if view.showAds()
  // TODO: loading this multiple times yields script error:
  // Uncaught TagError: adsbygoogle.push() error: All ins elements in the DOM with class=adsbygoogle already have ads in them.
  .ad-container
    if campaign
      script(async, src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js")
      ins.adsbygoogle(style="display:inline-block;width:728px;height:90px", data-ad-client="ca-pub-6640930638193614", data-ad-slot="4924994487")
      script.
        (adsbygoogle = window.adsbygoogle || []).push({});
    else
      script(async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js")
      ins.adsbygoogle(style="display:inline-block;width:728px;height:90px", data-ad-client="ca-pub-6640930638193614", data-ad-slot="4469166082")
      script.
        (adsbygoogle = window.adsbygoogle || []).push({});

// TODO: .gameplay-container causes world map buttons to briefly appear in top left of screen
.gameplay-container
  a(href="/").picoctf-hide
    img.small-nav-logo(src="/images/pages/base/logo.png", title="CodeCombat - Learn how to code by playing a game", alt="CodeCombat")

  .picoctf-show
    a(href="http://staging.picoctf.com").picoctf-logo
      img.small-nav-logo(src="/images/pages/play/picoctf-logo-white.png", title="picoCTF home", alt="picoCTF home")
    a(href="http://codecombat.com").picoctf-powered-by
      em.spr powered by
      img(src="/images/pages/base/logo.png", title="Powered by CodeCombat - Learn how to code by playing a game ", alt="Powered by CodeCombat")

  if campaign
    .map
      .gradient.horizontal-gradient.top-gradient
      .gradient.vertical-gradient.right-gradient
      .gradient.horizontal-gradient.bottom-gradient
      .gradient.vertical-gradient.left-gradient
      .map-background(alt="", draggable="false")

      each level in levels
        if !level.hidden
          div(style="left: #{level.position.x}%; bottom: #{level.position.y}%; background-color: #{level.color}", class="level" + (level.next ? " next" : "") + (level.disabled ? " disabled" : "") + (level.locked ? " locked" : "") + " " + (levelStatusMap[level.slug] || ""), data-level-slug=level.slug, data-level-original=level.original, title=i18n(level, 'name') + (level.disabled ? ' (Coming Soon to Adventurers)' : ''))
            if level.unlocksHero && (!level.purchasedHero || editorMode)
              img.hero-portrait(src="/file/db/thang.type/#{level.unlocksHero}/portrait.png")
            a(href=level.type == 'hero' ? '#' : level.disabled ? "/play" : "/play/#{level.levelPath || 'level'}/#{level.slug}", disabled=level.disabled, data-level-slug=level.slug, data-level-path=level.levelPath || 'level', data-level-name=level.name)
            if level.slug == 'lost-viking'
              img.star(src="/file/db/thang.type/5441c3144e9aeb727cc97111/portrait.png")
            else if level.requiresSubscription && !level.adventurer
              img.star(src="/images/pages/play/star.png")
            if levelStatusMap[level.slug] === 'complete'
              img.banner(src="/images/pages/play/level-banner-complete.png")
            if levelStatusMap[level.slug] === 'started'
              img.banner(src="/images/pages/play/level-banner-started.png")
            if levelDifficultyMap[level.slug]
              .level-difficulty-banner-text= levelDifficultyMap[level.slug]
          div(style="left: #{level.position.x}%; bottom: #{level.position.y}%", class="level-shadow" + (level.next ? " next" : "") + " " + (levelStatusMap[level.slug] || ""))
          .level-info-container(data-level-slug=level.slug, data-level-path=level.levelPath || 'level', data-level-name=level.name)
            - var playCount = levelPlayCountMap[level.slug]
            .progress.progress-striped.active.hide
              .progress-bar(style="width: 100%")
            - var showsLeaderboard = levelStatusMap[level.slug] === 'complete' && ((level.scoreTypes && level.scoreTypes.length) || ['hero-ladder', 'course-ladder'].indexOf(level.type) !== -1);

            div(class="level-info " + (levelStatusMap[level.slug] || "") + (level.requiresSubscription ? " premium" : "") + (showsLeaderboard ? " shows-leaderboard" : ""))
              .level-status
              h3= i18n(level, 'name') + (level.disabled ? " (Coming soon!)" : (level.locked ? " (Locked)" : ""))
              - var description = i18n(level, 'description') || level.description || ""
              .level-description!= marked(description, {sanitize: !picoCTF})
              if level.disabled
                p
                  span.spr(data-i18n="play.awaiting_levels_adventurer_prefix") We release five levels per week.
                  a.spr(href="/contribute/adventurer")
                    strong(data-i18n="play.awaiting_levels_adventurer") Sign up as an Adventurer
                  span.spl(data-i18n="play.awaiting_levels_adventurer_suffix") to be the first to play new levels.
              if level.displayConcepts && level.displayConcepts.length
                p
                  for concept in level.displayConcepts
                    kbd(data-i18n="concepts." + concept)

              if !level.disabled && !level.locked
                if playCount && playCount.sessions
                  .play-counts.hidden
                    span.spl.spr= playCount.sessions
                    span(data-i18n="play.players") players
                    span.spr , #{Math.round(playCount.playtime / 3600)}
                    span(data-i18n="play.hours_played") hours played
                if showsLeaderboard
                  button.btn.btn-warning.btn.btn-lg.btn-illustrated.view-solutions(data-level-slug=level.slug)
                    span(data-i18n="leaderboard.scores")
                button.btn.btn-success.btn.btn-lg.btn-illustrated.start-level(data-i18n="common.play") Play
                if me.get('courseInstances') && me.get('courseInstances').length
                  .course-version.hidden(data-level-original=level.original)
                    em(data-i18n="general.or")
                    | ...
                    br
                    button.btn.btn-primary.btn.btn-lg.btn-illustrated
                      span(data-i18n="play.play_classroom_version") Play Classroom Version
        else if level.unlocksHero && !level.purchasedHero
          img.hero-portrait(src="/file/db/thang.type/#{level.unlocksHero}/portrait.png", style="left: #{level.position.x}%; bottom: #{level.position.y}%;")

      for adjacentCampaign in adjacentCampaigns
        a(href=(editorMode ? "/editor/campaign/" : "/play/") + adjacentCampaign.slug)
          span.glyphicon.glyphicon-share-alt.campaign-switch(style=adjacentCampaign.style, title=adjacentCampaign.name, data-campaign-id=adjacentCampaign.id)

  else
    .portal
      .portals
        //- TODO: you must change CampaignView portalsWidth when adding/removing campaigns here
        for campaignSlug in ['dungeon', 'beta-campaigns-1', 'forest', 'beta-campaigns-2', 'desert', 'mountain', 'glacier', 'volcano']
          if campaignSlug === 'beta-campaigns-1' || campaignSlug === 'beta-campaigns-2'
            - var betaSlugs = campaignSlug === 'beta-campaigns-1' ? _.shuffle(['campaign-game-dev-1', 'campaign-web-dev-1']) : _.shuffle(['campaign-game-dev-2', 'campaign-web-dev-2']);
            .beta-container
              each campaignSlug in betaSlugs
                - var campaign = campaigns[campaignSlug];
                if !campaign
                  - continue;
                div(class="beta-campaign" + (campaign ? "" : " silhouette") + (campaign && campaign.locked && !godmode ? " locked" : ""), data-campaign-slug=campaignSlug)
                  .background-container(class="#{campaignSlug}")
                  .campaign-label
                    h3.campaign-name
                      if campaign
                        span= i18n(campaign.attributes, 'fullName')
                        if campaign.levelsTotal
                          span.spl= campaign.levelsCompleted
                          | /
                          span= campaign.levelsTotal
                      else
                        span ???
                    if campaign && campaign.locked && !godmode
                      h4.campaign-locked(data-i18n="play.locked") Locked
                    else if campaign
                      btn.btn.btn-illustrated.btn-lg.btn-primary.play-button(data-i18n="common.play")
                    if campaign && campaign.get('description')
                      p.campaign-description
                        span= i18n(campaign.attributes, 'description')
          else
            - var campaign = campaigns[campaignSlug];
            - var godmode = me.get('permissions', true).indexOf('godmode') != -1;
            div(class="campaign #{campaignSlug}" + (campaign ? "" : " silhouette") + (campaign && campaign.locked && !godmode ? " locked" : ""), data-campaign-slug=campaignSlug)
              .campaign-label
                h2.campaign-name
                  if campaign
                    span= i18n(campaign.attributes, 'fullName')
                  else
                    span ???
                if campaign && campaign.levelsTotal
                  h3.levels-completed
                    span= campaign.levelsCompleted
                    | /
                    span= campaign.levelsTotal
                if campaign && campaign.locked && !godmode
                  h3.campaign-locked(data-i18n="play.locked") Locked
                else if campaign
                  btn(data-i18n="common.play").btn.btn-illustrated.btn-lg.btn-success.play-button
                if campaign && campaign.get('description')
                  p.campaign-description
                    span= i18n(campaign.attributes, 'description')

  .game-controls.header-font.picoctf-hide
    button.btn.poll.hidden(data-i18n="[title]play.poll")
    a.btn.clans(href="/clans", data-i18n="[title]clans.clans")
    button.btn.items(data-toggle='coco-modal', data-target='play/modal/PlayItemsModal', data-i18n="[title]play.items")
    button.btn.heroes(data-toggle='coco-modal', data-target='play/modal/PlayHeroesModal', data-i18n="[title]play.heroes")
    button.btn.achievements(data-toggle='coco-modal', data-target='play/modal/PlayAchievementsModal', data-i18n="[title]play.achievements")
    if (me.get('anonymous') === false || me.get('iosIdentifierForVendor') || isIPadApp) && !me.isOnFreeOnlyServer()
      button.btn.gems(data-toggle='coco-modal', data-target='play/modal/BuyGemsModal', data-i18n="[title]play.buy_gems")
    if !me.get('anonymous', true)
      button.btn.account(data-toggle='coco-modal', data-target='play/modal/PlayAccountModal', data-i18n="[title]nav.account")
    //if me.isAdmin()
    //  button.btn.settings(data-toggle='coco-modal', data-target='play/modal/PlaySettingsModal', data-i18n="[title]play.settings")
    if me.get('anonymous', true)
      button.btn.settings(data-toggle='coco-modal', data-target='core/CreateAccountModal', data-i18n="[title]play.settings")

  .user-status.header-font.picoctf-hide
    .user-status-line
      span.gem.gem-30
      span#gems-count.spr= me.gems()
      span.level-indicator(data-i18n="general.player_level")
      span.player-level.spr= me.level()
      span.player-hero-icon
      if me.get('anonymous')
        span.player-name.spr(data-i18n="play.anonymous") Anonymous Player
        button.btn.btn-illustrated.login-button.btn-warning(data-i18n="login.log_in")
        button.btn.btn-illustrated.signup-button.btn-danger(data-i18n="signup.sign_up")
      else
        a(data-toggle="coco-modal", data-target="play/modal/PlayAccountModal").player-name.spr= me.get('name')
        button#logout-button.btn.btn-illustrated.btn-warning(data-i18n="login.log_out") Log Out
        if me.isPremium()
          button.btn.btn-illustrated.btn-primary(data-i18n="nav.contact", data-toggle="coco-modal", data-target="core/ContactModal") Contact

  button.btn.btn-lg.btn-inverse.campaign-control-button.picoctf-hide#volume-button(data-i18n="[title]play.adjust_volume", title="Adjust volume")
    .glyphicon.glyphicon-volume-off
    .glyphicon.glyphicon-volume-down
    .glyphicon.glyphicon-volume-up

  if campaign && !editorMode
    button.btn.btn-lg.btn-inverse.campaign-control-button.picoctf-hide#back-button(data-i18n="[title]resources.campaigns", title="Campaigns")
      .glyphicon.glyphicon-globe

  if editorMode
    button.btn.btn-lg.btn-inverse.campaign-control-button#clear-storage-button(data-i18n="[title]editor.clear_storage", title="Clear your local changes")
      .glyphicon.glyphicon-refresh

  if campaign && campaign.loaded
    h1#campaign-status.picoctf-hide
      .campaign-status-background
        .campaign-name
          span= i18n(campaign.attributes, 'fullName')
        .levels-completed
          span= levelsCompleted
          | /
          span= levelsTotal