// This file is in JavaScript because we can't figure out how to get brunch to compile it bare. if(typeof window !== 'undefined' || !self.importScripts) throw "Attempt to load worker_world into main window instead of web worker."; // Taken from https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/bind // This is here for running simuations in enviroments lacking function.bind (PhantomJS mostly) if (!Function.prototype.bind) { Function.prototype.bind = function (oThis) { if (typeof this !== "function") { // closest thing possible to the ECMAScript 5 internal IsCallable function throw new TypeError("Function.prototype.bind (Shim) - target is not callable"); } var aArgs = Array.prototype.slice.call(arguments, 1), fToBind = this, fNOP = function () {}, fBound = function () { return fToBind.apply(this instanceof fNOP && oThis ? this : oThis, aArgs.concat(Array.prototype.slice.call(arguments))); }; fNOP.prototype = this.prototype; fBound.prototype = new fNOP(); return fBound; }; } // Assign global window so that Brunch's require (in world.js) can go into it self.window = self; self.workerID = "Worker"; self.logLimit = 200; self.logsLogged = 0; var console = { log: function() { if(self.logsLogged++ == self.logLimit) self.postMessage({type: 'console-log', args: ["Log limit " + self.logLimit + " reached; shutting up."], id: self.workerID}); else if(self.logsLogged < self.logLimit) { var args = [].slice.call(arguments); for(var i = 0; i < args.length; ++i) { if(args[i] && args[i].constructor) { if(args[i].constructor.className === "Thang" || args[i].isComponent) args[i] = args[i].toString(); } } try { self.postMessage({type: 'console-log', args: args, id: self.workerID}); } catch(error) { try { self.postMessage({type: 'console-log', args: ["Could not post log: " + args, error.toString(), error.stack, error.stackTrace], id: self.workerID}); } catch(error2) { self.postMessage({type: 'console-log', args: ["Wow, we had a serious problem trying to console.log something."]}); } } } }}; // so that we don't crash when debugging statements happen console.error = console.warn = console.info = console.debug = console.log; self.console = console; self.importScripts('/javascripts/world.js', '/javascripts/lodash.js', '/javascripts/aether.js'); var restricted = ["XMLHttpRequest", "importScripts", "Worker"]; for(var i = 0; i < restricted.length; ++i) { // We could do way more from this: http://stackoverflow.com/questions/10653809/making-webworkers-a-safe-environment Object.defineProperty(self, restricted[i], { get: function() { throw new Error("Access to that global property is forbidden."); }, configurable: false }); } self.transferableSupported = function transferableSupported() { if (typeof self._transferableSupported !== 'undefined') return self._transferableSupported; // Not in IE, even in IE 11 try { var ab = new ArrayBuffer(1); worker.postMessage(ab, [ab]); return self._transferableSupported = ab.byteLength == 0; } catch(error) { return self._transferableSupported = false; } return self._transferableSupported = false; }; var World = self.require('lib/world/world'); var GoalManager = self.require('lib/world/GoalManager'); Aether.addGlobal('Vector', require('lib/world/vector')); Aether.addGlobal('_', _); var serializedClasses = { "Thang": self.require('lib/world/thang'), "Vector": self.require('lib/world/vector'), "Rectangle": self.require('lib/world/rectangle') }; self.currentUserCodeMapCopy = ""; self.currentDebugWorldFrame = 0; self.stringifyValue = function(value, depth) { var brackets, i, isArray, isObject, key, prefix, s, sep, size, v, values, _i, _j, _len, _len1, _ref, _ref1, _ref2, _ref3; if (!value || _.isString(value)) { return value; } if (_.isFunction(value)) { if (depth === 2) { return void 0; } else { return ""; } } if (value === this.thang && depth) { return ""; } if (depth === 2) { if (((_ref = value.constructor) != null ? _ref.className : void 0) === "Thang") { value = "<" + (value.type || value.spriteName) + " - " + value.id + ", " + (value.pos ? value.pos.toString() : 'non-physical') + ">"; } else { value = value.toString(); } return value; } isArray = _.isArray(value); isObject = _.isObject(value); if (!(isArray || isObject)) { return value.toString(); } brackets = isArray ? ["[", "]"] : ["{", "}"]; size = _.size(value); if (!size) { return brackets.join(""); } values = []; if (isArray) { for (_i = 0, _len = value.length; _i < _len; _i++) { v = value[_i]; s = this.stringifyValue(v, depth + 1); if (s !== void 0) { values.push("" + s); } } } else { _ref2 = (_ref1 = value.apiProperties) != null ? _ref1 : _.keys(value); for (_j = 0, _len1 = _ref2.length; _j < _len1; _j++) { key = _ref2[_j]; if (key[0] === "_") continue; s = this.stringifyValue(value[key], depth + 1); if (s !== void 0) { values.push(key + ": " + s); } } } sep = '\n' + ((function() { var _k, _results; _results = []; for (i = _k = 0; 0 <= depth ? _k < depth : _k > depth; i = 0 <= depth ? ++_k : --_k) { _results.push(" "); } return _results; })()).join(''); prefix = (_ref3 = value.constructor) != null ? _ref3.className : void 0; if (isArray) { if (prefix == null) { prefix = "Array"; } } if (isObject) { if (prefix == null) { prefix = "Object"; } } prefix = prefix ? prefix + " " : ""; return "" + prefix + brackets[0] + sep + " " + (values.join(sep + ' ')) + sep + brackets[1]; }; self.retrieveValueFromFrame = function retrieveValueFromFrame(args) { var retrieveProperty = function retrieveProperty(currentThangID, currentSpellID, variableChain) { var prop; var value; var keys = []; for (var i = 0, len = variableChain.length; i < len; i++) { prop = variableChain[i]; if (prop === "this") { value = self.debugWorld.thangMap[currentThangID]; } else if (i === 0) { try { if (Aether.globals[prop]) { value = Aether.globals[prop]; } else { var flowStates = self.debugWorld.userCodeMap[currentThangID][currentSpellID].flow.states; //we have to go to the second last flowState as we run the world for one additional frame //to collect the flow value = _.last(flowStates[flowStates.length - 1].statements).variables[prop]; } } catch (e) { value = undefined; } } else { value = value[prop]; } keys.push(prop); if (!value) break; var classOfValue; if (classOfValue = serializedClasses[value.CN]) { if (value.CN === "Thang") { var thang = self.debugWorld.thangMap[value.id]; value = thang || ""; } else { value = classOfValue.deserializeFromAether(value); } } } var serializedProperty = { "key": keys.join("."), "value": self.stringifyValue(value,0) }; self.postMessage({type: 'debug-value-return', serialized: serializedProperty}); }; self.enableFlowOnThangSpell(args.currentThangID, args.currentSpellID, args.userCodeMap); self.setupDebugWorldToRunUntilFrame(args); self.debugWorld.loadFrames( retrieveProperty.bind({}, args.currentThangID, args.currentSpellID, args.variableChain), self.onDebugWorldError, self.onDebugWorldProgress, false, args.frame ); }; self.enableFlowOnThangSpell = function (thangID, spellID, userCodeMap) { try { var options = userCodeMap[thangID][spellID].originalOptions; if (options.includeFlow === true && options.noSerializationInFlow === true) return; else { options.includeFlow = true; options.noSerializationInFlow = true; var temporaryAether = Aether.deserialize(userCodeMap[thangID][spellID]); temporaryAether.transpile(temporaryAether.raw); userCodeMap[thangID][spellID] = temporaryAether.serialize(); } } catch (error) { console.log("Debug error enabling flow on", thangID, spellID + ":", error.toString() + "\n" + error.stack || error.stackTrace); } }; self.setupDebugWorldToRunUntilFrame = function (args) { self.debugPostedErrors = {}; self.debugt0 = new Date(); self.logsLogged = 0; var stringifiedUserCodeMap = JSON.stringify(args.userCodeMap); var userCodeMapHasChanged = ! _.isEqual(self.currentUserCodeMapCopy, stringifiedUserCodeMap); self.currentUserCodeMapCopy = stringifiedUserCodeMap; if (!self.debugWorld || userCodeMapHasChanged || args.frame < self.currentDebugWorldFrame) { try { self.debugWorld = new World(args.userCodeMap); self.debugWorld.levelSessionIDs = args.levelSessionIDs; if (args.level) self.debugWorld.loadFromLevel(args.level, true); self.debugWorld.debugging = true; self.debugGoalManager = new GoalManager(self.debugWorld); self.debugGoalManager.setGoals(args.goals); self.debugGoalManager.setCode(args.userCodeMap); self.debugGoalManager.worldGenerationWillBegin(); self.debugWorld.setGoalManager(self.debugGoalManager); } catch (error) { self.onDebugWorldError(error); return; } Math.random = self.debugWorld.rand.randf; // so user code is predictable Aether.replaceBuiltin("Math", Math); } self.debugWorld.totalFrames = args.frame; //hack to work around error checking self.currentDebugWorldFrame = args.frame; }; self.onDebugWorldLoaded = function onDebugWorldLoaded() { self.postMessage({type: 'debug-world-loaded'}); }; self.onDebugWorldError = function onDebugWorldError(error) { if(!error.isUserCodeProblem) { console.log("Debug Non-UserCodeError:", error.toString() + "\n" + error.stack || error.stackTrace); } return true; }; self.onDebugWorldProgress = function onDebugWorldProgress(progress) { self.postMessage({type: 'debug-world-load-progress-changed', progress: progress}); }; self.debugAbort = function () { if(self.debugWorld) { self.debugWorld.abort(); self.debugWorld.destroy(); self.debugWorld = null; } self.postMessage({type: 'debug-abort'}); }; self.runWorld = function runWorld(args) { self.postedErrors = {}; self.t0 = new Date(); self.logsLogged = 0; try { self.world = new World(args.userCodeMap); self.world.levelSessionIDs = args.levelSessionIDs; if(args.level) self.world.loadFromLevel(args.level, true); self.world.preloading = args.preload; self.world.headless = args.headless; self.goalManager = new GoalManager(self.world); self.goalManager.setGoals(args.goals); self.goalManager.setCode(args.userCodeMap); self.goalManager.worldGenerationWillBegin(); self.world.setGoalManager(self.goalManager); } catch (error) { self.onWorldError(error); return; } Math.random = self.world.rand.randf; // so user code is predictable Aether.replaceBuiltin("Math", Math); self.postMessage({type: 'start-load-frames'}); self.world.loadFrames(self.onWorldLoaded, self.onWorldError, self.onWorldLoadProgress); }; self.onWorldLoaded = function onWorldLoaded() { self.goalManager.worldGenerationEnded(); var goalStates = self.goalManager.getGoalStates(); self.postMessage({type: 'end-load-frames', goalStates: goalStates}); var t1 = new Date(); var diff = t1 - self.t0; if (self.world.headless) return console.log('Headless simulation completed in ' + diff + 'ms.'); var transferableSupported = self.transferableSupported(); try { var serialized = self.world.serialize(); } catch(error) { console.log("World serialization error:", error.toString() + "\n" + error.stack || error.stackTrace); } var t2 = new Date(); //console.log("About to transfer", serialized.serializedWorld.trackedPropertiesPerThangValues, serialized.transferableObjects); try { var message = {type: 'new-world', serialized: serialized.serializedWorld, goalStates: goalStates}; if(transferableSupported) self.postMessage(message, serialized.transferableObjects); else self.postMessage(message); } catch(error) { console.log("World delivery error:", error.toString() + "\n" + error.stack || error.stackTrace); } var t3 = new Date(); console.log("And it was so: (" + (diff / self.world.totalFrames).toFixed(3) + "ms per frame,", self.world.totalFrames, "frames)\nSimulation :", diff + "ms \nSerialization:", (t2 - t1) + "ms\nDelivery :", (t3 - t2) + "ms"); self.world.goalManager.destroy(); self.world.destroy(); self.world = null; }; self.onWorldError = function onWorldError(error) { if(error.isUserCodeProblem) { var errorKey = error.userInfo.key; if(!errorKey || !self.postedErrors[errorKey]) { self.postMessage({type: 'user-code-problem', problem: error}); self.postedErrors[errorKey] = error; } } else { console.log("Non-UserCodeError:", error.toString() + "\n" + error.stack || error.stackTrace); self.postMessage({type: 'non-user-code-problem', problem: {message: error.toString()}}); } /* We don't actually have the recoverable property any more; hmm if(!error.recoverable) { self.abort(); return false; } */ return true; }; self.onWorldLoadProgress = function onWorldLoadProgress(progress) { self.postMessage({type: 'world-load-progress-changed', progress: progress}); }; self.abort = function abort() { if(self.world) { self.world.abort(); self.world.goalManager.destroy(); self.world.destroy(); self.world = null; } self.postMessage({type: 'abort'}); }; self.reportIn = function reportIn() { self.postMessage({type: 'report-in'}); }; self.finalizePreload = function finalizePreload() { self.world.finalizePreload(self.onWorldLoaded); }; self.addEventListener('message', function(event) { self[event.data.func](event.data.args); }); self.postMessage({type: 'worker-initialized'});