module.exports = nativeDescription: "Nederlands (België)", englishDescription: "Dutch (Belgium)", translation: home: slogan: "Leer programmeren door het spelen van een spel" no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!" # Warning that only shows up in IE8 and older no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!" # Warning that shows up on mobile devices play: "Speel" # The big play button that opens up the campaign view. old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!" ipad_browser: "Slecht nieuws: CodeCombat werkt niet op een iPad in de browser. Goed nieuws: onze eigen iPad-app wacht op goedkeuring van Apple." campaign: "Campagne" for_beginners: "Voor Beginners" multiplayer: "Multiplayer" # Not currently shown on home page for_developers: "Voor ontwikkelaars" # Not currently shown on home page. or_ipad: "Of download voor iPad" nav: play: "Levels" # The top nav bar entry where players choose which levels to play # community: "Community" editor: "Editor" blog: "Blog" forum: "Forum" # account: "Account" profile: "Profiel" # stats: "Stats" # code: "Code" admin: "Administrator" # Only shows up when you are an admin home: "Home" contribute: "Bijdragen" legal: "Legaal" about: "Over Ons" contact: "Contact" twitter_follow: "Volgen" teachers: "Leraren" # careers: "Careers" modal: close: "Sluiten" okay: "Oké" not_found: page_not_found: "Pagina niet gevonden" diplomat_suggestion: title: "Help CodeCombat vertalen!" # This shows up when a player switches to a non-English language using the language selector. sub_heading: "We hebben je taalvaardigheden nodig." pitch_body: "We ontwikkelen CodeCombat in het Engels, maar we hebben al spelers van over de hele wereld. Veel van hen willen in het Nederlands spelen, maar kunnen geen Engels. Dus als je beiden spreekt, overweeg a.u.b. om je aan te melden als Diplomaat en help zowel de CodeCombat website als alle levels te vertalen naar het Nederlands." missing_translations: "Totdat we alles hebben vertaald naar het Nederlands zul je Engels zien waar Nederlands niet beschikbaar is." learn_more: "Meer informatie over het zijn van een Diplomaat" subscribe_as_diplomat: "Abonneren als Diplomaat" play: play_as: "Speel als " # Ladder page spectate: "Toeschouwen" # Ladder page players: "Spelers" # Hover over a level on /play hours_played: "Gespeelde uren" # Hover over a level on /play # items: "Items" # Tooltip on item shop button from /play unlock: "Ontsluit" # For purchasing items and heroes confirm: "Bevestig" owned: "In bezit" # For items you own locked: "Gesloten" purchasable: "Te koop" # For a hero you unlocked but haven't purchased available: "Beschikbaar" skills_granted: "Vaardigheden toegestaan" # Property documentation details heroes: "Helden" # Tooltip on hero shop button from /play achievements: "Prestaties" # Tooltip on achievement list button from /play account: "Account" # Tooltip on account button from /play settings: "Instellingen" # Tooltip on settings button from /play # poll: "Poll" # Tooltip on poll button from /play next: "Volgende" # Go from choose hero to choose inventory before playing a level change_hero: "Held wisselen" # Go back from choose inventory to choose hero # choose_inventory: "Equip Items" buy_gems: "Koop juwelen" # subscription_required: "Subscription Required" anonymous: "Anonieme speler" level_difficulty: "Moeilijkheidsgraad: " campaign_beginner: "Beginnercampagne" # awaiting_levels_adventurer_prefix: "We release new levels every week." # awaiting_levels_adventurer: "Sign up as an Adventurer" # awaiting_levels_adventurer_suffix: "to be the first to play new levels." # adjust_volume: "Adjust volume" campaign_multiplayer: "Multiplayer Arena's" campaign_multiplayer_description: "... waarin je direct tegen andere spelers speelt." # campaign_old_multiplayer: "(Deprecated) Old Multiplayer Arenas" # campaign_old_multiplayer_description: "Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas." # share_progress_modal: # blurb: "You’re making great progress! Tell your parent how much you've learned with CodeCombat." # email_invalid: "Email address invalid." # form_blurb: "Enter your parent's email below and we’ll show them!" # form_label: "Email Address" # placeholder: "email address" # title: "Excellent Work, Apprentice" login: sign_up: "Account maken" log_in: "Inloggen" logging_in: "Bezig met inloggen" log_out: "Uitloggen" forgot_password: "Paswoord vergeten?" # authenticate_gplus: "Authenticate G+" load_profile: "G+ Profiel laden" finishing: "Voltooien" sign_in_with_facebook: "Inloggen met Facebook" sign_in_with_gplus: "Inloggen met G+" signup_switch: "Account aanmaken?" signup: email_announcements: "Ontvang aankondigingen via email" creating: "Account aanmaken..." sign_up: "Aanmelden" log_in: "inloggen met wachtwoord" social_signup: "Of je kunt je registreren met Facebook of G+:" required: "Je moet eerst inloggen om die richting te kunnen volgen." login_switch: "Heb je al een account?" recover: recover_account_title: "Herstel Account" send_password: "Verzend nieuw wachtwoord" # recovery_sent: "Recovery email sent." items: primary: "Eerste" secondary: "Tweede" armor: "Pantser" accessories: "Bijhorigheden" # misc: "Misc" books: "Boeken" common: back: "Terug" # When used as an action verb, like "Navigate backward" continue: "Verder" # When used as an action verb, like "Continue forward" loading: "Bezig met laden..." saving: "Opslaan..." sending: "Verzenden..." send: "Verzend" cancel: "Annuleren" save: "Opslaan" publish: "Publiceren" create: "Creëer" fork: "Fork" play: "Spelen" # When used as an action verb, like "Play next level" retry: "Probeer opnieuw" actions: "Acties" info: "Info" help: "Help" watch: "Kijk" unwatch: "Niet kijken" # submit_patch: "Submit Patch" submit_changes: "Wijzigingen indienen" save_changes: "Wijzigingen opslaan" general: and: "en" name: "Naam" date: "Datum" body: "Inhoud" version: "Versie" # pending: "Pending" accepted: "Geaccepteerd" rejected: "Geweigerd" # withdrawn: "Withdrawn" # submitter: "Submitter" # submitted: "Submitted" commit_msg: "Commit Bericht" version_history: "Versie geschiedenis" version_history_for: "Versie geschiedenis voor: " # select_changes: "Select two changes below to see the difference." # undo_prefix: "Undo" # undo_shortcut: "(Ctrl+Z)" # redo_prefix: "Redo" # redo_shortcut: "(Ctrl+Shift+Z)" play_preview: "Voorbeeld van het huidige level spelen" result: "Resultaat" results: "Resultaten" description: "Beschrijving" or: "of" subject: "Onderwerp" email: "Email" password: "Wachtwoord" message: "Bericht" code: "Code" ladder: "Ladder" when: "Wanneer" opponent: "Tegenstander" rank: "Rang" score: "Score" win: "Win" loss: "Verlies" tie: "Gelijkstand" easy: "Gemakkelijk" medium: "Medium" hard: "Moeilijk" player: "Speler" player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard # warrior: "Warrior" ranger: "Boogschutter" wizard: "Tovenaar" units: second: "seconde" seconds: "seconden" minute: "minuut" minutes: "minuten" hour: "uur" hours: "uren" day: "dag" days: "dageb" week: "week" weeks: "weken" month: "maand" months: "maanden" year: "jaar" years: "jaren" play_level: done: "Klaar" home: "Home" # Not used any more, will be removed soon. level: "Level" # Like "Level: Dungeons of Kithgard" skip: "Sla over" # game_menu: "Game Menu" guide: "Handleiding" restart: "Herstarten" goals: "Doelen" goal: "Doel" # running: "Running..." # success: "Success!" incomplete: "Onvolledig" timed_out: "De tijd is om" # failing: "Failing" action_timeline: "Actie tijdlijn" click_to_select: "Klik op een eenheid om deze te selecteren." control_bar_multiplayer: "Multiplayer" # control_bar_join_game: "Join Game" reload: "Herlaad" reload_title: "Alle Code Herladen?" reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?" reload_confirm: "Herlaad Alles" victory: "Overwinning" victory_title_prefix: "" victory_title_suffix: " Compleet" victory_sign_up: "Schrijf je in om je vooruitgang op te slaan" victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!" victory_rate_the_level: "Beoordeel het level: " # Only in old-style levels. victory_return_to_ladder: "Keer terug naar de ladder" victory_play_continue: "Ga verder" victory_saving_progress: "Vooruitgang bewaren" victory_go_home: "Ga naar Home" victory_review: "Vertel ons meer!" # victory_review_placeholder: "How was the level?" victory_hour_of_code_done: "Ben Je Klaar?" victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!" victory_experience_gained: "XP verdiend" victory_gems_gained: "Juwelen verdiend" # victory_new_item: "New Item" # victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks." # victory_become_a_viking: "Become a Viking" # victory_bloc: "Great work! Your skills are improving, and someone's taking notice. If you've considered becoming a software developer, this may be your lucky day. Bloc is an online bootcamp that pairs you 1-on-1 with an expert mentor who will help train you into a professional developer! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES" # victory_bloc_cta: "Meet your mentor – learn about Bloc" guide_title: "Handleiding" tome_minion_spells: "Jouw Minions' Spreuken" # Only in old-style levels. tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels. tome_other_units: "Andere Eenheden" # Only in old-style levels. # tome_cast_button_run: "Run" # tome_cast_button_running: "Running" # tome_cast_button_ran: "Ran" tome_submit_button: "Bevestig" # tome_reload_method: "Reload original code for this method" # Title text for individual method reload button. tome_select_method: "Kies voor een methode" # tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methods). tome_select_a_thang: "Selecteer Iemand voor " tome_available_spells: "Beschikbare spreuken" tome_your_skills: "Jouw vaardigheden" tome_current_method: "Huidige methode" hud_continue_short: "Ga verder" code_saved: "Code opgeslagen" skip_tutorial: "Overslaan (esc)" # keyboard_shortcuts: "Key Shortcuts" loading_ready: "Klaar!" # loading_start: "Start Level" # problem_alert_title: "Fix Your Code" time_current: "Nu:" time_total: "Maximum:" time_goto: "Ga naar:" # non_user_code_problem_title: "Unable to Load Level" # infinite_loop_title: "Infinite Loop Detected" # infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know." # check_dev_console: "You can also open the developer console to see what might be going wrong." # check_dev_console_link: "(instructions)" infinite_loop_try_again: "Probeer opnieuw" infinite_loop_reset_level: "Level resetten" infinite_loop_comment_out: "Mijn code weg commentariëren" tip_toggle_play: "Verwissel speel/pauze met Ctrl+P." tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen." # {change} tip_guide_exists: "Klik op de handleiding bovenaan het scherm voor nuttige informatie." tip_open_source: "CodeCombat is 100% open source!" # tip_tell_friends: "Enjoying CodeCombat? Tell your friends about us!" tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013." tip_think_solution: "Denk aan de oplossing, niet aan het probleem." tip_theory_practice: "In theorie is er geen verschil tussen de theorie en de praktijk; in de praktijk is er wel een verschil. - Yogi Berra" tip_error_free: "Er zijn twee manieren om fout-vrije code te schrijven, maar enkele de derde manier werkt. - Alan Perlis" tip_debugging_program: "Als debuggen het proces is om bugs te verwijderen, dan moet programmeren het proces zijn om ze erin te stoppen. - Edsger W. Dijkstra" tip_forums: "Ga naar de forums en vertel ons wat je denkt!" tip_baby_coders: "Zelfs babies zullen in de toekomst een Tovenaar zijn." tip_morale_improves: "Het spel zal blijven laden tot de moreel verbeterd." tip_all_species: "Wij geloven in gelijke kansen voor alle wezens om te leren programmeren." # tip_reticulating: "Reticulating spines." tip_harry: "Je bent een tovenaar, " tip_great_responsibility: "Met een groots talent voor programmeren komt een grootse debug verantwoordelijkheid." tip_munchkin: "Als je je groentjes niet opeet zal een munchkin je ontvoeren terwijl je slaapt." tip_binary: "Er zijn 10 soorten mensen in de wereld: Mensen die binair kunnen tellen en mensen die dat niet kunnen." tip_commitment_yoda: "Een programmeur moet de grootste inzet hebben, een meest serieuze geest. ~ Yoda" tip_no_try: "Doe het. Of doe het niet. Je kunt niet proberen. - Yoda" tip_patience: "Geduld moet je hebben, jonge Padawan. - Yoda" tip_documented_bug: "Een gedocumenteerde fout is geen fout; het is deel van het programma." tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela" tip_talk_is_cheap: "Je kunt het goed uitleggen, maar toon me de code. - Linus Torvalds" tip_first_language: "Het ergste dat je kan leren is je eerste programmeertaal. - Alan Kay" tip_hardware_problem: "Q: Hoeveel programmeurs zijn nodig om een lamp te vervangen? A: Geen, het is een hardware probleem." tip_hofstadters_law: "Wet van Hofstadter: Het duurt altijd langer dan je verwacht, zelfs als je rekening houdt met de Wet van Hofstadter." # tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth" tip_brute_force: "Als je twijfelt, gebruik brute kracht. - Ken Thompson" tip_extrapolation: "Er zijn maar 2 soorten van mensen: those that can extrapolate from incomplete data..." # tip_superpower: "Coding is the closest thing we have to a superpower." # tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds" # tip_no_code: "No code is faster than no code." # tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries" # tip_reusable_software: "Before software can be reusable it first has to be usable." # tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_source_code: "I want to change the world but they would not give me the source code." # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr." # tip_google: "Have a problem you can't solve? Google it!" # tip_adding_evil: "Adding a pinch of evil." # tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven" # tip_open_source_contribute: "You can help CodeCombat improve!" # tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch" # tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus" # tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha" # tip_paper_and_pen: "Before you start coding, you can always plan with a sheet of paper and a pen." game_menu: inventory_tab: "Inventaris" save_load_tab: "Bewaar/Laad" options_tab: "Opties" guide_tab: "Gids" # guide_video_tutorial: "Video Tutorial" # guide_tips: "Tips" multiplayer_tab: "Multiplayer" # auth_tab: "Sign Up" inventory_caption: "Rust je held uit" choose_hero_caption: "Kies held, taal" save_load_caption: "... en bekijk geschiedenis" options_caption: "Configure settings" guide_caption: "Docs en tips" multiplayer_caption: "Speel met vrienden!" auth_caption: "Bewaar je vooruitgang." leaderboard: # leaderboard: "Leaderboard" # view_other_solutions: "View Leaderboards" # scores: "Scores" # top_players: "Top Players by" day: "Vandaag" week: "Deze week" # all: "All-Time" # time: "Time" # damage_taken: "Damage Taken" # damage_dealt: "Damage Dealt" # difficulty: "Difficulty" # gold_collected: "Gold Collected" inventory: # choose_inventory: "Equip Items" # equipped_item: "Equipped" # required_purchase_title: "Required" available_item: "Beschikbaar" restricted_title: "Beperkt" # should_equip: "(double-click to equip)" # equipped: "(equipped)" locked: "(gesloten)" restricted: "(beperkt in dit level)" # equip: "Equip" # unequip: "Unequip" buy_gems: few_gems: "Enkele juwelen" pile_gems: "Een stapel juwelen" chest_gems: "Een kist vol juwelen" purchasing: "Kopen..." declined: "Your card was declined" retrying: "Server error, retrying." prompt_title: "Niet genoeg juwelen" prompt_body: "Wil je er meer verkrijgen?" prompt_button: "Ga binnen in de winkel" # recovered: "Previous gems purchase recovered. Please refresh the page." # price: "x3500 / mo" subscribe: # comparison_blurb: "Sharpen your skills with a CodeCombat subscription!" # feature1: "110+ basic levels across 4 worlds" # feature2: "10 powerful new heroes with unique skills!" # feature3: "80+ bonus levels" # feature4: "3500 bonus gems every month!" # feature5: "Video tutorials" # feature6: "Premium email support" # feature7: "Private Clans" # free: "Free" # month: "month" # must_be_logged: "You must be logged in first. Please create an account or log in from the menu above." # subscribe_title: "Subscribe" # unsubscribe: "Unsubscribe" # confirm_unsubscribe: "Confirm Unsubscribe" # never_mind: "Never Mind, I Still Love You" # thank_you_months_prefix: "Thank you for supporting us these last" # thank_you_months_suffix: "months." # thank_you: "Thank you for supporting CodeCombat." # sorry_to_see_you_go: "Sorry to see you go! Please let us know what we could have done better." # unsubscribe_feedback_placeholder: "O, what have we done?" # parent_button: "Ask your parent" # parent_email_description: "We'll email them so they can buy you a CodeCombat subscription." # parent_email_input_invalid: "Email address invalid." # parent_email_input_label: "Parent email address" # parent_email_input_placeholder: "Enter parent email" # parent_email_send: "Send Email" # parent_email_sent: "Email sent!" # parent_email_title: "What's your parent's email?" parents: "Voor ouders" parents_title: "Uw kind zal de code leren." # {change} # parents_blurb1: "Your child has played __nLevels__ levels and learned programming basics. Help cultivate their interest and buy them a subscription so they can keep playing." # parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?" # parents_blurb2: "For $9.99 USD/mo, your child will get new challenges every week and personal email support from professional programmers." # parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe." # payment_methods: "Payment Methods" # payment_methods_title: "Accepted Payment Methods" # payment_methods_blurb1: "We currently accept credit cards and Alipay." # payment_methods_blurb2: "If you require an alternate form of payment, please contact" # sale_already_subscribed: "You're already subscribed!" # sale_blurb1: "Save 35%" # sale_blurb2: "off regular subscription price of $120 for a whole year!" # sale_button: "Sale!" # sale_button_title: "Save 35% when you purchase a 1 year subscription" # sale_click_here: "Click Here" # sale_ends: "Ends" # sale_extended: "*Existing subscriptions will be extended by 1 year." # sale_feature_here: "Here's what you'll get:" # sale_feature2: "Access to 9 powerful new heroes with unique skills!" # sale_feature4: "42,000 bonus gems awarded immediately!" # sale_continue: "Ready to continue adventuring?" # sale_limited_time: "Limited time offer!" # sale_new_heroes: "New heroes!" # sale_title: "Back to School Sale" # sale_view_button: "Buy 1 year subscription for" # stripe_description: "Monthly Subscription" # stripe_description_year_sale: "1 Year Subscription (35% discount)" # subscription_required_to_play: "You'll need a subscription to play this level." # unlock_help_videos: "Subscribe to unlock all video tutorials." # personal_sub: "Personal Subscription" # Accounts Subscription View below # loading_info: "Loading subscription information..." # managed_by: "Managed by" # will_be_cancelled: "Will be cancelled on" # currently_free: "You currently have a free subscription" # currently_free_until: "You currently have a subscription until" # was_free_until: "You had a free subscription until" # managed_subs: "Managed Subscriptions" # managed_subs_desc: "Add subscriptions for other players (students, children, etc.)" # managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide." # group_discounts: "Group discounts" # group_discounts_1: "We also offer group discounts for bulk subscriptions." # group_discounts_1st: "1st subscription" # group_discounts_full: "Full price" # group_discounts_2nd: "Subscriptions 2-11" # group_discounts_20: "20% off" # group_discounts_12th: "Subscriptions 12+" # group_discounts_40: "40% off" # subscribing: "Subscribing..." # recipient_emails_placeholder: "Enter email address to subscribe, one per line." # subscribe_users: "Subscribe Users" # users_subscribed: "Users subscribed:" # no_users_subscribed: "No users subscribed, please double check your email addresses." # current_recipients: "Current Recipients" # unsubscribing: "Unsubscribing..." # subscribe_prepaid: "Click Subscribe to use prepaid code" # using_prepaid: "Using prepaid code for monthly subscription" choose_hero: # choose_hero: "Choose Your Hero" programming_language: "Programmeertaal" programming_language_description: "Welke programmeertaal wil je gebruiken?" default: "Standaard" experimental: "Experimenteel" python_blurb: "Simpel en toch krachtig, ideaal voor beginners en experts." javascript_blurb: "De taal van het web. (Niet hetzelfde als Java.)" # coffeescript_blurb: "Nicer JavaScript syntax." # clojure_blurb: "A modern Lisp." # lua_blurb: "Game scripting language." # io_blurb: "Simple but obscure." status: "Status" hero_type: "Type" weapons: "Wapens" # weapons_warrior: "Swords - Short Range, No Magic" # weapons_ranger: "Crossbows, Guns - Long Range, No Magic" # weapons_wizard: "Wands, Staffs - Long Range, Magic" # attack: "Damage" # Can also translate as "Attack" # health: "Health" # speed: "Speed" # regeneration: "Regeneration" # range: "Range" # As in "attack or visual range" # blocks: "Blocks" # As in "this shield blocks this much damage" # backstab: "Backstab" # As in "this dagger does this much backstab damage" # skills: "Skills" # attack_1: "Deals" # attack_2: "of listed" # attack_3: "weapon damage." # health_1: "Gains" # health_2: "of listed" # health_3: "armor health." # speed_1: "Moves at" # speed_2: "meters per second." # available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store # level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) # restricted_to_certain_heroes: "Only certain heroes can play this level." # skill_docs: # writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this # read_only: "read-only" # action: "Action" # spell: "Spell" # action_name: "name" # action_cooldown: "Takes" # action_specific_cooldown: "Cooldown" # action_damage: "Damage" # action_range: "Range" # action_radius: "Radius" # action_duration: "Duration" # example: "Example" # ex: "ex" # Abbreviation of "example" # current_value: "Current Value" # default_value: "Default value" # parameters: "Parameters" # returns: "Returns" # granted_by: "Granted by" # save_load: # granularity_saved_games: "Saved" # granularity_change_history: "History" options: # general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level # volume_label: "Volume" # music_label: "Music" # music_description: "Turn background music on/off." editor_config_title: "Editor Configuratie" editor_config_keybindings_label: "Toets instellingen" editor_config_keybindings_default: "Standaard (Ace)" editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors." # editor_config_livecompletion_label: "Live Autocompletion" # editor_config_livecompletion_description: "Displays autocomplete suggestions while typing." editor_config_invisibles_label: "Toon onzichtbare" editor_config_invisibles_description: "Toon onzichtbare whitespace karakters." editor_config_indentguides_label: "Toon inspringing regels" editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren." editor_config_behaviors_label: "Slim gedrag" editor_config_behaviors_description: "Automatisch aanvullen van (gekrulde) haakjes en aanhalingstekens." about: why_codecombat: "Waarom CodeCombat?" why_paragraph_1: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet." why_paragraph_2_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals" why_paragraph_2_italic: "joepie een medaille" why_paragraph_2_center: "maar tof zoals" why_paragraph_2_italic_caps: "NEE MAMA IK MOET DIT LEVEL AF MAKEN!" why_paragraph_2_suffix: "Dat is waarom CodeCombat een multiplayergame is, en niet zomaar lessen gegoten in spelformaat. We zullen niet stoppen totdat jij niet meer kan stoppen--maar deze keer, is dat iets goeds." why_paragraph_3: "Als je verslaafd gaat zijn aan een spel, dan is het beter om hieraan verslaafd te raken en een tovenaar van het technisch tijdperk te worden." # press_title: "Bloggers/Press" # press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our" # press_paragraph_1_link: "press packet" # press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly." # team: "Team" # george_title: "Cofounder" # george_blurb: "Businesser" # scott_title: "Cofounder" # scott_blurb: "Reasonable One" # nick_title: "Cofounder" # nick_blurb: "Motivation Guru" # michael_title: "Programmer" # michael_blurb: "Sys Admin" # matt_title: "Cofounder" # matt_blurb: "Bicyclist" # cat_title: "Chief Artisan" # cat_blurb: "Airbender" # josh_title: "Game Designer" # josh_blurb: "Floor Is Lava" # jose_title: "Music" # jose_blurb: "Taking Off" # retrostyle_title: "Illustration" # retrostyle_blurb: "RetroStyle Games" teachers: title: "CodeCombat: Info voor Leerkrachten" # intro_1: "CodeCombat is an online game that teaches programming. Students write code in real programming languages." # intro_2: "No experience required!" # free_title: "How much does it cost?" # cost_china: "CodeCombat in China is free for the first five levels, after which it costs $9.99 USD per month for access to our other 190+ levels on our exclusive China servers." # Deprecated # cost_premium_server: "CodeCombat is free for the first five levels, after which it costs $9.99 USD per month for access to our other 190+ levels on our exclusive country-specific servers." # free_1: "There are 110+ FREE levels which cover every concept." # free_2: "A monthly subscription provides access to video tutorials and extra practice levels." # teacher_subs_title: "Teachers get free subscriptions!" # teacher_subs_0: "We offer free subscriptions to teachers for evaluation purposes." # teacher_subs_1: "Please fill out our" # teacher_subs_2: "Teacher Survey" # teacher_subs_3: "to set up your subscription." # sub_includes_title: "What is included in the subscription?" # sub_includes_1: "In addition to the 110+ basic levels, students with a monthly subscription get access to these additional features:" # sub_includes_2: "80+ practice levels" # sub_includes_3: "Video tutorials" # sub_includes_4: "Premium email support" # sub_includes_5: "10 new heroes with unique skills to master" # sub_includes_6: "3500 bonus gems every month" # sub_includes_7: "Private Clans" # monitor_progress_title: "How do I monitor student progress?" # monitor_progress_1: "Student progress can be monitored by creating a" # monitor_progress_2: "for your class." # monitor_progress_3: "To add a student, send them the invite link for your Clan, which is on the" # monitor_progress_4: "page." # monitor_progress_5: "After they join, you will see a summary of the student's progress on your Clan's page." # private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student." # private_clans_2: "To create a private Clan, check the 'Make clan private' checkbox when creating a" # private_clans_3: "." # who_for_title: "Who is CodeCombat for?" # who_for_1: "We recommend CodeCombat for students aged 9 and up. No prior programming experience is needed." # who_for_2: "We've designed CodeCombat to appeal to both boys and girls." # material_title: "How much material is there?" # material_premium_server: "Approximately 50 hours of gameplay spread over 190+ subscriber-only levels so far." # material_1: "Approximately 25 hours of free content and an additional 15 hours of subscriber content." # concepts_title: "What concepts are covered?" # how_much_title: "How much does a monthly subscription cost?" # how_much_1: "A" # how_much_2: "monthly subscription" # how_much_3: "costs $9.99, and can be cancelled anytime." # how_much_4: "Additionally, we provide discounts for larger groups:" # how_much_5: "We accept discounted one-time purchases and yearly subscription purchases for groups, such as a class or school. Please contact" # how_much_6: "for more details." # more_info_title: "Where can I find more information?" # more_info_1: "Our" # more_info_2: "teachers forum" # more_info_3: "is a good place to connect with fellow educators who are using CodeCombat." # sys_requirements_title: "System Requirements" # sys_requirements_1: "A modern web browser. Newer versions of Chrome, Firefox, or Safari. Internet Explorer 9 or later." # sys_requirements_2: "CodeCombat is not supported on iPad yet." # teachers_survey: # title: "Teacher Survey" # must_be_logged: "You must be logged in first. Please create an account or log in from the menu above." # retrieving: "Retrieving information..." # being_reviewed_1: "Your application for a free trial subscription is being" # being_reviewed_2: "reviewed." # approved_1: "Your application for a free trial subscription was" # approved_2: "approved." # approved_3: "Further instructions have been sent to" # denied_1: "Your application for a free trial subscription has been" # denied_2: "denied." # contact_1: "Please contact" # contact_2: "if you have further questions." # description_1: "We offer free subscriptions to teachers for evaluation purposes. You can find more information on our" # description_2: "teachers" # description_3: "page." # description_4: "Please fill out this quick survey and we’ll email you setup instructions." # email: "Email Address" # school: "Name of School" # location: "Name of City" # age_students: "How old are your students?" # under: "Under" # other: "Other:" # amount_students: "How many students do you teach?" # hear_about: "How did you hear about CodeCombat?" # fill_fields: "Please fill out all fields." # thanks: "Thanks! We'll send you setup instructions shortly." versions: save_version_title: "Nieuwe versie opslaan" new_major_version: "Nieuwe hoofd versie" # submitting_patch: "Submitting Patch..." cla_prefix: "Om bewerkingen op te slaan, moet je eerst akkoord gaan met onze" cla_url: "CLA" cla_suffix: "." cla_agree: "IK GA AKKOORD" # owner_approve: "An owner will need to approve it before your changes will become visible." contact: contact_us: "Contact opnemen met CodeCombat" welcome: "Goed om van je te horen! Gebruik dit formulier om ons een e-mail te sturen." forum_prefix: "Voor iets publiekelijks, probeer dan " forum_page: "ons forum" forum_suffix: "." # faq_prefix: "There's also a" faq: "FAQ" # subscribe_prefix: "If you need help figuring out a level, please" # subscribe: "buy a CodeCombat subscription" # subscribe_suffix: "and we'll be happy to help you with your code." # subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support." # screenshot_included: "Screenshot included." # where_reply: "Where should we reply?" send: "Feedback Verzonden" contact_candidate: "Contacteer Kandidaat" # Deprecated recruitment_reminder: "Gebruik dit formulier om kandidaten te contacteren voor wie je een interesse hebt om te interviewen. Vergeet niet dat CodeCombat een honorarium vraagt van 18% op het eerste-jaarssalaris. Dit honorarium moet betaald worden als de kandidaat wordt aangenomen en kon tot na 90 dagen terugbetaald worden als deze ontslagen wordt in deze periode. Deeltijds-, contract- en thuiswerkers worden van dit honorarium vrijgesteld, alsook interims." # Deprecated account_settings: title: "Account Instellingen" not_logged_in: "Log in of maak een account aan om je instellingen aan te passen." autosave: "Aanpassingen Automatisch Opgeslagen" me_tab: "Ik" picture_tab: "Afbeelding" delete_account_tab: "Verwijder Je Account" wrong_email: "Verkeerd e-mailadres" wrong_password: "Verkeerd Wachtwoord" upload_picture: "Upload een foto" delete_this_account: "Verwijder dit account permanent" # god_mode: "God Mode" password_tab: "Wachtwoord" emails_tab: "Emails" admin: "Administrator" new_password: "Nieuw Wachtwoord" new_password_verify: "Verifieer" # type_in_email: "Type in your email to confirm account deletion." # type_in_password: "Also, type in your password." email_subscriptions: "E-mail Abonnementen" # email_subscriptions_none: "No Email Subscriptions." email_announcements: "Aankondigingen" email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat." email_notifications: "Notificaties" # email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity." # email_any_notes: "Any Notifications" # email_any_notes_description: "Disable to stop all activity notification emails." # email_news: "News" # email_recruit_notes: "Job Opportunities" # email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job." contributor_emails: "Medewerker Klasse emails" contribute_prefix: "We zoeken mensen om met ons te komen feesten! Bekijk de " contribute_page: "bijdragepagina" contribute_suffix: " om meer te weten te komen." email_toggle: "Vink alles aan/af" error_saving: "Fout Tijdens Het Opslaan" saved: "Aanpassingen Opgeslagen" password_mismatch: "Het wachtwoord komt niet overeen." password_repeat: "Gelieve je wachtwoord te herhalen." job_profile: "Job Profiel" # Rest of this section (the job profile stuff and wizard stuff) is deprecated job_profile_approved: "Jouw job profiel werd goedgekeurd door CodeCombat. Werkgevers zullen het kunnen bekijken totdat je het inactief zet of als er geen verandering in komt voor vier weken." job_profile_explanation: "Hey! Vul dit in en we zullen je contacteren om je een job als softwareontwikkelaar te helpen vinden." # sample_profile: "See a sample profile" # view_profile: "View Your Profile" keyboard_shortcuts: keyboard_shortcuts: "Sneltoetsen" space: "Spatie" enter: "Enter" press_enter: "Druk op enter" escape: "Escape" shift: "Shift" # run_code: "Run current code." # run_real_time: "Run in real time." # continue_script: "Continue past current script." # skip_scripts: "Skip past all skippable scripts." # toggle_playback: "Toggle play/pause." # scrub_playback: "Scrub back and forward through time." # single_scrub_playback: "Scrub back and forward through time by a single frame." # scrub_execution: "Scrub through current spell execution." # toggle_debug: "Toggle debug display." # toggle_grid: "Toggle grid overlay." # toggle_pathfinding: "Toggle pathfinding overlay." # beautify: "Beautify your code by standardizing its formatting." # maximize_editor: "Maximize/minimize code editor." # community: # main_title: "CodeCombat Community" # introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!" # level_editor_prefix: "Use the CodeCombat" # level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!" # thang_editor_prefix: "We call units within the game 'thangs'. Use the" # thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites." # article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the" # article_editor_suffix: "and help CodeCombat players get the most out of their playtime." # find_us: "Find us on these sites" # social_github: "Check out all our code on GitHub" # social_blog: "Read the CodeCombat blog on Sett" # social_discource: "Join the discussion on our Discourse forum" # social_facebook: "Like CodeCombat on Facebook" # social_twitter: "Follow CodeCombat on Twitter" # social_gplus: "Join CodeCombat on Google+" # social_hipchat: "Chat with us in the public CodeCombat HipChat room" # contribute_to_the_project: "Contribute to the project" # clans: # clan: "Clan" # clans: "Clans" # new_name: "New clan name" # new_description: "New clan description" # make_private: "Make clan private" # subs_only: "subscribers only" # create_clan: "Create New Clan" # private_preview: "Preview" # public_clans: "Public Clans" # my_clans: "My Clans" # clan_name: "Clan Name" # name: "Name" # chieftain: "Chieftain" # type: "Type" # edit_clan_name: "Edit Clan Name" # edit_clan_description: "Edit Clan Description" # edit_name: "edit name" # edit_description: "edit description" # private: "(private)" # summary: "Summary" # average_level: "Average Level" # average_achievements: "Average Achievements" # delete_clan: "Delete Clan" # leave_clan: "Leave Clan" # join_clan: "Join Clan" # invite_1: "Invite:" # invite_2: "*Invite players to this Clan by sending them this link." # members: "Members" # progress: "Progress" # not_started_1: "not started" # started_1: "started" # complete_1: "complete" # exp_levels: "Expand levels" # rem_hero: "Remove Hero" # status: "Status" # complete_2: "Complete" # started_2: "Started" # not_started_2: "Not Started" # view_solution: "Click to view solution." # latest_achievement: "Latest Achievement" # playtime: "Playtime" # last_played: "Last played" # leagues_explanation: "Play in a league against other clan members in these multiplayer arena instances." # courses: # course: "Course" # courses: "courses" # not_enrolled: "You are not enrolled in this course." # visit_pref: "Please visit the" # visit_suf: "page to enroll." # select_class: "Select one of your classes" # unnamed: "*unnamed*" # select: "Select" # unnamed_class: "Unnamed Class" # edit_settings: "edit class settings" # edit_settings1: "Edit Class Settings" # progress: "Class Progress" # add_students: "Add Students" # stats: "Statistics" # total_students: "Total students:" # average_time: "Average level play time:" # total_time: "Total play time:" # average_levels: "Average levels completed:" # total_levels: "Total levels completed:" # furthest_level: "Furthest level completed:" # concepts_covered: "Concepts Covered" # students: "Students" # students1: "students" # expand_details: "Expand details" # concepts: "Concepts" # levels: "levels" # played: "Played" # play_time: "Play time:" # completed: "Completed:" # invite_students: "Invite students to join this class." # invite_link_header: "Link to join course" # invite_link_p_1: "Give this link to students you would like to have join the course." # invite_link_p_2: "Or have us email them directly:" # capacity_used: "Course slots used:" # enter_emails: "Enter student emails to invite, one per line" # send_invites: "Send Invites" # title: "Title" # description: "Description" # languages_available: "Select programming languages available to the class:" # all_lang: "All Languages" # show_progress: "Show student progress to everyone in the class" # creating_class: "Creating class..." # purchasing_course: "Purchasing course..." # buy_course: "Buy Course" # buy_course1: "Buy this course" # create_class: "Create Class" # select_all_courses: "Select 'All Courses' for a 50% discount!" # all_courses: "All Courses" # number_students: "Number of students" # enter_number_students: "Enter the number of students you need for this class." # name_class: "Name your class" # displayed_course_page: "This will be displayed on the course page for you and your students. It can be changed later." # buy: "Buy" # purchasing_for: "You are purchasing a license for" # creating_for: "You are creating a class for" # for: "for" # Like in 'for 30 students' # receive_code: "Afterwards you will receive an unlock code to distribute to your students, which they can use to enroll in your class." # free_trial: "Free trial for teachers!" # get_access: "to get individual access to all courses for evalutaion purposes." # questions: "Questions?" # faq: "Courses FAQ" # question: "Q:" # Like in 'Question' # question1: "What's the difference between these courses and the single player game?" # answer: "A:" # Like in 'Answer' # answer1: "The single player game is designed for individuals, while the courses are designed for classes." # answer2: "The single player game has items, gems, hero selection, leveling up, and in-app purchases. Courses have classroom management features and streamlined student-focused level pacing." # teachers_click: "Teachers Click Here" # students_click: "Students Click Here" # courses_on_coco: "Courses on CodeCombat" # designed_to: "Courses are designed to introduce computer science concepts using CodeCombat's fun and engaging environment. CodeCombat levels are organized around key topics to encourage progressive learning, over the course of 5 hours." # more_in_less: "Learn more in less time" # no_experience: "No coding experience necesssary" # easy_monitor: "Easily monitor student progress" # purchase_for_class: "Purchase a course for your entire class. It's easy to sign up your students!" # see_the: "See the" # more_info: "for more information." # choose_course: "Choose Your Course:" # enter_code: "Enter an unlock code" # enter_code1: "Enter unlock code" # enroll: "Enroll" # pick_from_classes: "Pick from your current classes" # enter: "Enter" # or: "Or" # topics: "Topics" # hours_content: "Hours of content:" # get_free: "Get FREE course" classes: archmage_title: "Tovenaar" archmage_title_description: "(Programmeur)" # archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!" artisan_title: "Ambachtsman" artisan_title_description: "(Level Bouwer)" # artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program." adventurer_title: "Avonturier" adventurer_title_description: "(Level Tester)" # adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release." scribe_title: "Klerk" scribe_title_description: "(Redacteur)" # scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe." diplomat_title: "Diplomaat" diplomat_title_description: "(Vertaler)" # diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations." ambassador_title: "Ambassadeur" ambassador_title_description: "(Ondersteuning)" # ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world." editor: main_title: "CodeCombat Editors" article_title: "Artikel Editor" thang_title: "Thang Editor" level_title: "Level Editor" # achievement_title: "Achievement Editor" # poll_title: "Poll Editor" back: "Terug" revert: "Keer wijziging terug" revert_models: "keer wijziging model terug" # pick_a_terrain: "Pick A Terrain" # dungeon: "Dungeon" # indoor: "Indoor" # desert: "Desert" # grassy: "Grassy" # mountain: "Mountain" # glacier: "Glacier" # small: "Small" # large: "Large" fork_title: "Kloon naar nieuwe versie" fork_creating: "Kloon aanmaken..." # generate_terrain: "Generate Terrain" more: "Meer" wiki: "Wiki" live_chat: "Live Chat" # thang_main: "Main" # thang_spritesheets: "Spritesheets" # thang_colors: "Colors" level_some_options: "Enkele opties?" level_tab_thangs: "Elementen" level_tab_scripts: "Scripts" level_tab_settings: "Instellingen" level_tab_components: "Componenten" level_tab_systems: "Systemen" # level_tab_docs: "Documentation" level_tab_thangs_title: "Huidige Elementen" level_tab_thangs_all: "Alles" level_tab_thangs_conditions: "Start Condities" level_tab_thangs_add: "Voeg element toe" # level_tab_thangs_search: "Search thangs" # add_components: "Add Components" # component_configs: "Component Configurations" # config_thang: "Double click to configure a thang" delete: "Verwijder" duplicate: "Dupliceer" # stop_duplicate: "Stop Duplicate" # rotate: "Rotate" level_settings_title: "Instellingen" level_component_tab_title: "Huidige Componenten" level_component_btn_new: "Maak een nieuwe component aan" level_systems_tab_title: "Huidige Systemen" level_systems_btn_new: "Maak een nieuw systeem aan" level_systems_btn_add: "Voeg Systeem toe" level_components_title: "Terug naar Alle Elementen" level_components_type: "Type" level_component_edit_title: "Wijzig Component" level_component_config_schema: "Schema" level_component_settings: "Instellingen" level_system_edit_title: "Wijzig Systeem" create_system_title: "Maak een nieuw Systeem aan" new_component_title: "Maak een nieuwe Component aan" new_component_field_system: "Systeem" new_article_title: "Maak een Nieuw Artikel" new_thang_title: "Maak een Nieuw Thang Type" new_level_title: "Maak een Nieuw Level" # new_article_title_login: "Log In to Create a New Article" # new_thang_title_login: "Log In to Create a New Thang Type" # new_level_title_login: "Log In to Create a New Level" # new_achievement_title: "Create a New Achievement" # new_achievement_title_login: "Log In to Create a New Achievement" # new_poll_title: "Create a New Poll" # new_poll_title_login: "Log In to Create a New Poll" article_search_title: "Zoek Artikels Hier" thang_search_title: "Zoek Thang Types Hier" level_search_title: "Zoek Levels Hier" # achievement_search_title: "Search Achievements" # poll_search_title: "Search Polls" read_only_warning2: "Pas op, je kunt geen aanpassingen opslaan hier, want je bent niet ingelogd." # no_achievements: "No achievements have been added for this level yet." # achievement_query_misc: "Key achievement off of miscellanea" # achievement_query_goals: "Key achievement off of level goals" # level_completion: "Level Completion" # pop_i18n: "Populate I18N" # tasks: "Tasks" # clear_storage: "Clear your local changes" # add_system_title: "Add Systems to Level" # done_adding: "Done Adding" article: edit_btn_preview: "Voorbeeld" edit_article_title: "Wijzig Artikel" # polls: # priority: "Priority" contribute: page_title: "Bijdragen" # intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!" alert_account_message_intro: "Hallo!" # alert_account_message: "To subscribe for class emails, you'll need to be logged in first." archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk enkele veelvoorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je volledig te verdiepen in de details van CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw hulp krijgen bij het bouwen van het allerbeste programmeerspel ooit." class_attributes: "Klasse kenmerken" archmage_attribute_1_pref: "Ervaring met " archmage_attribute_1_suf: ", of de wil om het te leren. De meeste van onze code is in deze taal. Indien je een fan van Ruby of Python bent, zal je je meteen thuis voelen! Het is zoals JavaScript, maar met een mooiere syntax." archmage_attribute_2: "Ervaring in programmeren en individueel initiatief. We kunnen jou helpen bij het opstarten, maar kunnen niet veel tijd spenderen om je op te leiden." how_to_join: "Hoe deel te nemen" join_desc_1: "Iedereen kan helpen! Bekijk onze " join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jezelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer kunt helpen? " join_desc_3: ", of vind ons in " join_desc_4: "en we bekijken het verder vandaar!" join_url_email: "E-mail ons" join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal" archmage_subscribe_desc: "Ontvang e-mails met nieuwe programmeer mogelijkheden en aankondigingen." artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor wordt zelfs door ons amper gebruikt, dus wees voorzichtig. Indien je een visie hebt van een campagne, gaande van for-loops tot" artisan_introduction_suf: ", dan is deze klasse waarschijnlijk iets voor jou." artisan_attribute_1: "Enige ervaring in het maken van vergelijkbare inhoud. Bijvoorbeeld ervaring in het gebruiken van Blizzard's level editor. Maar dit is niet vereist!" artisan_attribute_2: "Tot in het detail testen en opnieuw proberen staat voor jou gelijk aan plezier. Om goede levels te maken, moet je het door anderen laten spelen en bereid zijn om een hele boel aan te passen." artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je zenuwen kan werken. Samenwerken met een Avonturier kan jou ook veel helpen." artisan_join_desc: "Gebruik de Level Editor min of meer in deze volgorde:" artisan_join_step1: "Lees de documentatie." artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels." artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)" artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback." artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor." adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels uit te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien.Het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou." adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen." adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan." adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook berichten over levels die beoordeeld moeten worden op onze netwerken zoals" adventurer_forum_url: "ons forum" adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!" adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden." scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal niet elke Ambachtsman in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel die deze informatie al verduidelijkt voor speler. Net zoiets als het " scribe_introduction_url_mozilla: "Mozilla Developer Network" scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou." scribe_attribute_1: "Taalvaardigheid is praktisch alles wat je nodig hebt. Je moet niet enkel bedreven zijn in grammatica en spelling, maar ook moeilijke ideeën kunnen overbrengen aan anderen." contact_us_url: "Contacteer ons" scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!" scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen." diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de " diplomat_launch_url: "release in oktober" diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou." diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide talen goed te begrijpen!" # diplomat_i18n_page_prefix: "You can start translating our levels by going to our" # diplomat_i18n_page: "translations page" # diplomat_i18n_page_suffix: ", or our interface and website on GitHub." diplomat_join_pref_github: "Vind van jouw taal het locale bestand " diplomat_github_url: "op GitHub" diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen." diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen." ambassador_introduction: "We zijn een gemeenschap aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en sociale netwerken met veel andere mensen waarmee je kan praten en hulp aan kan vragen over het spel of om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!" ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!" ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!" ambassador_join_note_strong: "Opmerking" ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een tovenaar met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!" ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen." changes_auto_save: "Veranderingen worden automatisch opgeslagen wanneer je het vierkantje aan- of afvinkt." diligent_scribes: "Onze ijverige Klerks:" powerful_archmages: "Onze machtige Tovenaars:" creative_artisans: "Onze creatieve Ambachtslieden:" brave_adventurers: "Onze dappere Avonturiers:" translating_diplomats: "Onze vertalende Diplomaten:" helpful_ambassadors: "Onze behulpzame Ambassadeurs:" ladder: please_login: "Log alstublieft eerst in voordat u een ladderspel speelt." my_matches: "Mijn Wedstrijden" simulate: "Simuleer" simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!" # simulation_explanation_leagues: "You will mainly help simulate games for allied players in your clans and courses." simulate_games: "Simuleer spellen!" games_simulated_by: "Door jou gesimuleerde spellen:" games_simulated_for: "Voor jou gesimuleerde spellen:" games_simulated: "Spellen gesimuleerd" games_played: "Spellen gespeeld" ratio: "Verhouding" leaderboard: "Leaderboard" battle_as: "Vecht als " summary_your: "Jouw " summary_matches: "Wedstrijden - " summary_wins: " Overwinningen, " summary_losses: " Nederlagen" rank_no_code: "Geen nieuwe code om te Beoordelen!" rank_my_game: "Beoordeel mijn spel!" rank_submitting: "Verzenden..." rank_submitted: "Verzonden voor Beoordeling" rank_failed: "Beoordeling mislukt" rank_being_ranked: "Spel wordt Beoordeeld" # rank_last_submitted: "submitted " # help_simulate: "Help simulate games?" code_being_simulated: "Uw nieuwe code wordt gesimuleerd door andere spelers om te beoordelen. Dit wordt vernieuwd zodra nieuwe matches binnenkomen." no_ranked_matches_pre: "Geen beoordeelde wedstrijden voor het" no_ranked_matches_post: " team! Speel tegen enkele tegenstanders en kom terug hier om uw spel te laten beoordelen." choose_opponent: "Kies een tegenstander" # select_your_language: "Select your language!" tutorial_play: "Speel de Tutorial" tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld" tutorial_skip: "Sla Tutorial over" tutorial_not_sure: "Niet zeker wat er aan de hand is?" tutorial_play_first: "Speel eerst de Tutorial." simple_ai: "Simpele AI" warmup: "Opwarming" # friends_playing: "Friends Playing" # log_in_for_friends: "Log in to play with your friends!" # social_connect_blurb: "Connect and play against your friends!" # invite_friends_to_battle: "Invite your friends to join you in battle!" # fight: "Fight!" # watch_victory: "Watch your victory" # defeat_the: "Defeat the" # tournament_started: ", started" # tournament_ends: "Tournament ends" # tournament_ended: "Tournament ended" # tournament_rules: "Tournament Rules" # tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details" # tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details" # tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details" # tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details" # tournament_blurb_blog: "on our blog" # rules: "Rules" # winners: "Winners" # league: "League" # red_ai: "Red AI" # "Red AI Wins", at end of multiplayer match playback # blue_ai: "Blue AI" # wins: "Wins" # At end of multiplayer match playback # humans: "Red" # Ladder page display team name # ogres: "Blue" # user: # stats: "Stats" # singleplayer_title: "Singleplayer Levels" # multiplayer_title: "Multiplayer Levels" # achievements_title: "Achievements" # last_played: "Last Played" # status: "Status" # status_completed: "Completed" # status_unfinished: "Unfinished" # no_singleplayer: "No Singleplayer games played yet." # no_multiplayer: "No Multiplayer games played yet." # no_achievements: "No Achievements earned yet." # favorite_prefix: "Favorite language is " # favorite_postfix: "." # not_member_of_clans: "Not a member of any clans yet." # achievements: # last_earned: "Last Earned" # amount_achieved: "Amount" # achievement: "Achievement" # category_contributor: "Contributor" # category_ladder: "Ladder" # category_level: "Level" # category_miscellaneous: "Miscellaneous" # category_levels: "Levels" # category_undefined: "Uncategorized" # current_xp_prefix: "" # current_xp_postfix: " in total" # new_xp_prefix: "" # new_xp_postfix: " earned" # left_xp_prefix: "" # left_xp_infix: " until level " # left_xp_postfix: "" # account: # recently_played: "Recently Played" # no_recent_games: "No games played during the past two weeks." # payments: "Payments" # prepaid: "Prepaid" # purchased: "Purchased" # sale: "Sale" # subscription: "Subscription" # invoices: "Invoices" # service_apple: "Apple" # service_web: "Web" # paid_on: "Paid On" # service: "Service" # price: "Price" # gems: "Gems" # active: "Active" # subscribed: "Subscribed" # unsubscribed: "Unsubscribed" # active_until: "Active Until" # cost: "Cost" # next_payment: "Next Payment" # card: "Card" # status_unsubscribed_active: "You're not subscribed and won't be billed, but your account is still active for now." # status_unsubscribed: "Get access to new levels, heroes, items, and bonus gems with a CodeCombat subscription!" # account_invoices: # amount: "Amount in US dollars" # declined: "Your card was declined" # invalid_amount: "Please enter a US dollar amount." # not_logged_in: "Log in or create an account to access invoices." # pay: "Pay Invoice" # purchasing: "Purchasing..." # retrying: "Server error, retrying." # success: "Successfully paid. Thanks!" # account_prepaid: # purchase_code: "Purchase a Subscription Code" # purchase_amount: "Amount" # purchase_total: "Total" # purchase_button: "Submit Purchase" # your_codes: "Your Codes:" # redeem_codes: "Redeem a Subscription Code" loading_error: could_not_load: "Fout bij het laden van de server" connection_failure: "Verbinding mislukt." unauthorized: "Je moet ingelogd zijn. Heb je de cookies uitgeschakeld?" forbidden: "Je hebt hier geen toestemming voor." not_found: "Niet gevonden." not_allowed: "Methode niet toegestaan." timeout: "Server timeout." conflict: "Conflict van resources" bad_input: "Slechte input." server_error: "Fout van de server." unknown: "Onbekende fout." # error: "ERROR" resources: # sessions: "Sessions" your_sessions: "Jouw sessies." level: "Level" social_network_apis: "Sociale netwerk APIs" facebook_status: "Facebook Status" facebook_friends: "Facebook vrienden" facebook_friend_sessions: "Sessies van Facebook vrienden" gplus_friends: "G+ vrienden" gplus_friend_sessions: "Sessies van G+ vrienden" leaderboard: "Scorebord" user_schema: "Gebruikersschema" user_profile: "Gebruikersprofiel" # patch: "Patch" patches: "Patches" # patched_model: "Source Document" model: "Model" # system: "System" # systems: "Systems" # component: "Component" # components: "Components" # thang: "Thang" # thangs: "Thangs" # level_session: "Your Session" # opponent_session: "Opponent Session" # article: "Article" # user_names: "User Names" # thang_names: "Thang Names" # files: "Files" # top_simulators: "Top Simulators" # source_document: "Source Document" # document: "Document" # sprite_sheet: "Sprite Sheet" # employers: "Employers" # candidates: "Candidates" # candidate_sessions: "Candidate Sessions" # user_remark: "User Remark" # user_remarks: "User Remarks" # versions: "Versions" # items: "Items" # hero: "Hero" # heroes: "Heroes" # achievement: "Achievement" # clas: "CLAs" # play_counts: "Play Counts" # feedback: "Feedback" # payment_info: "Payment Info" # campaigns: "Campaigns" # poll: "Poll" # user_polls_record: "Poll Voting History" concepts: advanced_strings: "Geavanceerde Strings" algorithms: "Algoritmes" arguments: "Argumenten" arithmetic: "Rekenkundig" arrays: "Arrays" basic_syntax: "Basissyntax" boolean_logic: "Booleaanse Logica" # break_statements: "Break Statements" classes: "Klasses" # continue_statements: "Continue Statements" for_loops: "For-lussen" functions: "Functies" # graphics: "Graphics" # if_statements: "If Statements" # input_handling: "Input Handling" # math_operations: "Math Operations" # object_literals: "Object Literals" # parameters: "Parameters" # strings: "Strings" variables: "Variabelen" vectors: "Vectoren" while_loops: "Lussen" recursion: "Recursie" delta: added: "Toegevoegd" modified: "Gewijzigd" not_modified: "Niet Gewijzigd" deleted: "Verwijderd" # moved_index: "Moved Index" # text_diff: "Text Diff" # merge_conflict_with: "MERGE CONFLICT WITH" # no_changes: "No Changes" # temp: # ace_of_coders_tournament: "New: play in the Ace of Coders tournament now!" multiplayer: multiplayer_title: "Multiplayer Instellingen" # We'll be changing this around significantly soon. Until then, it's not important to translate. # multiplayer_toggle: "Enable multiplayer" # multiplayer_toggle_description: "Allow others to join your game." multiplayer_link_description: "Geef deze url aan iemand om hem/haar te laten meedoen met jou." multiplayer_hint_label: "Hint:" multiplayer_hint: " Klik de link om alles te selecteren, druk dan op Apple-C of Ctrl-C om de link te kopiëren." multiplayer_coming_soon: "Binnenkort komen er meer Multiplayermogelijkheden!" # multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard." legal: page_title: "Legaal" opensource_intro: "CodeCombat is gratis en volledig open source." opensource_description_prefix: "Bekijk " github_url: "onze GitHub" opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van tientallen open source projecten, en wij zijn er gek op. Bekijk ook " archmage_wiki_url: "onze Tovenaar wiki" opensource_description_suffix: "voor een lijst van de software die dit spel mogelijk maakt." practices_title: "Goede Respectvolle gewoonten" practices_description: "Dit zijn onze beloften aan u, de speler, in een iets minder juridische jargon." privacy_title: "Privacy" # privacy_description: "We will not sell any of your personal information." security_title: "Beveiliging" security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn." email_title: "E-mail" email_description_prefix: "We zullen je niet overspoelen met spam. Door" email_settings_url: "jouw e-mail instellingen" email_description_suffix: "of via urls in de emails die wij verzenden, kan je jouw instellingen wijzigen en ten allen tijden uitschrijven." cost_title: "Kosten" cost_description: "Momenteel is CodeCombat 100% gratis! Één van onze doestellingen is om dit zo te houden, opdat zoveel mogelijk mensen kunnen spelen, onafhankelijk van waar je leeft of wie je bent. Als het financieel moeilijker wordt, kan het mogelijk zijn dat we gaan beginnen met abonnementen of een prijs zetten op bepaalde zaken, maar we streven ernaar om dit te voorkomen. Met een beetje geluk zullen we dit voor altijd kunnen garanderen met:" copyrights_title: "Auteursrechten en licenties" contributor_title: "Licentieovereenkomst voor vrijwilligers" contributor_description_prefix: "Alle bijdragen, zowel op de website als op onze GitHub repository, vallen onder onze" cla_url: "CLA" contributor_description_suffix: "waarmee je moet akkoord gaan voordat wij jouw bijdragen kunnen gebruiken." code_title: "Code - MIT" code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository als in de codecombat.com database, is erkend onder de" mit_license_url: "MIT licentie" code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiek is gemaakt met als doel het maken van levels." art_title: "Art/Music - Creative Commons " art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de" cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie" art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat met als doel levels te maken. Dit omvat:" art_music: "Muziek" art_sound: "Geluid" art_artwork: "Illustraties" art_sprites: "Sprites" art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels." art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assistentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken." art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:" use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits." use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Creative Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat al duidelijk gerelateerd is met CodeCombat, zoals een blog artikel dat CodeCombat vernoemd, heeft geen aparte vermelding nodig." art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg toekenningsaanwijzingen als deze in de beschrijving van de bron staan." rights_title: "Rechten Voorbehouden" rights_desc: "Alle rechten zijn voorbehouden voor de Levels zelf. Dit omvat:" rights_scripts: "Scripts" rights_unit: "Eenheid Configuratie" rights_description: "Beschrijvingen" rights_writings: "Literaire werken" rights_media: "Media (geluid, muziek) en eender welke creatieve inhoud, specifiek gemaakt voor dat level en niet verkrijgbaar bij het maken van levels." rights_clarification: "Om het duidelijk te maken, iets dat beschikbaar is in de Level editor voor het maken van levels, valt onder de CC licentie. Terwijl de inhoud gemaakt met de Level Editor of geüpload in de loop van de creatie van de levels, hier niet onder vallen." nutshell_title: "In een notendop" nutshell_description: "Alle middelen die wij aanbieden in de Level Editor zijn gratis te gebruiken om levels aan te maken. Wij behouden ons echter het recht voor om levels die gemaakt zijn op codecombat.com te beperken, en hier in de toekomst geld voor te vragen, moest dat ooit gebeuren." canonical: "De Engelse versie van dit document is de definitieve en kanonieke versie. Bij verschillen tussen vertalingen heeft de Engelse versie voorrang." ladder_prizes: # title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now. # blurb_1: "These prizes will be awarded according to" # blurb_2: "the tournament rules" # blurb_3: "to the top human and ogre players." # blurb_4: "Two teams means double the prizes!" # blurb_5: "(There will be two first place winners, two second-place winners, etc.)" # rank: "Rank" prizes: "Prijzen" total_value: "Totale Waarde" in_cash: "in cash" # custom_wizard: "Custom CodeCombat Wizard" # custom_avatar: "Custom CodeCombat avatar" # heap: "for six months of \"Startup\" access" credits: "credits" # one_month_coupon: "coupon: choose either Rails or HTML" # one_month_discount: "discount, 30% off: choose either Rails or HTML" license: "licentie" # oreilly: "ebook of your choice" account_profile: # settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section. # edit_profile: "Edit Profile" # done_editing: "Done Editing" profile_for_prefix: "Profiel voor " profile_for_suffix: "" # featured: "Featured" # not_featured: "Not Featured" looking_for: "Zoekt naar:" last_updated: "Laatst aangepast:" contact: "Contact" # active: "Looking for interview offers now" # inactive: "Not looking for offers right now" # complete: "complete" # next: "Next" # next_city: "city?" next_country: "Kies je land." # next_name: "name?" # next_short_description: "write a short description." # next_long_description: "describe your desired position." # next_skills: "list at least five skills." # next_work: "chronicle your work history." # next_education: "recount your educational ordeals." # next_projects: "show off up to three projects you've worked on." # next_links: "add any personal or social links." # next_photo: "add an optional professional photo." # next_active: "mark yourself open to offers to show up in searches." # example_blog: "Blog" # example_personal_site: "Personal Site" # links_header: "Personal Links" # links_blurb: "Link any other sites or profiles you want to highlight, like your GitHub, your LinkedIn, or your blog." # links_name: "Link Name" # links_name_help: "What are you linking to?" # links_link_blurb: "Link URL" # basics_header: "Update basic info" # basics_active: "Open to Offers" # basics_active_help: "Want interview offers right now?" # basics_job_title: "Desired Job Title" # basics_job_title_help: "What role are you looking for?" # basics_city: "City" # basics_city_help: "City you want to work in (or live in now)." # basics_country: "Country" # basics_country_help: "Country you want to work in (or live in now)." # basics_visa: "US Work Status" # basics_visa_help: "Are you authorized to work in the US, or do you need visa sponsorship? (If you live in Canada or Australia, mark authorized.)" # basics_looking_for: "Looking For" # basics_looking_for_full_time: "Full-time" # basics_looking_for_part_time: "Part-time" # basics_looking_for_remote: "Remote" # basics_looking_for_contracting: "Contracting" # basics_looking_for_internship: "Internship" # basics_looking_for_help: "What kind of developer position do you want?" # name_header: "Fill in your name" # name_anonymous: "Anonymous Developer" # name_help: "Name you want employers to see, like 'Nick Winter'." # short_description_header: "Write a short description of yourself" # short_description_blurb: "Add a tagline to help an employer quickly learn more about you." # short_description: "Tagline" # short_description_help: "Who are you, and what are you looking for? 140 characters max." # skills_header: "Skills" # skills_help: "Tag relevant developer skills in order of proficiency." # long_description_header: "Describe your desired position" # long_description_blurb: "Tell employers how awesome you are and what role you want." # long_description: "Self Description" # long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max." work_experience: "Werk ervaring" # work_header: "Chronicle your work history" # work_years: "Years of Experience" # work_years_help: "How many years of professional experience (getting paid) developing software do you have?" # work_blurb: "List your relevant work experience, most recent first." # work_employer: "Employer" # work_employer_help: "Name of your employer." # work_role: "Job Title" # work_role_help: "What was your job title or role?" # work_duration: "Duration" # work_duration_help: "When did you hold this gig?" # work_description: "Description" # work_description_help: "What did you do there? (140 chars; optional)" education: "Opleiding" # education_header: "Recount your academic ordeals" # education_blurb: "List your academic ordeals." education_school: "School" education_school_help: "Naam van je school." # education_degree: "Degree" # education_degree_help: "What was your degree and field of study?" # education_duration: "Dates" # education_duration_help: "When?" # education_description: "Description" # education_description_help: "Highlight anything about this educational experience. (140 chars; optional)" our_notes: "Onze notities" # remarks: "Remarks" projects: "Projecten" # projects_header: "Add 3 projects" # projects_header_2: "Projects (Top 3)" # projects_blurb: "Highlight your projects to amaze employers." # project_name: "Project Name" # project_name_help: "What was the project called?" # project_description: "Description" # project_description_help: "Briefly describe the project." # project_picture: "Picture" # project_picture_help: "Upload a 230x115px or larger image showing off the project." # project_link: "Link" # project_link_help: "Link to the project." # player_code: "Player Code" employers: # deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now." # deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being." # hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section. # get_started: "Get Started" # already_screened: "We've already technically screened all our candidates" # filter_further: ", but you can also filter further:" # filter_visa: "Visa" # filter_visa_yes: "US Authorized" # filter_visa_no: "Not Authorized" # filter_education_top: "Top School" # filter_education_other: "Other" # filter_role_web_developer: "Web Developer" # filter_role_software_developer: "Software Developer" # filter_role_mobile_developer: "Mobile Developer" # filter_experience: "Experience" # filter_experience_senior: "Senior" # filter_experience_junior: "Junior" # filter_experience_recent_grad: "Recent Grad" # filter_experience_student: "College Student" # filter_results: "results" # start_hiring: "Start hiring." # reasons: "Three reasons you should hire through us:" # everyone_looking: "Everyone here is looking for their next opportunity." # everyone_looking_blurb: "Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction." # weeding: "Sit back; we've done the weeding for you." # weeding_blurb: "Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time." # pass_screen: "They will pass your technical screen." # pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News." # make_hiring_easier: "Make my hiring easier, please." # what: "What is CodeCombat?" # what_blurb: "CodeCombat is a multiplayer browser programming game. Players write code to control their forces in battle against other developers. Our players have experience with all major tech stacks." # cost: "How much do we charge?" # cost_blurb: "We charge 15% of first year's salary and offer a 100% money back guarantee for 90 days. We don't charge for candidates who are already actively being interviewed at your company." candidate_name: "Naam" candidate_location: "Locatie" candidate_looking_for: "Zoekt naar" candidate_role: "Rol" candidate_top_skills: "Beste vaardigheden" candidate_years_experience: "Jaren ervaring" candidate_last_updated: "Laatst aangepast" # candidate_who: "Who" # featured_developers: "Featured Developers" # other_developers: "Other Developers" # inactive_developers: "Inactive Developers" admin: # av_espionage: "Espionage" # Really not important to translate /admin controls. # av_espionage_placeholder: "Email or username" # av_usersearch: "User Search" # av_usersearch_placeholder: "Email, username, name, whatever" # av_usersearch_search: "Search" av_title: "Administrator panels" av_entities_sub_title: "Entiteiten" av_entities_users_url: "Gebruikers" av_entities_active_instances_url: "Actieve instanties" # av_entities_employer_list_url: "Employer List" # av_entities_candidates_list_url: "Candidate List" # av_entities_user_code_problems_list_url: "User Code Problems List" av_other_sub_title: "Andere" av_other_debug_base_url: "Base (om base.jade te debuggen)" u_title: "Gebruikerslijst" # ucp_title: "User Code Problems" lg_title: "Laatste Spelletjes" clas: "CLAs"