config = require '../../server_config' log = require 'winston' mongoose = require 'mongoose' async = require 'async' errors = require '../commons/errors' aws = require 'aws-sdk' db = require './../routes/db' queues = require '../commons/queue' LevelSession = require '../levels/sessions/LevelSession' Level = require '../levels/Level' User = require '../users/User' TaskLog = require './task/ScoringTask' bayes = new (require 'bayesian-battle')() scoringTaskQueue = undefined scoringTaskTimeoutInSeconds = 600 module.exports.setup = (app) -> connectToScoringQueue() connectToScoringQueue = -> queues.initializeQueueClient -> queues.queueClient.registerQueue 'scoring', {}, (error, data) -> if error? then throw new Error "There was an error registering the scoring queue: #{error}" scoringTaskQueue = data log.info 'Connected to scoring task queue!' module.exports.messagesInQueueCount = (req, res) -> scoringTaskQueue.totalMessagesInQueue (err, count) -> if err? then return errors.serverError res, "There was an issue finding the Mongoose count:#{err}" response = String(count) res.send(response) res.end() module.exports.addPairwiseTaskToQueueFromRequest = (req, res) -> taskPair = req.body.sessions addPairwiseTaskToQueue req.body.sessions, (err, success) -> if err? then return errors.serverError res, "There was an error adding pairwise tasks: #{err}" sendResponseObject req, res, {'message': 'All task pairs were succesfully sent to the queue'} addPairwiseTaskToQueue = (taskPair, cb) -> LevelSession.findOne(_id: taskPair[0]).lean().exec (err, firstSession) => if err? then return cb err LevelSession.find(_id: taskPair[1]).exec (err, secondSession) => if err? then return cb err try taskPairs = generateTaskPairs(secondSession, firstSession) catch e if e then return cb e sendEachTaskPairToTheQueue taskPairs, (taskPairError) -> if taskPairError? then return cb taskPairError cb null # We should rip these out, probably module.exports.resimulateAllSessions = (req, res) -> unless isUserAdmin req then return errors.unauthorized res, 'Unauthorized. Even if you are authorized, you shouldn\'t do this' originalLevelID = req.body.originalLevelID levelMajorVersion = parseInt(req.body.levelMajorVersion) findParameters = submitted: true level: original: originalLevelID majorVersion: levelMajorVersion query = LevelSession .find(findParameters) .lean() query.exec (err, result) -> if err? then return errors.serverError res, err result = _.sample result, 10 async.each result, resimulateSession.bind(@, originalLevelID, levelMajorVersion), (err) -> if err? then return errors.serverError res, err sendResponseObject req, res, {'message': 'All task pairs were succesfully sent to the queue'} resimulateSession = (originalLevelID, levelMajorVersion, session, cb) => sessionUpdateObject = submitted: true submitDate: new Date() meanStrength: 25 standardDeviation: 25/3 totalScore: 10 numberOfWinsAndTies: 0 numberOfLosses: 0 isRanking: true LevelSession.update {_id: session._id}, sessionUpdateObject, (err, updatedSession) -> if err? then return cb err, null opposingTeam = calculateOpposingTeam(session.team) fetchInitialSessionsToRankAgainst levelMajorVersion, originalLevelID, opposingTeam, (err, sessionsToRankAgainst) -> if err? then return cb err, null taskPairs = generateTaskPairs(sessionsToRankAgainst, session) sendEachTaskPairToTheQueue taskPairs, (taskPairError) -> if taskPairError? then return cb taskPairError, null cb null selectRandomSkipIndex = (numberOfSessions) -> numbers = [0...numberOfSessions] numberWeights = [] lambda = 0.025 for number, index in numbers numberWeights[index] = lambda*Math.exp(-1*lambda*number) + lambda/(numberOfSessions/15) sum = numberWeights.reduce (a, b) -> a + b for number, index in numberWeights numberWeights[index] /= sum rand = (min, max) -> Math.random() * (max - min) + min totalWeight = 1 randomNumber = Math.random() weightSum = 0 for number, i in numbers weightSum += numberWeights[i] if (randomNumber <= weightSum) return numbers[i] module.exports.getTwoGames = (req, res) -> #if userIsAnonymous req then return errors.unauthorized(res, 'You need to be logged in to get games.') humansGameID = req.body.humansGameID ogresGameID = req.body.ogresGameID ladderGameIDs = ['greed', 'criss-cross', 'brawlwood', 'dungeon-arena', 'gold-rush', 'sky-span', 'dueling-grounds', 'cavern-survival', 'intuit-tf2014'] levelID = _.sample ladderGameIDs unless ogresGameID and humansGameID #fetch random games here queryParams = 'levelID': levelID 'submitted': true 'team': 'humans' selection = 'team totalScore transpiledCode submittedCodeLanguage teamSpells levelID creatorName creator submitDate' LevelSession.count queryParams, (err, numberOfHumans) => if err? then return errors.serverError(res, 'Couldn\'t get the number of human games') unless numberOfHumans res.send(204, 'No games to score.') return res.end() humanSkipCount = Math.floor(Math.random() * numberOfHumans) ogreCountParams = 'levelID': levelID 'submitted': true 'team': 'ogres' LevelSession.count ogreCountParams, (err, numberOfOgres) => if err? then return errors.serverError(res, 'Couldn\'t get the number of ogre games') unless numberOfOgres res.send(204, 'No games to score.') return res.end() ogresSkipCount = Math.floor(Math.random() * numberOfOgres) query = LevelSession .aggregate() .match(queryParams) .project(selection) .sort({'submitDate': -1}) .skip(humanSkipCount) .limit(1) query.exec (err, randomSession) => if err? then return errors.serverError(res, "Couldn't select a random session! #{err}") randomSession = randomSession[0] queryParams = 'levelID': levelID 'submitted': true 'team': 'ogres' query = LevelSession .aggregate() .match(queryParams) .project(selection) .sort({'submitDate': -1}) .skip(ogresSkipCount) .limit(1) query.exec (err, otherSession) => if err? then return errors.serverError(res, 'Couldn\'t select the other random session!') otherSession = otherSession[0] taskObject = 'messageGenerated': Date.now() 'sessions': [] for session in [randomSession, otherSession] sessionInformation = 'sessionID': session._id 'team': session.team ? 'No team' 'transpiledCode': session.transpiledCode 'submittedCodeLanguage': session.submittedCodeLanguage 'teamSpells': session.teamSpells ? {} 'levelID': session.levelID 'creatorName': session.creatorName 'creator': session.creator 'totalScore': session.totalScore taskObject.sessions.push sessionInformation console.log 'Dispatching random game between', taskObject.sessions[0].creatorName, 'and', taskObject.sessions[1].creatorName sendResponseObject req, res, taskObject else console.log "Directly simulating #{humansGameID} vs. #{ogresGameID}." LevelSession.findOne(_id: humansGameID).select(selection).lean().exec (err, humanSession) => if err? then return errors.serverError(res, 'Couldn\'t find the human game') LevelSession.findOne(_id: ogresGameID).select(selection).lean().exec (err, ogreSession) => if err? then return errors.serverError(res, 'Couldn\'t find the ogre game') taskObject = 'messageGenerated': Date.now() 'sessions': [] for session in [humanSession, ogreSession] sessionInformation = 'sessionID': session._id 'team': session.team ? 'No team' 'transpiledCode': session.transpiledCode 'submittedCodeLanguage': session.submittedCodeLanguage 'teamSpells': session.teamSpells ? {} 'levelID': session.levelID 'creatorName': session.creatorName 'creator': session.creator 'totalScore': session.totalScore taskObject.sessions.push sessionInformation sendResponseObject req, res, taskObject module.exports.recordTwoGames = (req, res) -> sessions = req.body.sessions console.log 'Recording non-chained result of', sessions?[0]?.name, sessions[0]?.metrics?.rank, 'and', sessions?[1]?.name, sessions?[1]?.metrics?.rank yetiGuru = clientResponseObject: req.body, isRandomMatch: true async.waterfall [ fetchLevelSession.bind(yetiGuru) updateSessions.bind(yetiGuru) indexNewScoreArray.bind(yetiGuru) addMatchToSessions.bind(yetiGuru) updateUserSimulationCounts.bind(yetiGuru, req.user._id) ], (err, successMessageObject) -> if err? then return errors.serverError res, "There was an error recording the single game:#{err}" sendResponseObject req, res, {'message': 'The single game was submitted successfully!'} module.exports.createNewTask = (req, res) -> requestSessionID = req.body.session originalLevelID = req.body.originalLevelID currentLevelID = req.body.levelID transpiledCode = req.body.transpiledCode requestLevelMajorVersion = parseInt(req.body.levelMajorVersion) yetiGuru = {} async.waterfall [ validatePermissions.bind(yetiGuru, req, requestSessionID) fetchAndVerifyLevelType.bind(yetiGuru, currentLevelID) fetchSessionObjectToSubmit.bind(yetiGuru, requestSessionID) updateSessionToSubmit.bind(yetiGuru, transpiledCode) fetchInitialSessionsToRankAgainst.bind(yetiGuru, requestLevelMajorVersion, originalLevelID) generateAndSendTaskPairsToTheQueue ], (err, successMessageObject) -> if err? then return errors.serverError res, "There was an error submitting the game to the queue:#{err}" sendResponseObject req, res, successMessageObject validatePermissions = (req, sessionID, callback) -> if isUserAnonymous req then return callback 'You are unauthorized to submit that game to the simulator' if isUserAdmin req then return callback null findParameters = _id: sessionID selectString = 'creator submittedCode code' query = LevelSession .findOne(findParameters) .select(selectString) .lean() query.exec (err, retrievedSession) -> if err? then return callback err userHasPermissionToSubmitCode = retrievedSession.creator is req.user?.id and not _.isEqual(retrievedSession.code, retrievedSession.submittedCode) unless userHasPermissionToSubmitCode then return callback 'You are unauthorized to submit that game to the simulator' callback null fetchAndVerifyLevelType = (levelID, cb) -> findParameters = _id: levelID selectString = 'type' query = Level .findOne(findParameters) .select(selectString) .lean() query.exec (err, levelWithType) -> if err? then return cb err if not levelWithType.type or not (levelWithType.type in ['ladder', 'hero-ladder']) then return cb 'Level isn\'t of type "ladder"' cb null fetchSessionObjectToSubmit = (sessionID, callback) -> findParameters = _id: sessionID selectString = 'team code' query = LevelSession .findOne(findParameters) .select(selectString) query.exec (err, session) -> callback err, session?.toObject() updateSessionToSubmit = (transpiledCode, sessionToUpdate, callback) -> sessionUpdateObject = submitted: true submittedCode: sessionToUpdate.code transpiledCode: transpiledCode submitDate: new Date() #meanStrength: 25 # Let's try not resetting the score on resubmission standardDeviation: 25/3 #totalScore: 10 # Let's try not resetting the score on resubmission numberOfWinsAndTies: 0 numberOfLosses: 0 isRanking: true LevelSession.update {_id: sessionToUpdate._id}, sessionUpdateObject, (err, result) -> callback err, sessionToUpdate fetchInitialSessionsToRankAgainst = (levelMajorVersion, levelID, submittedSession, callback) -> opposingTeam = calculateOpposingTeam(submittedSession.team) findParameters = 'level.original': levelID 'level.majorVersion': levelMajorVersion submitted: true submittedCode: $exists: true team: opposingTeam sortParameters = totalScore: 1 limitNumber = 1 query = LevelSession.aggregate [ {$match: findParameters} {$sort: sortParameters} {$limit: limitNumber} ] query.exec (err, sessionToRankAgainst) -> callback err, sessionToRankAgainst, submittedSession generateAndSendTaskPairsToTheQueue = (sessionToRankAgainst, submittedSession, callback) -> taskPairs = generateTaskPairs(sessionToRankAgainst, submittedSession) sendEachTaskPairToTheQueue taskPairs, (taskPairError) -> if taskPairError? then return callback taskPairError #console.log 'Sent task pairs to the queue!' #console.log taskPairs callback null, {'message': 'All task pairs were succesfully sent to the queue'} module.exports.dispatchTaskToConsumer = (req, res) -> yetiGuru = {} async.waterfall [ checkSimulationPermissions.bind(yetiGuru, req) receiveMessageFromSimulationQueue changeMessageVisibilityTimeout parseTaskQueueMessage constructTaskObject constructTaskLogObject.bind(yetiGuru, getUserIDFromRequest(req)) processTaskObject ], (err, taskObjectToSend) -> if err? if typeof err is 'string' and err.indexOf 'No more games in the queue' isnt -1 res.send(204, 'No games to score.') return res.end() else return errors.serverError res, "There was an error dispatching the task: #{err}" sendResponseObject req, res, taskObjectToSend checkSimulationPermissions = (req, cb) -> if isUserAnonymous req cb 'You need to be logged in to simulate games' else cb null receiveMessageFromSimulationQueue = (cb) -> scoringTaskQueue.receiveMessage (err, message) -> if err? then return cb "No more games in the queue, error:#{err}" if messageIsInvalid(message) then return cb 'Message received from queue is invalid' cb null, message changeMessageVisibilityTimeout = (message, cb) -> message.changeMessageVisibilityTimeout scoringTaskTimeoutInSeconds, (err) -> cb err, message parseTaskQueueMessage = (message, cb) -> try if typeof message.getBody() is 'object' messageBody = message.getBody() else messageBody = JSON.parse message.getBody() cb null, messageBody, message catch e cb "There was an error parsing the task.Error: #{e}" constructTaskObject = (taskMessageBody, message, callback) -> async.map taskMessageBody.sessions, getSessionInformation, (err, sessions) -> if err? then return callback err taskObject = 'messageGenerated': Date.now() 'sessions': [] for session in sessions sessionInformation = 'sessionID': session._id 'submitDate': session.submitDate 'team': session.team ? 'No team' 'transpiledCode': session.transpiledCode 'submittedCodeLanguage': session.submittedCodeLanguage 'teamSpells': session.teamSpells ? {} 'levelID': session.levelID 'creator': session.creator 'creatorName': session.creatorName 'totalScore': session.totalScore taskObject.sessions.push sessionInformation callback null, taskObject, message constructTaskLogObject = (calculatorUserID, taskObject, message, callback) -> taskLogObject = new TaskLog 'createdAt': new Date() 'calculator': calculatorUserID 'sentDate': Date.now() 'messageIdentifierString': message.getReceiptHandle() taskLogObject.save (err) -> callback err, taskObject, taskLogObject, message processTaskObject = (taskObject, taskLogObject, message, cb) -> taskObject.taskID = taskLogObject._id taskObject.receiptHandle = message.getReceiptHandle() cb null, taskObject getSessionInformation = (sessionIDString, callback) -> findParameters = _id: sessionIDString selectString = 'submitDate team submittedCode teamSpells levelID creator creatorName transpiledCode submittedCodeLanguage totalScore' query = LevelSession .findOne(findParameters) .select(selectString) .lean() query.exec (err, session) -> if err? then return callback err, {'error': 'There was an error retrieving the session.'} callback null, session module.exports.processTaskResult = (req, res) -> originalSessionID = req.body?.originalSessionID yetiGuru = {} try async.waterfall [ verifyClientResponse.bind(yetiGuru, req.body) fetchTaskLog.bind(yetiGuru) checkTaskLog.bind(yetiGuru) deleteQueueMessage.bind(yetiGuru) fetchLevelSession.bind(yetiGuru) checkSubmissionDate.bind(yetiGuru) logTaskComputation.bind(yetiGuru) updateSessions.bind(yetiGuru) indexNewScoreArray.bind(yetiGuru) addMatchToSessions.bind(yetiGuru) updateUserSimulationCounts.bind(yetiGuru, req.user._id) determineIfSessionShouldContinueAndUpdateLog.bind(yetiGuru) findNearestBetterSessionID.bind(yetiGuru) addNewSessionsToQueue.bind(yetiGuru) ], (err, results) -> if err is 'shouldn\'t continue' markSessionAsDoneRanking originalSessionID, (err) -> if err? then return sendResponseObject req, res, {'error': 'There was an error marking the session as done ranking'} sendResponseObject req, res, {'message': 'The scores were updated successfully, person lost so no more games are being inserted!'} else if err is 'no session was found' markSessionAsDoneRanking originalSessionID, (err) -> if err? then return sendResponseObject req, res, {'error': 'There was an error marking the session as done ranking'} sendResponseObject req, res, {'message': 'There were no more games to rank (game is at top)!'} else if err? errors.serverError res, "There was an error:#{err}" else sendResponseObject req, res, {'message': 'The scores were updated successfully and more games were sent to the queue!'} catch e errors.serverError res, 'There was an error processing the task result!' verifyClientResponse = (responseObject, callback) -> #TODO: better verification if typeof responseObject isnt 'object' or responseObject?.originalSessionID?.length isnt 24 callback 'The response to that query is required to be a JSON object.' else @clientResponseObject = responseObject #log.info 'Verified client response!' callback null, responseObject fetchTaskLog = (responseObject, callback) -> query = TaskLog.findOne _id: responseObject.taskID query.exec (err, taskLog) => return callback new Error("Couldn't find TaskLog for _id #{responseObject.taskID}!") unless taskLog @taskLog = taskLog #log.info 'Fetched task log!' callback err, taskLog.toObject() checkTaskLog = (taskLog, callback) -> if taskLog.calculationTimeMS then return callback 'That computational task has already been performed' if hasTaskTimedOut taskLog.sentDate then return callback 'The task has timed out' #log.info 'Checked task log' callback null deleteQueueMessage = (callback) -> scoringTaskQueue.deleteMessage @clientResponseObject.receiptHandle, (err) -> #log.info 'Deleted queue message' callback err fetchLevelSession = (callback) -> findParameters = _id: @clientResponseObject.originalSessionID query = LevelSession .findOne(findParameters) .lean() query.exec (err, session) => @levelSession = session #log.info 'Fetched level session' callback err checkSubmissionDate = (callback) -> supposedSubmissionDate = new Date(@clientResponseObject.sessions[0].submitDate) if Number(supposedSubmissionDate) isnt Number(@levelSession.submitDate) callback 'The game has been resubmitted. Removing from queue...' else #log.info 'Checked submission date' callback null logTaskComputation = (callback) -> @taskLog.set('calculationTimeMS', @clientResponseObject.calculationTimeMS) @taskLog.set('sessions') @taskLog.calculationTimeMS = @clientResponseObject.calculationTimeMS @taskLog.sessions = @clientResponseObject.sessions @taskLog.save (err, saved) -> #log.info 'Logged task computation' callback err updateSessions = (callback) -> sessionIDs = _.pluck @clientResponseObject.sessions, 'sessionID' async.map sessionIDs, retrieveOldSessionData, (err, oldScores) => if err? then callback err, {'error': 'There was an error retrieving the old scores'} try oldScoreArray = _.toArray putRankingFromMetricsIntoScoreObject @clientResponseObject, oldScores newScoreArray = bayes.updatePlayerSkills oldScoreArray saveNewScoresToDatabase newScoreArray, callback catch e callback e saveNewScoresToDatabase = (newScoreArray, callback) -> async.eachSeries newScoreArray, updateScoreInSession, (err) -> #log.info 'Saved new scores to database' callback err, newScoreArray updateScoreInSession = (scoreObject, callback) -> LevelSession.findOne {'_id': scoreObject.id}, (err, session) -> if err? then return callback err, null session = session.toObject() newTotalScore = scoreObject.meanStrength - 1.8 * scoreObject.standardDeviation scoreHistoryAddition = [Date.now(), newTotalScore] updateObject = meanStrength: scoreObject.meanStrength standardDeviation: scoreObject.standardDeviation totalScore: newTotalScore $push: {scoreHistory: {$each: [scoreHistoryAddition], $slice: -1000}} LevelSession.update {'_id': scoreObject.id}, updateObject, callback #log.info "New total score for session #{scoreObject.id} is #{updateObject.totalScore}" indexNewScoreArray = (newScoreArray, callback) -> newScoresObject = _.indexBy newScoreArray, 'id' @newScoresObject = newScoresObject callback null, newScoresObject addMatchToSessions = (newScoreObject, callback) -> matchObject = {} matchObject.date = new Date() matchObject.opponents = {} for session in @clientResponseObject.sessions sessionID = session.sessionID matchObject.opponents[sessionID] = {} matchObject.opponents[sessionID].sessionID = sessionID matchObject.opponents[sessionID].userID = session.creator matchObject.opponents[sessionID].name = session.name matchObject.opponents[sessionID].totalScore = session.totalScore matchObject.opponents[sessionID].metrics = {} matchObject.opponents[sessionID].metrics.rank = Number(newScoreObject[sessionID]?.gameRanking ? 0) matchObject.opponents[sessionID].codeLanguage = newScoreObject[sessionID].submittedCodeLanguage #log.info "Match object computed, result: #{matchObject}" #log.info 'Writing match object to database...' #use bind with async to do the writes sessionIDs = _.pluck @clientResponseObject.sessions, 'sessionID' async.each sessionIDs, updateMatchesInSession.bind(@, matchObject), (err) -> callback err updateMatchesInSession = (matchObject, sessionID, callback) -> currentMatchObject = {} currentMatchObject.date = matchObject.date currentMatchObject.metrics = matchObject.opponents[sessionID].metrics opponentsClone = _.cloneDeep matchObject.opponents opponentsClone = _.omit opponentsClone, sessionID opponentsArray = _.toArray opponentsClone currentMatchObject.opponents = opponentsArray currentMatchObject.codeLanguage = matchObject.opponents[opponentsArray[0].sessionID].codeLanguage LevelSession.findOne {'_id': sessionID}, (err, session) -> session = session.toObject() currentMatchObject.playtime = session.playtime ? 0 sessionUpdateObject = $push: {matches: {$each: [currentMatchObject], $slice: -200}} #log.info "Updating session #{sessionID}" LevelSession.update {'_id': sessionID}, sessionUpdateObject, callback updateUserSimulationCounts = (reqUserID, callback) -> incrementUserSimulationCount reqUserID, 'simulatedBy', (err) => if err? then return callback err console.log 'Incremented user simulation count!' unless @isRandomMatch incrementUserSimulationCount @levelSession.creator, 'simulatedFor', callback else callback null incrementUserSimulationCount = (userID, type, callback) => inc = {} inc[type] = 1 User.update {_id: userID}, {$inc: inc}, (err, affected) -> log.error "Error incrementing #{type} for #{userID}: #{err}" if err callback err determineIfSessionShouldContinueAndUpdateLog = (cb) -> sessionID = @clientResponseObject.originalSessionID sessionRank = parseInt @clientResponseObject.originalSessionRank queryParameters = _id: sessionID updateParameters = '$inc': {} if sessionRank is 0 updateParameters['$inc'] = {numberOfWinsAndTies: 1} else updateParameters['$inc'] = {numberOfLosses: 1} LevelSession.findOneAndUpdate queryParameters, updateParameters, {select: 'numberOfWinsAndTies numberOfLosses'}, (err, updatedSession) -> if err? then return cb err, updatedSession updatedSession = updatedSession.toObject() totalNumberOfGamesPlayed = updatedSession.numberOfWinsAndTies + updatedSession.numberOfLosses if totalNumberOfGamesPlayed < 10 #console.log 'Number of games played is less than 10, continuing...' cb null else ratio = (updatedSession.numberOfLosses) / (totalNumberOfGamesPlayed) if ratio > 0.33 cb 'shouldn\'t continue' console.log "Ratio(#{ratio}) is bad, ending simulation" else #console.log "Ratio(#{ratio}) is good, so continuing simulations" cb null findNearestBetterSessionID = (cb) -> try levelOriginalID = @levelSession.level.original levelMajorVersion = @levelSession.level.majorVersion sessionID = @clientResponseObject.originalSessionID sessionTotalScore = @newScoresObject[sessionID].totalScore opponentSessionID = _.pull(_.keys(@newScoresObject), sessionID) opponentSessionTotalScore = @newScoresObject[opponentSessionID].totalScore opposingTeam = calculateOpposingTeam(@clientResponseObject.originalSessionTeam) catch e cb e retrieveAllOpponentSessionIDs sessionID, (err, opponentSessionIDs) -> if err? then return cb err, null queryParameters = totalScore: $gt: opponentSessionTotalScore _id: $nin: opponentSessionIDs 'level.original': levelOriginalID 'level.majorVersion': levelMajorVersion submitted: true submittedCode: $exists: true team: opposingTeam if opponentSessionTotalScore < 30 # Don't play a ton of matches at low scores--skip some in proportion to how close to 30 we are. # TODO: this could be made a lot more flexible. queryParameters['totalScore']['$gt'] = opponentSessionTotalScore + 2 * (30 - opponentSessionTotalScore) / 20 limitNumber = 1 sortParameters = totalScore: 1 selectString = '_id totalScore' query = LevelSession.findOne(queryParameters) .sort(sortParameters) .limit(limitNumber) .select(selectString) .lean() #console.log "Finding session with score near #{opponentSessionTotalScore}" query.exec (err, session) -> if err? then return cb err, session unless session then return cb 'no session was found' #console.log "Found session with score #{session.totalScore}" cb err, session._id retrieveAllOpponentSessionIDs = (sessionID, cb) -> query = LevelSession.findOne({'_id': sessionID}) .select('matches.opponents.sessionID matches.date submitDate') .lean() query.exec (err, session) -> if err? then return cb err, null opponentSessionIDs = (match.opponents[0].sessionID for match in session.matches when match.date > session.submitDate) cb err, opponentSessionIDs calculateOpposingTeam = (sessionTeam) -> teams = ['ogres', 'humans'] opposingTeams = _.pull teams, sessionTeam return opposingTeams[0] addNewSessionsToQueue = (sessionID, callback) -> sessions = [@clientResponseObject.originalSessionID, sessionID] addPairwiseTaskToQueue sessions, callback messageIsInvalid = (message) -> (not message?) or message.isEmpty() sendEachTaskPairToTheQueue = (taskPairs, callback) -> async.each taskPairs, sendTaskPairToQueue, callback generateTaskPairs = (submittedSessions, sessionToScore) -> taskPairs = [] for session in submittedSessions if session.toObject? session = session.toObject() teams = ['ogres', 'humans'] opposingTeams = _.pull teams, sessionToScore.team if String(session._id) isnt String(sessionToScore._id) and session.team in opposingTeams #console.log 'Adding game to taskPairs!' taskPairs.push [sessionToScore._id, String session._id] return taskPairs sendTaskPairToQueue = (taskPair, callback) -> scoringTaskQueue.sendMessage {sessions: taskPair}, 5, (err, data) -> callback? err, data getUserIDFromRequest = (req) -> if req.user? then return req.user._id else return null isUserAnonymous = (req) -> if req.user? then return req.user.get('anonymous') else return true isUserAdmin = (req) -> return Boolean(req.user?.isAdmin()) sendResponseObject = (req, res, object) -> res.setHeader('Content-Type', 'application/json') res.send(object) res.end() hasTaskTimedOut = (taskSentTimestamp) -> taskSentTimestamp + scoringTaskTimeoutInSeconds * 1000 < Date.now() handleTimedOutTask = (req, res, taskBody) -> errors.clientTimeout res, 'The results weren\'t provided within the timeout' putRankingFromMetricsIntoScoreObject = (taskObject, scoreObject) -> scoreObject = _.indexBy scoreObject, 'id' scoreObject[session.sessionID].gameRanking = session.metrics.rank for session in taskObject.sessions return scoreObject retrieveOldSessionData = (sessionID, callback) -> LevelSession.findOne {'_id': sessionID}, (err, session) -> return callback err, {'error': 'There was an error retrieving the session.'} if err? session = session.toObject() oldScoreObject = 'standardDeviation': session.standardDeviation ? 25/3 'meanStrength': session.meanStrength ? 25 'totalScore': session.totalScore ? (25 - 1.8*(25/3)) 'id': sessionID 'submittedCodeLanguage': session.submittedCodeLanguage callback err, oldScoreObject markSessionAsDoneRanking = (sessionID, cb) -> #console.log 'Marking session as done ranking...' LevelSession.update {'_id': sessionID}, {'isRanking': false}, cb