ModalView = require 'views/kinds/ModalView' template = require 'templates/play/modal/play-level-modal' ChooseHeroView = require 'views/game-menu/ChooseHeroView' InventoryView = require 'views/game-menu/InventoryView' PlayLevelView = require 'views/play/level/PlayLevelView' LevelSession = require 'models/LevelSession' module.exports = class PlayLevelModal extends ModalView className: 'modal fade play-modal' template: template id: 'play-level-modal' events: 'click #choose-inventory-button': 'onClickChooseInventory' 'click #choose-hero-button': 'onClickChooseHero' 'click #play-level-button': 'onClickPlayLevel' constructor: (options) -> super options @options.showDevBits = true @loadSession() loadSession: -> url = "/db/level/#{@options.levelID}/session" #url += "?team=#{@team}" if @options.team # TODO: figure out how to get the teams for multiplayer PVP hero style session = new LevelSession().setURL url @session = @supermodel.loadModel(session, 'level_session').model @options.session = @session getRenderData: (context={}) -> context = super(context) context.levelID = @options.levelID context.levelPath = @options.levelPath context.levelName = @options.levelName context afterRender: -> super() return unless @supermodel.finished() @session.url = -> '/db/level.session/' + @id Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-open', volume: 1 @insertSubView @chooseHeroView = new ChooseHeroView @options @insertSubView @inventoryView = new InventoryView @options @inventoryView.$el.addClass 'secret' onHidden: -> unless @navigatingToPlay skipSessionSave = not @options.session.get('levelName')? # Has to have been already started. @updateConfig null, skipSessionSave Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-close', volume: 1 super() updateConfig: (callback, skipSessionSave) -> sessionHeroConfig = @options.session.get('heroConfig') ? {} lastHeroConfig = me.get('heroConfig') ? {} thangType = @subviews.choose_hero_view.selectedHero.get 'original' inventory = @subviews.inventory_view.getCurrentEquipmentConfig() patchSession = patchMe = false props = thangType: thangType, inventory: inventory for key, val of props when val patchSession ||= not _.isEqual val, sessionHeroConfig[key] patchMe ||= not _.isEqual val, lastHeroConfig[key] sessionHeroConfig[key] = val lastHeroConfig[key] = val if (codeLanguage = @subviews.choose_hero_view.codeLanguage) and @subviews.choose_hero_view.codeLanguageChanged patchSession ||= codeLanguage isnt @options.session.get('codeLanguage') patchMe ||= codeLanguage isnt me.get('aceConfig')?.language @options.session.set 'codeLanguage', codeLanguage aceConfig = me.get('aceConfig', true) ? {} aceConfig.language = codeLanguage me.set 'aceConfig', aceConfig if patchMe me.set 'heroConfig', lastHeroConfig me.patch() if patchSession @options.session.set 'heroConfig', sessionHeroConfig @options.session.patch success: callback unless skipSessionSave else callback?() onClickChooseInventory: (e) -> @chooseHeroView.$el.add('#choose-inventory-button, #choose-hero-header').addClass 'secret' @inventoryView.$el.add('#choose-hero-button, #play-level-button, #choose-inventory-header').removeClass 'secret' onClickChooseHero: (e) -> @chooseHeroView.$el.add('#choose-inventory-button, #choose-hero-header').removeClass 'secret' @inventoryView.$el.add('#choose-hero-button, #play-level-button, #choose-inventory-header').addClass 'secret' onClickPlayLevel: (e) -> @showLoading() @updateConfig => @navigatingToPlay = true Backbone.Mediator.publish 'router:navigate', { route: "/play/#{@options.levelPath || 'level'}/#{@options.levelID}", viewClass: PlayLevelView, viewArgs: [{supermodel: @supermodel}, @options.levelID]}