log = require 'winston' mongoose = require 'mongoose' async = require 'async' Achievement = require './Achievement' EarnedAchievement = require './EarnedAchievement' User = require '../users/User' Handler = require '../commons/Handler' LocalMongo = require '../../app/lib/LocalMongo' class EarnedAchievementHandler extends Handler modelClass: EarnedAchievement # Don't allow POSTs or anything yet hasAccess: (req) -> return false unless req.user req.method in ['GET', 'POST'] # or req.user.isAdmin() get: (req, res) -> return @getByAchievementIDs(req, res) if req.query.view is 'get-by-achievement-ids' unless req.user return @sendForbiddenError(res, "You need to have a user to view earned achievements") query = { user: req.user._id+''} projection = {} if req.query.project projection[field] = 1 for field in req.query.project.split(',') q = EarnedAchievement.find(query, projection) skip = parseInt(req.query.skip) if skip? and skip < 1000000 q.skip(skip) limit = parseInt(req.query.limit) if limit? and limit < 1000 q.limit(limit) q.exec (err, documents) => return @sendDatabaseError(res, err) if err documents = (@formatEntity(req, doc) for doc in documents) @sendSuccess(res, documents) post: (req, res) -> achievementID = req.body.achievement triggeredBy = req.body.triggeredBy collection = req.body.collection if collection isnt 'level.sessions' return @sendBadInputError(res, 'Only doing level session achievements for now.') model = mongoose.modelNameByCollection(collection) async.parallel({ achievement: (callback) -> Achievement.findById achievementID, (err, achievement) -> callback(err, achievement) trigger: (callback) -> model.findById triggeredBy, (err, trigger) -> callback(err, trigger) earned: (callback) -> q = { achievement: achievementID, user: req.user._id+'' } EarnedAchievement.findOne q, (err, earned) -> callback(err, earned) }, (err, { achievement, trigger, earned } ) => return @sendDatabaseError(res, err) if err if not achievement return @sendNotFoundError(res, 'Could not find achievement.') else if not trigger return @sendNotFoundError(res, 'Could not find trigger.') else if earned achievementEarned = achievement.get('rewards') actuallyEarned = earned.get('earnedRewards') if not _.isEqual(achievementEarned, actuallyEarned) earned.set('earnedRewards', achievementEarned) earned.save((err) => return @sendDatabaseError(res, err) if err @upsertNonNumericRewards(req.user, achievement, (err) => return @sendDatabaseError(res, err) if err return @sendSuccess(res, earned.toObject()) ) ) else @upsertNonNumericRewards(req.user, achievement, (err) => return @sendDatabaseError(res, err) if err return @sendSuccess(res, earned.toObject()) ) else if achievement.get('proportionalTo') return @sendBadInputError(res, 'Cannot currently do this to repeatable docs...') else EarnedAchievement.createForAchievement(achievement, trigger, null, (earnedAchievementDoc) => @sendCreated(res, earnedAchievementDoc.toObject()) ) ) upsertNonNumericRewards: (user, achievement, done) -> update = {} for rewardType, rewards of achievement.get('rewards') ? {} continue if rewardType is 'gems' if rewards.length update.$addToSet ?= {} update.$addToSet["earned.#{rewardType}"] = $each: rewards User.update {_id: user._id}, update, {}, (err, count) -> log.error err if err? done?(err) getByAchievementIDs: (req, res) -> query = { user: req.user._id+''} ids = req.query.achievementIDs if (not ids) or (ids.length is 0) return @sendBadInputError(res, 'For a get-by-achievement-ids request, need to provide ids.') ids = ids.split(',') for id in ids if not Handler.isID(id) return @sendBadInputError(res, "Not a MongoDB ObjectId: #{id}") query.achievement = {$in: ids} EarnedAchievement.find query, (err, earnedAchievements) -> return @sendDatabaseError(res, err) if err res.send(earnedAchievements) recalculate: (req, res) -> onSuccess = (data) => log.debug 'Finished recalculating achievements' if 'achievements' of req.body # Support both slugs and IDs separated by commas achievementSlugsOrIDs = req.body.achievements EarnedAchievementHandler.recalculate achievementSlugsOrIDs, onSuccess else EarnedAchievementHandler.recalculate onSuccess @sendAccepted res, {} @recalculate: (callbackOrSlugsOrIDs, callback) -> if _.isArray callbackOrSlugsOrIDs # slugs or ids achievementSlugs = (thing for thing in callbackOrSlugsOrIDs when not Handler.isID(thing)) achievementIDs = (thing for thing in callbackOrSlugsOrIDs when Handler.isID(thing)) recalculatingAll = false else # just a callback callback = callbackOrSlugsOrIDs recalculatingAll = true t0 = new Date().getTime() total = 100000 User.count {anonymous:false}, (err, count) -> total = count onFinished = -> t1 = new Date().getTime() runningTime = ((t1-t0)/1000/60/60).toFixed(2) console.log "we finished in #{runningTime} hours" callback arguments... filter = {} filter.$or = [ {_id: $in: achievementIDs}, {slug: $in: achievementSlugs} ] if achievementSlugs? or achievementIDs? # Fetch all relevant achievements Achievement.find filter, (err, achievements) -> callback?(err) if err? callback?(new Error 'No achievements to recalculate') unless achievements.length #log.info "Recalculating a total of #{achievements.length} achievements..." # Fetch every single user. This tends to get big so do it in a streaming fashion. userStream = User.find().sort('_id').stream() streamFinished = false usersTotal = 0 usersFinished = 0 numberRunning = 0 doneWithUser = -> ++usersFinished numberRunning -= 1 userStream.resume() onFinished?() if streamFinished and usersFinished is usersTotal userStream.on 'error', (err) -> log.error err userStream.on 'close', -> streamFinished = true userStream.on 'data', (user) -> ++usersTotal numberRunning += 1 userStream.pause() if numberRunning > 20 # Keep track of a user's already achieved in order to set the notified values correctly userID = user.get('_id').toHexString() # Fetch all of a user's earned achievements EarnedAchievement.find {user: userID}, (err, alreadyEarned) -> alreadyEarnedIDs = [] previousPoints = 0 previousRewards = heroes: [], items: [], levels: [], gems: 0 async.each alreadyEarned, ((earned, doneWithEarned) -> if (_.find achievements, (single) -> earned.get('achievement') is single.get('_id').toHexString()) # if already earned alreadyEarnedIDs.push earned.get('achievement') previousPoints += earned.get 'earnedPoints' for rewardType in ['heroes', 'items', 'levels'] previousRewards[rewardType] = previousRewards[rewardType].concat(earned.get('earnedRewards')?[rewardType] ? []) previousRewards.gems += earned.get('earnedRewards')?.gems ? 0 doneWithEarned() ), (err) -> # After checking already achieved log.error err if err # TODO maybe also delete earned? Make sure you don't delete too many newTotalPoints = 0 newTotalRewards = heroes: [], items: [], levels: [], gems: 0 async.each achievements, ((achievement, doneWithAchievement) -> isRepeatable = achievement.get('proportionalTo')? model = mongoose.modelNameByCollection(achievement.get('collection')) return doneWithAchievement new Error "Model with collection '#{achievement.get 'collection'}' doesn't exist." unless model? finalQuery = _.clone achievement.get 'query' return doneWithAchievement() if _.isEmpty finalQuery finalQuery.$or = [{}, {}] # Allow both ObjectIDs or hex string IDs finalQuery.$or[0][achievement.userField] = userID finalQuery.$or[1][achievement.userField] = mongoose.Types.ObjectId userID model.findOne finalQuery, (err, something) -> return doneWithAchievement() if _.isEmpty something #log.debug "Matched an achievement: #{achievement.get 'name'} for #{user.get 'name'}" earned = user: userID achievement: achievement._id.toHexString() achievementName: achievement.get 'name' notified: achievement._id in alreadyEarnedIDs if isRepeatable earned.achievedAmount = something.get(achievement.get 'proportionalTo') earned.previouslyAchievedAmount = 0 expFunction = achievement.getExpFunction() newPoints = expFunction(earned.achievedAmount) * achievement.get('worth') ? 10 else newPoints = achievement.get('worth') ? 10 earned.earnedPoints = newPoints newTotalPoints += newPoints earned.earnedRewards = achievement.get('rewards') for rewardType in ['heroes', 'items', 'levels'] newTotalRewards[rewardType] = newTotalRewards[rewardType].concat(achievement.get('rewards')?[rewardType] ? []) newTotalRewards.gems += achievement.get('rewards')?.gems ? 0 EarnedAchievement.update {achievement:earned.achievement, user:earned.user}, earned, {upsert: true}, (err) -> doneWithAchievement err ), (err) -> # Wrap up a user, save points log.error err if err #console.log 'User', user.get('name'), 'had newTotalPoints', newTotalPoints, 'and newTotalRewards', newTotalRewards, 'previousRewards', previousRewards return doneWithUser(user) unless newTotalPoints or newTotalRewards.gems or _.some(newTotalRewards, (r) -> r.length) # log.debug "Matched a total of #{newTotalPoints} new points" # log.debug "Incrementing score for these achievements with #{newTotalPoints - previousPoints}" pointDelta = newTotalPoints - previousPoints pctDone = (100 * usersFinished / total).toFixed(2) console.log "Updated points to #{newTotalPoints} (#{if pointDelta < 0 then '' else '+'}#{pointDelta}) for #{user.get('name') or '???'} (#{user.get('_id')}) (#{pctDone}%)" if recalculatingAll update = {$set: {points: newTotalPoints, 'earned.gems': 0, 'earned.heroes': [], 'earned.items': [], 'earned.levels': []}} else update = {$inc: {points: pointDelta}} secondUpdate = {} # In case we need to pull, then push. for rewardType, rewards of newTotalRewards updateKey = "earned.#{rewardType}" if rewardType is 'gems' if recalculatingAll update.$set[updateKey] = rewards else update.$inc[updateKey] = rewards - previousRewards.gems else if recalculatingAll update.$set[updateKey] = _.uniq rewards else previousCounts = _.countBy previousRewards[rewardType] newCounts = _.countBy rewards relevantRewards = _.union _.keys(previousCounts), _.keys(newCounts) for reward in relevantRewards [previousCount, newCount] = [previousCounts[reward], newCounts[reward]] if newCount and not previousCount update.$addToSet ?= {} update.$addToSet[updateKey] ?= {$each: []} update.$addToSet[updateKey].$each.push reward else if previousCount and not newCount # Might $pull $each also work here? update.$pullAll ?= {} update.$pullAll[updateKey] ?= [] update.$pullAll[updateKey].push reward if update.$addToSet?[updateKey] and update.$pullAll?[updateKey] # Perform the update in two calls to avoid "MongoError: Cannot update 'earned.levels' and 'earned.levels' at the same time" secondUpdate.$addToSet ?= {} secondUpdate.$addToSet[updateKey] = update.$addToSet[updateKey] delete update.$addToSet[updateKey] delete update.$addToSet unless _.size update.$addToSet #console.log 'recalculatingAll?', recalculatingAll, 'so update is', update, 'secondUpdate', secondUpdate User.update {_id: userID}, update, {}, (err) -> log.error err if err? if _.size secondUpdate User.update {_id: userID}, secondUpdate, {}, (err) -> log.error err if err? doneWithUser user else doneWithUser user module.exports = new EarnedAchievementHandler()