.modal-dialog .modal-content img(src="/images/pages/play/modal/play-heroes-background.png")#play-heroes-background h1(data-i18n="choose_hero.choose_hero") div#close-modal span.glyphicon.glyphicon-remove #hero-carousel.carousel.slide(data-interval=0) .carousel-indicator-container ol.carousel-indicators for hero, index in heroes li(data-hero-id=hero.get('original'), title=hero.get('name'), data-slide-to=index, data-target="#hero-carousel", class="hero-indicator hero-index-" + index + (hero.locked ? " locked" : "")) .hero-avatar if hero.locked img.lock-indicator(src="/images/pages/game-menu/lock.png") .carousel-inner for hero in heroes div(class="item hero-item" + (hero.locked ? " locked" : ""), data-hero-id=hero.get('original')) canvas.hero-canvas .hero-feature-image img .hero-stats h2= hero.name .hero-description= hero.description .hero-stat-row .stat-label(data-i18n='choose_hero.status') .stat-value(data-i18n=hero.locked ? 'play.locked' : 'play.available') .hero-stat-row .stat-label(data-i18n='choose_hero.weapons') .stat-value(data-i18n='choose_hero.weapons_'+hero.class) if hero.stats if hero.stats.skills.length .hero-stat-row .stat-label(data-i18n='choose_hero.skills') .stat-value= hero.stats.skills.join(', ') for stat in ['attack', 'health', 'speed'] .hero-stat-row(class=stat) .stat-label(data-i18n='choose_hero.'+stat) .stat-value .stat-progress .stat-progress-bar(style="width: " + (parseInt(hero.stats[stat]*100)) + "%") a.left(role="button", data-slide="prev", href="#hero-carousel") span.glyphicon.glyphicon-play a.right(role="button", data-slide="next", href="#hero-carousel") span.glyphicon.glyphicon-play .form .form-group.select-group span.help-block(data-i18n="choose_hero.programming_language_description") Which programming language do you want to use? //label.control-label(for="option-code-language", data-i18n="choose_hero.programming_language") Programming Language select#option-code-language(name="code-language") for option in codeLanguages option(value=option.id, selected=codeLanguage === option.id)= option.name a#confirm-button(data-i18n=confirmButtonI18N)