ModalView = require 'views/core/ModalView' template = require 'templates/play/modal/play-heroes-modal' buyGemsPromptTemplate = require 'templates/play/modal/buy-gems-prompt' CocoCollection = require 'collections/CocoCollection' ThangType = require 'models/ThangType' SpriteBuilder = require 'lib/sprites/SpriteBuilder' AudioPlayer = require 'lib/AudioPlayer' utils = require 'core/utils' BuyGemsModal = require 'views/play/modal/BuyGemsModal' Purchase = require 'models/Purchase' LayerAdapter = require 'lib/surface/LayerAdapter' Lank = require 'lib/surface/Lank' module.exports = class PlayHeroesModal extends ModalView className: 'modal fade play-modal' template: template id: 'play-heroes-modal' events: 'slide.bs.carousel #hero-carousel': 'onHeroChanged' 'change #option-code-language': 'onCodeLanguageChanged' 'click #close-modal': 'hide' 'click #confirm-button': 'saveAndHide' 'click .unlock-button': 'onUnlockButtonClicked' 'click .buy-gems-prompt-button': 'onBuyGemsPromptButtonClicked' 'click': 'onClickedSomewhere' shortcuts: 'left': -> @$el.find('#hero-carousel').carousel('prev') if @heroes.models.length and not @$el.hasClass 'secret' 'right': -> @$el.find('#hero-carousel').carousel('next') if @heroes.models.length and not @$el.hasClass 'secret' 'enter': 'saveAndHide' constructor: (options) -> super options options ?= {} @confirmButtonI18N = options.confirmButtonI18N ? "common.save" @heroes = new CocoCollection([], {model: ThangType}) @heroes.url = '/db/thang.type?view=heroes' @heroes.setProjection ['original','name','slug','soundTriggers','featureImages','gems','heroClass','description','components','extendedName','unlockLevelName','i18n'] @heroes.comparator = 'gems' @listenToOnce @heroes, 'sync', @onHeroesLoaded @supermodel.loadCollection(@heroes, 'heroes') @stages = {} @layers = [] @session = options.session @initCodeLanguageList options.hadEverChosenHero @heroAnimationInterval = setInterval @animateHeroes, 1000 onHeroesLoaded: -> @formatHero hero for hero in @heroes.models formatHero: (hero) -> hero.name = utils.i18n hero.attributes, 'extendedName' hero.name ?= utils.i18n hero.attributes, 'name' hero.description = utils.i18n hero.attributes, 'description' hero.unlockLevelName = utils.i18n hero.attributes, 'unlockLevelName' original = hero.get('original') hero.locked = not me.ownsHero(original) hero.purchasable = hero.locked and (original in (me.get('earned')?.heroes ? [])) if @options.level and allowedHeroes = @options.level.get 'allowedHeroes' hero.restricted = not (hero.get('original') in allowedHeroes) hero.class = (hero.get('heroClass') or 'warrior').toLowerCase() hero.stats = hero.getHeroStats() getRenderData: (context={}) -> context = super(context) context.heroes = @heroes.models context.level = @options.level context.codeLanguages = @codeLanguageList context.codeLanguage = @codeLanguage = @options?.session?.get('codeLanguage') ? me.get('aceConfig')?.language ? 'python' context.confirmButtonI18N = @confirmButtonI18N context.visibleHero = @visibleHero context.gems = me.gems() context.isIE = @isIE() context afterRender: -> super() return unless @supermodel.finished() @$el.find('.hero-avatar').addClass 'ie' if @isIE() heroes = @heroes.models @$el.find('.hero-indicator').each -> heroID = $(@).data('hero-id') hero = _.find heroes, (hero) -> hero.get('original') is heroID $(@).find('.hero-avatar').css('background-image', "url(#{hero.getPortraitURL()})").addClass('has-tooltip').tooltip() @canvasWidth = 313 # @$el.find('canvas').width() # unreliable, whatever @canvasHeight = @$el.find('canvas').height() heroConfig = @options?.session?.get('heroConfig') ? me.get('heroConfig') ? {} heroIndex = Math.max 0, _.findIndex(heroes, ((hero) -> hero.get('original') is heroConfig.thangType)) @$el.find(".hero-item:nth-child(#{heroIndex + 1}), .hero-indicator:nth-child(#{heroIndex + 1})").addClass('active') @onHeroChanged direction: null, relatedTarget: @$el.find('.hero-item')[heroIndex] @$el.find('.hero-stat').addClass('has-tooltip').tooltip() @buildCodeLanguages() rerenderFooter: -> @formatHero @visibleHero @renderSelectors '#hero-footer' @buildCodeLanguages() @$el.find('#gems-count-container').toggle Boolean @visibleHero.purchasable initCodeLanguageList: (hadEverChosenHero) -> if application.isIPadApp @codeLanguageList = [ {id: 'python', name: "Python (#{$.i18n.t('choose_hero.default')})"} {id: 'javascript', name: 'JavaScript'} ] else @codeLanguageList = [ {id: 'python', name: "Python (#{$.i18n.t('choose_hero.default')})"} {id: 'javascript', name: 'JavaScript'} {id: 'coffeescript', name: 'CoffeeScript'} {id: 'clojure', name: "Clojure (#{$.i18n.t('choose_hero.experimental')})"} {id: 'lua', name: "Lua (#{$.i18n.t('choose_hero.experimental')})"} {id: 'io', name: "Io (#{$.i18n.t('choose_hero.experimental')})"} ] onHeroChanged: (e) -> direction = e.direction # 'left' or 'right' heroItem = $(e.relatedTarget) hero = _.find @heroes.models, (hero) -> hero.get('original') is heroItem.data('hero-id') return console.error "Couldn't find hero from heroItem:", heroItem unless hero heroIndex = heroItem.index() hero = @loadHero hero, heroIndex @preloadHero heroIndex + 1 @preloadHero heroIndex - 1 @selectedHero = hero unless hero.locked @visibleHero = hero @rerenderFooter() @trigger 'hero-loaded', {hero: hero} getFullHero: (original) -> url = "/db/thang.type/#{original}/version" if fullHero = @supermodel.getModel url return fullHero fullHero = new ThangType() fullHero.setURL url fullHero = (@supermodel.loadModel fullHero, 'thang').model fullHero preloadHero: (heroIndex) -> return unless hero = @heroes.models[heroIndex] @loadHero hero, heroIndex, true loadHero: (hero, heroIndex, preloading=false) -> createjs.Ticker.removeEventListener 'tick', stage for stage in _.values @stages createjs.Ticker.setFPS 30 # In case we paused it from being inactive somewhere else if stage = @stages[heroIndex] unless preloading _.defer -> createjs.Ticker.addEventListener 'tick', stage # Deferred, otherwise it won't start updating for some reason. @playSelectionSound hero return hero fullHero = @getFullHero hero.get 'original' onLoaded = => canvas = $(".hero-item[data-hero-id='#{fullHero.get('original')}'] canvas") return unless canvas.length # Don't render it if it's not on the screen. unless fullHero.get 'raw' console.error "Couldn't make animation for #{fullHero.get('name')} with attributes #{_.cloneDeep(fullHero.attributes)}. Was it loaded with an improper projection or something?", fullHero @rerenderFooter() return canvas.show().prop width: @canvasWidth, height: @canvasHeight layer = new LayerAdapter({webGL:true}) @layers.push layer layer.resolutionFactor = 8 # hi res! layer.buildAsync = false multiplier = 7 layer.scaleX = layer.scaleY = multiplier lank = new Lank(fullHero, {preloadSounds: false}) layer.addLank(lank) layer.on 'new-spritesheet', -> #- maybe put some more normalization here? m = multiplier m *= 0.75 if fullHero.get('slug') in ['knight', 'samurai', 'librarian'] # these heroes are larger for some reason, shrink 'em layer.container.scaleX = layer.container.scaleY = m layer.container.children[0].x = 160/m layer.container.children[0].y = 250/m stage = new createjs.SpriteStage(canvas[0]) @stages[heroIndex] = stage stage.addChild layer.container stage.update() unless preloading createjs.Ticker.addEventListener 'tick', stage @playSelectionSound hero @rerenderFooter() if fullHero.loaded _.defer onLoaded else @listenToOnce fullHero, 'sync', onLoaded fullHero animateHeroes: => return unless @visibleHero heroIndex = Math.max 0, _.findIndex(@heroes.models, ((hero) => hero.get('original') is @visibleHero.get('original'))) animation = _.sample(['attack', 'idle', 'move_side', 'move_fore']) @stages[heroIndex]?.children?[0]?.children?[0]?.gotoAndPlay? animation playSelectionSound: (hero) -> return if @$el.hasClass 'secret' @currentSoundInstance?.stop() return unless sounds = hero.get('soundTriggers')?.selected return unless sound = sounds[Math.floor Math.random() * sounds.length] name = AudioPlayer.nameForSoundReference sound AudioPlayer.preloadSoundReference sound @currentSoundInstance = AudioPlayer.playSound name, 1 @currentSoundInstance buildCodeLanguages: -> $select = @$el.find('#option-code-language') $select.fancySelect().parent().find('.options li').each -> languageName = $(@).text() languageID = $(@).data('value') blurb = $.i18n.t("choose_hero.#{languageID}_blurb") $(@).text("#{languageName} - #{blurb}") onCodeLanguageChanged: (e) -> @codeLanguage = @$el.find('#option-code-language').val() @codeLanguageChanged = true #- Purchasing the hero onUnlockButtonClicked: (e) -> e.stopPropagation() button = $(e.target).closest('button') affordable = @visibleHero.get('gems') <= me.gems() if not affordable @playSound 'menu-button-click' @askToBuyGems button else if button.hasClass('confirm') @playSound 'menu-button-unlock-end' purchase = Purchase.makeFor(@visibleHero) purchase.save() #- set local changes to mimic what should happen on the server... purchased = me.get('purchased') ? {} purchased.heroes ?= [] purchased.heroes.push(@visibleHero.get('original')) me.set('purchased', purchased) me.set('spent', (me.get('spent') ? 0) + @visibleHero.get('gems')) #- ...then rerender visible hero heroEntry = @$el.find(".hero-item[data-hero-id='#{@visibleHero.get('original')}']") heroEntry.find('.hero-status-value').attr('data-i18n', 'play.available').i18n() heroEntry.removeClass 'locked purchasable' @selectedHero = @visibleHero @rerenderFooter() Backbone.Mediator.publish 'store:hero-purchased', hero: @visibleHero, heroSlug: @visibleHero.get('slug') else @playSound 'menu-button-unlock-start' button.addClass('confirm').text($.i18n.t('play.confirm')) @$el.one 'click', (e) -> button.removeClass('confirm').text($.i18n.t('play.unlock')) if e.target isnt button[0] askToBuyGems: (unlockButton) -> if me.getGemPromptGroup() is 'no-prompt' return @openModalView new BuyGemsModal() @$el.find('.unlock-button').popover 'destroy' popoverTemplate = buyGemsPromptTemplate {} unlockButton.popover( animation: true trigger: 'manual' placement: 'left' content: ' ' # template has it container: @$el template: popoverTemplate ).popover 'show' popover = unlockButton.data('bs.popover') popover?.$tip?.i18n() onBuyGemsPromptButtonClicked: (e) -> @playSound 'menu-button-click' @openModalView new BuyGemsModal() onClickedSomewhere: (e) -> return if @destroyed @$el.find('.unlock-button').popover 'destroy' #- Exiting saveAndHide: -> hero = @selectedHero?.get('original') unless hero console.error 'Somehow we tried to hide without having a hero selected yet...' if @session changed = @updateHeroConfig(@session, hero) if @session.get('codeLanguage') isnt @codeLanguage @session.set('codeLanguage', @codeLanguage) changed = true #Backbone.Mediator.publish 'tome:change-language', language: @codeLanguage, reload: true # We'll reload the PlayLevelView instead. @session.patch() if changed changed = @updateHeroConfig(me, hero) aceConfig = _.clone(me.get('aceConfig')) or {} if @codeLanguage isnt aceConfig.language aceConfig.language = @codeLanguage me.set 'aceConfig', aceConfig changed = true me.patch() if changed @hide() @trigger?('confirm-click', hero: @selectedHero) updateHeroConfig: (model, hero) -> return false unless hero heroConfig = _.clone(model.get('heroConfig')) or {} if heroConfig.thangType isnt hero heroConfig.thangType = hero model.set('heroConfig', heroConfig) return true onHidden: -> super() Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-close', volume: 1 destroy: -> clearInterval @heroAnimationInterval for heroIndex, stage of @stages createjs.Ticker.removeEventListener "tick", stage stage.removeAllChildren() layer.destroy() for layer in @layers super()