CocoView = require 'views/kinds/CocoView' template = require 'templates/editor/level/systems-tab-view' Level = require 'models/Level' LevelSystem = require 'models/LevelSystem' LevelSystemEditView = require './LevelSystemEditView' NewLevelSystemModal = require './NewLevelSystemModal' AddLevelSystemModal = require './AddLevelSystemModal' {ThangTypeNode} = require './../treema_nodes' module.exports = class SystemsTabView extends CocoView id: 'systems-tab-view' template: template className: 'tab-pane' subscriptions: 'editor:level-system-added': 'onLevelSystemAdded' 'editor:edit-level-system': 'editLevelSystem' 'editor:level-system-editing-ended': 'onLevelSystemEditingEnded' 'editor:level-loaded': 'onLevelLoaded' 'editor:terrain-changed': 'onTerrainChanged' events: 'click #add-system-button': 'addLevelSystem' 'click #create-new-system-button': 'createNewLevelSystem' 'click #create-new-system': 'createNewLevelSystem' constructor: (options) -> super options for system in @buildDefaultSystems() url = "/db/level.system/#{system.original}/version/#{system.majorVersion}" ls = new LevelSystem().setURL(url) @supermodel.loadModel(ls, 'system') afterRender: -> @buildSystemsTreema() onLoaded: -> super() onLevelLoaded: (e) -> @level = e.level @buildSystemsTreema() buildSystemsTreema: -> return unless @level and @supermodel.finished() systems = $.extend(true, [], @level.get('systems') ? []) unless systems.length systems = @buildDefaultSystems() insertedDefaults = true systems = @getSortedByName systems treemaOptions = supermodel: @supermodel schema: Level.schema.properties.systems data: systems readOnly: me.get('anonymous') callbacks: change: @onSystemsChanged select: @onSystemSelected nodeClasses: 'level-system': LevelSystemNode 'level-system-configuration': LevelSystemConfigurationNode 'thang-type': ThangTypeNode # Not until we actually want CocoSprite IndieSprites @systemsTreema = @$el.find('#systems-treema').treema treemaOptions @systemsTreema.build() @systemsTreema.open() @onSystemsChanged() if insertedDefaults onSystemsChanged: (e) => systems = @getSortedByName @systemsTreema.data @level.set 'systems', systems getSortedByName: (systems) => systemModels = @supermodel.getModels LevelSystem systemModelMap = {} systemModelMap[sys.get('original')] = sys.get('name') for sys in systemModels _.sortBy systems, (sys) -> systemModelMap[sys.original] onSystemSelected: (e, selected) => selected = if selected.length > 1 then selected[0].getLastSelectedTreema() else selected[0] unless selected @removeSubView @levelSystemEditView if @levelSystemEditView @levelSystemEditView = null return until (data = selected.getData()) and data.original selected = selected.parent @editLevelSystem original: data.original, majorVersion: data.majorVersion onLevelSystemAdded: (e) -> @systemsTreema.insert '/', e.system addLevelSystem: (e) -> @openModalView new AddLevelSystemModal supermodel: @supermodel, extantSystems: _.cloneDeep @systemsTreema.data Backbone.Mediator.publish 'editor:view-switched', {} createNewLevelSystem: (e) -> @openModalView new NewLevelSystemModal supermodel: @supermodel Backbone.Mediator.publish 'editor:view-switched', {} editLevelSystem: (e) -> @levelSystemEditView = @insertSubView new LevelSystemEditView(original: e.original, majorVersion: e.majorVersion, supermodel: @supermodel) onLevelSystemEditingEnded: (e) -> @removeSubView @levelSystemEditView @levelSystemEditView = null onTerrainChanged: (e) -> defaultPathfinding = e.terrain in ['Dungeon', 'Indoor'] return unless AI = @systemsTreema.get 'original=528110f30268d018e3000001' return if AI.config?.findsPaths is defaultPathfinding AI.config ?= {} AI.config.findsPaths = defaultPathfinding @systemsTreema.set 'original=528110f30268d018e3000001', AI noty { text: "AI System defaulted pathfinding to #{defaultPathfinding} for terrain #{e.terrain}." layout: 'topCenter' timeout: 5000 type: 'information' } buildDefaultSystems: -> [ {original: '528112c00268d018e3000008', majorVersion: 0} # Event {original: '5280f83b8ae1581b66000001', majorVersion: 0} # Existence {original: '5281146f0268d018e3000014', majorVersion: 0} # Programming {original: '528110f30268d018e3000001', majorVersion: 0} # AI {original: '52810ffa33e01a6e86000012', majorVersion: 0} # Action {original: '528114b20268d018e3000017', majorVersion: 0} # Targeting {original: '528105f833e01a6e86000007', majorVersion: 0} # Collision {original: '528113240268d018e300000c', majorVersion: 0} # Movement {original: '528112530268d018e3000007', majorVersion: 0} # Combat {original: '52810f4933e01a6e8600000c', majorVersion: 0} # Hearing {original: '528115040268d018e300001b', majorVersion: 0} # Vision {original: '5280dc4d251616c907000001', majorVersion: 0} # Inventory {original: '528111b30268d018e3000004', majorVersion: 0} # Alliance {original: '528114e60268d018e300001a', majorVersion: 0} # UI {original: '528114040268d018e3000011', majorVersion: 0} # Physics {original: '52ae4f02a4dcd4415200000b', majorVersion: 0} # Display {original: '52e953e81b2028d102000004', majorVersion: 0} # Effect {original: '52f1354370fb890000000005', majorVersion: 0} # Magic ] destroy: -> @systemsTreema?.destroy() super() class LevelSystemNode extends TreemaObjectNode valueClass: 'treema-level-system' constructor: -> super(arguments...) @grabDBComponent() @collection = @system?.attributes?.configSchema?.properties? grabDBComponent: -> data = @getData() @system = @settings.supermodel.getModelByOriginalAndMajorVersion(LevelSystem, data.original, data.majorVersion) console.error 'Couldn\'t find system for', data.original, data.majorVersion, 'from models', @settings.supermodel.models unless @system getChildSchema: (key) -> return @system.attributes.configSchema if key is 'config' return super(key) buildValueForDisplay: (valEl, data) -> return super valEl unless data.original and @system name = @system.get 'name' name += " v#{@system.get('version').major}" if @system.get('version').major @buildValueForDisplaySimply valEl, name onEnterPressed: (e) -> super e data = @getData() Backbone.Mediator.publish 'editor:edit-level-system', original: data.original, majorVersion: data.majorVersion open: (depth) -> super depth cTreema = @childrenTreemas.config if cTreema? and (cTreema.getChildren().length or cTreema.canAddChild()) cTreema.open() # No easy way to flatten the config object, so for now just keep it longer than it needs to be class LevelSystemConfigurationNode extends TreemaObjectNode valueClass: 'treema-level-system-configuration' buildValueForDisplay: -> return