RootView = require 'views/core/RootView' template = require 'templates/new-home-view' CocoCollection = require 'collections/CocoCollection' Course = require 'models/Course' utils = require 'core/utils' # TODO: auto margin feature paragraphs module.exports = class NewHomeView extends RootView id: 'new-home-view' className: 'style-flat' template: template events: 'click #play-btn': 'onClickPlayButton' 'change #school-level-dropdown': 'onChangeSchoolLevelDropdown' 'click #teacher-btn': 'onClickTeacherButton' 'click #learn-more-link': 'onClickLearnMoreLink' initialize: (options) -> @jumbotron = options.jumbotron or utils.getQueryVariable('jumbotron') or 'student' # or 'characters' @courses = new CocoCollection [], {url: "/db/course", model: Course} @supermodel.loadCollection(@courses, 'courses') window.tracker?.trackEvent 'Homepage Loaded', category: 'Homepage' if @getQueryVariable 'hour_of_code' application.router.navigate "/hoc", trigger: true isHourOfCodeWeek = false # Temporary: default to /hoc flow during the main event week if isHourOfCodeWeek and (@isNewPlayer() or (@justPlaysCourses() and me.isAnonymous())) # Go/return straight to playing single-player HoC course on Play click @playURL = '/hoc?go=true' @alternatePlayURL = '/play' @alternatePlayText = 'home.play_campaign_version' else if @justPlaysCourses() # Save players who might be in a classroom from getting into the campaign @playURL = '/courses' @alternatePlayURL = '/play' @alternatePlayText = 'home.play_campaign_version' else @playURL = '/play' onClickPlayButton: (e) -> @playSound 'menu-button-click' return if @playURL isnt '/play' window.tracker?.trackEvent 'Click Play', category: 'Homepage' afterRender: -> @onChangeSchoolLevelDropdown() super() onChangeSchoolLevelDropdown: (e) -> levels = elementary: {'introduction-to-computer-science': '2-4', 'computer-science-5': '15-20', default: '10-15', total: '50-70 hours (about one year)'} middle: {'introduction-to-computer-science': '1-3', 'computer-science-5': '7-10', default: '5-8', total: '25-35 hours (about one semester)'} high: {'introduction-to-computer-science': '1', 'computer-science-5': '6-9', default: '5-6', total: '22-28 hours (about one semester)'} level = if e then $(e.target).val() else 'middle' @$el.find('#courses-row .course-details').each -> slug = $(@).data('course-slug') duration = levels[level][slug] or levels[level].default $(@).find('.course-duration .course-hours').text duration $(@).find('.course-duration .unit').text($.i18n.t(if duration is '1' then 'units.hour' else 'units.hours')) @$el.find('#semester-duration').text levels[level].total justPlaysCourses: -> # This heuristic could be better, but currently we don't add to me.get('courseInstances') for single-player anonymous intro courses, so they have to beat a level without choosing a hero. return me.get('stats')?.gamesCompleted and not me.get('heroConfig') isNewPlayer: -> not me.get('stats')?.gamesCompleted and not me.get('heroConfig') onClickLearnMoreLink: -> @scrollToLink('#classroom-in-box-container') onClickTeacherButton: -> @scrollToLink('.request-demo-row', 600)