CocoView = require 'views/kinds/CocoView' template = require 'templates/play/level/tome/cast_button' {me} = require 'lib/auth' module.exports = class CastButtonView extends CocoView id: 'cast-button-view' template: template events: 'click .cast-button': 'onCastButtonClick' 'click .submit-button': 'onCastRealTimeButtonClick' subscriptions: 'tome:spell-changed': 'onSpellChanged' 'tome:cast-spells': 'onCastSpells' 'god:new-world-created': 'onNewWorld' 'real-time-multiplayer:created-game': 'onJoinedRealTimeMultiplayerGame' 'real-time-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame' 'real-time-multiplayer:left-game': 'onLeftRealTimeMultiplayerGame' 'goal-manager:new-goal-states': 'onNewGoalStates' 'god:goals-calculated': 'onGoalsCalculated' constructor: (options) -> super options @spells = options.spells @levelID = options.levelID @castShortcut = '⇧↵' getRenderData: (context={}) -> context = super context shift = $.i18n.t 'keyboard_shortcuts.shift' enter = $.i18n.t 'keyboard_shortcuts.enter' castShortcutVerbose = "#{shift}+#{enter}" castRealTimeShortcutVerbose = (if @isMac() then 'Cmd' else 'Ctrl') + '+' + castShortcutVerbose context.castVerbose = castShortcutVerbose + ': ' + $.i18n.t('keyboard_shortcuts.cast_spell') context.castRealTimeVerbose = castRealTimeShortcutVerbose + ': ' + $.i18n.t('keyboard_shortcuts.run_real_time') context afterRender: -> super() @castButton = $('.cast-button', @$el) @castOptions = $('.autocast-delays', @$el) #delay = me.get('autocastDelay') # No more autocast delay = 90019001 @setAutocastDelay delay @$el.find('.submit-button').hide() if @options.levelID in ['dungeons-of-kithgard', 'gems-in-the-deep', 'shadow-guard', 'true-names'] attachTo: (spellView) -> @$el.detach().prependTo(spellView.toolbarView.$el).show() onCastButtonClick: (e) -> Backbone.Mediator.publish 'tome:manual-cast', {} onCastRealTimeButtonClick: (e) -> if @multiplayerSession Backbone.Mediator.publish 'real-time-multiplayer:manual-cast', {} # Wait for multiplayer session to be up and running @multiplayerSession.on 'change', (e) => if @multiplayerSession.get('state') is 'running' # Real-time multiplayer session is ready to go, so resume normal cast @multiplayerSession.off 'change' Backbone.Mediator.publish 'tome:manual-cast', {realTime: true} else Backbone.Mediator.publish 'tome:manual-cast', {realTime: true} onSpellChanged: (e) -> @updateCastButton() onCastSpells: (e) -> return if e.preload @casting = true if @hasStartedCastingOnce # Don't play this sound the first time Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'cast', volume: 0.5 @hasStartedCastingOnce = true @updateCastButton() onNewWorld: (e) -> @casting = false if @hasCastOnce # Don't play this sound the first time Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'cast-end', volume: 0.5 @hasCastOnce = true @updateCastButton() onNewGoalStates: (e) -> winnable = e.overallStatus is 'success' return if @winnable is winnable @winnable = winnable @$el.toggleClass 'winnable', @winnable Backbone.Mediator.publish 'tome:winnability-updated', winnable: @winnable if @winnable or (@hasCastOnce and @options.levelID isnt 'dungeons-of-kithgard') # Show once 1) we think they will win or 2) they have hit “run” once. (Only #1 on the fist level.) @$el.find('.submit-button').show() # In case we hid it, like on the first level. onGoalsCalculated: (e) -> return unless e.preload @onNewGoalStates e updateCastButton: -> return if _.some @spells, (spell) => not spell.loaded async.some _.values(@spells), (spell, callback) => spell.hasChangedSignificantly spell.getSource(), null, callback , (castable) => Backbone.Mediator.publish 'tome:spell-has-changed-significantly-calculation', hasChangedSignificantly: castable @castButton.toggleClass('castable', castable).toggleClass('casting', @casting) if @casting s = $.i18n.t('play_level.tome_cast_button_running') s = $.i18n.t('play_level.tome_cast_button_casting') if s is 'Running' and me.get('preferredLanguage', true).split('-')[0] isnt 'en' # Temporary, if tome_cast_button_running isn't translated. else if castable s = $.i18n.t('play_level.tome_cast_button_run') s = $.i18n.t('play_level.tome_cast_button_casting') if s is 'Run' and me.get('preferredLanguage').split('-')[0] isnt 'en' # Temporary, if tome_cast_button_running isn't translated. unless @options.levelID in ['dungeons-of-kithgard', 'gems-in-the-deep', 'shadow-guard', 'true-names', 'the-raised-sword', 'the-first-kithmaze'] # Hide for first few. s += ' ' + @castShortcut else s = $.i18n.t('play_level.tome_cast_button_ran') s = $.i18n.t('play_level.tome_cast_button_casting') if s is 'Ran' and me.get('preferredLanguage').split('-')[0] isnt 'en' # Temporary, if tome_cast_button_running isn't translated. @castButton.text s @castButton.prop 'disabled', not castable setAutocastDelay: (delay) -> #console.log 'Set autocast delay to', delay return unless delay delay = 90019001 # No more autocast @autocastDelay = delay = parseInt delay me.set('autocastDelay', delay) me.patch() spell.view?.setAutocastDelay delay for spellKey, spell of @spells @castOptions.find('a').each -> $(@).toggleClass('selected', parseInt($(@).attr('data-delay')) is delay) onJoinedRealTimeMultiplayerGame: (e) -> @multiplayerSession = e.session onLeftRealTimeMultiplayerGame: (e) -> if @multiplayerSession @multiplayerSession.off 'change' @multiplayerSession = null