#item-title h2.one-line.big-font= item ? item.name : '' #item-details-body if item .nano .nano-content #item-container img.item-img(src=item.getPortraitURL(), draggable="false") img.item-shadow(src=item.getPortraitURL(), draggable="false") img.hr(src="/images/pages/play/modal/hr.png", draggable="false") for stat in stats div.stat-row.big-font div.stat-label= stat.name div.stat= stat.display img.hr(src="/images/pages/play/modal/hr.png", class=stat.isLast ? "" : "faded", draggable="false") if props.length #skills h3.big-font(data-i18n="play.skills_granted") for prop in props p strong= prop.name span.spr : span!= prop.description if item.comingSoon .text-center h3 This item has no stats. p Only admins will see it for now. if item && !item.owned if item.unequippable // Temp, while we only have Warriors: prevent them from buying non-Warrior stuff button.btn.big-font.disabled.unequippable #{item.get('heroClass')} Only else button#selected-item-unlock-button.btn.big-font.unlock-button(data-item-id=item.id) span(data-i18n="play.unlock") Unlock span.spl= '('+item.get('gems') img(src="/images/common/gem.png", draggable="false") span )