# A root view is one that replaces everything else on the screen when it # comes into being, as opposed to sub-views which get inserted into other views. CocoView = require './CocoView' {logoutUser, me} = require('lib/auth') locale = require 'locale/locale' Achievement = require '../../models/Achievement' User = require '../../models/User' filterKeyboardEvents = (allowedEvents, func) -> return (splat...) -> e = splat[0] return unless e.keyCode in allowedEvents or not e.keyCode return func(splat...) module.exports = class RootView extends CocoView events: "click #logout-button": "logoutAccount" 'change .language-dropdown': 'onLanguageChanged' 'click .toggle-fullscreen': 'toggleFullscreen' 'click .auth-button': 'onClickAuthbutton' subscriptions: 'achievements:new': 'handleNewAchievements' initialize: -> $ => # TODO Ruben remove this. Allows for easy testing right now though #test = new Achievement(_id:'537ce4855c91b8d1dda7fda8') #test.fetch(success:@showNewAchievement) showNewAchievement: (achievement) -> currentLevel = me.level() nextLevel = currentLevel + 1 currentLevelExp = User.expForLevel(currentLevel) nextLevelExp = User.expForLevel(nextLevel) totalExpNeeded = nextLevelExp - currentLevelExp currentExp = me.get('points') worth = achievement.get('worth') leveledUp = currentExp - worth < currentLevelExp alreadyAchievedPercentage = 100 * (currentExp - currentLevelExp - worth) / totalExpNeeded newlyAchievedPercentage = if currentLevelExp is currentExp then 0 else 100 * worth / totalExpNeeded console.debug "Current level is #{currentLevel} (#{currentLevelExp} xp), next level is #{nextLevel} (#{nextLevelExp} xp)." console.debug "Need a total of #{nextLevelExp - currentLevelExp}, already had #{currentExp - currentLevelExp - worth} and just now earned #{worth} totalling on #{currentExp}" alreadyAchievedBar = $("
") newlyAchievedBar = $("") emptyBar = $("") progressBar = $('').append(alreadyAchievedBar).append(newlyAchievedBar).append(emptyBar) message = if (currentLevel isnt 1) and leveledUp then "Reached level #{currentLevel}!" else null alreadyAchievedBar.tooltip(title: "#{currentExp} XP in total") newlyAchievedBar.tooltip(title: "#{worth} XP earned") emptyBar.tooltip(title: "#{nextLevelExp - currentExp} XP until level #{nextLevel}") # TODO a default should be linked here imageURL = '/file/' + achievement.get('icon') data = title: achievement.get('name') image: $("") description: achievement.get('description') progressBar: progressBar earnedExp: "+ #{worth} XP" message: message options = autoHideDelay: 10000 globalPosition: 'bottom right' showDuration: 400 style: 'achievement' autoHide: true clickToHide: true $.notify( data, options ) handleNewAchievements: (earnedAchievements) -> console.debug 'Got new earned achievements' # TODO performance? _.each(earnedAchievements.models, (earnedAchievement) => achievement = new Achievement(_id: earnedAchievement.get('achievement')) console.log achievement achievement.fetch( success: @showNewAchievement ) ) logoutAccount: -> logoutUser($('#login-email').val()) showWizardSettingsModal: -> WizardSettingsModal = require('views/modal/wizard_settings_modal') subview = new WizardSettingsModal {} @openModalView subview onClickAuthbutton: -> AuthModal = require 'views/modal/auth_modal' @openModalView new AuthModal {} showLoading: ($el) -> $el ?= @$el.find('.main-content-area') super($el) afterInsert: -> # force the browser to scroll to the hash # also messes with the browser history, so perhaps come up with a better solution super() #hash = location.hash #location.hash = '' #location.hash = hash @renderScrollbar() #@$('.antiscroll-wrap').antiscroll() # not yet, buggy afterRender: -> super(arguments...) @chooseTab(location.hash.replace('#','')) if location.hash @buildLanguages() $('body').removeClass('is-playing') chooseTab: (category) -> $("a[href='##{category}']", @$el).tab('show') # TODO: automate tabs to put in hashes when they are clicked buildLanguages: -> $select = @$el.find(".language-dropdown").empty() if $select.hasClass("fancified") $select.parent().find('.options, .trigger').remove() $select.unwrap().removeClass("fancified") preferred = me.lang() codes = _.keys(locale) genericCodes = _.filter codes, (code) -> _.find(codes, (code2) -> code2 isnt code and code2.split('-')[0] is code) for code, localeInfo of locale when not (code in genericCodes) or code is preferred $select.append( $("").val(code).text(localeInfo.nativeDescription)) $select.val(preferred).fancySelect().parent().find('.trigger').addClass('header-font') $('body').attr('lang', preferred) onLanguageChanged: -> newLang = $(".language-dropdown").val() $.i18n.setLng(newLang, {}) @saveLanguage(newLang) @render() unless newLang.split('-')[0] is "en" @openModalView(application.router.getView("modal/diplomat_suggestion", "_modal")) saveLanguage: (newLang) -> me.set('preferredLanguage', newLang) res = me.save() return unless res res.error -> errors = JSON.parse(res.responseText) console.warn "Error saving language:", errors res.success (model, response, options) -> #console.log "Saved language:", newLang toggleFullscreen: (e) -> # https://developer.mozilla.org/en-US/docs/Web/Guide/API/DOM/Using_full_screen_mode?redirectlocale=en-US&redirectslug=Web/Guide/DOM/Using_full_screen_mode # Whoa, even cooler: https://developer.mozilla.org/en-US/docs/WebAPI/Pointer_Lock full = document.fullscreenElement or document.mozFullScreenElement or document.mozFullscreenElement or document.webkitFullscreenElement or document.msFullscreenElement d = document.documentElement if not full req = d.requestFullScreen or d.mozRequestFullScreen or d.mozRequestFullscreen or d.msRequestFullscreen or (if d.webkitRequestFullscreen then -> d.webkitRequestFullscreen Element.ALLOW_KEYBOARD_INPUT else null) req?.call d else nah = document.exitFullscreen or document.mozCancelFullScreen or document.mozCancelFullscreen or document.msExitFullscreen or document.webkitExitFullscreen nah?.call document return