# TODO: not updated since rename from level_instance, or since we redid how all models are done; probably busted mongoose = require 'mongoose' plugins = require '../../plugins/plugins' AchievablePlugin = require '../../plugins/achievements' jsonschema = require '../../../app/schemas/models/level_session' log = require 'winston' LevelSessionSchema = new mongoose.Schema({ created: type: Date 'default': Date.now }, {strict: false}) LevelSessionSchema.plugin(plugins.PermissionsPlugin) LevelSessionSchema.plugin(AchievablePlugin) previous = {} LevelSessionSchema.post 'init', (doc) -> previous[doc.get 'id'] = 'state.complete': doc.get 'state.complete' 'playtime': doc.get 'playtime' LevelSessionSchema.pre 'save', (next) -> User = require '../../users/User' # Avoid mutual inclusion cycles @set('changed', new Date()) id = @get('id') initd = id of previous levelID = @get('levelID') userID = @get('creator') activeUserEvent = null # Newly completed level if not (initd and previous[id]['state']?['complete']) and @get('state.complete') User.update {_id: userID}, {$inc: 'stats.gamesCompleted': 1}, {}, (err, count) -> log.error err if err? activeUserEvent = "level-completed/#{levelID}" # Spent at least 30s playing this level if not initd and @get('playtime') >= 30 or initd and (@get('playtime') - previous[id]['playtime'] >= 30) activeUserEvent = "level-playtime/#{levelID}" delete previous[id] if initd if activeUserEvent? User.saveActiveUser userID, activeUserEvent, next else next() LevelSessionSchema.statics.privateProperties = ['code', 'submittedCode', 'unsubscribed'] LevelSessionSchema.statics.editableProperties = ['multiplayer', 'players', 'code', 'codeLanguage', 'completed', 'state', 'levelName', 'creatorName', 'levelID', 'screenshot', 'chat', 'teamSpells', 'submitted', 'submittedCodeLanguage', 'unsubscribed', 'playtime', 'heroConfig', 'team', 'transpiledCode'] LevelSessionSchema.statics.jsonSchema = jsonschema module.exports = LevelSession = mongoose.model('level.session', LevelSessionSchema, 'level.sessions')