.modal-dialog .modal-content img(src="/images/pages/play/modal/play-items-modal-background.png")#play-items-modal-bg img(src="/images/pages/play/modal/play-items-modal-background-narrow.png")#play-items-modal-narrow-bg h1.big-font(data-i18n="play.items") div#gems-count-container span#gems-count.big-font= gems div#close-modal span.glyphicon.glyphicon-remove ul.nav.nav-pills.nav-stacked for category, index in itemCategories li(class=index ? "" : "active") a.one-line(href="#item-category-" + category, data-toggle="tab") img.tab-icon(src="/images/pages/play/modal/play-items-modal-tab-icon-"+category+".png") span.big-font= itemCategoryNames[index] .tab-content for category, index in itemCategories .tab-pane(id="item-category-" + category, class=index ? "" : "active") .nano .nano-content for item in itemCategoryCollections[category].models - var hidden = item.comingSoon && !me.isAdmin() div(class="item" + (hidden ? " hide" : ""), data-item-id=item.id) if item.silhouetted && !item.owned span.glyphicon.glyphicon-lock.bolder span.glyphicon.glyphicon-lock img.item-silhouette(src=item.getPortraitURL()) else strong.big-font= item.name img.item-img(src=item.getPortraitURL()) img.item-shadow(src=item.getPortraitURL()) if item.owned span.big-font.owned(data-i18n="play.owned") else if item.silhouetted span.big-font.locked(data-i18n="play.locked") else span.cost img(src="/images/common/gem.png") span.big-font= item.get('gems') if item.equippable // Temp, while we only have Warriors: prevent them from buying non-Warrior stuff button.btn.unlock-button.big-font(data-i18n="play.unlock", disabled=!item.affordable, data-item-id=item.id) else span.big-font.unequippable= item.get('heroClass') .clearfix #item-details-view