# TODO: not updated since rename from level_instance, or since we redid how all models are done; probably busted mongoose = require 'mongoose' plugins = require '../../plugins/plugins' AchievablePlugin = require '../../plugins/achievements' jsonschema = require '../../../app/schemas/models/level_session' LevelSessionSchema = new mongoose.Schema({ created: type: Date 'default': Date.now }, {strict: false}) LevelSessionSchema.plugin(plugins.PermissionsPlugin) LevelSessionSchema.plugin(AchievablePlugin) LevelSessionSchema.pre 'init', (next) -> # TODO: refactor this into a set of common plugins for all models? return next() unless jsonschema.properties? for prop, sch of jsonschema.properties @set(prop, _.cloneDeep(sch.default)) if sch.default? next() LevelSessionSchema.pre 'save', (next) -> @set('changed', new Date()) next() LevelSessionSchema.statics.privateProperties = ['code', 'submittedCode', 'unsubscribed'] LevelSessionSchema.statics.editableProperties = ['multiplayer', 'players', 'code', 'codeLanguage', 'completed', 'state', 'levelName', 'creatorName', 'levelID', 'screenshot', 'chat', 'teamSpells', 'submitted', 'submittedCodeLanguage', 'unsubscribed', 'playtime'] LevelSessionSchema.statics.jsonSchema = jsonschema module.exports = LevelSession = mongoose.model('level.session', LevelSessionSchema)