CocoView = require 'views/core/CocoView' template = require 'templates/play/level/duel-stats-view' ThangAvatarView = require 'views/play/level/ThangAvatarView' utils = require 'core/utils' # TODO: # - if a hero is dead, a big indication that they are dead # - each hero's current action? # - if one player is you, an indicator that it's you? # - indication of which team won (not always hero dead--ties and other victory conditions) # - army composition or power or attack/defense (for certain levels): experiment with something simple, not like the previous unit list thing module.exports = class DuelStatsView extends CocoView id: 'duel-stats-view' template: template subscriptions: #'surface:gold-changed': 'onGoldChanged' 'god:new-world-created': 'onNewWorld' 'god:streaming-world-updated': 'onNewWorld' 'surface:frame-changed': 'onFrameChanged' constructor: (options) -> super options options.thangs = _.filter options.thangs, 'inThangList' unless options.otherSession options.otherSession = get: (prop) -> { creatorName: $.i18n.t 'ladder.simple_ai' team: if options.session.get('team') is 'humans' then 'ogres' else 'humans' heroConfig: options.session.get('heroConfig') }[prop] #@teamGold = {} #@teamGoldEarned = {} getRenderData: (c) -> c = super c c.players = @players = (@formatPlayer team for team in ['humans', 'ogres']) c formatPlayer: (team) -> p = team: team session = _.find [@options.session, @options.otherSession], (s) -> s.get('team') is team p.name = session.get 'creatorName' p.heroThangType = (session.get('heroConfig') ? {}).thangType or '529ffbf1cf1818f2be000001' p.heroID = if team is 'ogres' then 'Hero Placeholder 1' else 'Hero Placeholder' p afterRender: -> super() for player in @players @buildAvatar player.heroID, player.team @$el.css 'display', 'flex' # Show it buildAvatar: (heroID, team) -> @avatars ?= {} return if @avatars[team] thang = _.find @options.thangs, id: heroID @avatars[team] = avatar = new ThangAvatarView thang: thang, includeName: false, supermodel: @supermodel @$find(team, '.thang-avatar-placeholder').replaceWith avatar.$el avatar.render() onNewWorld: (e) -> @options.thangs = _.filter e.world.thangs, 'inThangList' onFrameChanged: (e) -> @update() update: -> for player in @players thang = _.find @options.thangs, id: @avatars[player.team].thang.id @updateHealth thang @updatePower() updateHealth: (thang) -> $health = @$find thang.team, '.player-health' $health.find('.health-bar').css 'width', Math.max(0, Math.min(100, 100 * thang.health / thang.maxHealth)) + '%' utils.replaceText $health.find('.health-value'), Math.round thang.health updatePower: -> # Right now we just display the army cost of all living units as opposed to doing something more sophisticate to measure power. @costTable ?= soldier: 20 archer: 25 decoy: 25 'griffin-rider': 50 paladin: 80 artillery: 75 'arrow-tower': 100 palisade: 10 peasant: 50 powers = humans: 0, ogres: 0 for thang in @options.thangs when thang.health > 0 powers[thang.team] += @costTable[thang.type] or 0 if powers[thang.team]? for player in @players utils.replaceText @$find(player.team, '.power-value'), powers[player.team] $find: (team, selector) -> @$el.find(".player-container.team-#{team} " + selector) destroy: -> avatar.destroy() for team, avatar of @avatars ? {} super() #onGoldChanged: (e) -> # return if @teamGold[e.team] is e.gold and @teamGoldEarned[e.team] is e.goldEarned # @teamGold[e.team] = e.gold # @teamGoldEarned[e.team] = e.goldEarned # goldEl = @$find e.team, '.gold-amount' # text = '' + e.gold # if e.goldEarned and e.goldEarned > e.gold # text += " (#{e.goldEarned})" # goldEl.text text # @updateTitle() # #updateTitle: -> # for team, gold of @teamGold # if @teamGoldEarned[team] # title = "Team '#{team}' has #{gold} now of #{@teamGoldEarned[team]} gold earned." # else # title = "Team '#{team}' has #{gold} gold." # @$find(team, '.player-gold').attr 'title', title