module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", translation: home: slogan: "Oyun oynayarak kodlamayı öğrenin" no_ie: "CodeCombat maalesef Internet Explorer 8 veya daha eski sürümlerde çalışmaz." # Warning that only shows up in IE8 and older no_mobile: "CodeCombat mobil cihazlar için tasarlanmamıştır bu sebeple mobil cihazlarda çalışmayabilir." # Warning that shows up on mobile devices play: "Oyna" # The big play button that opens up the campaign view. old_browser: "Olamaz, Tarayıcınız CodeCombat'ı çalıştırmak için çok eski. Üzgünüz!" # Warning that shows up on really old Firefox/Chrome/Safari old_browser_suffix: "Deneyebilirsiniz, ama muhtemelen oyun çalışmayacaktır." ipad_browser: "Kötü haber: CodeCombat iPad üzerinde tarayıcıda çalışmıyor. İyi haber: İstemci Apple'ın onayını bekliyor." campaign: "Senaryo Kipi" for_beginners: "Yeni Başlayanlar için" multiplayer: "Çoklu-oyuncu Kipi" # Not currently shown on home page for_developers: "Geliştiriciler için" # Not currently shown on home page. or_ipad: "Ya da iPad için indir" nav: play: "Oyna" # The top nav bar entry where players choose which levels to play community: "Topluluk" editor: "Düzenleyici" blog: "Blog" forum: "Forum" account: "Hesap" profile: "Profil" stats: "İstatistikler" code: "Kod" admin: "Yönetici" # Only shows up when you are an admin home: "Anasayfa" contribute: "Katkıda bulun" legal: "Yasal" about: "Hakkında" contact: "İletişim" twitter_follow: "Takip et" teachers: "Öğretmenler" # careers: "Careers" modal: close: "Kapat" okay: "Tamam" not_found: page_not_found: "Sayfa bulunamadı" diplomat_suggestion: title: "CodeCombat'in tercüme edilmesine yardımcı olabilirsiniz!" # This shows up when a player switches to a non-English language using the language selector. sub_heading: "Dil yeteneklerinize ihtiyacımız var." pitch_body: "Biz her ne kadar CodeCombat'i İngilizce olarak geliştirsek de, dünyanın her yerinden oyunculara sahibiz. Oyuncuların bir kısmı oyunu Türkçe oynamak istiyor ve İngilizce bilmiyor. Bu yüzden, eğer her iki dili de biliyorsanız, lütfen kaydolup bir Diplomat olmayı ve CodeCombat ile tüm seviyeleri Türkçe diline çevirmeyi göz önünde bulundurun." missing_translations: "Biz her şeyi Türkçe diline tercüme edene kadar, Türkçe diline tercüme edilemeyen her şey İngilizce olarak gözükecek." learn_more: "Diplomat olmakla ilgili dahası için..." subscribe_as_diplomat: "Diplomat olarak katkıda bulun" play: play_as: "Olarak Oyna" # Ladder page spectate: "İzleyici olarak katıl" # Ladder page players: "oyuncu" # Hover over a level on /play hours_played: "saat oynandı" # Hover over a level on /play items: "Ögeler" # Tooltip on item shop button from /play unlock: "Kilidi aç" # For purchasing items and heroes confirm: "Devam et" owned: "Sahipsin" # For items you own locked: "Kilitli" purchasable: "Satın alınabilir" # For a hero you unlocked but haven't purchased available: "Açık" skills_granted: "Edinilen Yetenekler" # Property documentation details heroes: "Kahramanlar" # Tooltip on hero shop button from /play achievements: "Başarımlar" # Tooltip on achievement list button from /play account: "Hesap" # Tooltip on account button from /play settings: "Ayarlar" # Tooltip on settings button from /play # poll: "Poll" # Tooltip on poll button from /play next: "İleri" # Go from choose hero to choose inventory before playing a level change_hero: "Kahramanı Değiştir" # Go back from choose inventory to choose hero choose_inventory: "Ögeleri Giy" buy_gems: "Değerli Taş Satın Al" subscription_required: "Abonelik Gerekli" anonymous: "Anonim Oyuncu" level_difficulty: "Zorluk: " campaign_beginner: "Acemi Seferi" awaiting_levels_adventurer_prefix: "Haftada beş bölüm yayınlıyoruz." # {change} awaiting_levels_adventurer: "Yeni oyunları ilk oynayan olmak için" awaiting_levels_adventurer_suffix: "Maceracı olarak kayıt ol." adjust_volume: "Sesi ayarla" campaign_multiplayer: "Çok Oyunculu Meydanlar" campaign_multiplayer_description: "Diğer oyuncularla kafa kafaya verip kodlamak için..." # campaign_old_multiplayer: "(Deprecated) Old Multiplayer Arenas" # campaign_old_multiplayer_description: "Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas." share_progress_modal: blurb: "Harika iş çıkarıyorsun! Birine CodeCombat ile ne kadar öğrendiğinden bahset." email_invalid: "E-posta adresi geçersiz." form_blurb: "E-posta adreslerini aşağıya gir ve onlara göstereceğiz!" form_label: "E-posta Adresi" placeholder: "e-posta adresi" title: "Harika İş, Çaylak" login: sign_up: "Hesap Oluştur" log_in: "Giriş Yap" logging_in: "Giriş Yapılıyor" log_out: "Çıkış Yap" forgot_password: "Parolanı mı unuttun?" authenticate_gplus: "G+'ı Yetkilendir" load_profile: "G+ Profilini Yükle" finishing: "Tamamlanıyor" sign_in_with_facebook: "Facebook ile Oturum Aç" sign_in_with_gplus: "G+ ile Oturum Aç" signup_switch: "Hesap oluşturmak istiyor musun?" signup: email_announcements: "E-posta duyurularını almak istiyorum" creating: "Hesap oluşturuluyor..." sign_up: "Kaydol" log_in: "buradan giriş yapabilirsiniz." social_signup: "veya Facebook ya da G+ ile oturum açabilirsiniz:" required: "Buraya gidebilmeniz için oturum açmanız gerekli." login_switch: "Zaten bir hesabın var mı?" recover: recover_account_title: "Hesabı Kurtar" send_password: "Kurtarma Parolası Gönder" recovery_sent: "Kurtarma e-postası gönderildi." items: primary: "Birincil" secondary: "İkincil" armor: "Zırh" accessories: "Aksesuarlar" misc: "Çeşitli" books: "Kitaplar" common: back: "Geri" # When used as an action verb, like "Navigate backward" continue: "Devam et" # When used as an action verb, like "Continue forward" loading: "Yükleniyor..." saving: "Kaydediliyor..." sending: "Gönderiliyor..." send: "Gönder" cancel: "İptal" save: "Kaydet" publish: "Yayınla" create: "Oluştur" fork: "Çatalla" play: "Oyna" # When used as an action verb, like "Play next level" retry: "Yeniden Dene" actions: "Eylemler" info: "Bilgi" help: "Yardım" watch: "İzle" unwatch: "İzlemeyi Bırak" submit_patch: "Yama Gönder" submit_changes: "Değişiklikleri Gönder" save_changes: "Değişiklikleri Kaydet" general: and: "ve" name: "İsim" date: "Tarih" body: "Gövde" version: "Sürüm" pending: "Bekliyor" accepted: "Kabul Edildi" rejected: "Reddedildi" withdrawn: "İptal Edildi" # accept: "Accept" # reject: "Reject" # withdraw: "Withdraw" submitter: "Gönderen" submitted: "Gönderilme" commit_msg: "Gönderme İletisi" version_history: "Geçmiş" version_history_for: "Sürüm Geçmişi: " select_changes: "Farkı görmek için aşağıdan iki fark seçin." undo_prefix: "Geri Al" undo_shortcut: "(Ctrl+Z)" redo_prefix: "Yenile" redo_shortcut: "(Ctrl+Shift+Z)" play_preview: "Geçerli bölümün önizlemesini oyna" result: "Sonuç" results: "Sonuçlar" description: "Açıklama" or: "veya" subject: "Konu" email: "E-posta" password: "Şifre" message: "İleti" code: "Kod" ladder: "Merdiven" when: "iken" opponent: "Rakip" rank: "Sıra" score: "Skor" win: "Zafer" loss: "Yenilgi" tie: "Berabere" easy: "Kolay" medium: "Normal" hard: "Zor" player: "Oyuncu" player_level: "Seviye" # Like player level 5, not like level: Dungeons of Kithgard warrior: "Savaşçı" ranger: "Korucu" wizard: "Sihirbaz" units: second: "saniye" seconds: "saniye" minute: "dakika" minutes: "dakika" hour: "saat" hours: "saat" day: "gün" days: "gün" week: "hafta" weeks: "hafta" month: "ay" months: "ay" year: "yıl" years: "yıl" play_level: done: "Bitti" # next_game: "Next game" # show_menu: "Show game menu" home: "Anasayfa" # Not used any more, will be removed soon. level: "Bölüm" # Like "Level: Dungeons of Kithgard" skip: "Atla" game_menu: "Oyun Menüsü" guide: "Rehber" restart: "Yeniden başlat" goals: "Hedefler" goal: "Amaç" running: "Çalıştırılıyor..." success: "Başarılı!" incomplete: "Tamamlanmamış" timed_out: "Süre bitti" failing: "Başarısız" action_timeline: "Eylem Çizelgesi" click_to_select: "Birimi seçmek için üzerine tıklayın." control_bar_multiplayer: "Çoklu Oyuncu" control_bar_join_game: "Oyuna Katıl" reload: "Yeniden Yükle" reload_title: "Tüm kod yeniden yüklensin mi?" reload_really: "Bu seviyeyi en baştan yüklemek istediğinizden emin misiniz?" reload_confirm: "Tümünü Yeniden Yükle" victory: "Zafer" victory_title_prefix: "" victory_title_suffix: "Tamamlandı " victory_sign_up: "İlerlemeyi Kaydetmek için Kaydolun" victory_sign_up_poke: "Kodu kaydetmek ister misiniz? Ücretsiz bir hesap oluşturun!" victory_rate_the_level: "Seviyeyi oyla:" # Only in old-style levels. victory_return_to_ladder: "Merdivene Dön" victory_play_continue: "Devam Et" victory_saving_progress: "İlerleme Kaydediliyor" victory_go_home: "Anasayfaya Git" victory_review: "Daha fazla söyleyin!" victory_review_placeholder: "Seviye nasıldı?" victory_hour_of_code_done: "Bitirdiniz mi?" victory_hour_of_code_done_yes: "Evet, Kod Saatimi (Hour of Code) bitirdim!" victory_experience_gained: "Kazanılan XP" victory_gems_gained: "Kazanılan Taş" # victory_new_item: "New Item" # victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks." victory_become_a_viking: "Viking Ol" victory_bloc: "Harika iş çıkardın! Yeteneklerin gelişiyor ve dikkat çekiyor. Yazılım geliştirici olmayı düşünüyorsan şanslı günündesin. Bloc, profesyonel bir program geliştirici olman için seni deneyimli bir danışmanla buluşturan cevrimiçi bir eğitim ağıdır. Mayhem Munchkins'i yenerek $500 indirim almaya hak kazandiniz. Kod: CCRULES" victory_bloc_cta: "Danışmanınla Tanış – Bloc'u Öğren" guide_title: "Rehber" tome_minion_spells: "Minyonlarınızın Büyüleri" # Only in old-style levels. tome_read_only_spells: "Salt Okunur Büyüler" # Only in old-style levels. tome_other_units: "Diğer Birimler" # Only in old-style levels. tome_cast_button_run: "Çalıştır" tome_cast_button_running: "Çalıştırılıyor" tome_cast_button_ran: "Çalıştırıldı" tome_submit_button: "Gönder" tome_reload_method: "Bu yöntem için özgün kodu yeniden yükle" # Title text for individual method reload button. tome_select_method: "Bir Yöntem Seçin" tome_see_all_methods: "Düzenleyebileceğiniz tüm yöntemleri görün" # Title text for method list selector (shown when there are multiple programmable methods). tome_select_a_thang: "Birini seç..." tome_available_spells: "Kullanılabilir Büyüler" tome_your_skills: "Yetenekleriniz" tome_current_method: "Geçerli Metod" hud_continue_short: "Devam" code_saved: "Kod Kaydedildi" skip_tutorial: "Atla (ESC)" keyboard_shortcuts: "Klavye Kısayolları" loading_ready: "Hazır!" loading_start: "Seviyeyi Başlat" problem_alert_title: "Kodunu Düzelt" time_current: "Şimdi:" time_total: "Azami:" time_goto: "Git:" non_user_code_problem_title: "Seviye yüklenemiyor" infinite_loop_title: "Sonsuz döngü tespit edildi" # infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know." check_dev_console: "Neyin hatali olduğunu görmek icin geliştirici konsolunu da açabilirsin." check_dev_console_link: "(yönergeler)" infinite_loop_try_again: "Yeniden Dene" infinite_loop_reset_level: "Bölümü Sıfırla" infinite_loop_comment_out: "Kodumu Yorum Yap" tip_toggle_play: "Ctrl+P ile oynat/beklet." tip_scrub_shortcut: "Ctrl+[ and Ctrl+] kullanarak geriye veya ileriye sar." tip_guide_exists: "Gerekli bilgiler için oyun menüsünün içindeki (sayfanın başında) rehbere tıkla." tip_open_source: "CodeCombat %100 açık kaynaktır!" tip_tell_friends: "CodeCombat'ı sevdin mi? Arkadaşlarına bizden bahset!" tip_beta_launch: "CodeCombat ilk beta sürümünü Ekim 2013'te başlattı." tip_think_solution: "Sorunu değil, çözümü düşün." tip_theory_practice: "Teoride, teori ve pratik arasında fark yoktur. Ama pratikte vardır. - Yogi Berra" tip_error_free: "Hatasız program yazmanın 2 yolu vardır; sadece üçüncüsü işe yarar. - Alan Perlis" tip_debugging_program: "Eğer hataları ayıklamak programı düzeltmekse, o zaman programlama da hataları bir araya getirmektir. - Edsger W. Dijkstra" tip_forums: "Forumları dolaş ve bize ne düşündüğünü söyle!" tip_baby_coders: "Gelecekte bebekler bile Archmage olacak." # tip_morale_improves: "Loading will continue until morale improves." # tip_all_species: "We believe in equal opportunities to learn programming for all species." # tip_reticulating: "Reticulating spines." # tip_harry: "Yer a Wizard, " # tip_great_responsibility: "With great coding skill comes great debug responsibility." # tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep." tip_binary: "Dünyada sadece 10 çeşit insan vardır: Ikilileri anlayabilenler ve anlayamayanlar." # tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda" tip_no_try: "Yap ya da yapma. Denemek diye bir şey yok. - Yoda" tip_patience: "Sabırlı olmalısın genç Padawan. - Yoda" tip_documented_bug: "Dökümante edilmiş bir hata, hata değildir; olsa olsa yeni bir özelliktir." tip_impossible: "Her şey tamamlanana kadar imkansız görünür. - Nelson Mandela" tip_talk_is_cheap: "Konuşmak kolaydır. Kodunu göster. - Linus Torvalds" tip_first_language: "Hayatta öğrenebilecegin en feci şey ilk programlama dilindir. - Alan Kay" # tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem." # tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law." # tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth" tip_brute_force: "Süpheye düstüğünde kaba kuvveti kullan. - Ken Thompson" # tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..." tip_superpower: "Kodlama, süper güç sahibi olmaya en çok benzeyen şeydir." tip_control_destiny: "Gerçekten açık kaynaklı olan bir kodda, kendi kaderinizi kontrol edebilirsiniz. - Linus Torvalds" # tip_no_code: "No code is faster than no code." tip_code_never_lies: "Kod yalan söylemez, yorumlar bazen söyler. — Ron Jeffries" tip_reusable_software: "Yazılımın tekrar kullanılabilir olması için öncelikle kullanılabilir olması gerekmektedir." tip_optimization_operator: "Her dilin optimizasyon operatörü vardır. Çogu dilde bu operator ‘//’ şeklindedir" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" tip_source_code: "Dünyayı değiştirmek istiyorum ancak kaynak kodunu vermiyorlar." tip_javascript_java: "Java ile JavaScript arasındaki ilişki, kafes ile kavanoz arasındaki kadardır. - Chris Heilmann" tip_move_forward: "Ne yaparsan yap, ilerlemeye devam et. - Martin Luther King Jr." tip_google: "Çözemediğin bir problemin mi var? Google'a sor!" tip_adding_evil: "Bir tutam kötülük ekle." # tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven" tip_open_source_contribute: "CodeCombat'ı geliştirmeye yardım edebilirsin!" # tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch" tip_free_your_mind: "Her şeyi bırakmalısın, Neo. Korku, şüphe, ve güvensizlik. Zihnini özgürleştir. - Morpheus" tip_strong_opponents: "En güçlü rakiplerin bile zayıf noktası vardır. - Itachi Uchiha" tip_paper_and_pen: "Kodlamaya başlamadan önce çalışmaya her zaman kağıt ve kalemle başlamalısın." # tip_solve_then_write: "First, solve the problem. Then, write the code. - John Johnson" game_menu: inventory_tab: "Envanter" save_load_tab: "Kaydet/Yükle" options_tab: "Seçenekler" guide_tab: "Rehber" guide_video_tutorial: "Video Öğreticisi" guide_tips: "İpuçları" multiplayer_tab: "Çoklu-oyuncu" auth_tab: "Kaydol" inventory_caption: "Kahramanınızı donatın" choose_hero_caption: "Kahraman, dil seçin" save_load_caption: "... ve geçmişe bak" options_caption: "Ayarları yapılandır" guide_caption: "Belgeler ve ipuçları" multiplayer_caption: "Arkadaşlarla oyna!" auth_caption: "İlerlemenizi kaydedin." # leaderboard: # leaderboard: "Leaderboard" # view_other_solutions: "View Leaderboards" # scores: "Scores" # top_players: "Top Players by" # day: "Today" # week: "This Week" # all: "All-Time" # time: "Time" # damage_taken: "Damage Taken" # damage_dealt: "Damage Dealt" # difficulty: "Difficulty" # gold_collected: "Gold Collected" inventory: choose_inventory: "Ögeleri Donan" equipped_item: "Giyilmiş" required_purchase_title: "Gerekli" available_item: "Açık" restricted_title: "Kısıtlı" should_equip: "(iki kere tıklayarak giy)" equipped: "(giyildi)" locked: "(kitli)" restricted: "(bu bölümde kısıtlı)" equip: "Giy" unequip: "Çıkar" buy_gems: few_gems: "Bir avuç taş" pile_gems: "Bir Torba" chest_gems: "Sandık dolusu taş" purchasing: "Ödeniyor..." declined: "Kartınız reddedildi" retrying: "Sunucu hatası, tekrar deneniyor." # prompt_title: "Not Enough Gems" # prompt_body: "Do you want to get more?" # prompt_button: "Enter Shop" # recovered: "Previous gems purchase recovered. Please refresh the page." # price: "x3500 / mo" # subscribe: # comparison_blurb: "Sharpen your skills with a CodeCombat subscription!" # feature1: "110+ basic levels across 4 worlds" # feature2: "10 powerful new heroes with unique skills!" # feature3: "80+ bonus levels" # feature4: "3500 bonus gems every month!" # feature5: "Video tutorials" # feature6: "Premium email support" # feature7: "Private Clans" # free: "Free" # month: "month" # must_be_logged: "You must be logged in first. Please create an account or log in from the menu above." # subscribe_title: "Subscribe" # unsubscribe: "Unsubscribe" # confirm_unsubscribe: "Confirm Unsubscribe" # never_mind: "Never Mind, I Still Love You" # thank_you_months_prefix: "Thank you for supporting us these last" # thank_you_months_suffix: "months." # thank_you: "Thank you for supporting CodeCombat." # sorry_to_see_you_go: "Sorry to see you go! Please let us know what we could have done better." # unsubscribe_feedback_placeholder: "O, what have we done?" # parent_button: "Ask your parent" # parent_email_description: "We'll email them so they can buy you a CodeCombat subscription." # parent_email_input_invalid: "Email address invalid." # parent_email_input_label: "Parent email address" # parent_email_input_placeholder: "Enter parent email" # parent_email_send: "Send Email" # parent_email_sent: "Email sent!" # parent_email_title: "What's your parent's email?" # parents: "For Parents" # parents_title: "Dear Parent: Your child is learning to code. Will you help them continue?" # parents_blurb1: "Your child has played __nLevels__ levels and learned programming basics. Help cultivate their interest and buy them a subscription so they can keep playing." # parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?" # parents_blurb2: "For $9.99 USD/mo, your child will get new challenges every week and personal email support from professional programmers." # parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe." # payment_methods: "Payment Methods" # payment_methods_title: "Accepted Payment Methods" # payment_methods_blurb1: "We currently accept credit cards and Alipay." # payment_methods_blurb2: "If you require an alternate form of payment, please contact" # sale_already_subscribed: "You're already subscribed!" # sale_blurb1: "Save 35%" # sale_blurb2: "off regular subscription price of $120 for a whole year!" # sale_button: "Sale!" # sale_button_title: "Save 35% when you purchase a 1 year subscription" # sale_click_here: "Click Here" # sale_ends: "Ends" # sale_extended: "*Existing subscriptions will be extended by 1 year." # sale_feature_here: "Here's what you'll get:" # sale_feature2: "Access to 9 powerful new heroes with unique skills!" # sale_feature4: "42,000 bonus gems awarded immediately!" # sale_continue: "Ready to continue adventuring?" # sale_limited_time: "Limited time offer!" # sale_new_heroes: "New heroes!" # sale_title: "Back to School Sale" # sale_view_button: "Buy 1 year subscription for" # stripe_description: "Monthly Subscription" # stripe_description_year_sale: "1 Year Subscription (35% discount)" # subscription_required_to_play: "You'll need a subscription to play this level." # unlock_help_videos: "Subscribe to unlock all video tutorials." # personal_sub: "Personal Subscription" # Accounts Subscription View below # loading_info: "Loading subscription information..." # managed_by: "Managed by" # will_be_cancelled: "Will be cancelled on" # currently_free: "You currently have a free subscription" # currently_free_until: "You currently have a subscription until" # was_free_until: "You had a free subscription until" # managed_subs: "Managed Subscriptions" # managed_subs_desc: "Add subscriptions for other players (students, children, etc.)" # managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide." # group_discounts: "Group discounts" # group_discounts_1: "We also offer group discounts for bulk subscriptions." # group_discounts_1st: "1st subscription" # group_discounts_full: "Full price" # group_discounts_2nd: "Subscriptions 2-11" # group_discounts_20: "20% off" # group_discounts_12th: "Subscriptions 12+" # group_discounts_40: "40% off" # subscribing: "Subscribing..." # recipient_emails_placeholder: "Enter email address to subscribe, one per line." # subscribe_users: "Subscribe Users" # users_subscribed: "Users subscribed:" # no_users_subscribed: "No users subscribed, please double check your email addresses." # current_recipients: "Current Recipients" # unsubscribing: "Unsubscribing" # subscribe_prepaid: "Click Subscribe to use prepaid code" # using_prepaid: "Using prepaid code for monthly subscription" choose_hero: choose_hero: "Kahramanınızı Seçin" programming_language: "Programlama Dili" programming_language_description: "Hangi programlama dilini kullanmak istiyorsunuz?" default: "Öntanımlı" experimental: "Deneysel" python_blurb: "Basit ancak güçlü. Python mükemmel bir genel amaçlı dildir." javascript_blurb: "Web'in dili." coffeescript_blurb: "Daha iyi JavaScript sözdizimi." clojure_blurb: "Modern bir Lisp." lua_blurb: "Oyun betik dili." io_blurb: "Basit fakat anlaşılması güç." status: "Durum" # hero_type: "Type" weapons: "Silahlar" # weapons_warrior: "Swords - Short Range, No Magic" # weapons_ranger: "Crossbows, Guns - Long Range, No Magic" # weapons_wizard: "Wands, Staffs - Long Range, Magic" attack: "Saldırı" # Can also translate as "Attack" health: "Sağlık" speed: "Hız" # regeneration: "Regeneration" range: "Menzil" # As in "attack or visual range" blocks: "Blok" # As in "this shield blocks this much damage" # backstab: "Backstab" # As in "this dagger does this much backstab damage" skills: "Yetenekler" # attack_1: "Deals" # attack_2: "of listed" # attack_3: "weapon damage." # health_1: "Gains" # health_2: "of listed" # health_3: "armor health." # speed_1: "Moves at" # speed_2: "meters per second." # available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store # level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) # restricted_to_certain_heroes: "Only certain heroes can play this level." # skill_docs: # writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this # read_only: "read-only" # action: "Action" # spell: "Spell" # action_name: "name" # action_cooldown: "Takes" # action_specific_cooldown: "Cooldown" # action_damage: "Damage" # action_range: "Range" # action_radius: "Radius" # action_duration: "Duration" # example: "Example" # ex: "ex" # Abbreviation of "example" # current_value: "Current Value" # default_value: "Default value" # parameters: "Parameters" # returns: "Returns" # granted_by: "Granted by" save_load: granularity_saved_games: "Kaydedildi" granularity_change_history: "Geçmiş" options: general_options: "Genel Seçenekler" # Check out the Options tab in the Game Menu while playing a level volume_label: "Ses" music_label: "Müzik" music_description: "Arkaplan müziğini aç/kapat." editor_config_title: "Düzenleyici Yapılandırması" editor_config_keybindings_label: "Tuş Atamaları" editor_config_keybindings_default: "Varsayılan (Ace)" # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_livecompletion_label: "Live Autocompletion" # editor_config_livecompletion_description: "Displays autocomplete suggestions while typing." # editor_config_invisibles_label: "Show Invisibles" # editor_config_invisibles_description: "Displays invisibles such as spaces or tabs." # editor_config_indentguides_label: "Show Indent Guides" # editor_config_indentguides_description: "Displays vertical lines to see indentation better." # editor_config_behaviors_label: "Smart Behaviors" # editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes." about: why_codecombat: "Neden CodeCombat?" why_paragraph_1: "Kodlamayı öğrenmeniz mi gerekiyor? Derslere ihtiyacınız yok. Çok ve tekrarlı bir şekilde kod yazmanız ve bunu yaparken bundan zevk almanız gerek." why_paragraph_2_prefix: "Programlamanın özeti budur. Eğlenceli olmalı. Ama" why_paragraph_2_italic: "aha madalya aldım" why_paragraph_2_center: "gibi bir eğlence değil," why_paragraph_2_italic_caps: "ANNE BEKLE, BU BÖLÜMÜ BİTİRMEM LAZIM!" why_paragraph_2_suffix: "tarzında bir eğlence. İşte bu CodeCombat'in oyunlaştırılmış bir ders kuru değil, çok oyunculu bir oyun olmasının asıl sebebidir. Siz devam ettiğiniz sürece biz durmayacağız--ama bu sefer, bu iyi bir şey." why_paragraph_3: "Bir oyunun bağımlısı olacaksanız, bu CodeCombat olsun ve teknoloji çağının sihirbazlarından biri olun." # press_title: "Bloggers/Press" # press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our" # press_paragraph_1_link: "press packet" press_paragraph_1_suffix: ". Tüm logolar bizimle iletişime geçilmeden kullanılabilir." team: "Takım" george_title: "CEO" # {change} # george_blurb: "Businesser" scott_title: "Programcı" # {change} # scott_blurb: "Reasonable One" nick_title: "Programcı" # {change} # nick_blurb: "Motivation Guru" michael_title: "Programcı" # michael_blurb: "Sys Admin" matt_title: "Programcı" # {change} # matt_blurb: "Bicyclist" # cat_title: "Chief Artisan" # cat_blurb: "Airbender" # josh_title: "Game Designer" # josh_blurb: "Floor Is Lava" # jose_title: "Music" # jose_blurb: "Taking Off" # retrostyle_title: "Illustration" # retrostyle_blurb: "RetroStyle Games" # teachers: # title: "CodeCombat: Info for Teachers" # intro_1: "CodeCombat is an online game that teaches programming. Students write code in real programming languages." # intro_2: "No experience required!" # free_title: "How much does it cost?" # cost_premium_server: "CodeCombat is free for the first five levels, after which it costs $9.99 USD per month for access to our other 190+ levels on our exclusive country-specific servers." # free_1: "There are 110+ FREE levels which cover every concept." # free_2: "A monthly subscription provides access to video tutorials and extra practice levels." # teacher_subs_title: "Teachers get free subscriptions!" # teacher_subs_0: "We offer free subscriptions to teachers for evaluation purposes." # teacher_subs_1: "Please fill out our" # teacher_subs_2: "Teacher Survey" # teacher_subs_3: "to set up your subscription." # sub_includes_title: "What is included in the subscription?" # sub_includes_1: "In addition to the 110+ basic levels, students with a monthly subscription get access to these additional features:" # sub_includes_2: "80+ practice levels" # sub_includes_3: "Video tutorials" # sub_includes_4: "Premium email support" # sub_includes_5: "10 new heroes with unique skills to master" # sub_includes_6: "3500 bonus gems every month" # sub_includes_7: "Private Clans" # monitor_progress_title: "How do I monitor student progress?" # monitor_progress_1: "Student progress can be monitored by creating a" # monitor_progress_2: "for your class." # monitor_progress_3: "To add a student, send them the invite link for your Clan, which is on the" # monitor_progress_4: "page." # monitor_progress_5: "After they join, you will see a summary of the student's progress on your Clan's page." # private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student." # private_clans_2: "To create a private Clan, check the 'Make clan private' checkbox when creating a" # private_clans_3: "." # who_for_title: "Who is CodeCombat for?" # who_for_1: "We recommend CodeCombat for students aged 9 and up. No prior programming experience is needed." # who_for_2: "We've designed CodeCombat to appeal to both boys and girls." # material_title: "How much material is there?" # material_premium_server: "Approximately 50 hours of gameplay spread over 190+ subscriber-only levels so far." # material_1: "Approximately 25 hours of free content and an additional 15 hours of subscriber content." # concepts_title: "What concepts are covered?" # how_much_title: "How much does a monthly subscription cost?" # how_much_1: "A" # how_much_2: "monthly subscription" # how_much_3: "costs $9.99, and can be cancelled anytime." # how_much_4: "Additionally, we provide discounts for larger groups:" # how_much_5: "We accept discounted one-time purchases and yearly subscription purchases for groups, such as a class or school. Please contact" # how_much_6: "for more details." # more_info_title: "Where can I find more information?" # more_info_1: "Our" # more_info_2: "teachers forum" # more_info_3: "is a good place to connect with fellow educators who are using CodeCombat." # sys_requirements_title: "System Requirements" # sys_requirements_1: "A modern web browser. Newer versions of Chrome, Firefox, or Safari. Internet Explorer 9 or later." # sys_requirements_2: "CodeCombat is not supported on iPad yet." # teachers_survey: # title: "Teacher Survey" # must_be_logged: "You must be logged in first. Please create an account or log in from the menu above." # retrieving: "Retrieving information..." # being_reviewed_1: "Your application for a free trial subscription is being" # being_reviewed_2: "reviewed." # approved_1: "Your application for a free trial subscription was" # approved_2: "approved." # approved_3: "Further instructions have been sent to" # denied_1: "Your application for a free trial subscription has been" # denied_2: "denied." # contact_1: "Please contact" # contact_2: "if you have further questions." # description_1: "We offer free subscriptions to teachers for evaluation purposes. You can find more information on our" # description_2: "teachers" # description_3: "page." # description_4: "Please fill out this quick survey and we’ll email you setup instructions." # email: "Email Address" # school: "Name of School" # location: "Name of City" # age_students: "How old are your students?" # under: "Under" # other: "Other:" # amount_students: "How many students do you teach?" # hear_about: "How did you hear about CodeCombat?" # fill_fields: "Please fill out all fields." # thanks: "Thanks! We'll send you setup instructions shortly." versions: save_version_title: "Yeni Sürümü Kaydet" new_major_version: "Yeni Önemli Sürüm" submitting_patch: "Yama Gönderiliyor..." cla_prefix: "Değişiklikleri kaydetmek için ilk olarak" cla_url: "KLA'mızı" cla_suffix: "kabul etmelisiniz." cla_agree: "KABUL EDİYORUM" # owner_approve: "An owner will need to approve it before your changes will become visible." contact: contact_us: "CodeCombat ile İletişim" welcome: "Sizi dinlemek ne hoş! Bu form ile bize e-posta gönderebilirsiniz." forum_prefix: "Daha kamuya açık soru ve görüşleriniz için " forum_page: "forumumuzu" forum_suffix: " kullanabilirsiniz." faq_prefix: "Ayrıca bir" faq: "SSS'de mevcut." # subscribe_prefix: "If you need help figuring out a level, please" # subscribe: "buy a CodeCombat subscription" # subscribe_suffix: "and we'll be happy to help you with your code." # subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support." # screenshot_included: "Screenshot included." # where_reply: "Where should we reply?" send: "Gönder" # contact_candidate: "Contact Candidate" # Deprecated # recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated account_settings: title: "Hesap Ayarları" not_logged_in: "Ayarlarınızı değiştirmek için giriş yapın veya bir hesap oluşturun" autosave: "Değişiklikler Kendiliğinden Kaydedilir" me_tab: "Ben" picture_tab: "Resim" # delete_account_tab: "Delete Your Account" # wrong_email: "Wrong Email" # wrong_password: "Wrong Password" upload_picture: "Bir Resim Yükle" # delete_this_account: "Delete this account permanently" god_mode: "Tanrı Kipi" password_tab: "Şifre" emails_tab: "E-postalar" admin: "Yönetici" new_password: "Yeni Şifre" new_password_verify: "Teyit Et" # type_in_email: "Type in your email to confirm account deletion." # type_in_password: "Also, type in your password." email_subscriptions: "E-posta Abonelikleri" email_subscriptions_none: "E-posta aboneliği yok." email_announcements: "Duyurular" email_announcements_description: "CodeCombat ile ilgili son haberlere ve gelişmelere ulaşın." email_notifications: "Bilgilendirme" # email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity." email_any_notes: "Tüm Bildirimler" # email_any_notes_description: "Disable to stop all activity notification emails." # email_news: "News" email_recruit_notes: "İş Fırsatları" # email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job." contributor_emails: "İştirakçi Sınıfı E-postaları" contribute_prefix: "Partimize katılmak üzere sizleri bekliyoruz ! Detaylı bilgi için " contribute_page: "katkı sayfasını" contribute_suffix: " ziyaret edebilirsiniz." email_toggle: "Tümünü Değiştir" error_saving: "Kayıt Esnasında Hata" saved: "Değişiklikler Kaydedildi" password_mismatch: "Şifreler Uyuşmuyor" password_repeat: "Lütfen şifrenizi yenileyin." # job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated # job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks." # job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job." sample_profile: "Örnek bir profil gör" view_profile: "Kendi Profilinize Bakın" keyboard_shortcuts: keyboard_shortcuts: "Klavye Kısayolları" space: "Boşluk" enter: "Enter" # press_enter: "press enter" escape: "Escape" shift: "ÜstKarakter" run_code: "Geçerli kodu çalıştır." run_real_time: "Eşzamanlı çalış." # continue_script: "Continue past current script." # skip_scripts: "Skip past all skippable scripts." # toggle_playback: "Toggle play/pause." # scrub_playback: "Scrub back and forward through time." # single_scrub_playback: "Scrub back and forward through time by a single frame." # scrub_execution: "Scrub through current spell execution." # toggle_debug: "Toggle debug display." # toggle_grid: "Toggle grid overlay." # toggle_pathfinding: "Toggle pathfinding overlay." # beautify: "Beautify your code by standardizing its formatting." # maximize_editor: "Maximize/minimize code editor." community: main_title: "CodeCombat Topluluğu" # introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!" # level_editor_prefix: "Use the CodeCombat" # level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!" # thang_editor_prefix: "We call units within the game 'thangs'. Use the" # thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites." # article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the" # article_editor_suffix: "and help CodeCombat players get the most out of their playtime." # find_us: "Find us on these sites" # social_github: "Check out all our code on GitHub" # social_blog: "Read the CodeCombat blog on Sett" # social_discource: "Join the discussion on our Discourse forum" # social_facebook: "Like CodeCombat on Facebook" # social_twitter: "Follow CodeCombat on Twitter" # social_gplus: "Join CodeCombat on Google+" # social_hipchat: "Chat with us in the public CodeCombat HipChat room" # contribute_to_the_project: "Contribute to the project" # clans: # clan: "Clan" # clans: "Clans" # new_name: "New clan name" # new_description: "New clan description" # make_private: "Make clan private" # subs_only: "subscribers only" # create_clan: "Create New Clan" # private_preview: "Preview" # public_clans: "Public Clans" # my_clans: "My Clans" # clan_name: "Clan Name" # name: "Name" # chieftain: "Chieftain" # type: "Type" # edit_clan_name: "Edit Clan Name" # edit_clan_description: "Edit Clan Description" # edit_name: "edit name" # edit_description: "edit description" # private: "(private)" # summary: "Summary" # average_level: "Average Level" # average_achievements: "Average Achievements" # delete_clan: "Delete Clan" # leave_clan: "Leave Clan" # join_clan: "Join Clan" # invite_1: "Invite:" # invite_2: "*Invite players to this Clan by sending them this link." # members: "Members" # progress: "Progress" # not_started_1: "not started" # started_1: "started" # complete_1: "complete" # exp_levels: "Expand levels" # rem_hero: "Remove Hero" # status: "Status" # complete_2: "Complete" # started_2: "Started" # not_started_2: "Not Started" # view_solution: "Click to view solution." # latest_achievement: "Latest Achievement" # playtime: "Playtime" # last_played: "Last played" # leagues_explanation: "Play in a league against other clan members in these multiplayer arena instances." # courses: # course: "Course" # courses: "courses" # not_enrolled: "You are not enrolled in this course." # visit_pref: "Please visit the" # visit_suf: "page to enroll." # select_class: "Select one of your classes" # unnamed: "*unnamed*" # select: "Select" # unnamed_class: "Unnamed Class" # edit_settings: "edit class settings" # edit_settings1: "Edit Class Settings" # progress: "Class Progress" # add_students: "Add Students" # stats: "Statistics" # total_students: "Total students:" # average_time: "Average level play time:" # total_time: "Total play time:" # average_levels: "Average levels completed:" # total_levels: "Total levels completed:" # furthest_level: "Furthest level completed:" # concepts_covered: "Concepts Covered" # students: "Students" # students1: "students" # expand_details: "Expand details" # concepts: "Concepts" # levels: "levels" # played: "Played" # play_time: "Play time:" # completed: "Completed:" # invite_students: "Invite students to join this class." # invite_link_header: "Link to join course" # invite_link_p_1: "Give this link to students you would like to have join the course." # invite_link_p_2: "Or have us email them directly:" # capacity_used: "Course slots used:" # enter_emails: "Enter student emails to invite, one per line" # send_invites: "Send Invites" # title: "Title" # description: "Description" # languages_available: "Select programming languages available to the class:" # all_lang: "All Languages" # show_progress: "Show student progress to everyone in the class" # creating_class: "Creating class..." # purchasing_course: "Purchasing course..." # buy_course: "Buy Course" # buy_course1: "Buy this course" # create_class: "Create Class" # select_all_courses: "Select 'All Courses' for a 50% discount!" # all_courses: "All Courses" # number_students: "Number of students" # enter_number_students: "Enter the number of students you need for this class." # name_class: "Name your class" # displayed_course_page: "This will be displayed on the course page for you and your students. It can be changed later." # buy: "Buy" # purchasing_for: "You are purchasing a license for" # creating_for: "You are creating a class for" # for: "for" # Like in 'for 30 students' # receive_code: "Afterwards you will receive an unlock code to distribute to your students, which they can use to enroll in your class." # free_trial: "Free trial for teachers!" # get_access: "to get individual access to all courses for evalutaion purposes." # questions: "Questions?" # faq: "Courses FAQ" # question: "Q:" # Like in 'Question' # question1: "What's the difference between these courses and the single player game?" # answer: "A:" # Like in 'Answer' # answer1: "The single player game is designed for individuals, while the courses are designed for classes." # answer2: "The single player game has items, gems, hero selection, leveling up, and in-app purchases. Courses have classroom management features and streamlined student-focused level pacing." # teachers_click: "Teachers Click Here" # students_click: "Students Click Here" # courses_on_coco: "Courses on CodeCombat" # designed_to: "Courses are designed to introduce computer science concepts using CodeCombat's fun and engaging environment. CodeCombat levels are organized around key topics to encourage progressive learning, over the course of 5 hours." # more_in_less: "Learn more in less time" # no_experience: "No coding experience necesssary" # easy_monitor: "Easily monitor student progress" # purchase_for_class: "Purchase a course for your entire class. It's easy to sign up your students!" # see_the: "See the" # more_info: "for more information." # choose_course: "Choose Your Course:" # enter_code: "Enter an unlock code to join an existing class" # enter_code1: "Enter unlock code" # enroll: "Enroll" # pick_from_classes: "Pick from your current classes" # enter: "Enter" # or: "Or" # topics: "Topics" # hours_content: "Hours of content:" # get_free: "Get FREE course" classes: archmage_title: "Büyük Büyücü" archmage_title_description: "(Kod Yazarı)" # archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!" artisan_title: "Zanaatkar" artisan_title_description: "(Bölüm Yapıcı)" # artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program." adventurer_title: "Maceracı" adventurer_title_description: "(Bölüm Oynanabilirlik Testçisi)" # adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release." scribe_title: "Katip" scribe_title_description: "(Makale Editörü)" # scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe." diplomat_title: "Diplomat" diplomat_title_description: "(Çevirmen)" # diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations." ambassador_title: "Büyükelçi" ambassador_title_description: "(Support)" # ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world." editor: main_title: "CodeCombat Düzenleyici" article_title: "Makale Düzenleyici" thang_title: "Nesne Düzenleyici" level_title: "Bölüm Düzenleyici" achievement_title: "Başarı Düzenleyici" # poll_title: "Poll Editor" back: "Geri" revert: "Geri al" revert_models: "Önceki Modeller" pick_a_terrain: "Bir Arazi Seçin" dungeon: "Zindan" indoor: "İç" desert: "Çöl" grassy: "Çimli" # mountain: "Mountain" # glacier: "Glacier" small: "Küçük" large: "Büyük" fork_title: "Yeni Sürüm Çatalla" fork_creating: "Çatal Oluşturuluyor..." generate_terrain: "Arazi Oluştur" more: "Daha Fazla" wiki: "Viki" live_chat: "Canlı Sohbet" # thang_main: "Main" # thang_spritesheets: "Spritesheets" # thang_colors: "Colors" level_some_options: "Bazı Seçenekler?" level_tab_thangs: "Nesneler" level_tab_scripts: "Betikler" level_tab_settings: "Ayarlar" level_tab_components: "Bileşenler" level_tab_systems: "Sistemler" level_tab_docs: "Belgelendirme" level_tab_thangs_title: "Geçerli Şartlar" level_tab_thangs_all: "Tüm" level_tab_thangs_conditions: "Başlama Şartları" level_tab_thangs_add: "Nesne Ekle" # level_tab_thangs_search: "Search thangs" # add_components: "Add Components" # component_configs: "Component Configurations" # config_thang: "Double click to configure a thang" delete: "Sil" duplicate: "Kopyala" # stop_duplicate: "Stop Duplicate" rotate: "Döndür" level_settings_title: "Ayarlar" level_component_tab_title: "Geçerli Bileşenler" level_component_btn_new: "Yeni Bileşen Oluştur" level_systems_tab_title: "Geçerli Sistemler" level_systems_btn_new: "Yeni Sistem Oluştur" level_systems_btn_add: "Sistem Ekle" level_components_title: "Tüm Nesneleri Geri Dön" level_components_type: "Tür" level_component_edit_title: "Bileşen Düzenle" level_component_config_schema: "Yapılandırma Şeması" level_component_settings: "Ayarlar" level_system_edit_title: "Sistem Düzenle" create_system_title: "Yeni Sistem Oluştur" new_component_title: "Yeni Bileşen Oluştur" new_component_field_system: "Sistem" new_article_title: "Yeni Bir Makale Oluştur" # new_thang_title: "Create a New Thang Type" new_level_title: "Yeni Bir Seviye Oluştur" # new_article_title_login: "Log In to Create a New Article" # new_thang_title_login: "Log In to Create a New Thang Type" # new_level_title_login: "Log In to Create a New Level" new_achievement_title: "Yeni Bir Başarı Oluştur" # new_achievement_title_login: "Log In to Create a New Achievement" # new_poll_title: "Create a New Poll" # new_poll_title_login: "Log In to Create a New Poll" # article_search_title: "Search Articles Here" # thang_search_title: "Search Thang Types Here" level_search_title: "Seviye ara" achievement_search_title: "Başarı Ara" # poll_search_title: "Search Polls" # read_only_warning2: "Note: you can't save any edits here, because you're not logged in." # no_achievements: "No achievements have been added for this level yet." # achievement_query_misc: "Key achievement off of miscellanea" # achievement_query_goals: "Key achievement off of level goals" # level_completion: "Level Completion" # pop_i18n: "Populate I18N" # tasks: "Tasks" # clear_storage: "Clear your local changes" # add_system_title: "Add Systems to Level" # done_adding: "Done Adding" article: edit_btn_preview: "Önizleme" edit_article_title: "Makaleyi Düzenle" # polls: # priority: "Priority" contribute: page_title: "Katkıda Bulunma" # intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!" alert_account_message_intro: "Merhaba!" # alert_account_message: "To subscribe for class emails, you'll need to be logged in first." # archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever." # class_attributes: "Class Attributes" # archmage_attribute_1_pref: "Knowledge in " # archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax." # archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you." how_to_join: "Nasıl Üye olunur?" join_desc_1: "Herkes katkıda bulunabilir! Şimdi göz atın " # join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? " # join_desc_3: ", or find us in our " # join_desc_4: "and we'll go from there!" join_url_email: "E-Posta ile Bize ulaşın" join_url_hipchat: "Herkese açık HipChat odası" # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_suf: ", then this class might be for you." # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_join_desc: "Use the Level Editor in these steps, give or take:" # artisan_join_step1: "Read the documentation." # artisan_join_step2: "Create a new level and explore existing levels." # artisan_join_step3: "Find us in our public HipChat room for help." # artisan_join_step4: "Post your levels on the forum for feedback." # artisan_subscribe_desc: "Get emails on level editor updates and announcements." # adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you." # adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though." # adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve." # adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like" # adventurer_forum_url: "our forum" # adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!" # adventurer_subscribe_desc: "Get emails when there are new levels to test." # scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the " # scribe_introduction_url_mozilla: "Mozilla Developer Network" # scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you." # scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others." # contact_us_url: "Contact us" # scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!" # scribe_subscribe_desc: "Get emails about article writing announcements." # diplomat_introduction_pref: "So, if there's one thing we learned from the " # diplomat_launch_url: "launch in October" # diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you." # diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!" # diplomat_i18n_page_prefix: "You can start translating our levels by going to our" # diplomat_i18n_page: "translations page" # diplomat_i18n_page_suffix: ", or our interface and website on GitHub." # diplomat_join_pref_github: "Find your language locale file " # diplomat_github_url: "on GitHub" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate." # ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you." # ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!" # ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!" # ambassador_join_note_strong: "Note" # ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!" # ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments." # changes_auto_save: "Changes are saved automatically when you toggle checkboxes." # diligent_scribes: "Our Diligent Scribes:" # powerful_archmages: "Our Powerful Archmages:" # creative_artisans: "Our Creative Artisans:" # brave_adventurers: "Our Brave Adventurers:" # translating_diplomats: "Our Translating Diplomats:" # helpful_ambassadors: "Our Helpful Ambassadors:" ladder: please_login: "Bir sıralama oyunu oynamadan önce lütfen oturum açın." my_matches: "Karşılaşmalarım" simulate: "Simüle Et" simulation_explanation: "Oyunları simüle ederek oyun sıralamanızı daha hızlı edinebilirsiniz!" # simulation_explanation_leagues: "You will mainly help simulate games for allied players in your clans and courses." simulate_games: "Oyunları Simüle Et!" # games_simulated_by: "Games simulated by you:" # games_simulated_for: "Games simulated for you:" # games_in_queue: "Games currently in the queue:" games_simulated: "Simüle edilen oyunlar" games_played: "Oynanan oyunlar" ratio: "Oran" leaderboard: "Sıralama" # battle_as: "Battle as " summary_your: "Sizin " summary_matches: "Maçlarınız - " summary_wins: " Galibiyet, " summary_losses: " Mağlubiyet" rank_no_code: "Sıralamak Üzere Yeni Kod Yok" rank_my_game: "Oyunumu Derecelendir!" rank_submitting: "Kayıt Ediliyor..." # rank_submitted: "Submitted for Ranking" # rank_failed: "Failed to Rank" # rank_being_ranked: "Game Being Ranked" # rank_last_submitted: "submitted " # help_simulate: "Help simulate games?" # code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in." # no_ranked_matches_pre: "No ranked matches for the " # no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked." choose_opponent: "Bir Rakip Seçin" select_your_language: "Dilinizi seçin!" tutorial_play: "Öğreticiyi Oyna" tutorial_recommended: "Hiç oynamadıysanız önerilir" tutorial_skip: "Öğreticiyi Atla" tutorial_not_sure: "Ne olduğundan emin değil misiniz?" tutorial_play_first: "İlk olarak Öğreticiyi oynayın." simple_ai: "Basit YZ" warmup: "Isınma" # friends_playing: "Friends Playing" # log_in_for_friends: "Log in to play with your friends!" # social_connect_blurb: "Connect and play against your friends!" # invite_friends_to_battle: "Invite your friends to join you in battle!" # fight: "Fight!" # watch_victory: "Watch your victory" # defeat_the: "Defeat the" # watch_battle: "Watch the battle" # tournament_started: ", started" # tournament_ends: "Tournament ends" # tournament_ended: "Tournament ended" # tournament_rules: "Tournament Rules" # tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details" # tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details" # tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details" # tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details" # tournament_blurb_blog: "on our blog" # rules: "Rules" # winners: "Winners" # league: "League" # red_ai: "Red AI" # "Red AI Wins", at end of multiplayer match playback # blue_ai: "Blue AI" # wins: "Wins" # At end of multiplayer match playback # humans: "Red" # Ladder page display team name # ogres: "Blue" # user: # stats: "Stats" # singleplayer_title: "Singleplayer Levels" # multiplayer_title: "Multiplayer Levels" # achievements_title: "Achievements" # last_played: "Last Played" # status: "Status" # status_completed: "Completed" # status_unfinished: "Unfinished" # no_singleplayer: "No Singleplayer games played yet." # no_multiplayer: "No Multiplayer games played yet." # no_achievements: "No Achievements earned yet." # favorite_prefix: "Favorite language is " # favorite_postfix: "." # not_member_of_clans: "Not a member of any clans yet." # achievements: # last_earned: "Last Earned" # amount_achieved: "Amount" # achievement: "Achievement" # category_contributor: "Contributor" # category_ladder: "Ladder" # category_level: "Level" # category_miscellaneous: "Miscellaneous" # category_levels: "Levels" # category_undefined: "Uncategorized" # current_xp_prefix: "" # current_xp_postfix: " in total" # new_xp_prefix: "" # new_xp_postfix: " earned" # left_xp_prefix: "" # left_xp_infix: " until level " # left_xp_postfix: "" account: recently_played: "En Son Oynananlar" no_recent_games: "Son iki hafta içerisinde hiç oyun oynanmadı." payments: "Ödemeler" # prepaid: "Prepaid" # prepaid_codes: "Prepaid Codes" purchased: "Ödendi" sale: "İndirim" subscription: "Üyelik" invoices: "Faturalar" service_apple: "Apple" service_web: "Web" # paid_on: "Paid On" service: "Servis" price: "Fiyat" gems: "Değerli Taş" active: "Aktif" subscribed: "Üye olundu" unsubscribed: "Üyelikten ayrılındı" # active_until: "Active Until" cost: "Tutar" next_payment: "Bir sonraki ödeme" card: "Kart" # status_unsubscribed_active: "You're not subscribed and won't be billed, but your account is still active for now." # status_unsubscribed: "Get access to new levels, heroes, items, and bonus gems with a CodeCombat subscription!" account_invoices: amount: "US doları cinsinden tutarı" declined: "Kartınız reddedildi" invalid_amount: "Lütfen US doları cinsinden tutar giriniz." not_logged_in: "Faturalara erisim için lütfen giriş yapınız ya da hesap açınız" pay: "Fatura Ödeme" purchasing: "Ödeniyor..." retrying: "Sunucu hatası, tekrar deneniyor." success: "Başarıyla ödendi. Tesekkürler!" # account_prepaid: # purchase_code: "Purchase a Subscription Code" # purchase_amount: "Amount" # purchase_total: "Total" # purchase_button: "Submit Purchase" # your_codes: "Your Codes:" # redeem_codes: "Redeem a Subscription Code" loading_error: could_not_load: "Yüklenemiyor" connection_failure: "Bağlantı hatası." unauthorized: "Giriş yapmalısınız. Çerezlere izin verdiniz mi?" forbidden: "Yetkiniz yok." not_found: "Bulunamadı." not_allowed: "Yönteme izin verilmiyor." timeout: "Sunucu zamanaşımı." conflict: "Kaynak çakışması." bad_input: "Hatalı girdi." server_error: "Sunucu hatası." unknown: "Bilinmeyen hata." # error: "ERROR" resources: sessions: "Oturumlar" your_sessions: "Oturumlarınız" level: "Seviye" social_network_apis: "Sosyal Ağ API'leri" facebook_status: "Facebook Durumu" facebook_friends: "Facebook Arkadaşları" facebook_friend_sessions: "Facebook Arkadaş Oturumları" gplus_friends: "G+ Arkadaşları" gplus_friend_sessions: "G+ Arkadaş Oturumları" leaderboard: "Sıralama" user_schema: "Kullanıcı Şeması" user_profile: "Kullanıcı Profili" patch: "Yama" patches: "Yamalar" patched_model: "Kaynak Dökümanı" model: "Model" system: "Sistem" systems: "Sistemler" component: "Bileşen" components: "Bileşenler" thang: "Madde" thangs: "Maddeler" level_session: "Oturumunuz" opponent_session: "Rakip Oturumu" article: "Makale" user_names: "Kullanıcı Adları" thang_names: "Madde Adları" files: "Dosyalar" top_simulators: "En iyi simulatörler" source_document: "Kaynak Dökümanı" document: "Dökümanlar" sprite_sheet: "Sprite Sheet" employers: "İş verenler" candidates: "Adaylar" candidate_sessions: "Aday Oturumları" # user_remark: "User Remark" # user_remarks: "User Remarks" versions: "Versiyonlar" # items: "Items" hero: "Kahraman" heroes: "Kahramanlar" achievement: "Başarı" clas: "CLA'ler" play_counts: "Oyun Sayısı" feedback: "Geri bildirim" payment_info: "Ödeme Bilgisi" campaigns: "Kampanyalar" # poll: "Poll" # user_polls_record: "Poll Voting History" concepts: # advanced_strings: "Advanced Strings" algorithms: "Algoritmalar" arguments: "Argümanlar" arithmetic: "Aritmetik" arrays: "Diziler" basic_syntax: "Temel Söz Dizimi (Syntax)" # boolean_logic: "Boolean Logic" # break_statements: "Break Statements" # classes: "Classes" # continue_statements: "Continue Statements" # for_loops: "For Loops" # functions: "Functions" # graphics: "Graphics" # if_statements: "If Statements" # input_handling: "Input Handling" # math_operations: "Math Operations" # object_literals: "Object Literals" # parameters: "Parameters" # strings: "Strings" # variables: "Variables" # vectors: "Vectors" # while_loops: "Loops" # recursion: "Recursion" # delta: # added: "Added" # modified: "Modified" # not_modified: "Not Modified" # deleted: "Deleted" # moved_index: "Moved Index" # text_diff: "Text Diff" # merge_conflict_with: "MERGE CONFLICT WITH" # no_changes: "No Changes" multiplayer: multiplayer_title: "Çoklu-oyuncu Ayarları" # We'll be changing this around significantly soon. Until then, it's not important to translate. # multiplayer_toggle: "Enable multiplayer" # multiplayer_toggle_description: "Allow others to join your game." multiplayer_link_description: "Size katılmasını arzu ettiğiniz herhangi bir kişiye bu link verebilirsiniz." multiplayer_hint_label: "İpucu:" multiplayer_hint: " Kopyalamak için önce linke tıklayın, ardından CTRL+C veya ⌘+C kombinasyonuna basın." multiplayer_coming_soon: "Daha bir çok çoklu oyuncu özelliği eklenecek!" # multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard." legal: page_title: "Hukuki" opensource_intro: "CodeCombat ücretsiz oynanılabilir ve tamamen açık kaynaklıdır." opensource_description_prefix: "İster " github_url: "GitHub'ımıza" opensource_description_center: "bakıver ve hoşuna giderse yardım edebilirsin! CodeCombat bir sürü açık kaynaklı projeden yararlanılarak inşa edilmiştir, hepsini seviyoruz. Bu projeleri görmek istersen " archmage_wiki_url: "Başbüyücü wikisi" opensource_description_suffix: "sayfamızı ziyaret edip ayrıntılı bilgi edinebilirsin." practices_title: "Saygı Çerçevesinde En İyi Uygulamalar" practices_description: "Saygıdeğer oyuncu, bunlar size verdiğimiz sözlerimizdir. Daha kolay anlaşılması açısından özet haline indirgenmiştir." privacy_title: "Mahremiyet" # privacy_description: "We will not sell any of your personal information." security_title: "Güvenlik" security_description: "Kişisel bilgilerinizi güvende tutmak için mücadele ediyoruz. Açık kaynaklı bir proje olarak, sitemiz herkesin görüşüne açıktır ve güvenlik sistemimizin geliştirilmesine yardımcı olabilirsiniz." email_title: "Eposta" email_description_prefix: "Sizi gereksiz epostaya boğmayacağız. İster" email_settings_url: "eposta ayarları sayfasından," email_description_suffix: "ister size gönderdiğimiz epostadaki linklerden, tercihlerinizi değiştirebilir ve aboneliğinizi anında iptal edebilirsiniz." cost_title: "Ücret" cost_description: "Şu anda CodeCombat tamamıyla ücretsiz! Esas amaçlarımızdan biri bu şekilde devam etmek, bu sayede hayattaki konumu fark etmeksizin olabildiğince çok insan oynayarak kodlamayı öğrenebilir. Eğer koşullar olumsuz yönde değişirse, abonelik veya bazı içerikler için belirli ücretler talep edilebilir, ama bunu tercih etmeyiz. Temennimiz şudur ki, şirketi şu biçimde sürdürmeye devam edebiliriz:" copyrights_title: "Telif Hakları ve Lisanslar" contributor_title: "Katılımcı Lisans Sözleşmesi" contributor_description_prefix: "GitHub ve siteye yapılan tüm katılımlar, devam etmeden önce kabul etmeniz gereken" cla_url: "KLS'ye" contributor_description_suffix: "tabidir." code_title: "Kod - MIT" code_description_prefix: "CodeCombat tarafından sahip olunan veya codecombat.com sitesindeki tüm kodlar, GitHub deposu veya codecombat.com veritabanının her ikisindekiler de dahil olmak üzere belirtilen lisansa tabidir: " mit_license_url: "MIT lisansı" code_description_suffix: "Bu, CodeCombat tarafından oyun seviyelerini hayata geçirmek için kullanılan tüm sistem ve içeriği de kapsar." art_title: "Sanat/Müzik - Creative Commons " art_description_prefix: "Tüm müşterek içerik" cc_license_url: "Creative Commons Alıntı 4.0 Uluslararası Lisansı altındadır." art_description_suffix: "Müşterek içerik CodeCombat tarafından oyun seviyelerini hayata geçirmek için kullanılan tüm sistem ve içeriktir. Bunlar sırasıyla:" art_music: "Müzik" art_sound: "Ses" art_artwork: "Sanat eseri" art_sprites: "Spritelar" art_other: "Ve kod dışındaki, seviyelerde kullanılan tüm öğelerdir." art_access: "Şu anda bu öğelerin tamamını kolayca getirecek uluslarası bir sistem bulunmamakta. Genel olarak, URL'den getirip, bizimle iletişime geçip, bu öğelerin daha kolay erişilebilir olması amacı için bize yardımcı olabilirsiniz." art_paragraph_1: "Alıntı için, alıntının kullanıldığı yerde lütfen codecombat.com sitesini zikredip kaynak linki belirtin. Örneğin:" use_list_1: "Bir filmde veya bir oyunda kullandıysanız, jeneriğe codecombat.com adresini ekleyin." use_list_2: "Bir web sitesinde kullandıysanız, kullanımın yanına linki koyun. Örneğin, bir imajın altına, veya alıntıların tamamını belirttiğiniz Creative Commons bildirimi ile beraber yazabilirsiniz. CodeCombat'e bariz bir biçimde atıfta bulunan içeriğe, ilave olarak alıntı olduğunun belirtilmesine gerek yoktur." art_paragraph_2: "Eğer kullanılan içerik CodeCombat tarafından değil de herhangi bir codecombat.com kullanıcısı tarafından oluşturulmuş ise, alıntıda kullanıcıya atıfta bulunun ve eğer kullanıcı alıntılamaya dair özel olarak bir talimat belirtmişse gerekli eylemleri uygulayın." rights_title: "Saklı Olan Haklar" rights_desc: "Seviyelerde kullanılan içeriğin her hakkı saklıdır. Bunlar sırasıyla:" rights_scripts: "Betikler" rights_unit: "Birim yapılandırmaları" rights_description: "Açıkamalar" rights_writings: "Yazılar" rights_media: "Ortam (sesler, müzik) ve ilgili seviye için özel olarak tasarlanmış ve herkese açık hale getirilmemiş içeriğin tamamıdır." rights_clarification: "Aydınlatmak gerekirse, seviye editöründe kullanıma açık içerik Creative Commons lisansı altındadır fakat düzenleme sırasında oluşturulan ve ders sırasında yüklenen içerik bu lisansa tabi değildir." nutshell_title: "Özetle" nutshell_description: "Seviye editöründe sağladığımız tüm içerik, seviye düzenleme sırasında kullanmanız için uygundur. Fakat ileride bu öğelerin kullanımını kısıtlama hakkını saklı tutmaktayız." canonical: "Belirleyici, hukuki nitelikte olan, bu dökümanın İngilizce sürümüdür. Çeviriler arasında tutarsızlık olması halinde İngilizce dökümanda yer alan hüküm dikkate alınacaktır." # ladder_prizes: # title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now. # blurb_1: "These prizes will be awarded according to" # blurb_2: "the tournament rules" # blurb_3: "to the top human and ogre players." # blurb_4: "Two teams means double the prizes!" # blurb_5: "(There will be two first place winners, two second-place winners, etc.)" # rank: "Rank" # prizes: "Prizes" # total_value: "Total Value" # in_cash: "in cash" # custom_wizard: "Custom CodeCombat Wizard" # custom_avatar: "Custom CodeCombat avatar" # heap: "for six months of \"Startup\" access" # credits: "credits" # one_month_coupon: "coupon: choose either Rails or HTML" # one_month_discount: "discount, 30% off: choose either Rails or HTML" # license: "license" # oreilly: "ebook of your choice" account_profile: # settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section. # edit_profile: "Edit Profile" # done_editing: "Done Editing" # profile_for_prefix: "Profile for " profile_for_suffix: " Kullanıcısının Profili" # featured: "Featured" # not_featured: "Not Featured" # looking_for: "Looking for:" # last_updated: "Last updated:" # contact: "Contact" # active: "Looking for interview offers now" # inactive: "Not looking for offers right now" # complete: "complete" # next: "Next" # next_city: "city?" # next_country: "pick your country." # next_name: "name?" # next_short_description: "write a short description." # next_long_description: "describe your desired position." # next_skills: "list at least five skills." # next_work: "chronicle your work history." # next_education: "recount your educational ordeals." # next_projects: "show off up to three projects you've worked on." # next_links: "add any personal or social links." # next_photo: "add an optional professional photo." # next_active: "mark yourself open to offers to show up in searches." # example_blog: "Blog" # example_personal_site: "Personal Site" # links_header: "Personal Links" # links_blurb: "Link any other sites or profiles you want to highlight, like your GitHub, your LinkedIn, or your blog." # links_name: "Link Name" # links_name_help: "What are you linking to?" # links_link_blurb: "Link URL" # basics_header: "Update basic info" # basics_active: "Open to Offers" # basics_active_help: "Want interview offers right now?" # basics_job_title: "Desired Job Title" # basics_job_title_help: "What role are you looking for?" # basics_city: "City" # basics_city_help: "City you want to work in (or live in now)." # basics_country: "Country" # basics_country_help: "Country you want to work in (or live in now)." # basics_visa: "US Work Status" # basics_visa_help: "Are you authorized to work in the US, or do you need visa sponsorship? (If you live in Canada or Australia, mark authorized.)" # basics_looking_for: "Looking For" # basics_looking_for_full_time: "Full-time" # basics_looking_for_part_time: "Part-time" # basics_looking_for_remote: "Remote" # basics_looking_for_contracting: "Contracting" # basics_looking_for_internship: "Internship" # basics_looking_for_help: "What kind of developer position do you want?" # name_header: "Fill in your name" # name_anonymous: "Anonymous Developer" # name_help: "Name you want employers to see, like 'Nick Winter'." # short_description_header: "Write a short description of yourself" # short_description_blurb: "Add a tagline to help an employer quickly learn more about you." # short_description: "Tagline" # short_description_help: "Who are you, and what are you looking for? 140 characters max." # skills_header: "Skills" # skills_help: "Tag relevant developer skills in order of proficiency." # long_description_header: "Describe your desired position" # long_description_blurb: "Tell employers how awesome you are and what role you want." # long_description: "Self Description" # long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max." # work_experience: "Work Experience" # work_header: "Chronicle your work history" # work_years: "Years of Experience" # work_years_help: "How many years of professional experience (getting paid) developing software do you have?" # work_blurb: "List your relevant work experience, most recent first." # work_employer: "Employer" # work_employer_help: "Name of your employer." # work_role: "Job Title" # work_role_help: "What was your job title or role?" # work_duration: "Duration" # work_duration_help: "When did you hold this gig?" # work_description: "Description" # work_description_help: "What did you do there? (140 chars; optional)" # education: "Education" # education_header: "Recount your academic ordeals" # education_blurb: "List your academic ordeals." # education_school: "School" # education_school_help: "Name of your school." # education_degree: "Degree" # education_degree_help: "What was your degree and field of study?" # education_duration: "Dates" # education_duration_help: "When?" # education_description: "Description" # education_description_help: "Highlight anything about this educational experience. (140 chars; optional)" # our_notes: "CodeCombat's Notes" # remarks: "Remarks" # projects: "Projects" # projects_header: "Add 3 projects" # projects_header_2: "Projects (Top 3)" # projects_blurb: "Highlight your projects to amaze employers." # project_name: "Project Name" # project_name_help: "What was the project called?" # project_description: "Description" # project_description_help: "Briefly describe the project." # project_picture: "Picture" # project_picture_help: "Upload a 230x115px or larger image showing off the project." # project_link: "Link" # project_link_help: "Link to the project." # player_code: "Player Code" # employers: # deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now." # deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being." # hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section. # get_started: "Get Started" # already_screened: "We've already technically screened all our candidates" # filter_further: ", but you can also filter further:" # filter_visa: "Visa" # filter_visa_yes: "US Authorized" # filter_visa_no: "Not Authorized" # filter_education_top: "Top School" # filter_education_other: "Other" # filter_role_web_developer: "Web Developer" # filter_role_software_developer: "Software Developer" # filter_role_mobile_developer: "Mobile Developer" # filter_experience: "Experience" # filter_experience_senior: "Senior" # filter_experience_junior: "Junior" # filter_experience_recent_grad: "Recent Grad" # filter_experience_student: "College Student" # filter_results: "results" # start_hiring: "Start hiring." # reasons: "Three reasons you should hire through us:" # everyone_looking: "Everyone here is looking for their next opportunity." # everyone_looking_blurb: "Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction." # weeding: "Sit back; we've done the weeding for you." # weeding_blurb: "Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time." # pass_screen: "They will pass your technical screen." # pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News." # make_hiring_easier: "Make my hiring easier, please." # what: "What is CodeCombat?" # what_blurb: "CodeCombat is a multiplayer browser programming game. Players write code to control their forces in battle against other developers. Our players have experience with all major tech stacks." # cost: "How much do we charge?" # cost_blurb: "We charge 15% of first year's salary and offer a 100% money back guarantee for 90 days. We don't charge for candidates who are already actively being interviewed at your company." # candidate_name: "Name" # candidate_location: "Location" # candidate_looking_for: "Looking For" # candidate_role: "Role" # candidate_top_skills: "Top Skills" # candidate_years_experience: "Yrs Exp" # candidate_last_updated: "Last Updated" # candidate_who: "Who" # featured_developers: "Featured Developers" # other_developers: "Other Developers" # inactive_developers: "Inactive Developers" admin: # av_espionage: "Espionage" # Really not important to translate /admin controls. # av_espionage_placeholder: "Email or username" # av_usersearch: "User Search" # av_usersearch_placeholder: "Email, username, name, whatever" # av_usersearch_search: "Search" av_title: "Yönetici Görünümleri" av_entities_sub_title: "Ortaklıklar" av_entities_users_url: "Kullanıcılar" av_entities_active_instances_url: "Aktif Örnekler" # av_entities_employer_list_url: "Employer List" # av_entities_candidates_list_url: "Candidate List" # av_entities_user_code_problems_list_url: "User Code Problems List" av_other_sub_title: "Başka" av_other_debug_base_url: "Temel (base.jade hata kontrolü)" u_title: "Kullanıcı Listesi" # ucp_title: "User Code Problems" lg_title: "Yeni Oyunlar" # clas: "CLAs"