#hero-carousel.carousel.slide(data-interval=0) .carousel-indicator-container ol.carousel-indicators for hero, index in heroes li(data-hero-id=hero.get('original'), title=hero.get('name'), data-slide-to=index, data-target="#hero-carousel", class="hero-indicator" + (hero.locked ? " locked" : "")) .hero-avatar if hero.locked img.lock-indicator(src="/images/pages/game-menu/lock.png") .carousel-inner for hero in heroes - var info = heroInfo[hero.get('slug')] div(class="item hero-item" + (hero.locked ? " locked" : ""), data-hero-id=hero.get('original')) canvas.hero-canvas .hero-stats h2= info.fullName p span(data-i18n="choose_hero.status") Status span.spr : if hero.locked | #{info.status} else | Available p span(data-i18n="choose_hero.weapons") Weapons span.spr : | #{info.weapons} p span(data-i18n="choose_hero.health") Health span.spr : | #{info.health} p span(data-i18n="choose_hero.speed") Speed span.spr : | #{info.speed} a.carousel-control.left(role="button", data-slide="prev", href="#hero-carousel") span.glyphicon.glyphicon-chevron-left a.carousel-control.right(role="button", data-slide="next", href="#hero-carousel") span.glyphicon.glyphicon-chevron-right .form .form-group.select-group label.control-label(for="option-code-language", data-i18n="choose_hero.programming_language") Programming Language select#option-code-language(name="code-language") for option in codeLanguages option(value=option.id, selected=codeLanguage === option.id)= option.name span.help-block(data-i18n="choose_hero.programming_language_description") Which programming language do you want to use? if level .form-group.select-group label.control-label(for="#restart-level-confirm-button", data-i18n="play_level.reload_title") Reload All Code? button(data-dismiss="modal", data-i18n="play_level.reload_confirm").btn.btn-sm.btn-danger#restart-level-confirm-button Reload All span.help-block(data-i18n="play_level.reload_really") Are you sure you want to reload this level back to the beginning?