View = require 'views/kinds/CocoView' template = require 'templates/play/level/tome/cast_button' {me} = require 'lib/auth' module.exports = class CastButtonView extends View id: 'cast-button-view' template: template events: 'click .cast-button': 'onCastButtonClick' 'click .autocast-delays a': 'onCastOptionsClick' subscriptions: 'tome:spell-changed': "onSpellChanged" 'tome:cast-spells': 'onCastSpells' 'god:world-load-progress-changed': 'onWorldLoadProgressChanged' 'god:new-world-created': 'onNewWorld' constructor: (options) -> super options @spells = options.spells @levelID = options.levelID @castShortcut = "⇧↵" @castShortcutVerbose = "Shift+Enter" getRenderData: (context={}) -> context = super context context.castShortcutVerbose = @castShortcutVerbose context afterRender: -> super() @castButton = $('.cast-button', @$el) @castButtonGroup = $('.cast-button-group', @$el) @castOptions = $('.autocast-delays', @$el) delay = me.get('autocastDelay') delay ?= 5000 unless @levelID in ['rescue-mission', 'grab-the-mushroom', 'drink-me', 'its-a-trap', 'break-the-prison', 'taunt', 'cowardly-taunt', 'commanding-followers', 'mobile-artillery'] delay = 90019001 @setAutocastDelay delay attachTo: (spellView) -> @$el.detach().prependTo(spellView.toolbarView.$el).show() onCastButtonClick: (e) -> Backbone.Mediator.publish 'tome:manual-cast', {} onCastOptionsClick: (e) => Backbone.Mediator.publish 'focus-editor' @castButtonGroup.removeClass 'open' @setAutocastDelay $(e.target).attr 'data-delay' false onSpellChanged: (e) -> @updateCastButton() onCastSpells: (e) -> return if e.preload @casting = true if @hasStartedCastingOnce # Don't play this sound the first time Backbone.Mediator.publish 'play-sound', trigger: 'cast', volume: 0.5 @hasStartedCastingOnce = true @updateCastButton() @onWorldLoadProgressChanged progress: 0 onWorldLoadProgressChanged: (e) -> return # trying out showing progress on the canvas instead overlay = @castButtonGroup.find '.button-progress-overlay' overlay.css 'width', e.progress * @castButton.outerWidth() + 1 onNewWorld: (e) -> @casting = false if @hasCastOnce # Don't play this sound the first time Backbone.Mediator.publish 'play-sound', trigger: 'cast-end', volume: 0.5 @hasCastOnce = true @updateCastButton() updateCastButton: -> return if _.some @spells, (spell) => not spell.loaded async.some _.values(@spells), (spell, callback) => spell.hasChangedSignificantly spell.getSource(), null, callback , (castable) => Backbone.Mediator.publish 'tome:spell-has-changed-significantly-calculation', hasChangedSignificantly: castable @castButtonGroup.toggleClass('castable', castable).toggleClass('casting', @casting) if @casting s = $.i18n.t("play_level.tome_cast_button_casting", defaultValue: "Casting") else if castable s = $.i18n.t("play_level.tome_cast_button_castable", defaultValue: "Cast Spell") + " " + @castShortcut else s = $.i18n.t("play_level.tome_cast_button_cast", defaultValue: "Spell Cast") @castButton.text s @castButton.prop 'disabled', not castable setAutocastDelay: (delay) -> #console.log "Set autocast delay to", delay return unless delay @autocastDelay = delay = parseInt delay me.set('autocastDelay', delay) me.patch() spell.view.setAutocastDelay delay for spellKey, spell of @spells @castOptions.find('a').each -> $(@).toggleClass('selected', parseInt($(@).attr('data-delay')) is delay)