require('coffee-script/register'); fs = require('fs'); path = require('path'); GLOBAL._ = require('lodash'); _.str = require('underscore.string'); _.mixin(_.str.exports()); GLOBAL.tv4 = require('tv4').tv4; var database = require('../server/commons/database'); var mongoose = require('mongoose'); database.connect(); var Achievement = require('../server/achievements/Achievement'); var tierNames = { "Wood": 1, "Stone": 2, "Silver": 3, "Gold": 4, "Diamond": 5 }; file = fs.readFileSync('Code Combat New Achievements - Sheet1.csv', 'utf-8'); csvSplit = file.split(","); var tLine = []; var lines = []; for(var cell in csvSplit) { tLine.push(csvSplit[cell]); if(csvSplit[cell].indexOf('\n') != -1) { lines.push(tLine); tLine = []; } } var achievements = []; for(var i = 0; i < lines.length; i++) { // 0 is Category // 5 is Title if(lines[i][0] == "Concept Mastery") { var a_name = "Completed " + lines[i][4] + " " + lines[i][1] + " Levels"; if (/Basic Syntax/.test(a_name)) continue; // Already did these by hand var a_description = lines[i - ((i - 3) % 5)][7].replace(/""/g, '"').replace(/\|/g, ","); var a_difficulty = parseInt(tierNames[lines[i][2]]); var a_worth = parseInt(lines[i][10]); var a_gems = parseInt(lines[i][11]); var a_queryName = "stats.concepts." + lines[i][1].toLowerCase().replace(/ /g, "_"); var a_queryCount = parseInt(lines[i][4]); var a_query = {}; a_query[a_queryName] = {$gte: a_queryCount}; var a_rewards = {gems: a_gems}; var achievement = new Achievement({}); achievement.set('name', a_name); achievement.set('i18n', {'-': {'-': '_'}}); achievement.set('i18nCoverage', []); achievement.set('watchers', []); achievement.set('collection', 'users'); achievement.set('userField', '_id'); achievement.set('description', a_description); achievement.set('worth', a_worth); achievement.set('query', a_query); achievement.set('difficulty', a_difficulty); achievement.set('rewards', a_rewards); achievement.set('icon', 'db/achievement/53ed2e2bbbcf5c0000f8b6af/trophy.png'); achievements.push(achievement); achievement.save(function(err) {}); } // Now you have access to an array (achievements) of Achievement objects //console.log(JSON.stringify(achievements, null, 2));