View = require 'views/kinds/ModalView' template = require 'templates/play/level/modal/victory' {me} = require 'lib/auth' LevelFeedback = require 'models/LevelFeedback' # let's implement this once we have the docs database schema set up module.exports = class VictoryModal extends View id: 'level-victory-modal' template: template events: 'click .next-level-button': 'onPlayNextLevel' # review events 'mouseover .rating i': (e) -> @showStars(@starNum($(e.target))) 'mouseout .rating i': -> @showStars() 'click .rating i': (e) -> @setStars(@starNum($(e.target))) @$el.find('.review').show() 'keypress .review textarea': -> @saveReviewEventually() shortcuts: 'enter': -> 'onPlayNextLevel' constructor: (options) -> victory = options.level.get('victory') body = victory?.i18n?[me.lang()]?.body or victory.body or 'Sorry, this level has no victory message yet.' @body = marked(body) @level = options.level @session = options.session @saveReviewEventually = _.debounce(@saveReviewEventually, 2000) @loadExistingFeedback() super options loadExistingFeedback: -> url = "/db/level/#{@level.id}/feedback" @feedback = new LevelFeedback() @feedback.url = -> url @feedback.fetch() @feedback.once 'sync', => @onFeedbackLoaded() @feedback.once 'error', => @onFeedbackNotFound() onFeedbackLoaded: -> @feedback.url = -> '/db/level.feedback/' + @id @$el.find('.review textarea').val(@feedback.get('review')) @$el.find('.review').show() @showStars() onFeedbackNotFound: -> @feedback = new LevelFeedback() @feedback.set('levelID', @level.get('slug') or @level.id) @feedback.set('levelName', @level.get('name') or '') @feedback.set('level', {majorVersion: @level.get('version').major, original:@level.get('original')}) @showStars() onPlayNextLevel: -> @saveReview() if @$el.find('.review textarea').val() Backbone.Mediator.publish('play-next-level') getRenderData: -> c = super() c.body = @body c.me = me c.hasNextLevel = _.isObject(@level.get('nextLevel')) and (@level.get('name') isnt "Mobile Artillery") c.levelName = @level.get('i18n')?[me.lang()]?.name ? @level.get('name') if me.get 'hourOfCode' # Show the Hour of Code "I'm Done" tracking pixel after they played for 30 minutes elapsed = (new Date() - new Date(me.get('dateCreated'))) enough = not c.hasNextLevel or elapsed >= 30 * 60 * 1000 if enough and not me.get('hourOfCodeComplete') $('body').append($("")) me.set 'hourOfCodeComplete', true me.save() window.tracker?.trackEvent 'Hour of Code Finish', {} # Show the "I'm done" button if they get to the end, unless it's been over two hours tooMuch = elapsed >= 120 * 60 * 1000 c.showHourOfCodeDoneButton = not c.hasNextLevel and not tooMuch if c.hasNextLevel and me.lang().split('-')[0] is 'en' # A/B test "Unlock Next Level" vs. "Play Next Level" unlock = Boolean(me.get('testGroupNumber') & 2) # 2, 3, 6, 7, 10, 11, ... text = if unlock then "Unlock Next Level" else "Play Next Level" window.tracker?.trackEvent 'Next Level Text', text: text window.tracker?.identify {nextLevelText: text} c.nextLevelText = text c afterRender: -> super() afterInsert: -> super() Backbone.Mediator.publish 'play-sound', trigger: "victory" gapi?.plusone?.go? @$el[0] FB?.XFBML?.parse? @$el[0] twttr?.widgets?.load?() onHidden: -> Backbone.Mediator.publish 'level:victory-hidden' destroy: -> super() @saveReview() if @$el.find('.review textarea').val() # rating, review starNum: (starEl) -> starEl.prevAll('i').length + 1 showStars: (num) -> @$el.find('.rating').show() num ?= @feedback?.get('rating') or 0 stars = @$el.find('.rating i') stars.removeClass('icon-star').addClass('icon-star-empty') stars.slice(0, num).removeClass('icon-star-empty').addClass('icon-star') setStars: (num) -> @feedback.set('rating', num) @feedback.save() saveReviewEventually: -> @saveReview() saveReview: -> @feedback.set('review', @$el.find('.review textarea').val()) @feedback.save()