### This file will simulate games on node.js by emulating the browser environment. In order to use, followed these steps: 1. Setup dev environment as usual 2. Create a `login.coffee` file in coco which contains: module.exports = username: 'email@example.com', password: 'password' 3. Run `coffee ./headless_client.coffee` Alternatively, if you wish only to simulate a single game run `coffee ./headless_client.coffee one-game` ### simulateOneGame = false if process.argv[2] is 'one-game' #calculate result of one game here simulateOneGame = true console.log "Simulating #{process.argv[3]} vs #{process.argv[4]}" bowerComponentsPath = './bower_components/' headlessClientPath = './headless_client/' # SETTINGS options = workerCode: require headlessClientPath + 'worker_world' debug: false # Enable logging of ajax calls mainly testing: false # Instead of simulating 'real' games, use the same one over and over again. Good for leak hunting. testFile: require headlessClientPath + 'test.js' leakTest: false # Install callback that tries to find leaks automatically exitOnLeak: false # Exit if leak is found. Only useful if leaktest is set to true, obviously. heapdump: false # Dumps the whole heap after every pass. The heap dumps can then be viewed in Chrome browser. headlessClient: true simulateOnlyOneGame: simulateOneGame options.heapdump = require('heapdump') if options.heapdump server = if options.testing then 'http://127.0.0.1:3000' else 'http://direct.codecombat.com' # Use direct instead of live site because jQlone's requests proxy doesn't do caching properly and CloudFlare gets too aggressive. # Disabled modules disable = [ 'lib/AudioPlayer' 'locale/locale' '../locale/locale' ] # Start of the actual code. Setting up the enivronment to match the environment of the browser # Global emulated stuff GLOBAL.window = GLOBAL GLOBAL.document = location: pathname: 'headless_client' GLOBAL.console.debug = console.log GLOBAL.Worker = require('webworker-threads').Worker Worker::removeEventListener = (what) -> if what is 'message' @onmessage = -> #This webworker api has only one event listener at a time. GLOBAL.tv4 = require('tv4').tv4 GLOBAL.TreemaUtils = require './bower_components/treema/treema-utils.js' GLOBAL.marked = setOptions: -> store = {} GLOBAL.localStorage = getItem: (key) => store[key] setItem: (key, s) => store[key] = s removeItem: (key) => delete store[key] # Hook node.js require. See https://github.com/mfncooper/mockery/blob/master/mockery.js # The signature of this function *must* match that of Node's Module._load, # since it will replace that. # (Why is there no easier way?) # the path used for the loader. __dirname is module dependent. path = __dirname m = require 'module' originalLoader = m._load hookedLoader = (request, parent, isMain) -> if request in disable or ~request.indexOf('templates') console.log 'Ignored ' + request if options.debug return class fake else if /node_modules[\\\/]aether[\\\/]/.test parent.id null # Let it through else if '/' in request and not (request[0] is '.') or request is 'application' #console.log 'making path', path + '/app/' + request, 'from', path, request, 'with parent', parent request = path + '/app/' + request else if request is 'underscore' request = 'lodash' console.log 'loading ' + request if options.debug originalLoader request, parent, isMain unhook = () -> m._load = originalLoader hook = () -> m._load = hookedLoader GLOBAL.$ = GLOBAL.jQuery = require headlessClientPath + 'jQlone' $._debug = options.debug $._server = server do (setupLodash = this) -> GLOBAL._ = require 'lodash' _.str = require 'underscore.string' _.string = _.str _.mixin _.str.exports() # load Backbone. Needs hooked loader to reroute underscore to lodash. hook() GLOBAL.Backbone = require bowerComponentsPath + 'backbone/backbone' # Use original loader for theese unhook() Backbone.$ = $ require bowerComponentsPath + 'validated-backbone-mediator/backbone-mediator' Backbone.Mediator.setValidationEnabled false GLOBAL.Aether = require 'aether' # Set up new loader. Again. hook() login = require './login.coffee' #should contain an object containing they keys 'username' and 'password' #Login user and start the code. $.ajax url: '/auth/login' type: 'POST' data: login parse: true error: (error) -> 'Bad Error. Can\'t connect to server or something. ' + error success: (response, textStatus, jqXHR) -> console.log 'User: ', response if options.debug unless jqXHR.status is 200 console.log 'User not authenticated. Status code: ', jqXHR.status return GLOBAL.window.userObject = response # JSON.parse response Simulator = require 'lib/simulator/Simulator' sim = new Simulator options if simulateOneGame sim.fetchAndSimulateOneGame(process.argv[3],process.argv[4]) else sim.fetchAndSimulateTask()