CocoView = require 'views/kinds/CocoView' template = require 'templates/editor/level/settings_tab' Level = require 'models/Level' Surface = require 'lib/surface/Surface' nodes = require './../treema_nodes' {me} = require 'lib/auth' module.exports = class SettingsTabView extends CocoView id: 'editor-level-settings-tab-view' className: 'tab-pane' template: template # not thangs or scripts or the backend stuff editableSettings: [ 'name', 'description', 'documentation', 'nextLevel', 'background', 'victory', 'i18n', 'icon', 'goals', 'type', 'terrain', 'showsGuide', 'banner', 'employerDescription' ] subscriptions: 'editor:level-loaded': 'onLevelLoaded' 'editor:thangs-edited': 'onThangsEdited' 'editor:random-terrain-generated': 'onRandomTerrainGenerated' constructor: (options) -> super options onLoaded: -> onLevelLoaded: (e) -> @level = e.level data = _.pick @level.attributes, (value, key) => key in @editableSettings schema = _.cloneDeep Level.schema schema.properties = _.pick schema.properties, (value, key) => key in @editableSettings schema.required = _.intersection schema.required, @editableSettings schema.default = _.pick schema.default, (value, key) => key in @editableSettings @thangIDs = @getThangIDs() treemaOptions = filePath: "db/level/#{@level.get('original')}" supermodel: @supermodel schema: schema data: data readOnly: me.get('anonymous') callbacks: {change: @onSettingsChanged} thangIDs: @thangIDs nodeClasses: object: SettingsNode thang: nodes.ThangNode @settingsTreema = @$el.find('#settings-treema').treema treemaOptions @settingsTreema.build() @settingsTreema.open() @lastTerrain = data.terrain getThangIDs: -> (t.id for t in @level.get('thangs') ? []) onSettingsChanged: (e) => $('.level-title').text @settingsTreema.data.name for key in @editableSettings continue if @settingsTreema.data[key] is undefined @level.set key, @settingsTreema.data[key] if (terrain = @settingsTreema.data.terrain) isnt @lastTerrain @lastTerrain = terrain Backbone.Mediator.publish 'editor:terrain-changed', terrain: terrain onThangsEdited: (e) -> # Update in-place so existing Treema nodes refer to the same array. @thangIDs?.splice(0, @thangIDs.length, @getThangIDs()...) onRandomTerrainGenerated: (e) -> @settingsTreema.set '/terrain', e.terrain destroy: -> @settingsTreema?.destroy() super() class SettingsNode extends TreemaObjectNode nodeDescription: 'Settings'