CocoClass = require 'lib/CocoClass' {me} = require 'lib/auth' CHAT_SIZE_LIMIT = 500 # no more than 500 messages module.exports = Bus = class Bus extends CocoClass joined: null players: null @get: (docName) -> return @getFromCache or new Bus docName @getFromCache: (docName) -> return Bus.activeBuses[docName] @activeBuses: {} @fireHost: 'https://codecombat.firebaseio.com' constructor: (@docName) -> super() @players = {} Bus.activeBuses[@docName] = @ subscriptions: 'auth:me-synced': 'onMeSynced' connect: -> Backbone.Mediator.publish 'bus:connecting', {bus: @} Firebase.goOnline() @fireRef = new Firebase(Bus.fireHost + '/' + @docName) @fireRef.once 'value', @onFireOpen onFireOpen: (snapshot) => if @destroyed console.log("Leaving '#{@docName}' because class has been destroyed.") return @init() Backbone.Mediator.publish 'bus:connected', {bus: @} disconnect: -> @fireRef?.off() @fireRef = null @fireChatRef?.off() @fireChatRef = null @firePlayersRef?.off() @firePlayersRef = null @myConnection?.off() @myConnection = null @joined = false Backbone.Mediator.publish 'bus:disconnected', {bus: @} init: -> """ Init happens when we're connected. """ @fireChatRef = @fireRef.child('chat') @firePlayersRef = @fireRef.child('players') @join() @listenForChanges() @sendMessage('/me joined.', true) join: -> @joined = true @myConnection = @firePlayersRef.child(me.id) @myConnection.set({id: me.id, name: me.get('name'), connected: true}) @onDisconnect = @myConnection.child('connected').onDisconnect() @onDisconnect.set(false) listenForChanges: -> @fireChatRef.limit(CHAT_SIZE_LIMIT).on 'child_added', @onChatAdded @firePlayersRef.on 'child_added', @onPlayerJoined @firePlayersRef.on 'child_removed', @onPlayerLeft @firePlayersRef.on 'child_changed', @onPlayerChanged onChatAdded: (snapshot) => Backbone.Mediator.publish('bus:new-message', {message: snapshot.val(), bus: @}) onPlayerJoined: (snapshot) => player = snapshot.val() return unless player.connected @players[player.id] = player Backbone.Mediator.publish('bus:player-joined', {player: player, bus: @}) onPlayerLeft: (snapshot) => val = snapshot.val() return unless val player = @players[val.id] return unless player delete @players[player.id] Backbone.Mediator.publish('bus:player-left', {player: player, bus: @}) onPlayerChanged: (snapshot) => player = snapshot.val() wasConnected = @players[player.id]?.connected @players[player.id] = player @onPlayerLeft(snapshot) if wasConnected and not player.connected @onPlayerJoined(snapshot) if player.connected and not wasConnected Backbone.Mediator.publish('bus:player-states-changed', {states: @players, bus: @}) onMeSynced: -> @myConnection?.child('name').set(me.get('name')) countPlayers: -> _.size(@players) onPoint: -> # simple way to elect somone to do jobs that don't need to be done by each player ids = _.keys(@players) ids.sort() return ids[0] is me.id # MESSAGING sendSystemMessage: (content) -> @sendMessage(content, true) sendMessage: (content, system=false) -> MAX_MESSAGE_LENGTH = 400 message = content: content[... MAX_MESSAGE_LENGTH] authorName: me.displayName() authorID: me.id dateMade: new Date() message.system = system if system @fireChatRef.push(message) # TEARDOWN destroy: -> @sendMessage('/me left.', true) if @joined delete Bus.activeBuses[@docName] if @docName of Bus.activeBuses @disconnect() super()