SuperModel = require 'models/SuperModel' CocoClass = require 'lib/CocoClass' LevelLoader = require 'lib/LevelLoader' GoalManager = require 'lib/world/GoalManager' God = require 'lib/God' Aether.addGlobal 'Vector', require 'lib/world/vector' Aether.addGlobal '_', _ module.exports = class Simulator extends CocoClass constructor: (@options) -> @options ?= {} _.extend @, Backbone.Events @trigger 'statusUpdate', 'Starting simulation!' @retryDelayInSeconds = 10 @taskURL = '/queue/scoring' @simulatedByYou = 0 @god = new God maxAngels: 1, workerCode: @options.workerCode, headless: true # Start loading worker. destroy: -> @off() @cleanupSimulation() @god?.destroy() super() fetchAndSimulateTask: => return if @destroyed if @options.headlessClient if @dumpThisTime # The first heapdump would be useless to find leaks. console.log "Writing snapshot." @options.heapdump.writeSnapshot() @dumpThisTime = true if @options.heapdump if @options.testing _.delay @setupSimulationAndLoadLevel, 0, @options.testFile, "Testing...", status: 400 return @trigger 'statusUpdate', 'Fetching simulation data!' $.ajax url: @taskURL type: "GET" parse: true error: @handleFetchTaskError success: @setupSimulationAndLoadLevel handleFetchTaskError: (errorData) => console.error "There was a horrible Error: #{JSON.stringify errorData}" @trigger 'statusUpdate', 'There was an error fetching games to simulate. Retrying in 10 seconds.' @simulateAnotherTaskAfterDelay() handleNoGamesResponse: -> info = 'There were no games to simulate--all simulations are done or in process. Retrying in 10 seconds.' console.log info @trigger 'statusUpdate', info @simulateAnotherTaskAfterDelay() simulateAnotherTaskAfterDelay: => console.log "Retrying in #{@retryDelayInSeconds}" retryDelayInMilliseconds = @retryDelayInSeconds * 1000 _.delay @fetchAndSimulateTask, retryDelayInMilliseconds setupSimulationAndLoadLevel: (taskData, textStatus, jqXHR) => return @handleNoGamesResponse() if jqXHR.status is 204 @trigger 'statusUpdate', 'Setting up simulation!' @task = new SimulationTask(taskData) try levelID = @task.getLevelName() catch err console.error err @trigger 'statusUpdate', "Error simulating game: #{err}. Trying another game in #{@retryDelayInSeconds} seconds." @simulateAnotherTaskAfterDelay() return @supermodel ?= new SuperModel() @levelLoader = new LevelLoader supermodel: @supermodel, levelID: levelID, sessionID: @task.getFirstSessionID(), headless: true if @supermodel.finished() @simulateGame() else @listenToOnce @supermodel, 'loaded-all', @simulateGame simulateGame: -> return if @destroyed info = 'All resources loaded, simulating!' console.log info @trigger 'statusUpdate', info, @task.getSessions() @assignWorldAndLevelFromLevelLoaderAndDestroyIt() @setupGod() try @commenceSimulationAndSetupCallback() catch err console.log "There was an error in simulation(#{err}). Trying again in #{@retryDelayInSeconds} seconds" @simulateAnotherTaskAfterDelay() assignWorldAndLevelFromLevelLoaderAndDestroyIt: -> @world = @levelLoader.world @level = @levelLoader.level @levelLoader.destroy() @levelLoader = null setupGod: -> @god.setLevel @level.serialize @supermodel @god.setWorldClassMap @world.classMap @god.setGoalManager new GoalManager(@world, @level.get 'goals') commenceSimulationAndSetupCallback: -> @god.createWorld @generateSpellsObject() Backbone.Mediator.subscribeOnce 'god:infinite-loop', @onInfiniteLoop, @ Backbone.Mediator.subscribeOnce 'god:goals-calculated', @processResults, @ #Search for leaks, headless-client only. if @options.headlessClient and @options.leakTest and not @memwatch? leakcount = 0 maxleakcount = 0 console.log "Setting leak callbacks." @memwatch = require 'memwatch' @memwatch.on 'leak', (info) => console.warn "LEAK!!\n" + JSON.stringify(info) unless @hd? if (leakcount++ is maxleakcount) @hd = new @memwatch.HeapDiff() @memwatch.on 'stats', (stats) => console.warn "stats callback: " + stats diff = @hd.end() console.warn "HeapDiff:\n" + JSON.stringify(diff) if @options.exitOnLeak console.warn "Exiting because of Leak." process.exit() @hd = new @memwatch.HeapDiff() onInfiniteLoop: -> console.warn "Skipping infinitely looping game." @trigger 'statusUpdate', "Infinite loop detected; grabbing a new game in #{@retryDelayInSeconds} seconds." _.delay @cleanupAndSimulateAnotherTask, @retryDelayInSeconds * 1000 processResults: (simulationResults) -> taskResults = @formTaskResultsObject simulationResults @sendResultsBackToServer taskResults sendResultsBackToServer: (results) -> @trigger 'statusUpdate', 'Simulation completed, sending results back to server!' console.log "Sending result back to server!", results if @options.headlessClient and @options.testing return @fetchAndSimulateTask() $.ajax url: "/queue/scoring" data: results type: "PUT" parse: true success: @handleTaskResultsTransferSuccess error: @handleTaskResultsTransferError complete: @cleanupAndSimulateAnotherTask handleTaskResultsTransferSuccess: (result) => console.log "Task registration result: #{JSON.stringify result}" @trigger 'statusUpdate', 'Results were successfully sent back to server!' console.log "Simulated by you: " + @simulatedByYou @simulatedByYou++ unless @options.headlessClient simulatedBy = parseInt($('#simulated-by-you').text(), 10) + 1 $('#simulated-by-you').text(simulatedBy) handleTaskResultsTransferError: (error) => @trigger 'statusUpdate', 'There was an error sending the results back to the server.' console.log "Task registration error: #{JSON.stringify error}" cleanupAndSimulateAnotherTask: => @cleanupSimulation() @fetchAndSimulateTask() cleanupSimulation: -> @world = null @level = null formTaskResultsObject: (simulationResults) -> taskResults = taskID: @task.getTaskID() receiptHandle: @task.getReceiptHandle() originalSessionID: @task.getFirstSessionID() originalSessionRank: -1 calculationTime: 500 sessions: [] for session in @task.getSessions() sessionResult = sessionID: session.sessionID submitDate: session.submitDate creator: session.creator metrics: rank: @calculateSessionRank session.sessionID, simulationResults.goalStates, @task.generateTeamToSessionMap() if session.sessionID is taskResults.originalSessionID taskResults.originalSessionRank = sessionResult.metrics.rank taskResults.originalSessionTeam = session.team taskResults.sessions.push sessionResult return taskResults calculateSessionRank: (sessionID, goalStates, teamSessionMap) -> ogreGoals = (goalState for key, goalState of goalStates when goalState.team is 'ogres') humanGoals = (goalState for key, goalState of goalStates when goalState.team is 'humans') ogresWon = _.all ogreGoals, {status: 'success'} humansWon = _.all humanGoals, {status: 'success'} if ogresWon is humansWon return 0 else if ogresWon and teamSessionMap["ogres"] is sessionID return 0 else if ogresWon and teamSessionMap["ogres"] isnt sessionID return 1 else if humansWon and teamSessionMap["humans"] is sessionID return 0 else return 1 generateSpellsObject: -> @currentUserCodeMap = @task.generateSpellKeyToSourceMap() @spells = {} for thang in @level.attributes.thangs continue if @thangIsATemplate thang @generateSpellKeyToSourceMapPropertiesFromThang thang @spells thangIsATemplate: (thang) -> for component in thang.components continue unless @componentHasProgrammableMethods component for methodName, method of component.config.programmableMethods return true if @methodBelongsToTemplateThang method return false componentHasProgrammableMethods: (component) -> component.config? and _.has component.config, 'programmableMethods' methodBelongsToTemplateThang: (method) -> typeof method is 'string' generateSpellKeyToSourceMapPropertiesFromThang: (thang) => for component in thang.components continue unless @componentHasProgrammableMethods component for methodName, method of component.config.programmableMethods spellKey = @generateSpellKeyFromThangIDAndMethodName thang.id, methodName @createSpellAndAssignName spellKey, methodName @createSpellThang thang, method, spellKey @transpileSpell thang, spellKey, methodName generateSpellKeyFromThangIDAndMethodName: (thang, methodName) -> spellKeyComponents = [thang, methodName] spellKeyComponents[0] = _.string.slugify spellKeyComponents[0] spellKey = spellKeyComponents.join '/' spellKey createSpellAndAssignName: (spellKey, spellName) -> @spells[spellKey] ?= {} @spells[spellKey].name = spellName createSpellThang: (thang, method, spellKey) -> @spells[spellKey].thangs ?= {} @spells[spellKey].thangs[thang.id] ?= {} spellTeam = @task.getSpellKeyToTeamMap()[spellKey] playerTeams = @task.getPlayerTeams() useProtectAPI = true if spellTeam not in playerTeams then useProtectAPI = false @spells[spellKey].thangs[thang.id].aether = @createAether @spells[spellKey].name, method, useProtectAPI transpileSpell: (thang, spellKey, methodName) -> slugifiedThangID = _.string.slugify thang.id source = @currentUserCodeMap[[slugifiedThangID,methodName].join '/'] ? "" aether = @spells[spellKey].thangs[thang.id].aether try aether.transpile source catch e console.log "Couldn't transpile #{spellKey}:\n#{source}\n", e aether.transpile '' createAether: (methodName, method, useProtectAPI) -> aetherOptions = functionName: methodName protectAPI: useProtectAPI includeFlow: false yieldConditionally: false globals: ['Vector', '_'] problems: jshint_W040: {level: "ignore"} jshint_W030: {level: "ignore"} # aether_NoEffect instead aether_MissingThis: {level: 'error'} #functionParameters: # TODOOOOO if methodName is 'hear' aetherOptions.functionParameters = ['speaker', 'message', 'data'] #console.log "creating aether with options", aetherOptions return new Aether aetherOptions class SimulationTask constructor: (@rawData) -> @spellKeyToTeamMap = {} getLevelName: -> levelName = @rawData.sessions?[0]?.levelID return levelName if levelName? @throwMalformedTaskError "The level name couldn't be deduced from the task." generateTeamToSessionMap: -> teamSessionMap = {} for session in @rawData.sessions @throwMalformedTaskError "Two players share the same team" if teamSessionMap[session.team]? teamSessionMap[session.team] = session.sessionID teamSessionMap throwMalformedTaskError: (errorString) -> throw new Error "The task was malformed, reason: #{errorString}" getFirstSessionID: -> @rawData.sessions[0].sessionID getTaskID: -> @rawData.taskID getReceiptHandle: -> @rawData.receiptHandle getSessions: -> @rawData.sessions getSpellKeyToTeamMap: -> @spellKeyToTeamMap getPlayerTeams: -> _.pluck @rawData.sessions, 'team' generateSpellKeyToSourceMap: -> playerTeams = _.pluck @rawData.sessions, 'team' spellKeyToSourceMap = {} for session in @rawData.sessions teamSpells = session.teamSpells[session.team] allTeams = _.keys session.teamSpells nonPlayerTeams = _.difference allTeams, playerTeams for team in allTeams for spell in session.teamSpells[team] @spellKeyToTeamMap[spell] = team for nonPlayerTeam in nonPlayerTeams teamSpells = teamSpells.concat(session.teamSpells[nonPlayerTeam]) teamCode = {} for thangName, thangSpells of session.code for spellName, spell of thangSpells fullSpellName = [thangName,spellName].join '/' if _.contains(teamSpells, fullSpellName) teamCode[fullSpellName]=spell _.merge spellKeyToSourceMap, teamCode spellKeyToSourceMap