CocoView = require 'views/kinds/CocoView' Level = require 'models/Level' LevelSession = require 'models/LevelSession' LeaderboardCollection = require 'collections/LeaderboardCollection' {teamDataFromLevel} = require './utils' module.exports = class MyMatchesTabView extends CocoView id: 'my-matches-tab-view' template: require 'templates/play/ladder/my_matches_tab' startsLoading: true events: 'click .rank-button': 'rankSession' constructor: (options, @level, @sessions) -> super(options) @nameMap = {} @refreshMatches() refreshMatches: -> @teams = teamDataFromLevel @level @loadNames() loadNames: -> # Only fetch the names for the userIDs we don't already have in @nameMap ids = [] for session in @sessions.models for match in (session.get('matches') or []) id = match.opponents[0].userID ids.push id unless @nameMap[id] return @finishRendering() unless ids.length success = (nameMap) => for session in @sessions.models for match in session.get('matches') or [] opponent = match.opponents[0] @nameMap[opponent.userID] ?= nameMap[opponent.userID] @finishRendering() $.ajax('/db/user/-/names', { data: {ids: ids} type: 'POST' success: success }) finishRendering: -> @startsLoading = false @render() getRenderData: -> ctx = super() ctx.level = @level ctx.levelID = @level.get('slug') or @level.id ctx.teams = @teams convertMatch = (match) => opponent = match.opponents[0] state = 'win' state = 'loss' if match.metrics.rank > opponent.metrics.rank state = 'tie' if match.metrics.rank is opponent.metrics.rank { state: state opponentName: @nameMap[opponent.userID] opponentID: opponent.userID when: moment(match.date).fromNow() sessionID: opponent.sessionID } for team in @teams team.session = (s for s in @sessions.models when s.get('team') is team.id)[0] team.readyToRank = @readyToRank(team.session) team.matches = (convertMatch(match) for match in team.session?.get('matches') or []) team.matches.reverse() team.score = (team.session?.get('totalScore') or 10).toFixed(2) team.wins = _.filter(team.matches, {state: 'win'}).length team.ties = _.filter(team.matches, {state: 'tie'}).length team.losses = _.filter(team.matches, {state: 'loss'}).length team.scoreHistory = team.session?.get('scoreHistory') if team.scoreHistory?.length > 1 team.currentScore = Math.round team.scoreHistory[team.scoreHistory.length - 1][1] * 100 team.chartColor = team.primaryColor.replace '#', '' times = (s[0] for s in team.scoreHistory) times = ((100 * (t - times[0]) / (times[times.length - 1] - times[0])).toFixed(1) for t in times) scores = (s[1] for s in team.scoreHistory) lowest = _.min scores highest = _.max scores scores = (Math.round(100 * (s - lowest) / (highest - lowest)) for s in scores) team.chartData = times.join(',') + '|' + scores.join(',') ctx afterRender: -> super() @$el.find('.rank-button').each (i, el) => button = $(el) sessionID = button.data('session-id') session = _.find @sessions.models, { id: sessionID } @setRankingButtonText button, if @readyToRank(session) then 'rank' else 'unavailable' readyToRank: (session) -> return false unless session?.get('levelID') # If it hasn't been denormalized, then it's not ready. c1 = session?.get('code') c2 = session?.get('submittedCode') c1 and not _.isEqual(c1, c2) rankSession: (e) -> button = $(e.target).closest('.rank-button') sessionID = button.data('session-id') session = _.find @sessions.models, { id: sessionID } return unless @readyToRank(session) @setRankingButtonText(button, 'ranking') success = => @setRankingButtonText(button, 'ranked') failure = => @setRankingButtonText(button, 'failed') ajaxData = { session: sessionID, levelID: @level.id, originalLevelID: @level.attributes.original, levelMajorVersion: @level.attributes.version.major } $.ajax '/queue/scoring', { type: 'POST' data: ajaxData success: success failure: failure } setRankingButtonText: (rankButton, spanClass) -> rankButton.find('span').addClass('hidden') rankButton.find(".#{spanClass}").removeClass('hidden') rankButton.toggleClass 'disabled', spanClass isnt 'rank'