extends /templates/base block content //- DO NOT localize / i18n div TODO: fix ugly tabs div span *UNDER CONSTRUCTION, send feedback to a.spl(href='mailto:team@codecombat.com') team@codecombat.com div input.student-mode-checkbox(type='checkbox', checked=studentMode) span.spl Student view div(style='border-bottom: 1px solid black;') .modal#editSettingsModal .modal-dialog .modal-header button.close(data-dismiss='modal') span × h3.modal-title Edit Class Settings .modal-body p This title will be displayed to everyone in the class. p input.edit-name-input(type='text', value="#{instance.name}") p This description will be displayed to everyone in the class. p textarea.edit-description-input(rows=2)= instance.description p Select programming languages available to the class: p select.form-control.select-language option(value="Python") Python option(value="JavaScript") JavaScript option(value="All Languages") All Languages p input(type='checkbox', checked) span.spl Show student progress to everyone in the class .modal-footer button.btn.btn-save-settings(data-i18n="common.save_changes") h1= course.title p= course.description h3= instance.name p if instance.description each line in instance.description.split('\n') div= line if !studentMode p button.btn.btn-xs.btn-edit-settings(data-toggle='modal', data-target='#editSettingsModal') edit class settings div(role='tabpanel') ul.nav.nav-tabs(role='tablist') if studentMode li.active(role='presentation') a(href='#levels', aria-controls='levels', role='tab', data-toggle='tab') Levels li(role='presentation') a(href='#progress', aria-controls='progress', role='tab', data-toggle='tab') Class else li.active(role='presentation') a(href='#progress', aria-controls='progress', role='tab', data-toggle='tab') Class li(role='presentation') a(href='#invite', aria-controls='invite', role='tab', data-toggle='tab') Add Students li(role='presentation') a(href='#levels', aria-controls='levels', role='tab', data-toggle='tab') Levels .tab-content if studentMode .tab-pane.active#levels(role='tabpanel') +levels-tab .tab-pane#progress(role='tabpanel') +progress-tab else .tab-pane.active#progress(role='tabpanel') +progress-tab .tab-pane#invite(role='tabpanel') p Invite students to join this class. if course.title !== 'Introduction to Computer Science' p Student unlock code: #{instance.code} p Class capacity: 34/50 textarea.textarea-emails(rows=3, placeholder="Enter student emails to invite, one per line") div button.btn.btn-success.btn-invite Send Invites .tab-pane#levels(role='tabpanel') +levels-tab mixin progress-tab if instance.students h3 Summary - var averagePlaytime = Math.round(Math.random() * 30) + 30 p strong(style='font-size:12pt;') Average Play Time p #{averagePlaytime} minutes p strong(style='font-size:12pt;') Concepts Covered table.table.table-condensed each concept in courseConcepts - var conceptCompletion = Math.round(parseFloat(conceptsCompleted[concept]) / instance.students.length * 100) if isNaN(conceptCompletion) - conceptCompletion = 0 tr td.concept-completion-container span.concept-completed-foreground(data-i18n="concepts." + concept) span.spl - #{conceptCompletion}% span.concept-completion-background(style="width:#{conceptCompletion}%;") h3 Students table.table.table-condensed thead tr th span.member-header.spr Name if memberSort === 'nameAsc' span.member-header.glyphicon.glyphicon-chevron-up else if memberSort === 'nameDesc' span.member-header.glyphicon.glyphicon-chevron-down th span.progress-header.spr Progress if memberSort === 'progressAsc' span.progress-header.glyphicon.glyphicon-chevron-up else if memberSort === 'progressDesc' span.progress-header.glyphicon.glyphicon-chevron-down else span(style='padding-left:16px;') span.progress-key.progress-key-complete complete span.progress-key.progress-key-started started span.progress-key not started if maxLastStartedIndex > 30 input.expand-progress-checkbox(type='checkbox') span.spl.expand-progress-label(data-i18n="clans.exp_levels") Expand levels tbody each student in instance.students tr td a= student td.progress-cell .level-progression-concepts Concepts each concept in courseConcepts if userConceptsMap[student] && userConceptsMap[student][concept] === 'complete' span.spr.progress-concept-cell.progress-concept-cell-complete(data-i18n="concepts." + concept) else if userConceptsMap[student] && userConceptsMap[student][concept] === 'started' span.spr.progress-concept-cell.progress-concept-cell-started(data-i18n="concepts." + concept) else span.spr.progress-concept-cell.progress-concept-cell-not-started(data-i18n="concepts." + concept) .level-progression-levels Levels - var i = 0 each level in course.levels if userLevelStateMap[student][level] === 'complete' span.progress-level-cell.progress-level-cell-complete #{i + 1} if showExpandedProgress || i === 0 || i === course.levels.length - 1 span.spl #{level} .level-popup-container h3 #{i + 1}. #{level} p div - var playTime = Math.round(Math.random() * 600) span Time to solve span : #{playTime} seconds div - var completionDate = new Date() - completionDate.setUTCDate(completionDate.getUTCDate() - Math.round(Math.random() * 60)) span Completed on span : #{moment(completionDate).format('MMMM Do YYYY, h:mm:ss a')} strong(data-i18n="clans.view_solution") Click to view solution. else if userLevelStateMap[student][level] === 'started' span.progress-level-cell.progress-level-cell-started #{i + 1} #{level} else span.progress-level-cell.level-progression-level-not-started #{i + 1} if showExpandedProgress || i === 0 span.spl #{level} - i++ mixin levels-tab table.table.table-striped.table-condensed thead tr th th Status th Level th Concepts tbody - var student = instance.students[0] each level in course.levels tr td button.btn.btn-success.btn-play-level(data-level=level) Play td= userLevelStateMap[student][level] td= level td each concept in courseConcepts if levelConceptsMap[level] && levelConceptsMap[level][concept] span.spr.progress-level-cell.level-progression-level-not-started(data-i18n="concepts." + concept)