ThangState = require './thang_state' module.exports = class WorldFrame @className: 'WorldFrame' constructor: (@world, @time=0) -> @thangStateMap = {} @setState() if @world getNextFrame: -> # Optimized. Must be called while thangs are current at this frame. nextTime = @time + @world.dt return null if nextTime > @world.lifespan @hash = @world.rand.seed @hash += system.update() for system in @world.systems nextFrame = new WorldFrame(@world, nextTime) return nextFrame setState: -> for thang in @world.thangs @thangStateMap[thang.id] = thang.getState() restoreState: -> thangState.restore() for thangID, thangState of @thangStateMap for thang in @world.thangs if not @thangStateMap[thang.id] and not thang.stateless #console.log 'Frame', @time, 'restoring state for', thang.id, 'and saying it don\'t exist' thang.exists = false restorePartialState: (ratio) -> thangState.restorePartial ratio for thangID, thangState of @thangStateMap restoreStateForThang: (thang) -> thangState = @thangStateMap[thang.id] if not thangState if not thang.stateless thang.exists = false #console.log 'Frame', @time, 'restoring state for', thang.id, 'in particular and saying it don\'t exist' return thangState.restore() clearEvents: -> thang.currentEvents = [] for thang in @world.thangs toString: -> map = ((' ' for x in [0 .. @world.width]) \ for y in [0 .. @world.height]) symbols = '.ox@dfga[]/D' for thang, i in @world.thangs when thang.rectangle rect = thang.rectangle().axisAlignedBoundingBox() for y in [Math.floor(rect.y - rect.height / 2) ... Math.ceil(rect.y + rect.height / 2)] for x in [Math.floor(rect.x - rect.width / 2) ... Math.ceil(rect.x + rect.width / 2)] map[y][x] = symbols[i % symbols.length] if 0 <= y < @world.height and 0 <= x < @world.width @time + '\n' + (xs.join(' ') for xs in map).join('\n') + '\n' serialize: (frameIndex, trackedPropertiesThangIDs, trackedPropertiesPerThangIndices, trackedPropertiesPerThangTypes, trackedPropertiesPerThangValues, specialValuesToKeys, specialKeysToValues) -> # Optimize for thangID, thangIndex in trackedPropertiesThangIDs thangState = @thangStateMap[thangID] if thangState thangState.serialize(frameIndex, trackedPropertiesPerThangIndices[thangIndex], trackedPropertiesPerThangTypes[thangIndex], trackedPropertiesPerThangValues[thangIndex], specialValuesToKeys, specialKeysToValues) @hash @deserialize: (world, frameIndex, trackedPropertiesThangIDs, trackedPropertiesThangs, trackedPropertiesPerThangKeys, trackedPropertiesPerThangTypes, trackedPropertiesPerThangValues, specialKeysToValues, hash) -> # Optimize wf = new WorldFrame null, world.dt * frameIndex wf.world = world wf.hash = hash for thangID, thangIndex in trackedPropertiesThangIDs wf.thangStateMap[thangID] = ThangState.deserialize world, frameIndex, trackedPropertiesThangs[thangIndex], trackedPropertiesPerThangKeys[thangIndex], trackedPropertiesPerThangTypes[thangIndex], trackedPropertiesPerThangValues[thangIndex], specialKeysToValues wf