CocoView = require 'views/core/CocoView' template = require 'templates/play/level/tome/cast_button' {me} = require 'core/auth' module.exports = class CastButtonView extends CocoView id: 'cast-button-view' template: template events: 'click .cast-button': 'onCastButtonClick' 'click .submit-button': 'onCastRealTimeButtonClick' 'click .done-button': 'onDoneButtonClick' subscriptions: 'tome:spell-changed': 'onSpellChanged' 'tome:cast-spells': 'onCastSpells' 'tome:manual-cast-denied': 'onManualCastDenied' 'god:new-world-created': 'onNewWorld' 'real-time-multiplayer:created-game': 'onJoinedRealTimeMultiplayerGame' 'real-time-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame' 'real-time-multiplayer:left-game': 'onLeftRealTimeMultiplayerGame' 'goal-manager:new-goal-states': 'onNewGoalStates' 'god:goals-calculated': 'onGoalsCalculated' constructor: (options) -> super options @spells = options.spells @castShortcut = '⇧↵' @updateReplayabilityInterval = setInterval @updateReplayability, 1000 destroy: -> clearInterval @updateReplayabilityInterval super() getRenderData: (context={}) -> context = super context shift = $.i18n.t 'keyboard_shortcuts.shift' enter = $.i18n.t 'keyboard_shortcuts.enter' castShortcutVerbose = "#{shift}+#{enter}" castRealTimeShortcutVerbose = (if @isMac() then 'Cmd' else 'Ctrl') + '+' + castShortcutVerbose context.castVerbose = castShortcutVerbose + ': ' + $.i18n.t('keyboard_shortcuts.run_code') context.castRealTimeVerbose = castRealTimeShortcutVerbose + ': ' + $.i18n.t('keyboard_shortcuts.run_real_time') context afterRender: -> super() @castButton = $('.cast-button', @$el) @castOptions = $('.autocast-delays', @$el) #delay = me.get('autocastDelay') # No more autocast delay = 90019001 @setAutocastDelay delay if @options.level.get('hidesSubmitUntilRun') or @options.level.get('hidesRealTimePlayback') @$el.find('.submit-button').hide() # Hide Submit for the first few until they run it once. if @options.session.get('state')?.complete and @options.level.get 'hidesRealTimePlayback' @$el.find('.done-button').show() if @options.level.get('slug') is 'thornbush-farm'# and not @options.session.get('state')?.complete @$el.find('.submit-button').hide() # Hide submit until first win so that script can explain it. @updateReplayability() attachTo: (spellView) -> @$el.detach().prependTo(spellView.toolbarView.$el).show() onCastButtonClick: (e) -> Backbone.Mediator.publish 'tome:manual-cast', {} onCastRealTimeButtonClick: (e) -> if @inRealTimeMultiplayerSession Backbone.Mediator.publish 'real-time-multiplayer:manual-cast', {} else if @options.level.get('replayable') and (timeUntilResubmit = @options.session.timeUntilResubmit()) > 0 Backbone.Mediator.publish 'tome:manual-cast-denied', timeUntilResubmit: timeUntilResubmit else Backbone.Mediator.publish 'tome:manual-cast', {realTime: true} @updateReplayability() onDoneButtonClick: (e) -> @options.session.recordScores @world.scores, @options.level Backbone.Mediator.publish 'level:show-victory', showModal: true onSpellChanged: (e) -> @updateCastButton() onCastSpells: (e) -> return if e.preload @casting = true if @hasStartedCastingOnce # Don't play this sound the first time @playSound 'cast', 0.5 @hasStartedCastingOnce = true @updateCastButton() onManualCastDenied: (e) -> wait = moment().add(e.timeUntilResubmit, 'ms').fromNow() #@playSound 'manual-cast-denied', 1.0 # find some sound for this? noty text: "You can try again #{wait}.", layout: 'center', type: 'warning', killer: false, timeout: 6000 onNewWorld: (e) -> @casting = false if @hasCastOnce # Don't play this sound the first time @playSound 'cast-end', 0.5 @hasCastOnce = true @updateCastButton() @world = e.world onNewGoalStates: (e) -> winnable = e.overallStatus is 'success' return if @winnable is winnable @winnable = winnable @$el.toggleClass 'winnable', @winnable Backbone.Mediator.publish 'tome:winnability-updated', winnable: @winnable if @options.level.get 'hidesRealTimePlayback' @$el.find('.done-button').toggle @winnable else if @winnable and @options.level.get('slug') is 'thornbush-farm' @$el.find('.submit-button').show() # Hide submit until first win so that script can explain it. onGoalsCalculated: (e) -> # When preloading, with real-time playback enabled, we highlight the submit button when we think they'll win. return unless e.preload return if @options.level.get 'hidesRealTimePlayback' return if @options.level.get('slug') is 'thornbush-farm' # Don't show it until they actually win for this first one. @onNewGoalStates e updateCastButton: -> return if _.some @spells, (spell) => not spell.loaded async.some _.values(@spells), (spell, callback) => spell.hasChangedSignificantly spell.getSource(), null, callback , (castable) => Backbone.Mediator.publish 'tome:spell-has-changed-significantly-calculation', hasChangedSignificantly: castable @castButton.toggleClass('castable', castable).toggleClass('casting', @casting) if @casting castText = $.i18n.t('play_level.tome_cast_button_running') else if castable or true castText = $.i18n.t('play_level.tome_cast_button_run') unless @options.level.get 'hidesRunShortcut' # Hide for first few. castText += ' ' + @castShortcut else castText = $.i18n.t('play_level.tome_cast_button_ran') @castButton.text castText #@castButton.prop 'disabled', not castable updateReplayability: => return if @destroyed return unless @options.level.get 'replayable' timeUntilResubmit = @options.session.timeUntilResubmit() disabled = timeUntilResubmit > 0 submitButton = @$el.find('.submit-button').toggleClass('disabled', disabled) submitAgainLabel = submitButton.find('.submit-again-time').toggleClass('secret', not disabled) if disabled waitTime = moment().add(timeUntilResubmit, 'ms').fromNow() submitAgainLabel.text waitTime setAutocastDelay: (delay) -> #console.log 'Set autocast delay to', delay return unless delay delay = 90019001 # No more autocast @autocastDelay = delay = parseInt delay me.set('autocastDelay', delay) me.patch() spell.view?.setAutocastDelay delay for spellKey, spell of @spells @castOptions.find('a').each -> $(@).toggleClass('selected', parseInt($(@).attr('data-delay')) is delay) onJoinedRealTimeMultiplayerGame: (e) -> @inRealTimeMultiplayerSession = true onLeftRealTimeMultiplayerGame: (e) -> @inRealTimeMultiplayerSession = false