ModalView = require 'views/core/ModalView' template = require 'templates/play/modal/poll-modal' utils = require 'core/utils' UserPollsRecord = require 'models/UserPollsRecord' module.exports = class PollModal extends ModalView id: 'poll-modal' template: template subscriptions: {} events: 'click #close-modal': 'hide' 'click .answer:not(.selected)': 'onClickAnswer' constructor: (options) -> super options @poll = options.poll @userPollsRecord = options.userPollsRecord @previousAnswer = (@userPollsRecord.get('polls') ? {})[@poll.id] @previousReward = (@userPollsRecord.get('rewards') ? {})[@poll.id] getRenderData: (c) -> c = super c c.poll = @poll c.i18n = utils.i18n c.marked = marked c afterRender: -> super() @playSound 'game-menu-open' @updateAnswers() onHidden: -> super() @playSound 'game-menu-close' updateAnswers: (answered) -> myAnswer = (@userPollsRecord.get('polls') ? {})[@poll.id] answered = myAnswer? @$el.find('table, .random-gems-container-wrapper').toggleClass 'answered', answered return unless answered @awardRandomGems() # Count total votes and find the answer with the most votes. [maxVotes, totalVotes] = [0, 0] for answer in @poll.get('answers') or [] votes = answer.votes or 0 --votes if answer.key is @previousAnswer ++votes if answer.key is myAnswer answer.votes = votes totalVotes += votes maxVotes = Math.max maxVotes, votes or 0 @previousAnswer = myAnswer @poll.set 'answers', @poll.get('answers') # Update vote count locally (won't save to server). # Update each answer cell according to its share of max and total votes. for answer in @poll.get 'answers' $answer = @$el.find(".answer[data-answer='#{answer.key}']") $answer.toggleClass 'selected', answer.key is myAnswer votes = answer.votes or 0 votes = maxVotes = totalVotes = 1 unless totalVotes # If no votes yet, just pretend we voted for the first one. widthPercentage = (100 * votes / maxVotes) + '%' votePercentage = Math.round(100 * votes / totalVotes) + '%' $answer.find('.progress-bar').css('width', '0%').animate({width: widthPercentage}, 'slow') $answer.find('.vote-percentage').text votePercentage $answer.find('.vote-count').text votes if me.isAdmin() @trigger 'vote-updated' onClickAnswer: (e) -> $selectedAnswer = $(e.target).closest('.answer') pollVotes = @userPollsRecord.get('polls') ? {} pollVotes[@poll.id] = $selectedAnswer.data('answer').toString() @userPollsRecord.set 'polls', pollVotes @updateAnswers true @userPollsRecord.save {polls: pollVotes}, {success: => @awardRandomGems?()} awardRandomGems: -> return unless reward = (@userPollsRecord.get('rewards') ? {})[@poll.id] @$randomNumber = @$el.find('#random-number-comment').empty() @$randomGems = @$el.find('#random-gems-comment').hide() @$totalGems = @$el.find('#total-gems-comment').hide() commentStart = commentStarts[me.get('aceConfig')?.language ? 'python'] randomNumber = reward.random randomGems = Math.ceil 2 * randomNumber * reward.level totalGems = if @previousReward then me.gems() else Math.round me.gems() + randomGems if @previousReward utils.replaceText @$randomNumber.show(), commentStart + randomNumber.toFixed(7) utils.replaceText @$randomGems.show(), commentStart + randomGems utils.replaceText @$totalGems.show(), commentStart + totalGems else gemNoisesPlayed = 0 for i in [0 .. 1000] by 25 do (i) => @$randomNumber.queue -> number = if i is 1000 then randomNumber else Math.random() utils.replaceText $(@), commentStart + number.toFixed(7) $(@).dequeue() if Math.random() < randomGems / 40 gemTrigger = 'gem-' + (gemNoisesPlayed % 4) # 4 gem sounds ++gemNoisesPlayed Backbone.Mediator.publish 'audio-player:play-sound', trigger: gemTrigger, volume: 0.475 + i / 2000 @$randomNumber.delay 25 @$randomGems.delay(1100).queue -> utils.replaceText $(@), commentStart + randomGems $(@).show() $(@).dequeue() @$totalGems.delay(1200).queue -> utils.replaceText $(@), commentStart + totalGems $(@).show() $(@).dequeue() @previousReward = reward _.delay (=> return if @destroyed earned = me.get('earned') ? {} earned.gems += randomGems me.set 'earned', earned me.trigger 'change:earned' ), 1200 commentStarts = javascript: '// ' python: '# ' coffeescript: '# ' clojure: '; ' lua: '-- ' io: '// '