// keymaster.js // (c) 2011-2013 Thomas Fuchs // keymaster.js may be freely distributed under the MIT license. ;(function(global){ var k, _handlers = {}, _mods = { 16: false, 18: false, 17: false, 91: false }, _scope = 'all', // modifier keys _MODIFIERS = { '⇧': 16, shift: 16, '⌥': 18, alt: 18, option: 18, '⌃': 17, ctrl: 17, control: 17, '⌘': 91, command: 91 }, // special keys _MAP = { backspace: 8, tab: 9, clear: 12, enter: 13, 'return': 13, esc: 27, escape: 27, space: 32, left: 37, up: 38, right: 39, down: 40, del: 46, 'delete': 46, home: 36, end: 35, pageup: 33, pagedown: 34, ',': 188, '.': 190, '/': 191, '`': 192, '-': 189, '=': 187, ';': 186, '\'': 222, '[': 219, ']': 221, '\\': 220 }, code = function(x){ return _MAP[x] || x.toUpperCase().charCodeAt(0); }, _downKeys = []; for(k=1;k<20;k++) _MAP['f'+k] = 111+k; // IE doesn't support Array#indexOf, so have a simple replacement function index(array, item){ var i = array.length; while(i--) if(array[i]===item) return i; return -1; } // for comparing mods before unassignment function compareArray(a1, a2) { if (a1.length != a2.length) return false; for (var i = 0; i < a1.length; i++) { if (a1[i] !== a2[i]) return false; } return true; } var modifierMap = { 16:'shiftKey', 18:'altKey', 17:'ctrlKey', 91:'metaKey' }; function updateModifierKey(event) { for(k in _mods) _mods[k] = event[modifierMap[k]]; }; // handle keydown event function dispatch(event) { var key, handler, k, i, modifiersMatch, scope; key = event.keyCode; if (index(_downKeys, key) == -1) { _downKeys.push(key); } // if a modifier key, set the key. property to true and return if(key == 93 || key == 224) key = 91; // right command on webkit, command on Gecko if(key in _mods) { _mods[key] = true; // 'assignKey' from inside this closure is exported to window.key for(k in _MODIFIERS) if(_MODIFIERS[k] == key) assignKey[k] = true; return; } updateModifierKey(event); // see if we need to ignore the keypress (filter() can can be overridden) // by default ignore key presses if a select, textarea, or input is focused if(!assignKey.filter.call(this, event)) return; // abort if no potentially matching shortcuts found if (!(key in _handlers)) return; scope = getScope(); // for each potential shortcut for (i = 0; i < _handlers[key].length; i++) { handler = _handlers[key][i]; // see if it's in the current scope // Changed this for CodeCombat //if(handler.scope == scope || handler.scope == 'all'){ if (true) { // check if modifiers match if any modifiersMatch = handler.mods.length > 0; for(k in _mods) if((!_mods[k] && index(handler.mods, +k) > -1) || (_mods[k] && index(handler.mods, +k) == -1)) modifiersMatch = false; // call the handler and stop the event if neccessary if((handler.mods.length == 0 && !_mods[16] && !_mods[18] && !_mods[17] && !_mods[91]) || modifiersMatch){ if(handler.method(event, handler)===false){ if(event.preventDefault) event.preventDefault(); else event.returnValue = false; if(event.stopPropagation) event.stopPropagation(); if(event.cancelBubble) event.cancelBubble = true; } } } } }; // unset modifier keys on keyup function clearModifier(event){ var key = event.keyCode, k, i = index(_downKeys, key); // remove key from _downKeys if (i >= 0) { _downKeys.splice(i, 1); } if(key == 93 || key == 224) key = 91; if(key in _mods) { _mods[key] = false; for(k in _MODIFIERS) if(_MODIFIERS[k] == key) assignKey[k] = false; } }; function resetModifiers() { for(k in _mods) _mods[k] = false; for(k in _MODIFIERS) assignKey[k] = false; }; // parse and assign shortcut function assignKey(key, scope, method){ var keys, mods; keys = getKeys(key); if (method === undefined) { method = scope; scope = 'all'; } // for each shortcut for (var i = 0; i < keys.length; i++) { // set modifier keys if any mods = []; key = keys[i].split('+'); if (key.length > 1){ mods = getMods(key); key = [key[key.length-1]]; } // convert to keycode and... key = key[0] key = code(key); // ...store handler if (!(key in _handlers)) _handlers[key] = []; _handlers[key].push({ shortcut: keys[i], scope: scope, method: method, key: keys[i], mods: mods }); } }; // unbind all handlers for given key in current scope function unbindKey(key, scope) { var multipleKeys, keys, mods = [], i, j, obj; multipleKeys = getKeys(key); for (j = 0; j < multipleKeys.length; j++) { keys = multipleKeys[j].split('+'); if (keys.length > 1) { mods = getMods(keys); key = keys[keys.length - 1]; } key = code(key); if (scope === undefined) { scope = getScope(); } if (!_handlers[key]) { return; } for (i in _handlers[key]) { obj = _handlers[key][i]; // only clear handlers if correct scope and mods match if (obj.scope === scope && compareArray(obj.mods, mods)) { _handlers[key][i] = {}; } } } }; // Returns true if the key with code 'keyCode' is currently down // Converts strings into key codes. function isPressed(keyCode) { if (typeof(keyCode)=='string') { keyCode = code(keyCode); } return index(_downKeys, keyCode) != -1; } function getPressedKeyCodes() { return _downKeys.slice(0); } function filter(event){ var tagName = (event.target || event.srcElement).tagName; // ignore keypressed in any elements that support keyboard data input return !(tagName == 'INPUT' || tagName == 'SELECT' || tagName == 'TEXTAREA'); } // initialize key. to false for(k in _MODIFIERS) assignKey[k] = false; // set current scope (default 'all') function setScope(scope){ _scope = scope || 'all' }; function getScope(){ return _scope || 'all' }; // delete all handlers for a given scope function deleteScope(scope){ var key, handlers, i; for (key in _handlers) { handlers = _handlers[key]; for (i = 0; i < handlers.length; ) { if (handlers[i].scope === scope) handlers.splice(i, 1); else i++; } } }; // abstract key logic for assign and unassign function getKeys(key) { var keys; key = key.replace(/\s/g, ''); keys = key.split(','); if ((keys[keys.length - 1]) == '') { keys[keys.length - 2] += ','; } return keys; } // abstract mods logic for assign and unassign function getMods(key) { var mods = key.slice(0, key.length - 1); for (var mi = 0; mi < mods.length; mi++) mods[mi] = _MODIFIERS[mods[mi]]; return mods; } // cross-browser events function addEvent(object, event, method) { if (object.addEventListener) object.addEventListener(event, method, false); else if(object.attachEvent) object.attachEvent('on'+event, function(){ method(window.event) }); }; // set the handlers globally on document addEvent(document, 'keydown', function(event) { dispatch(event) }); // Passing _scope to a callback to ensure it remains the same by execution. Fixes #48 addEvent(document, 'keyup', clearModifier); // reset modifiers to false whenever the window is (re)focused. addEvent(window, 'focus', resetModifiers); // store previously defined key var previousKey = global.key; // restore previously defined key and return reference to our key object function noConflict() { var k = global.key; global.key = previousKey; return k; } // set window.key and window.key.set/get/deleteScope, and the default filter global.key = assignKey; global.key.setScope = setScope; global.key.getScope = getScope; global.key.deleteScope = deleteScope; global.key.filter = filter; global.key.isPressed = isPressed; global.key.getPressedKeyCodes = getPressedKeyCodes; global.key.noConflict = noConflict; global.key.unbind = unbindKey; if(typeof module !== 'undefined') module.exports = key; })(this);