View = require 'views/kinds/ModalView' template = require 'templates/play/level/modal/multiplayer' {me} = require('lib/auth') module.exports = class MultiplayerModal extends View id: 'level-multiplayer-modal' template: template events: 'click textarea': 'onClickLink' 'change #multiplayer': 'updateLinkSection' constructor: (options) -> super(options) @session = options.session @level = options.level @session.on 'change:multiplayer', @updateLinkSection, @ @playableTeams = options.playableTeams @ladderGame = options.ladderGame console.log 'ladder game is', @ladderGame getRenderData: -> c = super() c.joinLink = (document.location.href.replace(/\?.*/, '').replace('#', '') + '?session=' + @session.id) c.multiplayer = @session.get('multiplayer') c.team = @session.get 'team' c.levelSlug = @level?.get('slug') c.playableTeams = @playableTeams c.ladderGame = @ladderGame # For now, ladderGame will disallow multiplayer, because session code combining doesn't play nice yet. c afterRender: -> super() @updateLinkSection() onClickLink: (e) -> e.target.select() updateLinkSection: -> multiplayer = @$el.find('#multiplayer').prop('checked') la = @$el.find('#link-area') la.toggle Boolean(multiplayer) true onHidden: -> multiplayer = Boolean(@$el.find('#multiplayer').prop('checked')) @session.set('multiplayer', multiplayer) destroy: -> @session.off 'change:multiplayer', @updateLinkSection, @ super()