View = require 'views/kinds/CocoView' template = require 'templates/editor/level/systems_tab' Level = require 'models/Level' LevelSystem = require 'models/LevelSystem' LevelSystemEditView = require './system/edit' LevelSystemNewView = require './system/new' LevelSystemAddView = require './system/add' {ThangTypeNode} = require './treema_nodes' module.exports = class SystemsTabView extends View id: "editor-level-systems-tab-view" template: template className: 'tab-pane' startsLoading: true subscriptions: 'level-system-added': 'onLevelSystemAdded' 'edit-level-system': 'editLevelSystem' 'level-system-edited': 'onLevelSystemEdited' 'level-system-editing-ended': 'onLevelSystemEditingEnded' 'level-loaded': 'onLevelLoaded' events: 'click #add-system-button': 'addLevelSystem' 'click #create-new-system-button': 'createNewLevelSystem' 'click #create-new-system': 'createNewLevelSystem' constructor: (options) -> super options @toLoad = 0 for system in @buildDefaultSystems() url = "/db/level.system/#{system.original}/version/#{system.majorVersion}" ls = new LevelSystem() ls.saveBackups = true do (url) -> ls.url = -> url continue if @supermodel.getModelByURL ls.url ls.fetch() @listenToOnce ls, 'sync', @onSystemLoaded ++@toLoad @onDefaultSystemsLoaded() unless @toLoad onSystemLoaded: (ls) -> @supermodel.addModel ls --@toLoad @onDefaultSystemsLoaded() unless @toLoad onDefaultSystemsLoaded: -> @startsLoading = false @render() # do it again but without the loading screen @onLevelLoaded level: @level if @level onLevelLoaded: (e) -> @level = e.level return if @startsLoading @buildSystemsTreema() buildSystemsTreema: -> systems = $.extend(true, [], @level.get('systems') ? []) unless systems.length systems = @buildDefaultSystems() insertedDefaults = true systemModels = @supermodel.getModels LevelSystem systemModelMap = {} systemModelMap[sys.get('original')] = sys.get('name') for sys in systemModels systems = _.sortBy systems, (sys) -> systemModelMap[sys.original] treemaOptions = # TODO: somehow get rid of the + button, or repurpose it to open the LevelSystemAddView instead supermodel: @supermodel schema: Level.schema.properties.systems data: systems readOnly: true unless me.isAdmin() or @level.hasWriteAccess(me) callbacks: change: @onSystemsChanged select: @onSystemSelected nodeClasses: 'level-system': LevelSystemNode 'level-system-configuration': LevelSystemConfigurationNode 'thang-type': ThangTypeNode # Not until we actually want CocoSprite IndieSprites @systemsTreema = @$el.find('#systems-treema').treema treemaOptions @systemsTreema.build() @systemsTreema.open() @onSystemsChanged() if insertedDefaults onSystemsChanged: (e) => @level.set 'systems', @systemsTreema.data onSystemSelected: (e, selected) => selected = if selected.length > 1 then selected[0].getLastSelectedTreema() else selected[0] unless selected @removeSubView @levelSystemEditView if @levelSystemEditView @levelSystemEditView = null return until selected.data.original selected = selected.parent @editLevelSystem original: selected.data.original, majorVersion: selected.data.majorVersion onLevelSystemAdded: (e) -> @systemsTreema.insert '/', e.system addLevelSystem: (e) -> @openModalView new LevelSystemAddView supermodel: @supermodel, extantSystems: _.cloneDeep @systemsTreema.data Backbone.Mediator.publish 'level:view-switched', e createNewLevelSystem: (e) -> @openModalView new LevelSystemNewView supermodel: @supermodel Backbone.Mediator.publish 'level:view-switched', e editLevelSystem: (e) -> @levelSystemEditView = @insertSubView new LevelSystemEditView(original: e.original, majorVersion: e.majorVersion, supermodel: @supermodel) onLevelSystemEdited: (e) -> Backbone.Mediator.publish 'level-systems-changed', systemsData: @systemsTreema.data onLevelSystemEditingEnded: (e) -> @removeSubView @levelSystemEditView @levelSystemEditView = null buildDefaultSystems: -> [ {original: "528112c00268d018e3000008", majorVersion: 0} # Event {original: "5280f83b8ae1581b66000001", majorVersion: 0, config: {lifespan: 60}} # Existence {original: "5281146f0268d018e3000014", majorVersion: 0} # Programming {original: "528110f30268d018e3000001", majorVersion: 0} # AI {original: "52810ffa33e01a6e86000012", majorVersion: 0} # Action {original: "528114b20268d018e3000017", majorVersion: 0} # Targeting {original: "528105f833e01a6e86000007", majorVersion: 0} # Collision {original: "528113240268d018e300000c", majorVersion: 0, config: {gravity: 9.81}} # Movement {original: "528112530268d018e3000007", majorVersion: 0} # Combat {original: "52810f4933e01a6e8600000c", majorVersion: 0} # Hearing {original: "528115040268d018e300001b", majorVersion: 0} # Vision {original: "5280dc4d251616c907000001", majorVersion: 0} # Inventory {original: "528111b30268d018e3000004", majorVersion: 0} # Alliance {original: "528114e60268d018e300001a", majorVersion: 0} # UI {original: "528114040268d018e3000011", majorVersion: 0} # Physics ] class LevelSystemNode extends TreemaObjectNode valueClass: 'treema-level-system' constructor: -> super(arguments...) @grabDBComponent() @collection = @system?.attributes?.configSchema?.properties? grabDBComponent: -> unless _.isString @data.original return alert('Press the "Add System" button at the bottom instead of the "+". Sorry.') @system = @settings.supermodel.getModelByOriginalAndMajorVersion LevelSystem, @data.original, @data.majorVersion #@system = _.find @settings.supermodel.getModels(LevelSystem), (m) => # m.get('original') is @data.original and m.get('version').major is @data.majorVersion console.error "Couldn't find system for", @data.original, @data.majorVersion, "from models", @settings.supermodel.models unless @system getChildSchema: (key) -> return @system.attributes.configSchema if key is 'config' return super(key) buildValueForDisplay: (valEl) -> return super valEl unless @data.original and @system name = "#{@system.get('name')} v#{@system.get('version').major}" @buildValueForDisplaySimply valEl, "#{name}" onEnterPressed: (e) -> super e Backbone.Mediator.publish 'edit-level-system', original: @data.original, majorVersion: @data.majorVersion open: (depth) -> super depth cTreema = @childrenTreemas.config if cTreema? and (cTreema.getChildren().length or cTreema.canAddChild()) cTreema.open() # No easy way to flatten the config object, so for now just keep it longer than it needs to be class LevelSystemConfigurationNode extends TreemaObjectNode valueClass: 'treema-level-system-configuration' buildValueForDisplay: (valEl) -> return