CocoView = require 'views/core/CocoView' template = require 'templates/play/level/tome/cast_button' {me} = require 'core/auth' LadderSubmissionView = require 'views/play/common/LadderSubmissionView' LevelSession = require 'models/LevelSession' module.exports = class CastButtonView extends CocoView id: 'cast-button-view' template: template events: 'click .cast-button': 'onCastButtonClick' 'click .submit-button': 'onCastRealTimeButtonClick' 'click .done-button': 'onDoneButtonClick' subscriptions: 'tome:spell-changed': 'onSpellChanged' 'tome:cast-spells': 'onCastSpells' 'tome:manual-cast-denied': 'onManualCastDenied' 'god:new-world-created': 'onNewWorld' 'real-time-multiplayer:created-game': 'onJoinedRealTimeMultiplayerGame' 'real-time-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame' 'real-time-multiplayer:left-game': 'onLeftRealTimeMultiplayerGame' 'goal-manager:new-goal-states': 'onNewGoalStates' 'god:goals-calculated': 'onGoalsCalculated' 'playback:ended-changed': 'onPlaybackEndedChanged' constructor: (options) -> super options @spells = options.spells @castShortcut = '⇧↵' @updateReplayabilityInterval = setInterval @updateReplayability, 1000 @observing = options.session.get('creator') isnt me.id @loadMirrorSession() if @options.level.get('slug') in ['ace-of-coders'] @autoSubmitsToLadder = @options.level.get('slug') in ['wakka-maul'] destroy: -> clearInterval @updateReplayabilityInterval super() getRenderData: (context={}) -> context = super context shift = $.i18n.t 'keyboard_shortcuts.shift' enter = $.i18n.t 'keyboard_shortcuts.enter' castShortcutVerbose = "#{shift}+#{enter}" castRealTimeShortcutVerbose = (if @isMac() then 'Cmd' else 'Ctrl') + '+' + castShortcutVerbose context.castVerbose = castShortcutVerbose + ': ' + $.i18n.t('keyboard_shortcuts.run_code') context.castRealTimeVerbose = castRealTimeShortcutVerbose + ': ' + $.i18n.t('keyboard_shortcuts.run_real_time') context.observing = @observing context.mirror = @mirrorSession? context afterRender: -> super() @castButton = $('.cast-button', @$el) spell.view?.createOnCodeChangeHandlers() for spellKey, spell of @spells if @options.level.get('hidesSubmitUntilRun') or @options.level.get 'hidesRealTimePlayback' @$el.find('.submit-button').hide() # Hide Submit for the first few until they run it once. if @options.session.get('state')?.complete and @options.level.get 'hidesRealTimePlayback' @$el.find('.done-button').show() if @options.level.get('slug') in ['course-thornbush-farm', 'thornbush-farm'] @$el.find('.submit-button').hide() # Hide submit until first win so that script can explain it. @updateReplayability() @updateLadderSubmissionViews() attachTo: (spellView) -> @$el.detach().prependTo(spellView.toolbarView.$el).show() onCastButtonClick: (e) -> Backbone.Mediator.publish 'tome:manual-cast', {} onCastRealTimeButtonClick: (e) -> if @inRealTimeMultiplayerSession Backbone.Mediator.publish 'real-time-multiplayer:manual-cast', {} else if @options.level.get('replayable') and (timeUntilResubmit = @options.session.timeUntilResubmit()) > 0 Backbone.Mediator.publish 'tome:manual-cast-denied', timeUntilResubmit: timeUntilResubmit else Backbone.Mediator.publish 'tome:manual-cast', {realTime: true} @updateReplayability() onDoneButtonClick: (e) -> return if @options.level.hasLocalChanges() # Don't award achievements when beating level changed in level editor @options.session.recordScores @world.scores, @options.level Backbone.Mediator.publish 'level:show-victory', showModal: true onSpellChanged: (e) -> @updateCastButton() onCastSpells: (e) -> return if e.preload @casting = true if @hasStartedCastingOnce # Don't play this sound the first time @playSound 'cast', 0.5 @hasStartedCastingOnce = true @updateCastButton() onManualCastDenied: (e) -> wait = moment().add(e.timeUntilResubmit, 'ms').fromNow() #@playSound 'manual-cast-denied', 1.0 # find some sound for this? noty text: "You can try again #{wait}.", layout: 'center', type: 'warning', killer: false, timeout: 6000 onNewWorld: (e) -> @casting = false if @hasCastOnce # Don't play this sound the first time @playSound 'cast-end', 0.5 # Worked great for live beginner tournaments, but probably annoying for asynchronous tournament mode. myHeroID = if me.team is 'ogres' then 'Hero Placeholder 1' else 'Hero Placeholder' if @autoSubmitsToLadder and not e.world.thangMap[myHeroID]?.errorsOut and not me.get('anonymous') _.delay (=> @ladderSubmissionView?.rankSession()), 1000 if @ladderSubmissionView @hasCastOnce = true @updateCastButton() @world = e.world onNewGoalStates: (e) -> winnable = e.overallStatus is 'success' return if @winnable is winnable @winnable = winnable @$el.toggleClass 'winnable', @winnable Backbone.Mediator.publish 'tome:winnability-updated', winnable: @winnable, level: @options.level if @options.level.get 'hidesRealTimePlayback' @$el.find('.done-button').toggle @winnable else if @winnable and @options.level.get('slug') in ['course-thornbush-farm', 'thornbush-farm'] @$el.find('.submit-button').show() # Hide submit until first win so that script can explain it. onGoalsCalculated: (e) -> # When preloading, with real-time playback enabled, we highlight the submit button when we think they'll win. return unless e.god is @god return unless e.preload return if @options.level.get 'hidesRealTimePlayback' return if @options.level.get('slug') in ['course-thornbush-farm', 'thornbush-farm'] # Don't show it until they actually win for this first one. @onNewGoalStates e onPlaybackEndedChanged: (e) -> return unless e.ended and @winnable @$el.toggleClass 'has-seen-winning-replay', true updateCastButton: -> return if _.some @spells, (spell) => not spell.loaded async.some _.values(@spells), (spell, callback) => spell.hasChangedSignificantly spell.getSource(), null, callback , (castable) => Backbone.Mediator.publish 'tome:spell-has-changed-significantly-calculation', hasChangedSignificantly: castable @castButton.toggleClass('castable', castable).toggleClass('casting', @casting) if @casting castText = $.i18n.t('play_level.tome_cast_button_running') else if castable or true castText = $.i18n.t('play_level.tome_cast_button_run') unless @options.level.get 'hidesRunShortcut' # Hide for first few. castText += ' ' + @castShortcut else castText = $.i18n.t('play_level.tome_cast_button_ran') @castButton.text castText #@castButton.prop 'disabled', not castable @ladderSubmissionView?.updateButton() updateReplayability: => return if @destroyed return unless @options.level.get 'replayable' timeUntilResubmit = @options.session.timeUntilResubmit() disabled = timeUntilResubmit > 0 submitButton = @$el.find('.submit-button').toggleClass('disabled', disabled) submitAgainLabel = submitButton.find('.submit-again-time').toggleClass('secret', not disabled) if disabled waitTime = moment().add(timeUntilResubmit, 'ms').fromNow() submitAgainLabel.text waitTime loadMirrorSession: -> url = "/db/level/#{@options.level.get('slug') or @options.level.id}/session" url += "?team=#{if me.team is 'humans' then 'ogres' else 'humans'}" mirrorSession = new LevelSession().setURL url @mirrorSession = @supermodel.loadModel(mirrorSession, 'level_session', {cache: false}).model updateLadderSubmissionViews: -> @removeSubView subview for key, subview of @subviews when subview instanceof LadderSubmissionView placeholder = @$el.find('.ladder-submission-view') return unless placeholder.length @ladderSubmissionView = new LadderSubmissionView session: @options.session, level: @options.level, mirrorSession: @mirrorSession @insertSubView @ladderSubmissionView, placeholder onJoinedRealTimeMultiplayerGame: (e) -> @inRealTimeMultiplayerSession = true onLeftRealTimeMultiplayerGame: (e) -> @inRealTimeMultiplayerSession = false