c = require './../schemas' LevelSessionPlayerSchema = c.object id: c.objectId links: [ { rel: 'extra' href: '/db/user/{($)}' } ] time: type: 'Number' changes: type: 'Number' LevelSessionLevelSchema = c.object {required: ['original', 'majorVersion'], links: [{rel: 'db', href: '/db/level/{(original)}/version/{(majorVersion)}'}]}, original: c.objectId({}) majorVersion: type: 'integer' minimum: 0 LevelSessionSchema = c.object title: 'Session' description: 'A single session for a given level.' default: codeLanguage: 'python' submittedCodeLanguage: 'python' playtime: 0 _.extend LevelSessionSchema.properties, # denormalization browser: type: 'object' creatorName: type: 'string' levelName: type: 'string' levelID: type: 'string' multiplayer: type: 'boolean' creator: c.objectId links: [ { rel: 'extra' href: '/db/user/{($)}' } ] created: c.date title: 'Created' readOnly: true changed: c.date title: 'Changed' readOnly: true team: c.shortString() level: LevelSessionLevelSchema screenshot: type: 'string' heroConfig: c.HeroConfigSchema state: c.object {}, complete: type: 'boolean' scripts: c.object {}, ended: type: 'object' additionalProperties: type: 'number' currentScript: type: [ 'null' 'string' ] currentScriptOffset: type: 'number' selected: type: [ 'null' 'string' ] playing: type: 'boolean' # Not tracked any more frame: type: 'number' # Not tracked any more thangs: # ... what is this? Is this used? type: 'object' additionalProperties: title: 'Thang' type: 'object' properties: methods: type: 'object' additionalProperties: title: 'Thang Method' type: 'object' properties: metrics: type: 'object' source: type: 'string' goalStates: type: 'object' description: 'Maps Goal ID on a goal state object' additionalProperties: title: 'Goal State' type: 'object' properties: status: enum: ['failure', 'incomplete', 'success'] submissionCount: description: 'How many times the session has been submitted for real-time playback (can affect the random seed).' type: 'integer' minimum: 0 difficulty: description: 'The highest difficulty level beaten, for use in increasing-difficulty replayable levels.' type: 'integer' minimum: 0 lastUnsuccessfulSubmissionTime: c.date description: 'The last time that real-time submission was started without resulting in a win.' flagHistory: description: 'The history of flag events during the last real-time playback submission.' type: 'array' items: c.object {required: ['player', 'color', 'time', 'active']}, player: {type: 'string'} team: {type: 'string'} color: {type: 'string', enum: ['green', 'black', 'violet']} time: {type: 'number', minimum: 0} active: {type: 'boolean'} pos: c.object {required: ['x', 'y']}, x: {type: 'number'} y: {type: 'number'} source: {type: 'string', enum: ['click']} # Do not store 'code' flag events in the session. topScores: c.array {}, c.object {}, type: c.shortString('enum': ['time', 'damage-taken', 'damage-dealt', 'gold-collected', 'difficulty']) date: c.date description: 'When the submission achieving this score happened.' score: {type: 'number'} # Store 'time' and 'damage-taken' as negative numbers so the index works. code: type: 'object' additionalProperties: type: 'object' additionalProperties: type: 'string' format: 'code' codeLanguage: type: 'string' playtime: type: 'number' title: 'Playtime' description: 'The total playtime on this session' teamSpells: type: 'object' additionalProperties: type: 'array' players: type: 'object' chat: type: 'array' meanStrength: type: 'number' standardDeviation: type: 'number' minimum: 0 totalScore: type: 'number' submitted: type: 'boolean' submitDate: c.date title: 'Submitted' submittedCode: type: 'object' additionalProperties: type: 'object' additionalProperties: type: 'string' format: 'code' submittedCodeLanguage: type: 'string' transpiledCode: type: 'object' additionalProperties: type: 'object' additionalProperties: type: 'string' format: 'code' isRanking: type: 'boolean' description: 'Whether this session is still in the first ranking chain after being submitted.' randomSimulationIndex: type: 'number' description: 'A random updated every time the game is randomly simulated for a uniform random distribution of simulations (see #2448).' minimum: 0 maximum: 1 unsubscribed: type: 'boolean' description: 'Whether the player has opted out of receiving email updates about ladder rankings for this session.' numberOfWinsAndTies: type: 'number' numberOfLosses: type: 'number' scoreHistory: type: 'array' title: 'Score History' description: 'A list of objects representing the score history of a session' items: title: 'Score History Point' description: 'An array with the format [unix timestamp, totalScore]' type: 'array' items: type: 'number' matches: type: 'array' title: 'Matches' description: 'All of the matches a submitted session has played in its current state.' items: type: 'object' properties: date: c.date title: 'Date computed' description: 'The date a match was computed.' playtime: title: 'Playtime so far' description: 'The total seconds of playtime on this session when the match was computed. Not currently tracked.' type: 'number' metrics: type: 'object' title: 'Metrics' description: 'Various information about the outcome of a match.' properties: rank: title: 'Rank' description: 'A 0-indexed ranking representing the player\'s standing in the outcome of a match' type: 'number' opponents: type: 'array' title: 'Opponents' description: 'An array containing information about the opponents\' sessions in a given match.' items: type: 'object' properties: sessionID: title: 'Opponent Session ID' description: 'The session ID of an opponent.' type: ['object', 'string', 'null'] userID: title: 'Opponent User ID' description: 'The user ID of an opponent' type: ['object', 'string', 'null'] name: title: 'Opponent name' description: 'The name of the opponent' type: ['string', 'null'] totalScore: title: 'Opponent total score' description: 'The totalScore of a user when the match was computed' type: ['number', 'string', 'null'] metrics: type: 'object' properties: rank: title: 'Opponent Rank' description: 'The opponent\'s ranking in a given match' type: 'number' codeLanguage: type: ['string', 'null'] # 'null' in case an opponent session got corrupted, don't care much here description: 'What submittedCodeLanguage the opponent used during the match' simulator: {type: 'object', description: 'Holds info on who simulated the match, and with what tools.'} randomSeed: {description: 'Stores the random seed that was used during this match.'} c.extendBasicProperties LevelSessionSchema, 'level.session' c.extendPermissionsProperties LevelSessionSchema, 'level.session' module.exports = LevelSessionSchema