log = require 'winston' async = require 'async' errors = require '../../commons/errors' scoringUtils = require './scoringUtils' LevelSession = require '../../models/LevelSession' TaskLog = require './../../models/ScoringTask' module.exports = processTaskResult = (req, res) -> return if scoringUtils.simulatorIsTooOld req, res originalSessionID = req.body?.originalSessionID req.body?.simulator?.user = '' + req.user?._id yetiGuru = {} try async.waterfall [ verifyClientResponse.bind(yetiGuru, req.body) fetchTaskLog.bind(yetiGuru) checkTaskLog.bind(yetiGuru) deleteQueueMessage.bind(yetiGuru) fetchLevelSession.bind(yetiGuru) checkSubmissionDate.bind(yetiGuru) logTaskComputation.bind(yetiGuru) scoringUtils.calculateSessionScores.bind(yetiGuru) scoringUtils.indexNewScoreArray.bind(yetiGuru) scoringUtils.addMatchToSessionsAndUpdate.bind(yetiGuru) scoringUtils.updateUserSimulationCounts.bind(yetiGuru, req.user?._id) determineIfSessionShouldContinueAndUpdateLog.bind(yetiGuru) findNearestBetterSessionID.bind(yetiGuru) addNewSessionsToQueue.bind(yetiGuru) ], (err, results) -> if err is 'shouldn\'t continue' markSessionAsDoneRanking originalSessionID, (err) -> if err? then return scoringUtils.sendResponseObject res, {'error': 'There was an error marking the session as done ranking'} scoringUtils.sendResponseObject res, {message: 'The scores were updated successfully, person lost so no more games are being inserted!'} else if err is 'no session was found' markSessionAsDoneRanking originalSessionID, (err) -> if err? then return scoringUtils.sendResponseObject res, {'error': 'There was an error marking the session as done ranking'} scoringUtils.sendResponseObject res, {message: 'There were no more games to rank (game is at top)!'} else if err? errors.serverError res, "There was an error:#{err}" else scoringUtils.sendResponseObject res, {message: 'The scores were updated successfully and more games were sent to the queue!'} catch e errors.serverError res, 'There was an error processing the task result!' verifyClientResponse = (responseObject, callback) -> # TODO: better verification if typeof responseObject isnt 'object' or responseObject?.originalSessionID?.length isnt 24 callback 'The response to that query is required to be a JSON object.' else @clientResponseObject = responseObject callback null, responseObject fetchTaskLog = (responseObject, callback) -> TaskLog.findOne(_id: responseObject.taskID).exec (err, taskLog) => return callback new Error("Couldn't find TaskLog for _id #{responseObject.taskID}!") unless taskLog @taskLog = taskLog callback err, taskLog checkTaskLog = (taskLog, callback) -> if taskLog.get('calculationTimeMS') then return callback 'That computational task has already been performed' if hasTaskTimedOut taskLog.get('sentDate') then return callback 'The task has timed out' callback null hasTaskTimedOut = (taskSentTimestamp) -> taskSentTimestamp + scoringUtils.scoringTaskTimeoutInSeconds * 1000 < Date.now() deleteQueueMessage = (callback) -> scoringUtils.scoringTaskQueue.deleteMessage @clientResponseObject.receiptHandle, (err) -> callback err fetchLevelSession = (callback) -> selectString = 'submitDate creator level standardDeviation meanStrength totalScore submittedCodeLanguage leagues' LevelSession.findOne(_id: @clientResponseObject.originalSessionID).select(selectString).lean().exec (err, session) => @levelSession = session callback err checkSubmissionDate = (callback) -> supposedSubmissionDate = new Date(@clientResponseObject.sessions[0].submitDate) if Number(supposedSubmissionDate) isnt Number(@levelSession.submitDate) callback 'The game has been resubmitted. Removing from queue...' else callback null logTaskComputation = (callback) -> @taskLog.set 'calculationTimeMS', @clientResponseObject.calculationTimeMS @taskLog.set 'sessions', @clientResponseObject.sessions @taskLog.save (err, saved) -> callback err determineIfSessionShouldContinueAndUpdateLog = (cb) -> sessionID = @clientResponseObject.originalSessionID sessionRank = parseInt @clientResponseObject.originalSessionRank update = '$inc': {} if sessionRank is 0 update['$inc'] = {numberOfWinsAndTies: 1} else update['$inc'] = {numberOfLosses: 1} LevelSession.findOneAndUpdate {_id: sessionID}, update, {select: 'numberOfWinsAndTies numberOfLosses', lean: true}, (err, updatedSession) -> if err? then return cb err, updatedSession totalNumberOfGamesPlayed = updatedSession.numberOfWinsAndTies + updatedSession.numberOfLosses if totalNumberOfGamesPlayed < 10 #console.log 'Number of games played is less than 10, continuing...' cb null else ratio = (updatedSession.numberOfLosses) / (totalNumberOfGamesPlayed) if ratio > 0.33 cb 'shouldn\'t continue' #console.log "Ratio(#{ratio}) is bad, ending simulation" else #console.log "Ratio(#{ratio}) is good, so continuing simulations" cb null findNearestBetterSessionID = (cb) -> try levelOriginalID = @levelSession.level.original levelMajorVersion = @levelSession.level.majorVersion sessionID = @clientResponseObject.originalSessionID sessionTotalScore = @newScoresObject[sessionID].totalScore opponentSessionID = _.pull(_.keys(@newScoresObject), sessionID) opponentSessionTotalScore = @newScoresObject[opponentSessionID].totalScore opposingTeam = scoringUtils.calculateOpposingTeam(@clientResponseObject.originalSessionTeam) catch e cb e retrieveAllOpponentSessionIDs sessionID, (err, opponentSessionIDs) -> if err? then return cb err, null queryParameters = totalScore: $gt: opponentSessionTotalScore _id: $nin: opponentSessionIDs 'level.original': levelOriginalID 'level.majorVersion': levelMajorVersion submitted: true team: opposingTeam if opponentSessionTotalScore < 30 # Don't play a ton of matches at low scores--skip some in proportion to how close to 30 we are. # TODO: this could be made a lot more flexible. queryParameters['totalScore']['$gt'] = opponentSessionTotalScore + 2 * (30 - opponentSessionTotalScore) / 20 limitNumber = 1 sortParameters = totalScore: 1 selectString = '_id totalScore' query = LevelSession.findOne(queryParameters) .sort(sortParameters) .limit(limitNumber) .select(selectString) .lean() #console.log "Finding session with score near #{opponentSessionTotalScore}" query.exec (err, session) -> if err? then return cb err, session unless session then return cb 'no session was found' #console.log "Found session with score #{session.totalScore}" cb err, session._id retrieveAllOpponentSessionIDs = (sessionID, cb) -> selectString = 'matches.opponents.sessionID matches.date submitDate' LevelSession.findOne({_id: sessionID}).select(selectString).lean().exec (err, session) -> if err? then return cb err, null opponentSessionIDs = (match.opponents[0].sessionID for match in session.matches when match.date > session.submitDate) cb err, opponentSessionIDs addNewSessionsToQueue = (sessionID, callback) -> sessions = [@clientResponseObject.originalSessionID, sessionID] scoringUtils.addPairwiseTaskToQueue sessions, callback markSessionAsDoneRanking = (sessionID, cb) -> #console.log 'Marking session as done ranking...' LevelSession.update {_id: sessionID}, {isRanking: false}, cb