RootView = require 'views/core/RootView' template = require 'templates/editor/level/edit' Level = require 'models/Level' LevelSystem = require 'models/LevelSystem' World = require 'lib/world/world' DocumentFiles = require 'collections/DocumentFiles' LevelLoader = require 'lib/LevelLoader' # in the template, but need to require them to load them require 'views/modal/RevertModal' require 'views/editor/level/modals/GenerateTerrainModal' ThangsTabView = require './thangs/ThangsTabView' SettingsTabView = require './settings/SettingsTabView' ScriptsTabView = require './scripts/ScriptsTabView' ComponentsTabView = require './components/ComponentsTabView' SystemsTabView = require './systems/SystemsTabView' TasksTabView = require './tasks/TasksTabView' SaveLevelModal = require './modals/SaveLevelModal' ArtisanGuideModal = require './modals/ArtisanGuideModal' ForkModal = require 'views/editor/ForkModal' SaveVersionModal = require 'views/editor/modal/SaveVersionModal' PatchesView = require 'views/editor/PatchesView' RelatedAchievementsView = require 'views/editor/level/RelatedAchievementsView' VersionHistoryView = require './modals/LevelVersionsModal' ComponentsDocumentationView = require 'views/editor/docs/ComponentsDocumentationView' SystemsDocumentationView = require 'views/editor/docs/SystemsDocumentationView' LevelFeedbackView = require 'views/editor/level/LevelFeedbackView' storage = require 'core/storage' require 'vendor/coffeescript' # this is tenuous, since the LevelSession and LevelComponent models are what compile the code require 'vendor/treema' # Make sure that all of our Aethers are loaded, so that if we try to preview the level, it will work. require 'vendor/aether-javascript' require 'vendor/aether-python' require 'vendor/aether-coffeescript' require 'vendor/aether-lua' require 'vendor/aether-java' require 'vendor/aether-html' module.exports = class LevelEditView extends RootView id: 'editor-level-view' className: 'editor' template: template cache: false events: 'click #play-button': 'onPlayLevel' 'click .play-with-team-button': 'onPlayLevel' 'click .play-with-team-parent': 'onPlayLevelTeamSelect' 'click #commit-level-start-button': 'startCommittingLevel' 'click li:not(.disabled) > #fork-start-button': 'startForking' 'click #level-history-button': 'showVersionHistory' 'click #undo-button': 'onUndo' 'mouseenter #undo-button': 'showUndoDescription' 'click #redo-button': 'onRedo' 'mouseenter #redo-button': 'showRedoDescription' 'click #patches-tab': -> @patchesView.load() 'click #components-tab': -> @subviews.editor_level_components_tab_view.refreshLevelThangsTreema @level.get('thangs') 'click #artisan-guide-button': 'showArtisanGuide' 'click #level-patch-button': 'startPatchingLevel' 'click #level-watch-button': 'toggleWatchLevel' 'click li:not(.disabled) > #pop-level-i18n-button': 'onPopulateI18N' 'click a[href="#editor-level-documentation"]': 'onClickDocumentationTab' 'mouseup .nav-tabs > li a': 'toggleTab' constructor: (options, @levelID) -> super options @supermodel.shouldSaveBackups = (model) -> model.constructor.className in ['Level', 'LevelComponent', 'LevelSystem', 'ThangType'] @levelLoader = new LevelLoader supermodel: @supermodel, levelID: @levelID, headless: true, sessionless: true @level = @levelLoader.level @files = new DocumentFiles(@levelLoader.level) @supermodel.loadCollection(@files, 'file_names') destroy: -> clearInterval @timerIntervalID super() showLoading: ($el) -> $el ?= @$el.find('.outer-content') super($el) getTitle: -> "LevelEditor - " + (@level.get('name') or '...') onLoaded: -> _.defer => @world = @levelLoader.world @render() @timerIntervalID = setInterval @incrementBuildTime, 1000 getRenderData: (context={}) -> context = super(context) context.level = @level context.authorized = me.isAdmin() or @level.hasWriteAccess(me) context.anonymous = me.get('anonymous') context.recentlyPlayedOpponents = storage.load('recently-played-matches')?[@levelID] ? [] context afterRender: -> super() return unless @supermodel.finished() @$el.find('a[data-toggle="tab"]').on 'shown.bs.tab', (e) => Backbone.Mediator.publish 'editor:view-switched', {targetURL: $(e.target).attr('href')} @insertSubView new ThangsTabView world: @world, supermodel: @supermodel, level: @level @insertSubView new SettingsTabView supermodel: @supermodel @insertSubView new ScriptsTabView world: @world, supermodel: @supermodel, files: @files @insertSubView new ComponentsTabView supermodel: @supermodel @insertSubView new SystemsTabView supermodel: @supermodel, world: @world @insertSubView new TasksTabView world: @world, supermodel: @supermodel, level: @level @insertSubView new RelatedAchievementsView supermodel: @supermodel, level: @level @insertSubView new ComponentsDocumentationView lazy: true # Don't give it the supermodel, it'll pollute it! @insertSubView new SystemsDocumentationView lazy: true # Don't give it the supermodel, it'll pollute it! @insertSubView new LevelFeedbackView level: @level Backbone.Mediator.publish 'editor:level-loaded', level: @level @showReadOnly() if me.get('anonymous') @patchesView = @insertSubView(new PatchesView(@level), @$el.find('.patches-view')) @listenTo @patchesView, 'accepted-patch', -> location.reload() @$el.find('#level-watch-button').find('> span').toggleClass('secret') if @level.watching() onPlayLevelTeamSelect: (e) -> if @childWindow and not @childWindow.closed # We already have a child window open, so we don't need to ask for a team; we'll use its existing team. e.stopImmediatePropagation() @onPlayLevel e onPlayLevel: (e) -> team = $(e.target).data('team') opponentSessionID = $(e.target).data('opponent') sendLevel = => @childWindow.Backbone.Mediator.publish 'level:reload-from-data', level: @level, supermodel: @supermodel if @childWindow and not @childWindow.closed # Reset the LevelView's world, but leave the rest of the state alone sendLevel() else # Create a new Window with a blank LevelView scratchLevelID = @level.get('slug') + '?dev=true' scratchLevelID += "&team=#{team}" if team scratchLevelID += "&opponent=#{opponentSessionID}" if opponentSessionID if me.get('name') is 'Nick' @childWindow = window.open("/play/level/#{scratchLevelID}", 'child_window', 'width=2560,height=1080,left=0,top=-1600,location=1,menubar=1,scrollbars=1,status=0,titlebar=1,toolbar=1', true) else @childWindow = window.open("/play/level/#{scratchLevelID}", 'child_window', 'width=1024,height=560,left=10,top=10,location=0,menubar=0,scrollbars=0,status=0,titlebar=0,toolbar=0', true) @childWindow.onPlayLevelViewLoaded = (e) => sendLevel() # still a hack @childWindow.focus() onUndo: -> TreemaNode.getLastTreemaWithFocus()?.undo() onRedo: -> TreemaNode.getLastTreemaWithFocus()?.redo() showUndoDescription: -> undoDescription = TreemaNode.getLastTreemaWithFocus().getUndoDescription() @$el.find('#undo-button').attr('title', $.i18n.t("general.undo_prefix") + " " + undoDescription + " " + $.i18n.t("general.undo_shortcut")) showRedoDescription: -> redoDescription = TreemaNode.getLastTreemaWithFocus().getRedoDescription() @$el.find('#redo-button').attr('title', $.i18n.t("general.redo_prefix") + " " + redoDescription + " " + $.i18n.t("general.redo_shortcut")) getCurrentView: -> currentViewID = @$el.find('.tab-pane.active').attr('id') return @patchesView if currentViewID is 'editor-level-patches' currentViewID = 'components-documentation-view' if currentViewID is 'editor-level-documentation' return @subviews[_.string.underscored(currentViewID)] startPatchingLevel: (e) -> @openModalView new SaveVersionModal({model: @level}) Backbone.Mediator.publish 'editor:view-switched', {} startCommittingLevel: (e) -> @openModalView new SaveLevelModal level: @level, supermodel: @supermodel, buildTime: @levelBuildTime Backbone.Mediator.publish 'editor:view-switched', {} showArtisanGuide: (e) -> @openModalView new ArtisanGuideModal level: @level Backbone.Mediator.publish 'editor:view-switched', {} startForking: (e) -> @openModalView new ForkModal model: @level, editorPath: 'level' Backbone.Mediator.publish 'editor:view-switched', {} showVersionHistory: (e) -> versionHistoryView = new VersionHistoryView level: @level, @levelID @openModalView versionHistoryView Backbone.Mediator.publish 'editor:view-switched', {} toggleWatchLevel: -> button = @$el.find('#level-watch-button') @level.watch(button.find('.watch').is(':visible')) button.find('> span').toggleClass('secret') onPopulateI18N: -> @level.populateI18N() f = -> document.location.reload() setTimeout(f, 2000) toggleTab: (e) -> @renderScrollbar() return unless $(document).width() <= 800 li = $(e.target).closest('li') if li.hasClass('active') li.parent().find('li').show() else li.parent().find('li').hide() li.show() console.log li.hasClass('active') onClickDocumentationTab: (e) -> # It's either too late at night or something is going on with Bootstrap nested tabs, so we do the click instead of using .active. return if @initializedDocs @initializedDocs = true @$el.find('a[href="#components-documentation-view"]').click() incrementBuildTime: => return if application.userIsIdle @levelBuildTime ?= @level.get('buildTime') ? 0 ++@levelBuildTime getTaskCompletionRatio: -> if not @level.get('tasks')? return '0/0' else return _.filter(@level.get('tasks'), (_elem) -> return _elem.complete).length + '/' + @level.get('tasks').length