debugDisplay?.updateFrame @currentFrame return if @currentFrame is @lastFrame and not force progress = @getProgress() Backbone.Mediator.publish('surface:frame-changed', type: "frame-changed" selectedThang: @spriteBoss.selectedSprite?.thang progress: progress frame: @currentFrame world: @world ) if @lastFrame < @world.totalFrames and @currentFrame >= @world.totalFrames - 1 @spriteBoss.stop() @playbackOverScreen.show() @ended = true Backbone.Mediator.publish 'surface:playback-ended' else if @currentFrame < @world.totalFrames and @ended @spriteBoss.play() @playbackOverScreen.hide() @ended = false Backbone.Mediator.publish 'surface:playback-restarted' @lastFrame = @currentFrame onCastSpells: -> @casting = true @wasPlayingWhenCastingBegan = @playing Backbone.Mediator.publish 'level-set-playing', { playing: false } if @coordinateDisplay? @surfaceTextLayer.removeChild @coordinateDisplay @coordinateDisplay.destroy() createjs.Tween.removeTweens(@surfaceLayer) createjs.Tween.get(@surfaceLayer).to({alpha:0.9}, 1000, createjs.Ease.getPowOut(4.0)) onNewWorld: (event) -> return unless event.world.name is @world.name @casting = false # This has a tendency to break scripts that are waiting for playback to change when the level is loaded # so only run it after the first world is created. Backbone.Mediator.publish 'level-set-playing', { playing: @wasPlayingWhenCastingBegan } unless event.firstWorld fastForwardTo = null if @playing fastForwardTo = Math.min event.world.firstChangedFrame, @currentFrame @currentFrame = 0 createjs.Tween.removeTweens(@surfaceLayer) f = => @setWorld event.world @onFrameChanged(true) if fastForwardTo and @playing fastForwardToRatio = fastForwardTo / @world.totalFrames fastForwardToTime = fastForwardTo * @world.dt fastForwardSpeed = Math.max 4, fastForwardToTime / 3 @setProgress fastForwardToRatio, 1000 * fastForwardToTime / fastForwardSpeed @fastForwarding = true createjs.Tween.get(@surfaceLayer) .to({alpha:0.0}, 50) .call(f) .to({alpha:1.0}, 2000, createjs.Ease.getPowOut(2.0)) # initialization initEasel: -> # takes DOM objects, not jQuery objects @stage = new createjs.Stage(@canvas[0]) canvasWidth = parseInt(@canvas.attr('width'), 10) canvasHeight = parseInt(@canvas.attr('height'), 10) @camera?.destroy() @camera = new Camera canvasWidth, canvasHeight AudioPlayer.camera = @camera @layers.push @surfaceLayer = new Layer name: "Surface", layerPriority: 0, transform: Layer.TRANSFORM_SURFACE, camera: @camera @layers.push @surfaceTextLayer = new Layer name: "Surface Text", layerPriority: 1, transform: Layer.TRANSFORM_SURFACE_TEXT, camera: @camera @layers.push @screenLayer = new Layer name: "Screen", layerPriority: 2, transform: Layer.TRANSFORM_SCREEN, camera: @camera @stage.addChild @layers... @surfaceLayer.addChild @cameraBorder = new CameraBorder bounds: @camera.bounds @screenLayer.addChild new Letterbox canvasWidth: canvasWidth, canvasHeight: canvasHeight @spriteBoss = new SpriteBoss camera: @camera, surfaceLayer: @surfaceLayer, surfaceTextLayer: @surfaceTextLayer, world: @world, thangTypes: @options.thangTypes, choosing: @options.choosing, navigateToSelection: @options.navigateToSelection, showInvisible: @options.showInvisible @castingScreen ?= new CastingScreen camera: @camera, layer: @screenLayer @playbackOverScreen ?= new PlaybackOverScreen camera: @camera, layer: @screenLayer @stage.enableMouseOver(10) @stage.addEventListener 'stagemousemove', @onMouseMove @stage.addEventListener 'stagemousedown', @onMouseDown @canvas.on 'mousewheel', @onMouseWheel @hookUpChooseControls() if @options.choosing createjs.Ticker.timingMode = createjs.Ticker.RAF_SYNCHED createjs.Ticker.setFPS @options.frameRate showLevel: -> return if @dead return unless @worldLoaded return if @loaded @loaded = true @spriteBoss.createMarks() @spriteBoss.createIndieSprites @world.indieSprites, @options.wizards Backbone.Mediator.publish 'registrar-echo-states' @updateState true @drawCurrentFrame() @showGrid() if @options.grid # TODO: pay attention to world grid setting (which we only know when world simulates) createjs.Ticker.addEventListener "tick", @tick Backbone.Mediator.publish 'level:started' createOpponentWizard: (opponent) -> @spriteBoss.createOpponentWizard opponent initAudio: -> @musicPlayer = new MusicPlayer() # grid; should probably refactor into separate class showGrid: -> return if @gridShowing() unless @gridLayer @gridLayer = new createjs.Container() @gridShape = new createjs.Shape() @gridLayer.addChild @gridShape @gridLayer.z = 90019001 @gridLayer.mouseEnabled = false @gridShape.alpha = 0.125 @gridShape.graphics.beginStroke "blue" gridSize = Math.round(@world.size()[0] / 20) unless gridSize > 0.1 return console.error "Grid size is", gridSize, "so we can't draw a grid." wopStart = x: 0, y: 0 wopEnd = x: @world.size()[0], y: @world.size()[1] supStart = @camera.worldToSurface wopStart supEnd = @camera.worldToSurface wopEnd wop = x: wopStart.x, y: wopStart.y while wop.x < wopEnd.x sup = @camera.worldToSurface wop @gridShape.graphics.mt(sup.x, supStart.y).lt(sup.x, supEnd.y) t = new createjs.Text(wop.x.toFixed(0), "16px Arial", "blue") t.x = sup.x - t.getMeasuredWidth() / 2 t.y = supStart.y - 10 - t.getMeasuredHeight() / 2 t.alpha = 0.75 @gridLayer.addChild t wop.x += gridSize while wop.y < wopEnd.y sup = @camera.worldToSurface wop @gridShape.graphics.mt(supStart.x, sup.y).lt(supEnd.x, sup.y) t = new createjs.Text(wop.y.toFixed(0), "16px Arial", "blue") t.x = 10 - t.getMeasuredWidth() / 2 t.y = sup.y - t.getMeasuredHeight() / 2 t.alpha = 0.75 @gridLayer.addChild t wop.y += gridSize @gridShape.graphics.endStroke() bounds = @gridLayer.getBounds() return unless bounds?.width and bounds.height @gridLayer.cache bounds.x, bounds.y, bounds.width, bounds.height @surfaceLayer.addChild @gridLayer hideGrid: -> return unless @gridShowing() @gridLayer.parent.removeChild @gridLayer gridShowing: -> @gridLayer?.parent? onToggleGrid: (e) -> # TODO: figure out a better way of managing grid / debug so it's not split across PlaybackView and Surface e?.preventDefault?() if @gridShowing() then @hideGrid() else @showGrid() flag = $('#grid-toggle i.icon-ok') flag.toggleClass 'invisible', not @gridShowing() onSetGrid: (e) -> if e.grid then @showGrid() else @hideGrid() onToggleDebug: (e) -> e?.preventDefault?() Backbone.Mediator.publish 'level-set-debug', {debug: not @debug} onSetDebug: (e) -> return if e.debug is @debug @debug = e.debug if @debug and not @debugDisplay @screenLayer.addChild @debugDisplay = new DebugDisplay canvasWidth: @camera.canvasWidth, canvasHeight: @camera.canvasHeight # uh onMouseMove: (e) => @mouseSurfacePos = {x:e.stageX, y:e.stageY} return if @disabled Backbone.Mediator.publish 'surface:mouse-moved', x: e.stageX, y: e.stageY onMouseDown: (e) => return if @disabled onBackground = not @stage.hitTest e.stageX, e.stageY Backbone.Mediator.publish 'surface:stage-mouse-down', onBackground: onBackground, x: e.stageX, y: e.stageY, originalEvent: e onMouseWheel: (e) => # https://github.com/brandonaaron/jquery-mousewheel e.preventDefault() return if @disabled event = deltaX: e.deltaX deltaY: e.deltaY surfacePos: @mouseSurfacePos Backbone.Mediator.publish 'surface:mouse-scrolled', event unless @disabled hookUpChooseControls: -> chooserOptions = stage: @stage, surfaceLayer: @surfaceLayer, camera: @camera, restrictRatio: @options.choosing is 'ratio-region' klass = if @options.choosing is 'point' then PointChooser else RegionChooser @chooser = new klass chooserOptions # Main Surface update loop tick: (e) => # seems to be a bug where only one object can register with the Ticker... oldFrame = @currentFrame oldWorldFrame = Math.floor oldFrame lastFrame = @world.totalFrames - 1 while true Dropper.tick() @trailmaster.tick() if @trailmaster # Skip some frame updates unless we're playing and not at end (or we haven't drawn much yet) frameAdvanced = (@playing and @currentFrame < lastFrame) or @totalFramesDrawn < 2 if frameAdvanced and @playing @currentFrame += @world.frameRate / @options.frameRate @currentFrame = Math.min @currentFrame, lastFrame newWorldFrame = Math.floor @currentFrame worldFrameAdvanced = newWorldFrame isnt oldWorldFrame if worldFrameAdvanced # Only restore world state when it will correspond to an integer WorldFrame, not interpolated frame. @restoreWorldState() oldWorldFrame = newWorldFrame break unless Dropper.drop() if frameAdvanced and not worldFrameAdvanced # We didn't end the above loop on an integer frame, so do the world state update. @restoreWorldState() # these are skipped for dropped frames @updateState @currentFrame isnt oldFrame @drawCurrentFrame e @onFrameChanged() @updatePaths() if (@totalFramesDrawn % 4) is 0 or createjs.Ticker.getMeasuredFPS() > createjs.Ticker.getFPS() - 5 Backbone.Mediator.publish('surface:ticked', {dt: 1 / @options.frameRate}) mib = @stage.mouseInBounds if @mouseInBounds isnt mib Backbone.Mediator.publish('surface:mouse-' + (if mib then "over" else "out"), {}) @mouseInBounds = mib restoreWorldState: -> @world.getFrame(@getCurrentFrame()).restoreState() current = Math.max(0, Math.min(@currentFrame, @world.totalFrames - 1)) if current - Math.floor(current) > 0.01 next = Math.ceil current ratio = current % 1 @world.frames[next].restorePartialState ratio if next > 1 @spriteBoss.updateSounds() updateState: (frameChanged) -> # world state must have been restored in @restoreWorldState @camera.updateZoom() @spriteBoss.update frameChanged unless @casting @dimmer?.setSprites @spriteBoss.sprites drawCurrentFrame: (e) -> ++@totalFramesDrawn @stage.update e # paths - TODO: move to SpriteBoss? but only update on frame drawing instead of on every frame update? updatePaths: -> return unless @options.paths return if @casting @hidePaths() selectedThang = @spriteBoss.selectedSprite?.thang return if @world.showPaths is 'never' return if @world.showPaths is 'paused' and @playing return if @world.showPaths is 'selected' and not selectedThang @trailmaster ?= new path.Trailmaster @camera selectedOnly = @playing and @world.showPaths is "selected" @paths = @trailmaster.generatePaths @world, @getCurrentFrame(), selectedThang, @spriteBoss.sprites, selectedOnly @paths.name = 'paths' @spriteBoss.spriteLayers["Path"].addChild @paths hidePaths: -> return if not @paths @paths.parent.removeChild @paths @paths = null # Screenshot screenshot: (scale=0.25, format='image/jpeg', quality=0.8, zoom=2) -> # Quality doesn't work with image/png, just image/jpeg and image/webp [w, h] = [@camera.canvasWidth, @camera.canvasHeight] margin = (1 - 1 / zoom) / 2 @stage.cache margin * w, margin * h, w / zoom, h / zoom, scale * zoom imageData = @stage.cacheCanvas.toDataURL(format, quality) #console.log "Screenshot with scale", scale, "format", format, "quality", quality, "was", Math.floor(imageData.length / 1024), "kB" screenshot = document.createElement("img") screenshot.src = imageData #$('body').append(screenshot) @stage.uncache() imageData