c = require '../../commons/schemas' LevelSessionPlayerSchema = c.object { id: c.objectId(links: [{rel: 'extra', href: "/db/user/{($)}"}]) time: { type: 'Number' } changes: { type: 'Number' } } LevelSessionLevelSchema = c.object {required: ['original', 'majorVersion']}, { original: c.objectId({}) majorVersion: {type: 'integer', minimum: 0, default: 0}} LevelSessionSchema = c.object { title: "Session" description: "A single session for a given level." } _.extend LevelSessionSchema.properties, # denormalization creatorName: { type: 'string' } levelName: { type: 'string' } levelID: { type: 'string' } multiplayer: { type: 'boolean' } creator: c.objectId(links: [{rel: 'extra', href: "/db/user/{($)}"}]) created: c.date( { title: 'Created', readOnly: true }) changed: c.date( { title: 'Changed', readOnly: true }) level: LevelSessionLevelSchema screenshot: { type: 'string' } state: c.object {}, { complete: { type: 'boolean' } scripts: c.object {}, { ended: { type: 'object', additionalProperties: { type: 'number' }} currentScript: { type: ['null', 'string']} currentScriptOffset: { type: 'number' }} selected: { type: ['null', 'string'] } playing: { type: 'boolean' } frame: { type: 'number' } thangs: { type: 'object', additionalProperties: { title: 'Thang' type: 'object' properties: { methods: { type: 'object', additionalProperties: { title: 'Thang Method' type: 'object' properties: { metrics: { type: 'object' } source: { type: 'string' } } }} } }} } # TODO: specify this more code: { type: 'object' } players: { type: 'object' } chat: { type: 'array' } c.extendBasicProperties LevelSessionSchema, 'level.session' c.extendPermissionsProperties LevelSessionSchema, 'level.session' module.exports = LevelSessionSchema