CocoView = require 'views/kinds/CocoView' template = require 'templates/play/level/level-flags-view' {me} = require 'lib/auth' RealTimeCollection = require 'collections/RealTimeCollection' multiplayerFlagDelay = 0.5 # Long, static second delay for now; should be more than enough. module.exports = class LevelFlagsView extends CocoView id: 'level-flags-view' template: template className: 'secret' subscriptions: 'playback:real-time-playback-started': 'onRealTimePlaybackStarted' 'playback:real-time-playback-ended': 'onRealTimePlaybackEnded' 'surface:stage-mouse-down': 'onStageMouseDown' 'god:new-world-created': 'onNewWorld' 'god:streaming-world-updated': 'onNewWorld' 'surface:remove-flag': 'onRemoveFlag' 'real-time-multiplayer:joined-game': 'onJoinedMultiplayerGame' events: 'click .green-flag': -> @onFlagSelected color: 'green', source: 'button' 'click .black-flag': -> @onFlagSelected color: 'black', source: 'button' 'click .violet-flag': -> @onFlagSelected color: 'violet', source: 'button' shortcuts: 'g': -> @onFlagSelected color: 'green', source: 'shortcut' 'b': -> @onFlagSelected color: 'black', source: 'shortcut' 'v': -> @onFlagSelected color: 'violet', source: 'shortcut' 'esc': -> @onFlagSelected color: null, source: 'shortcut' 'delete, del, backspace': 'onDeletePressed' constructor: (options) -> super options @world = options.world onRealTimePlaybackStarted: (e) -> @realTime = true @$el.show() @flags = {} @flagHistory = [] onRealTimePlaybackEnded: (e) -> @onFlagSelected color: null @realTime = false @$el.hide() onFlagSelected: (e) -> return unless @realTime color = if e.color is @flagColor then null else e.color @flagColor = color Backbone.Mediator.publish 'level:flag-color-selected', color: color @$el.find('.flag-button').removeClass('active') @$el.find(".#{color}-flag").addClass('active') if color onStageMouseDown: (e) -> return unless @flagColor and @realTime pos = x: e.worldPos.x, y: e.worldPos.y delay = if @realTimeFlags then multiplayerFlagDelay else 0 now = @world.dt * @world.frames.length flag = player: me.id, team: me.team, color: @flagColor, pos: pos, time: now + delay, active: true, source: 'click' @flags[@flagColor] = flag @flagHistory.push flag @realTimeFlags?.create flag Backbone.Mediator.publish 'level:flag-updated', flag #console.log 'trying to place flag at', @world.age, 'and think it will happen by', flag.time onDeletePressed: (e) -> return unless @realTime Backbone.Mediator.publish 'surface:remove-selected-flag', {} onRemoveFlag: (e) -> delete @flags[e.color] delay = if @realTimeFlags then multiplayerFlagDelay else 0 now = @world.dt * @world.frames.length flag = player: me.id, team: me.team, color: e.color, time: now + delay, active: false, source: 'click' @flagHistory.push flag Backbone.Mediator.publish 'level:flag-updated', flag #console.log e.color, 'deleted at time', flag.time onNewWorld: (event) -> return unless event.world.name is @world.name @world = @options.world = event.world onJoinedMultiplayerGame: (e) -> @realTimeFlags = new RealTimeCollection('multiplayer_level_sessions/' + e.realTimeSessionID + '/flagHistory') @realTimeFlags.on 'add', @onRealTimeMultiplayerFlagAdded @realTimeFlags.on 'remove', @onRealTimeMultiplayerFlagRemoved onLeftMultiplayerGame: (e) -> if @realTimeFlags @realTimeFlags.off 'add', @onRealTimeMultiplayerFlagAdded @realTimeFlags.off 'remove', @onRealTimeMultiplayerFlagRemoved @realTimeFlags = null onRealTimeMultiplayerFlagAdded: (e) => if e.get('player') != me.id # TODO: what is @flags used for? # Build local flag from Backbone.Model flag flag = player: e.get('player') team: e.get('team') color: e.get('color') pos: e.get('pos') time: e.get('time') active: e.get('active') #source: 'click'? e.get('source')? nothing? @flagHistory.push flag Backbone.Mediator.publish 'level:flag-updated', flag onRealTimeMultiplayerFlagRemoved: (e) =>