CocoView = require 'views/core/CocoView' template = require 'templates/editor/level/related-achievements' RelatedAchievementsCollection = require 'collections/RelatedAchievementsCollection' Achievement = require 'models/Achievement' NewAchievementModal = require './modals/NewAchievementModal' app = require 'core/application' module.exports = class RelatedAchievementsView extends CocoView id: 'related-achievements-view' template: template className: 'tab-pane' events: 'click #new-achievement-button': 'makeNewAchievement' subscriptions: 'editor:view-switched': 'onViewSwitched' constructor: (options) -> super options @level = options.level @relatedID = @level.get('original') @achievements = new RelatedAchievementsCollection @relatedID loadAchievements: -> return if @loadingAchievements @supermodel.loadCollection @achievements, 'achievements' @loadingAchievements = true @render() onNewAchievementSaved: (achievement) -> # We actually open the new tab in NewAchievementModal, so we don't replace this window. #url = '/editor/achievement/' + (achievement.get('slug') or achievement.id) #app.router.navigate(, {trigger: true}) # Let's open a new tab instead. makeNewAchievement: -> modal = new NewAchievementModal model: Achievement, modelLabel: 'Achievement', level: @level modal.once 'model-created', @onNewAchievementSaved @openModalView modal onViewSwitched: (e) -> # Lazily load. return unless e.targetURL is '#related-achievements-view' @loadAchievements()