do (setupLodash = this) -> GLOBAL._ = require 'lodash' _.str = require 'underscore.string' _.mixin _.str.exports() Aether = require "aether" async = require 'async' serverSetup = require '../server_setup' Level = require '../server/levels/Level' LevelSession = require '../server/levels/sessions/LevelSession' Aether.addGlobal 'Vector', require '../app/lib/world/vector' Aether.addGlobal '_', _ i = 0 transpileLevelSession = (sessionID, cb) -> query = LevelSession.findOne("_id": sessionID).select("team teamSpells submittedCode submittedCodeLanguage").lean() query.exec (err, session) -> if err then return cb err submittedCode = session.submittedCode unless session.submittedCodeLanguage throw "SUBMITTED CODE LANGUAGE DOESN'T EXIST" else console.log "Transpiling code for session #{i++} #{session._id} in language #{session.submittedCodeLanguage}" transpiledCode = {} #console.log "Updating session #{sessionID}" for thang, spells of submittedCode transpiledCode[thang] = {} for spellID, spell of spells spellName = thang + "/" + spellID if session.teamSpells and not (spellName in session.teamSpells[session.team]) then continue #console.log "Transpiling spell #{spellName}" aetherOptions = problems: {} language: session.submittedCodeLanguage functionName: spellID functionParameters: [] yieldConditionally: spellID is "plan" globals: ['Vector', '_'] protectAPI: true includeFlow: false executionLimit: 1 * 1000 * 1000 if spellID is "hear" then aetherOptions.functionParameters = ["speaker","message","data"] if spellID is "makeBid" then aetherOptions.functionParameters = ["tileGroupLetter"] if spellID is "findCentroids" then aetherOptions.functionParameters = ["centroids"] aether = new Aether aetherOptions transpiledCode[thang][spellID] = aether.transpile spell conditions = "_id": sessionID update = "transpiledCode": transpiledCode query = LevelSession.update(conditions,update) query.exec (err, numUpdated) -> cb err findLadderLevelSessions = (levelID, cb) -> queryParameters = "level.original": levelID + "" submitted: true selectString = "_id" query = LevelSession.find(queryParameters).select(selectString).lean() query.exec (err, levelSessions) -> if err then return cb err levelSessionIDs = _.pluck levelSessions, "_id" async.eachSeries levelSessionIDs, transpileLevelSession, (err) -> if err then return cb err return cb null transpileLadderSessions = -> queryParameters = type: "ladder" "version.isLatestMajor": true "version.isLatestMinor": true selectString = "original" query = Level.find(queryParameters).select(selectString).lean() query.exec (err, ladderLevels) -> throw err if err ladderLevels = _.pluck ladderLevels, "original" async.eachSeries ladderLevels, findLadderLevelSessions, (err) -> throw err if err serverSetup.connectToDatabase() transpileLadderSessions() # 2014-06-21: took about an hour to do 5480 sessions, ~93/min # eta: db.level.sessions.find({submitted: true}).count() / 93